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Geek Culture / It's that time of year again! InGaCreMo 2013: Official Sign up Thread!

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WLGfx
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Posted: 10th Jan 2013 01:09 Edited at: 10th Jan 2013 02:09
To run the exe, it obviously needs DX9.0c as with most DBP stuff, but OpenAL32.dll has to be in either the same directory as the exe or in the system32 directory...

ADDED: I'm looking into why it is crashing. Been trying on another PC I have...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Mychal B
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Location: Coos bay, rainville
Posted: 10th Jan 2013 03:36
Would anyone be interested in some models made in 3dws as prizes? Stuff like furniture/lamps/etc...? I know it's not much, but that's about all I can offer model wise

The fastfood zombie killer
MrValentine
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Posted: 10th Jan 2013 03:39
Mychal B - I hope those are not the default models... if they are you need to delete them as soon as you install 3DWS... including the stf whatever texture files that come with it, and the prefabs... and models... states it in the Manual or Licence... [The Delete them part, is just to ensure you never get them mixed up]

Mychal B
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Posted: 10th Jan 2013 03:40
No, I got rid of those when I first started

The fastfood zombie killer
MrValentine
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Posted: 10th Jan 2013 03:43
>.< Good man, Show some screenshots!

I will post some of mine when I make them...

Oh and an early sample of WIP music of mine, this should update as I upload more... Notes are available on the main site... So I think I will title finals as 'Song title - Final' to indicate what will be given away

[soundcloud]mr_valentine[/soundcloud]

WLGfx
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Location: NW United Kingdom
Posted: 10th Jan 2013 04:40
Well, I'm stuck... Although my dll works on my laptop and MrV's, it doesn't run on a clean installed PC I have. I've even converted the project over to Code::Blocks C++ IDE using the gcc compiler. No luck either...

Still looking into it...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Mychal B
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WLGfx
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Posted: 10th Jan 2013 05:13
None of those links worked... I guess we's all have to be your friend on facebook...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Mychal B
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Posted: 10th Jan 2013 05:15
Im workin on it!
y u see my post so quickly!

The fastfood zombie killer
Southside Games
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Posted: 10th Jan 2013 05:40 Edited at: 10th Jan 2013 05:40
Mr, MrValentine, you can't show pictures of yourself on TGC! XD
Mychal B
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Posted: 10th Jan 2013 05:41
ahahah, I know. Totally not what I expected, lol

The fastfood zombie killer
Southside Games
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Posted: 10th Jan 2013 05:49
lol. though how do I download the songs? kinda cool.
Mychal B
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Posted: 10th Jan 2013 05:56
you have to WIN WIN WIN them

The fastfood zombie killer
Southside Games
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Posted: 10th Jan 2013 05:59
how dare you make me care if I finish my project!

lol. hope I can then. my month is really booked.
Mychal B
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Posted: 10th Jan 2013 06:02
I think a good amount of progress still counts as winning

The fastfood zombie killer
Southside Games
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Posted: 10th Jan 2013 06:13
good for me right? XD

Lol. I hope to finish though. or at least intend to.
Mychal B
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Posted: 10th Jan 2013 07:32
Just added import/export for decorative adds with a transparency and collision option go go go ingaCREAMO!!!!!

The fastfood zombie killer
MrValentine
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Posted: 10th Jan 2013 09:30
Is that me? he is that guy I kidnapped when I was born... forced him to pretend to be me all my life... and now he pretends to be Bruce Lee...

Haha

Thanks for the comment Southside Games... it helps keep me motivated!

I plan to create some exclusive tracks for Dark Dragon... [A DBP Project on the forum go check it out it is amazing!] So along the way I will also create some work for giveaway in compos too...

This year is quite an intense year for myself... I have so many projects on this year... both paid and internal... I am having to buy a Mac next month if I can as well... [Client Project Requirement]

But I made an aim to produce a heck of a lot of content this year...
In the form of EEVs, Media- Images, art, textures, Sound FX, Music, Models, Environment Models and EEGs even... even Web Design, 3DWS and 3D Crafter how tos...

I also aim to break an old habit... keeping my Design Secrets... I will share more of my toolsets and how I use them...

While I have a handful of new ventures to tackle this year... I wish to remain within the creative field regardless of how much I can earn in my other venturea... why? because I bloody love creating!!!

Have you guys made a comment in my New Years Resolutions 2013 thread yet?

SO GET YOUR PROJECTS MOVING FOR SOME FAB PRIZES!

