Ashingda 27 - I am yet to delve into model creation and that evil UV stuff XD can not get my head around it but I feel I will love it once I get my toolset in place...
AUTOCAM OFF
SYNC ON
SYNC RATE 60
BACKDROP ON
COLOR BACKDROP 0
HIDE MOUSE
` Typical stuff above
LOAD OBJECT ".\filaname.x",1
` I always use .X models find them to work best for me
` and porting to GDK.NET will be a lot quicker as well
` as porting to another engine if ever
POSITION OBJECT 1, 0,0,0
SET OBJECT NORMALS 1 ` key
SET OBJECT TRANSPARENCY 1,4
` I tried 1 2 3 and 4 worked nicely, not tried 0, 5 or 6 yet...
` The texture images are in PNG format I should have used a png
` for the flat box but it was a quick thing lol
MAKE LIGHT 1
` I could have just manipulated light 0 but meh XD
SET SPOT LIGHT 1, 5, 30
` Give it an inner cone of 5 and an outer scope cone of 20
` This is why it appears so narrow, as this was a quick example
` I did not manipulate much else in regards to the lights
HIDE LIGHT 0
` remove excess light
SET AMBIENT LIGHT 0
` pitch black please :)
This above is the code I slapped together for the demonstration in the video, [commenting was aadded just for here] in my main loop I used...
POSITION LIGHT 1, CAMERA POSITION X(0), CAMERA POSITION Y(0), CAMERA POSITION Z(0)
` Position the light at the camera
ROTATE LIGHT 1, CAMERA ANGLE X(0),CAMERA ANGLE Y(0),CAMERA ANGLE Z(0)
` The tricky part, make the spot light point where you are looking
` A torch effect :)
For my torch effect >.< I swear it took me ages to work that one out, biggest error was mixing up 1 and 0 lol always have a feel for typing 1 instead of 0...
I think to apply this to a FPS mode I may position the spot light offset from the camera a little to get a Holding In Hand effect...
The main thing is SET OBJECT NORMALS I used this with Volcanic Adventures, which you can find on my YT channel... I found it gave that polygonical lighting effect which I really like, I could however use a constant light shader but to be honest with you I may end up using a pixelation effect more as I truly loved the PSOne graphics... Mainly for environments...
Hope this was helpful...
I like those images, what did you use for modelling? and UV'ing... and rigging? Actually how are you animating it too... Enhanced Animations? plugin? or are you iterating through the models frames?
The Zoq2 - My head hurts just thinking of those right now...