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AppGameKit Classic Chat / App Game Kit - Snake Remake

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kamac
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Posted: 11th May 2012 22:11
Quote: "I have some ideas for an scrolling cloud box ?"


Cool.

I keep my fingers crossed for other participants aswell



Follow me on twitter! @kamac496
Cliff Mellangard 3DEGS
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Posted: 12th May 2012 03:37 Edited at: 12th May 2012 03:38
Quote: "Cool."

First peek of my attempt of an remake
If i finish it that is
So here is the fruit of todays work !


It runs around 70-100 fps on my computer.
But without the player so do i not know how it works on an mobile device?
DVader
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Posted: 12th May 2012 05:21
Uh oh, the bar is going up by the day, lol. Looking very nice Cliff! Certainly a different take than usual.

MrValentine
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Posted: 12th May 2012 06:39
I believe we have a winner...

Cliff Mellangard 3DEGS
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Posted: 12th May 2012 10:17 Edited at: 12th May 2012 10:26
Quote: "Uh oh, the bar is going up by the day, lol. Looking very nice Cliff! Certainly a different take than usual."

Thanks
I actually made something similar for an dbp compo in true 3d.
I thought it whas awesome
TGC thought it whas unplayable because of weird framerate issues.
This whas before i understud that there whas updates for dbp to download

Quote: "I believe we have a winner... "

I only hope i have the time to finish it ?
The ones that are silent and only enters are the dangerous ones.
They have watched my entry and can now do it better
I only hope more people enters ?
Its sad if there hard work with this compo failes
These small compos are fun and you learn alot by them.
Cheers

Edited ....
I whas up until 4 in the morning doing these changes and added a coin to eat
Apples are for the noobs
A new ground texture and going all the way with the nes retro look

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baxslash
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Posted: 12th May 2012 10:22
Excellent start Cliff!

MrValentine
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Posted: 12th May 2012 10:26
In my belief, every project / challenge brings a whole host of new learnings... and of course experiences.

If that makes sense...

I wish I could join but I am yet to make a release in DBP, so watch this space [ No I mean my banner ]

Cliff Mellangard 3DEGS
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Posted: 12th May 2012 10:31 Edited at: 12th May 2012 10:37
Quote: "Excellent start Cliff!"

You posted while i whas editing with latest screenie

Quote: "If that makes sense..."

Yes i understand as i have made 20 million failed projects that never got released
And i learned something from them all
I even failed the old editor for the news letter
I worked on an cannon fodder clone he liked and started support me with 2 dbp addons ezrotate and dark ai.
But i whas over my head and failed the project
I think he went to work for the creators of wallace and gromit?
I owe that dude some money for the addons
Thats why iam so much in to open source now
If i get tired someone else can continou
MrValentine
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Posted: 12th May 2012 10:42
ive just not had the time to get around to sitting down from start to finish of a simple project but hopefully in the coming weeks I can put something together...

kamac
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Posted: 12th May 2012 11:05
Quote: "I believe we have a winner... "


Never be too sure. I can find reasons why Cliff might not win, but I cannot share them. That wouldn't be fair.

By the way MrValentine. Prepare another signature as I believe this one will be removed by a mod . It's too big.



Follow me on twitter! @kamac496
MrValentine
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Posted: 12th May 2012 11:21 Edited at: 12th May 2012 11:28
too big? its within the allowed bounds of 600x120, and I have been using such for some time now... around a year or so... and I do keep the size as low s possible 6539 bytes 6.38KB... so whats wrong?

EDIT
Looking back... DVaders is 94771 bytes and exactly the same dimensions... so please do explain...

EDIT

As too is The Slayer's @ 104082 bytes... so why pick on me?

EDIT

You should be looking at BatVink's, but his is balanced off by his Avatar being missing ^^ [aaah dont tell me this will be another one of those days...]

Impetus73
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Posted: 12th May 2012 11:26
Simply put, it's annoying!

----------------
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Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
MrValentine
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Posted: 12th May 2012 11:31
how?

polomint
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Posted: 12th May 2012 11:46
I think MrV's avatar is fine,

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kamac
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Posted: 12th May 2012 11:51
Quote: "how?
"


It's too big. Even if that resolution is allowed. I used to have smaller signature than you and got it cleaned by a mod .

Impetus got it right:

Quote: "Simply put, it's annoying! "


Annoying to have so big signature everywhere. Well, a mod will surely decide



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baxslash
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Posted: 12th May 2012 11:54
I have no problem with MrV's signature. It's within limits and not very in your face. Can we stay on topic please?

MrValentine
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Posted: 12th May 2012 12:08
Thank you Bax...

actually Bax... will you not be submitting an entry too?

