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AppGameKit Classic Chat / AGK V2 Kickstarter

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cryptojoe
12
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Joined: 27th Sep 2012
Location: Michigan U.S.A
Posted: 27th Jun 2013 00:16
I'm in
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 27th Jun 2013 00:24
I think that Lost Dragon's idea is a good one. Of course, people on a digital award outside of UK would have to add the £3 for shipping as well. When I backed Tenra Bansho Zero I bought a ton of extra dice which wasn't included in my tier. Also, allow people to buy additional licenses for £35, in case they want to give one away, or maybe they are 2 or more working on a project. You then send out a form asking people what they payed extra for.

Alfred
18
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Joined: 22nd Jun 2006
Location: Jalisco, Mexico
Posted: 27th Jun 2013 00:45
Pledged on paypal. I learned programming with Dark Basic Classic and it's great to see that TGC is still pushing through with new things. Though back in the day I remember that I had to do a Wire Transfer to Lee's account or something that took over an hour for the poor bank attendant to find the right bank in the UK.. great to be able to pay with PayPal now haha.

Hallowed are the ori.
Auger
13
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Location: Out There
Posted: 27th Jun 2013 02:43 Edited at: 27th Jun 2013 04:16
No mention of Html 5 is that not on the roadmap for V2? Or did I miss that somewhere.


Auger
Ancient Lady
Valued Member
20
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Location: Anchorage, Alaska, USA
Posted: 27th Jun 2013 03:50
Auger, nope, you didn't miss anything. Html 5 does not appear to be part of the future of AGK.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 27th Jun 2013 03:58
backed for 55 euros...
i know i said something about my credit card with online stuff
but i will make a call tommarow to the Credit company and see to it that no one will use my Credit Card online so i just had to backed AppGameKit!

now i was wondering.. how will this site know if i backed it up?
i demand my Badge now! cant wait to see all you awesome ppl with badges!!! comeon wheres my BADGE!!!!

RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 27th Jun 2013 10:28
Hi,

Thanks to everyone who has backed the project already, we're well on the way to Stretch Goal #1.

HTML5 is in our thinking but it's not a battle we can fight right now. We need to deal with these new features for now.

Rick

Financial Director
TGC Team
Juande
13
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Joined: 2nd Sep 2011
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Posted: 27th Jun 2013 13:34
I think that it's very difficult to get £25000-20000... Will we see news in AppGameKit 2 about 3D? For me, It's the more interesting.

Thanks!
Sph!nx
15
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Location: The Netherlands
Posted: 27th Jun 2013 16:34 Edited at: 27th Jun 2013 16:45
Backed with Paypal! I'm so exited! ^^

EDIT: I could not find a link on the Kickstarter page. Could be something to add (a banner near the top is best, imho).

Regards Sph!nx
www.mental-image.net
Ikarus76
11
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Joined: 31st May 2013
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Posted: 27th Jun 2013 16:50
Just backed... Hoping for Windows Store App Support
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 27th Jun 2013 16:57
Both the link to the KickStarter and PayPal pages are in the first post for this thread.

I'd like to see where we can watch the combined donations. The KickStarter page automatically updates. But I don't know where to see what is happening on the PayPal side.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Space Dream Studios
Competition Prize Winner 2014
14
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Posted: 27th Jun 2013 17:20
Backed it!

Zwarteziel
13
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Joined: 22nd Jan 2011
Location: Netherlands
Posted: 27th Jun 2013 17:35
Quote: "I'd like to see where we can watch the combined donations. "


If I'm not mistaken, Kickstarter currently doesn't offer an option to show paypal stats. Campaigns like Unrest update their main pages to display the pledged amounts.
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 27th Jun 2013 17:46
PLEDGED!

Pledger Name : Vaseem Valentine
Pledge Amount : £25

I also wondered over to https://www.facebook.com/OUYA and made a Post about AppGameKit I suggest more people do it to get their attention >.< as my post quickly got piled over with new postings [look at the user feed at the upper right if you are still new to FB Pages]

Hoping for Windows Phone 8 Support!