Mychal B
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Posted: 10th Jan 2013 09:37
Aug, making my overlay tab was more work than I thought it was going to be. I thought I was going to finish it tonight

The fastfood zombie killer
Southside Games
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Posted: 10th Jan 2013 16:30
@ Val

ohyou kidnaped someone and force him to pretended he is you? that makes so much since!

lol. I will post in your forum now.
Ashingda 27
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Posted: 10th Jan 2013 18:14
@MrValentine
Your tease me music is very appealing to me and I like your idea of useful prizes



@WLGfx
Like the music but the graphics hurts my eyes and nearly gave me a concussion. Is it suppose to be that unstable?

MrValentine
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Posted: 10th Jan 2013 19:44
Mychal B - Those looks like default textures...

Ashingda 27 - awesome cheers!

I finally have at least a week to myself at home, so I can get the plethora of work I have to get around to... time to stock up the fridge with pizzas!

WLGfx
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Posted: 10th Jan 2013 20:05
@Ashingda 27 - I suppose I oughta stop making the camera bounce around so frantically... Sowwy...

I've found some code that will mega speed up the FFT, based on 8bit fixed point math and 8bit sine tables. For the purpose I'm after, that's perfect. Hopefully I'll have it ready and working soon... And I'll make the next demo using it a little less frantic...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Southside Games
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Posted: 11th Jan 2013 06:59
Well darn it. my rig is garbage. going to have to try idea B.
Mychal B
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Posted: 11th Jan 2013 08:15
@Mr. Valentine, 3dws only came with six or seven textures I think. I got most of my textures from royalty free websites, and a couple I made myself. My hard drive burnt out on me recently, so I don't have nearly as much models or textures as I used to

The fastfood zombie killer
MrValentine
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Posted: 11th Jan 2013 09:12
Quote: "royalty free websites,"


I tend to avoid these... too many reasons to list...

I am working on the textures today... err now... err shortly... After that I will move my room around and then utilise my huge flat wall for design concept pinning and get some environmental sections done, hopefully today too... and if I can, finish off the night by working on some more music...

Do not blame me if I make more Textures than I had first thought...

I think I will make them 64x64 - 128x128 - 256x256 - 512x512 - 1024x1024 and leave the outputs at that... but work from a 2048x2048 main template...



I published this video when I completed that track >.< not made one for Tease Me yet... but Hopefully by Sunday there will be a few more to show

Mychal B
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Posted: 11th Jan 2013 09:18
Unfortunately I don't have much time to make textures right now, and I lost most of the textures I had made

The fastfood zombie killer
MrValentine
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Posted: 11th Jan 2013 09:29
Am I the only person suffering massive forum delays?

Mychal B - Hint Hint, complete your challenge for the month and a handful of textures are yours...

I might need to put a clause that you will also be able to bundle it as part of a model... or simply state, the textures can be used as you wish, as long as you do not resell them and do not claim them as your own... and that the texture names must remain intact 'as is' As I will be using a specific naming convention...

Hope this motivates you...

Word of caution, I think the number of textures may be in the tens!

Looks like I have to work on 1024x1024 as a base...

Mychal B
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Posted: 11th Jan 2013 09:44
no idea on the delays, and my level editor is in working condition, muhahahah!

The fastfood zombie killer
TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 11th Jan 2013 12:38
I'll have to change my entry.

I, TheComet, pledge to create a working prototype of PonyCraft.

TheComet

http://blankflankstudios.tumblr.com/
Quote: ""
- Randomness 128
MrValentine
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Posted: 11th Jan 2013 13:59
Terrible news folks... I accidently created 100 textures today

Southside Games
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Posted: 11th Jan 2013 14:30
@ Mrval

um hello? i just said my rig is junk.

Have some coding ahead of me
WLGfx
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Posted: 11th Jan 2013 19:09
@Southside Games - Should have a spare computer in case everything goes bottoms up...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Southside Games
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Posted: 11th Jan 2013 19:54 Edited at: 12th Jan 2013 01:06
What would a new computer do? lol. when I said rig I mean my code setup was not going to work. which brings up my following action...

I'm scraping my project and am doing something else. I just don't know how to do 2D stuff at all. So I'm going to re do the last good project I did. which is 2 Weeks After. I can easily outdo myself from when I made it.
Southside Games
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Posted: 12th Jan 2013 03:17 Edited at: 12th Jan 2013 05:54
@ Mychal B

do you have people models made? I can't seem to find my dark basic cd which came with dark matter. I don't have any ready right now and I don't really have the time to make em.

edit:

found it. never mind.

man, animation is hard. >.<

addition to post:

what program do you use to animate an object? milkshape just does not like DB much does it? kinda makes me a lot of crazy considering I paid money for it.
Libervurto
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Location: On Toast
Posted: 12th Jan 2013 16:46 Edited at: 12th Jan 2013 17:01
I've finished the procedural ship generator and I'm surprised it actually looks good!