Cliff Mellangard 3DEGS
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Posted: 12th May 2012 12:26
Quote: "actually Bax... will you not be submitting an entry too?"

He is one of the judges i belive?
kamac
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Posted: 12th May 2012 12:33
Quote: "actually Bax... will you not be submitting an entry too?"


Nope, as:

Quote: "He is one of the judges i belive?"


He is. There are only two judges, me and baxslash.



Follow me on twitter! @kamac496
MrValentine
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Posted: 12th May 2012 12:59 Edited at: 12th May 2012 13:00
thats why I asked ^^

hmm... I hope I can improve my 2D abilities but to be frank it scares the begijas out of me...

@ Cliff Mellangard 3DEGS - How did you crate your art assets?

I have a tough time creating perfect pixel art it always starts to blend and blur...

EDIT

typo(s) in bold

Cliff Mellangard 3DEGS
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Posted: 12th May 2012 13:23 Edited at: 12th May 2012 13:33
Quote: "How did you crate your art assets?"

I used paint shop pro 7 and turned of antializing and draw as vector

I have the original big boxed version of paint shop pro 5 but only the safety copy of my original paint shop pro 7
An old friend that is not an friend anymore borrowed my original version of paint shop pro 7 and never gave it back.
I have tryed to find paint shop pro 8-9 on ebay as they where the last versions before corel messed them up.
but no luck!
Tgc sold promotion before that i have looked alot on that seams to be really great for pixel art?
But they dont seam to sell it anymore?
But back to topic

And i also turned of the filtering to use nearest pixel to get the right look.

The coin for example is a simple circle that i fill with yellow.
then draw darker yellow at parts of the bottom in an grid pattern.
This is how the did it in the old days when they didt have millions of colors to get shadow effects.

Its pretty much to experiment.

I have bin drawing sprites and image assets for many years and are more lazy now and use alot of presets

Alot of people over use blur or smoothening to cover bad drawing skills.
But that can give the wrong effect also
Here is it simply how i made the coin and as you can see is it really simple.
And the original is also only 16x16 pixels in size .

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Impetus73
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Posted: 12th May 2012 13:33
I use paint shop pro 7 also, I think it's great!

I mostly cut 'n paste from free online images, and scale and change them to fit my games. I sometimes do some simple animation by changing pixel by pixel in existing sprites. My skill sucks. Is there any skilled graphics artists out there that do simple graphics cheap? I'm sure alot of programers would need your services

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JimHawkins
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Posted: 12th May 2012 14:09 Edited at: 12th May 2012 14:10
MrValentine's sig would be slightly less annoying if the word "it's" was spelled correctly, and it started with a capital letter, and it had a comma or a dash after the word "yes"

-- Jim
MrValentine
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Posted: 12th May 2012 14:22 Edited at: 12th May 2012 14:25
Cliff Mellangard 3DEGS - sweet I found my old disk of PS7 earlier funny enough but will try using my new app or gimp hehe...
will try turning off said effects...

Impetus73 - I agree an artist for graphics is highly needed on here...

JimHawkins - on it. EDIT [DONE]

Cliff Mellangard 3DEGS
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Posted: 12th May 2012 16:55
Quote: "Is there any skilled graphics artists out there that do simple graphics cheap? I'm sure alot of programers would need your services "
Quote: "Impetus73 - I agree an artist for graphics is highly needed on here..."

Dont josh money do freelance work?

I simply have to little time to take on more work
And my problem is that i have some skills but iam color blind and cant see the differrence on some blended colors
But do give some funny effects some times
DVader
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Posted: 12th May 2012 19:31
Quote: "I believe we have a winner..."

Lets not be too hasty. A cool 3D engine does not necessarily mean the coolest game. Let's not try to put people off entering! I'm sure all entries will be judged on game play and such, not just "Ooh! It's retro 3D graphics!" Also it will need to run well on phones. My game is traditional 2D still, and I have been having a few performance issues with it. AppGameKit tends to suddenly hit a wall and slow right down. I may reinstall 1065 to test if it has the same issues on that. I am unsure if the latest update has introduced the sudden slowdown, or just something in my code. Still I cannot remember one instance of slowdown before, so I will investigate. No good if I have ads in though, 1065 wouldn't be an option.
I also have an issue where the sprites are not the same size as they should be, and from the looks, need to be actually set to the correct size after being created, just to make them their original scale..
All good fun lol.

baxslash
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Posted: 12th May 2012 21:59
Quote: "Lets not be too hasty. A cool 3D engine does not necessarily mean the coolest game. Let's not try to put people off entering! I'm sure all entries will be judged on game play and such, not just "Ooh! It's retro 3D graphics!" Also it will need to run well on phones."

Quite right. It's early days.

