Quote: "Very nice Cliff. I must get around to understanding it myself some day I really want to do an Outrun style game at some point. "
Its really simple when you know the basics
I really have an head start as i started experimenting with fake 3d when the agk whas announced.
My first tests whas in dbp.
Out run style of a game is actually really simple to do with my snake remake,the hard part is the track editor where you create the road tracks.
If iam not wrong so whas all objects that you drived past simple sprites like my objects?
And the ground is simply an grid cordinate system like an simple tile editor.
Here is how i do the checkered ground.
checker=0
global dim Fade_ [16,16]
for y = 0 to 16
nr=checker
for x = 0 to 16
Fade_ [x,y]=255
if nr=1 then Fade_ [x,y]=210
inc nr
if nr>1 then nr=0
next x
inc checker
if checker>1 then checker=0
next y
Quote: "I'm guessing that if you PC drops to 50 at busy points that would be a little more amplified on android. From my experience so far, if my PC drops even a half frame or so below 60, the android begins to slow noticeably. That's just my android, and of course depends on your PC, as mine is fairly fast, although getting on a little."
Wath i noticed in the raycaster so is the drop around 20-30 fps?
28 on pc is 8 on android.
40 on pc is 18 on android
But i have planned to lock the framerate to 30 fps as its something a well experinced mobile games developer told me to do with android games.
If i remember it right so whas the advise that a framerate around 30 drains the cpu and battery less then an constant 60 fps.
And many games on iphone and android have an framerate around 30.
Quote: "Having a lot of fun with this. Hope everyone else is too.
Looking forward to seeing what everyone else has been working on."
Its fun to see others projects
Nicely done.
Quote: "@Cliff, Project is looking really good. Good luck. "
If i finish it
Quote: "How about a drunk one?
The more beers/margaritas it drinks, the longer it gets and the more it's tail waggles randomly."
Sounds like a bugg i struggeled with in my snake game.
Got some really weird old 80s demo effects for some reason on the tail in the beginning