Lots of variety:
Distinct Factions:

Shh... you're pretty.

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TheComet
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Posted: 12th Jan 2013 17:09
That's very nice Obese! Procedural generation seems to be your specialty

TheComet

http://blankflankstudios.tumblr.com/
Quote: ""
- Randomness 128
Southside Games
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Posted: 12th Jan 2013 21:17
I have to say for the first time my project is actually working out now!

My animations-wail bad- look "good" and are working just fine now.
Ashingda 27
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Posted: 13th Jan 2013 00:28 Edited at: 13th Jan 2013 00:29
So far I've only got my model to walk and run, the map is going to be so simple I cant fail! Nice and flat terrain. Still too early to put WIP for now but should be something soon enough.






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Southside Games
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Posted: 13th Jan 2013 00:56 Edited at: 13th Jan 2013 00:57
I'm doing a random forest thing. I make a matrix and randomize the height, then place trees and other obstacles randomly as well.

I would show a picture. But I don't have anything to show yet.
MrValentine
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Posted: 13th Jan 2013 17:11
You could say I am creating assets for my editor!



Ashingda 27 - Looking awesome!

Ashingda 27
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Posted: 13th Jan 2013 22:00 Edited at: 13th Jan 2013 22:01
@MrValentine
Those plants are nicely textured. How you get the light working in that manner?



3D modeling is alot harder than 2D but is much more enjoyable and flexible. I had more fun making weapons and armor skins than I thought I would.



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The Zoq2
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Posted: 13th Jan 2013 23:53
Quote: "3D modeling is alot harder than 2D but is much more enjoyable and flexible. I had more fun making weapons and armor skins than I thought I would."


Bur the worst part is doing both at the same time (texturing and UV mapping
MrValentine
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Posted: 14th Jan 2013 01:21
Ashingda 27 - I am yet to delve into model creation and that evil UV stuff XD can not get my head around it but I feel I will love it once I get my toolset in place...



This above is the code I slapped together for the demonstration in the video, [commenting was aadded just for here] in my main loop I used...



For my torch effect >.< I swear it took me ages to work that one out, biggest error was mixing up 1 and 0 lol always have a feel for typing 1 instead of 0...

I think to apply this to a FPS mode I may position the spot light offset from the camera a little to get a Holding In Hand effect...

The main thing is SET OBJECT NORMALS I used this with Volcanic Adventures, which you can find on my YT channel... I found it gave that polygonical lighting effect which I really like, I could however use a constant light shader but to be honest with you I may end up using a pixelation effect more as I truly loved the PSOne graphics... Mainly for environments...

Hope this was helpful...

I like those images, what did you use for modelling? and UV'ing... and rigging? Actually how are you animating it too... Enhanced Animations? plugin? or are you iterating through the models frames?

The Zoq2 - My head hurts just thinking of those right now...

Ashingda 27
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Posted: 14th Jan 2013 08:51 Edited at: 14th Jan 2013 08:53
@The Zoq2
I thought the texture part is fun too


@MrValentine
I use Blender for everything related to my model, the texture is exported and modified using Photoshop or such. I'm planing to use a torch effect for dark cave areas, your examples should help me out very much!




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Southside Games
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Posted: 14th Jan 2013 20:14 Edited at: 14th Jan 2013 20:15
I finally have a pic. it's not much, just wanted to show what I have so far. I need to find more time to code.

I feel kind of bad. every one is getting good work done. and here I am just getting basic stuff done. at least I got some animations completed. now I just need to apply them to the different character states

Randomness 128
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Posted: 14th Jan 2013 21:11
Quote: "I feel kind of bad. every one is getting good work done."


I haven't even started yet.

I, Randomness 128, pledge to make some sort of game in DBP by February 15th, 2013, and to not postpone this again.



320x224
Southside Games
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Posted: 14th Jan 2013 21:17
lol sorry to hear.
MrValentine
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Posted: 15th Jan 2013 04:41
Southside... nice!

Ashingda 27
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Posted: 15th Jan 2013 18:34
@Southside Games
You got something to show for and that's all that matters. It's all about motivations to start something and that usually leads to much more later on. I've been putting off 3D for a long time and this is a good push to get myself started as well.

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