MrValentine
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Posted: 13th May 2012 03:06
Twas an overhyped comment lol...

Rock On!

DVader
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Posted: 13th May 2012 05:35
I realize that, just trying to inject some sanity in the 3D hype! Cliff's code is fantastic, and he has done a great job with his wolfenstein style engine in AGK. I just don't want people to think 3D will be the automatic winner, and not bother entering at all. The more the merrier!

Performance issues on android have been reduced on my game now, to a point. The PC has no issues at all. I have been playing adding in ad support as well, although I feel there are a few kinks to iron out with those commands. Hopefully I can get back to the game now and not performance tweaks

Cliff Mellangard 3DEGS
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Posted: 13th May 2012 12:40
Quote: "I realize that, just trying to inject some sanity in the 3D hype! Cliff's code is fantastic, and he has done a great job with his wolfenstein style engine in AGK. I just don't want people to think 3D will be the automatic winner, and not bother entering at all. The more the merrier!"

Its not that fantastic as it hogs the cpu to much
My snake is pretty plain in gameplay and is more about checking if it could be used for something else then a corridor shooter.
Its about gameplay and there is my version pretty simple and can easially be beaten.
And its time to clean up some messy code as i simply cut and pasted parts from my agk raycaster in to this poject
It looks like an mess
Cliff Mellangard 3DEGS
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Posted: 14th May 2012 23:19
Update on my entry that i hope i will finish in time
I removed the textured ground and simply use an checkerd plain instead.
Its easier to have that chunky without showing to much
I had to do something as i really dont know how well it plays on any mobile device
I really miss the player as its really hard to test anything!
I get a very high framerate on my pc and dont know anything on how it plays on an iphone or android etc.
The framerate is 50-110 depending on the snakes length.
There is no collision in the video more then the one on the coins.


Ps...
I found paint shop pro x for only 7 british pounds on ebay and bought it
So maybe can i upgrade my paint package sometime soon if it dosent get lost in the mail?
Paint shop pro x is the first version under corels banner and they hadent had the time to destroy it completely yet
I wanted 8 or 9 but they where so expensive .
darkvee
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Posted: 15th May 2012 03:47 Edited at: 15th May 2012 04:05
Hi guys,

This seems pretty cool. I think I will only join it if I can find me a partner because I have a first person shooter to build. Does anyone want to be my partner? I have some great ideas for this game. Just email me or chat with me now on msn. I made it in the top 12 being the best retro style shooter games on the netbook. Here is the link http://appdeveloper.intel.com/en-us/blog/2010/11/07/12-best-retro-style-games-netbook-appup-plus-10-classic

darkvee
DVader
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Posted: 15th May 2012 03:49 Edited at: 15th May 2012 03:57
Very nice Cliff. I must get around to understanding it myself some day I really want to do an Outrun style game at some point.
I see everyone else is keeping very quiet, like myself lol.

Oh download the player that was uploaded on the forums, I think it was Impetus73 who posted it. That works fine for me using the latest 1073 patch. I am testing on android every day to make sure it isn't starting to slow again. For Iphone, I have not seen or looked for one, so you may still be out of luck.

I'm guessing that if you PC drops to 50 at busy points that would be a little more amplified on android. From my experience so far, if my PC drops even a half frame or so below 60, the android begins to slow noticeably. That's just my android, and of course depends on your PC, as mine is fairly fast, although getting on a little.

Dark Vee, I have near completed mine now, but out of curiosity which game was it. I couldn't tell from the link.

darkvee
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Posted: 15th May 2012 04:03
Hi DVader,

It was called Dark Invaders.

darkvee
MrValentine
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Posted: 15th May 2012 06:20
Quote: "I found paint shop pro x for only 7 british pounds on ebay and bought it "


Lucky!

darkvee
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Posted: 15th May 2012 07:42
Well good news guys! I finally found a team! Well good luck everyone.

darkvee
DVader
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Posted: 15th May 2012 10:05
Congrats darkvee! Best get to work! Only 10 days to go!

Hodgey
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Posted: 15th May 2012 10:37
Quote: " Only 10 days to go!"

By my count it's 15.

baxslash
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Posted: 15th May 2012 13:39
Yes, 15 is more accurate.

Anyone got any more screenshots they want to share?

Pilz X Schizo
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Posted: 15th May 2012 18:58
Hit a Milestone today, so thought I would share a Screen Shot.



Having a lot of fun with this. Hope everyone else is too.
Looking forward to seeing what everyone else has been working on.


@Cliff, Project is looking really good. Good luck.
baxslash
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Posted: 15th May 2012 19:02
That looks really great! Very similar to what I had in mind for an example. I didn't have time to start it though...

Anyway, great to see there are more projects going on behind the scenes!

