Quote: "I know there are problems with the collision code if you run the game at too low FPS. Didn't think anyone would run into any problems with that, or that you could fall through tiles. But yeah, it could be because of the new code that you actually dies, otherwise you should just bounce out of the tile. I don't really want to touch the collision code again. Been almost 10 months since I wrote it. I'll see what I can do about it."
I tested my own dungeon Engine and the theater sample on the agk player.
There seams to be either an issue with android 3.0 or tegra with agk?
Get alot of draw errors and weird results when trying to display agk 3d atleast.
So it could be that your game runs slow on the tab ?
But this is an issue with agk as samsung galaxy tabs are very popular.
Edited....
Iam currently downloading a 50 mb system update to see if it fixes the issues.
Could be good to know for other users.
edited..........
hmmmm agk seams to not work as it should on either tegra 2 devices or android 3.0?
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz