For IOS-MAC I think we all would be glad if the samples work the first time they run in xCode.
I mean, for every beta they never run, you always have to spend quite some time guessing why it does not work. After some tweaking they eventually do, but this only means that the xCode samples are not up to date with the release...
I suggest -again- to update all the samples included, being for visual studio, xcode or the Basic IDE.
In comparison, I just downloaded the cocos2D samples and APi, and everything runs on the very first time I ran them. Why AppGameKit can not be like that?
EDIT: I know is a beta, but it is nearing release. Any program that is not "approved" should be labeled so (in my opinion) or just removed from the pack. Beta does not mean "sample does not work". It means "Test this functionality".
So, my suggestion is to update all the samples upon final release, and label any program as "not up to date" so we know.
@JimHawkins: stable release 1076 also has the problem, I had to adapt the programs, make changes. Those Ios and Mac "release" programs were veeery outdated. The AncientLady´s templates did work, but they are not part of the official release 1076.
May the 3d force B with U