DVader
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Posted: 15th May 2012 19:06 Edited at: 15th May 2012 19:14
Ah, for some reason I had the 25th in my head lol, I have no idea why. Thought it was a little odd. I figured it was to give the judges time to test all the entries, before the end of the month. Extra 5 days then lol. At least it takes the pressure off a little. There are a few things I would like to include, and was thinking I would not have time to put them in.
I'll probably post a picture soon, but at the min I am still tweaking the look a bit.

Edit new posts popped up between mine. I take some time to type em sometimes. That's looking very nice. Looks like there's going to be a glut of quality snake games due for release soon! Well, if people decide to release themselves after the compo is over. Or of course if TGC are just hedging their bets, and end up releasing more than one You never know if the quality is high enough. Of course this is only a theory of mine, there is no basis in reality for it!!

kamac
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Posted: 15th May 2012 20:33 Edited at: 15th May 2012 20:34
Quote: ""


Nice

I didn't know there are such hidden competitors



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polomint
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Posted: 15th May 2012 20:39
I have an idea for a strange snake-em-up. I may try to knock something together if I get some time in the next few days,

Blackberry App Development & ZX Spectrum Game Development.
Ancient Lady
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Posted: 15th May 2012 20:41
How about a drunk one?

The more beers/margaritas it drinks, the longer it gets and the more it's tail waggles randomly.

Cheers,
Ancient Lady
polomint
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Posted: 15th May 2012 20:48
Well, it was gonna have some kind of alcoholic influence in it, and also some alka seltzer to calm the headaches of the snake,

Blackberry App Development & ZX Spectrum Game Development.
Cliff Mellangard 3DEGS
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Posted: 15th May 2012 21:08 Edited at: 15th May 2012 21:12
Quote: "Very nice Cliff. I must get around to understanding it myself some day I really want to do an Outrun style game at some point. "

Its really simple when you know the basics
I really have an head start as i started experimenting with fake 3d when the agk whas announced.
My first tests whas in dbp.
Out run style of a game is actually really simple to do with my snake remake,the hard part is the track editor where you create the road tracks.
If iam not wrong so whas all objects that you drived past simple sprites like my objects?



And the ground is simply an grid cordinate system like an simple tile editor.

Here is how i do the checkered ground.



Quote: "I'm guessing that if you PC drops to 50 at busy points that would be a little more amplified on android. From my experience so far, if my PC drops even a half frame or so below 60, the android begins to slow noticeably. That's just my android, and of course depends on your PC, as mine is fairly fast, although getting on a little."

Wath i noticed in the raycaster so is the drop around 20-30 fps?

28 on pc is 8 on android.
40 on pc is 18 on android

But i have planned to lock the framerate to 30 fps as its something a well experinced mobile games developer told me to do with android games.

If i remember it right so whas the advise that a framerate around 30 drains the cpu and battery less then an constant 60 fps.

And many games on iphone and android have an framerate around 30.
Quote: "Having a lot of fun with this. Hope everyone else is too.
Looking forward to seeing what everyone else has been working on."

Its fun to see others projects
Nicely done.
Quote: "@Cliff, Project is looking really good. Good luck. "

If i finish it
Quote: "How about a drunk one?

The more beers/margaritas it drinks, the longer it gets and the more it's tail waggles randomly."

Sounds like a bugg i struggeled with in my snake game.
Got some really weird old 80s demo effects for some reason on the tail in the beginning
darkvee
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Posted: 16th May 2012 05:10 Edited at: 16th May 2012 05:11
Very nice Pilz X Schizo The art looks great!
Looking good Cliff. Can't wait to see your doom raycast engine.

darkvee
DVader
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Posted: 16th May 2012 05:44 Edited at: 16th May 2012 05:50
Quote: "Its really simple when you know the basics"

Yeah once you get your head around the concept it always makes it easier. I went through the same sort of process when I first got DB. The collision was so slow, I had to start using maths for it eek! Once you have the basics down it's not so hard. It would be nice to feel like that about fake 3D I'll have a look at your code and see if I can get something running when I have time

Quote: "But I have planned to lock the framerate to 30 fps as its something a well experinced mobile games developer told me to do with android games."


When you were asking for ways to help speed it up, I tried that with your code. I also got it to stop calculating when you stopped moving, to save battery. At the time it always slowed to 20 or so fps when busy, so didn't make much difference to speed. Stops it going faster near doors and stuff though.

New version 1074 is now out, and a fresh new landscape android player!

Cliff Mellangard 3DEGS
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Posted: 17th May 2012 01:31
Quote: "New version 1074 is now out, and a fresh new landscape android player!"

Downloaded and installed!
But it seams slower then the old ?
The player that is ?
Pretty weird?
Have to check it tomorrow.

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