Gambatte! - Jia You! - GoGoGo!
{Japanese - Chinese - English]

Ancient Lady
Valued Member
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Location: Anchorage, Alaska, USA
Posted: 27th Jun 2013 17:48
Zerotown, TGC set up a page to accept PayPal donations themselves just because KickStarter doesn't take PayPal.

When they announced that page, they said that they would keep us up to date with a running total (or words sort of to that effect).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Zwarteziel
13
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Location: Netherlands
Posted: 27th Jun 2013 17:55 Edited at: 27th Jun 2013 17:56
Quote: "When they announced that page, they said that they would keep us up to date with a running total (or words sort of to that effect)."


Indeed, that was what I meant to write If TGC want's to keep the backers up-to-date on the total pledged amount, they need to inform us themselves, since Kickstarter doesn't provide such a service.
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 27th Jun 2013 18:29
Hi,

Thanks for all these new pledges!

Paul is working on a total system for me now. I can then view that and add it to the current KS total. I'll then post it on FB, G+ and here.

Rick

Financial Director
TGC Team
xCept
21
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Posted: 27th Jun 2013 18:40 Edited at: 27th Jun 2013 18:40
£8,119 on Kickstarter now! It'll be good to be updated on how much is raised through PayPal especially towards the end as that may help push more donations to reach those stretch goals.

Even reaching the £20,000 one would be a massive success and would bring AppGameKit into much greater capabilities with 3D.
MrValentine
AGK Backer
13
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Playing: FFVII
Posted: 27th Jun 2013 19:05
Posted in the last half hour on FB
Quote: "
The Game Creators Ltd

The current AppGameKit V2 total stands at £8,246. This is Kickstarter pledges and paypal pledges. We're very close to stretch goal #1! #agkv2 #kickstarter
"


That is including the PP figures...

If this KS is still running after I get my first Windows Store pay-out I will raise my Backing...

kslam212003
11
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Posted: 27th Jun 2013 19:06
Backed.
Impetus73
13
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Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 27th Jun 2013 19:09
https://twitter.com/TheGameCreators

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 27th Jun 2013 19:38
Lol we wanna donateeeeee....
Wait me, i'm waiting Apple send money!!!!!!
I'm very happy that AppGameKit get the goal 1 in 1 day!!!

Long life to Steve!
Juande
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Posted: 27th Jun 2013 20:10
I think that if some industry supported AGK... it would be fabulous. But I am sure that they use the damn Unity I hate Unity!...
Some Day, AppGameKit will be the best engine!

I hope that TGC gets £25000!
Scraggle
Moderator
21
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 27th Jun 2013 20:14
AGK gets a mention in Develop Daily
SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 27th Jun 2013 20:47 Edited at: 27th Jun 2013 20:52
Im in....

I hope we reach the highest goal! id love to see support for (.x) animated and we are almost half way!

near the end.... I may need to make a second pledge if we are on the edge of making it to 20k

Steve O
AGK Bronze Backer
20
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Joined: 24th Feb 2004
Location: The Netherlands
Posted: 27th Jun 2013 23:33
BRONZE backer!

Appify Media - http://www.appifymedia.com
SopiSoft Digital Entertainment - http://www.sopisoft.com
xCept
21
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Joined: 15th Dec 2002
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Posted: 28th Jun 2013 00:46
Just went above £9,000! £1,000 to first stretch goal I plan to raise my pledge next month.
MonDieu72
11
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Posted: 28th Jun 2013 00:54
Pledged for the "earlybird"!!

Happiness is just a temporary lack of misery!
Sph!nx
15
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Location: The Netherlands
Posted: 28th Jun 2013 01:00 Edited at: 28th Jun 2013 01:00
Quote: "near the end.... I may need to make a second pledge if we are on the edge of making it to 20k"


I may do the same!

Regards Sph!nx
www.mental-image.net
xCept
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Posted: 28th Jun 2013 03:36 Edited at: 28th Jun 2013 03:37
Quote: "near the end.... I may need to make a second pledge if we are on the edge of making it to 20k"


Yes, I think the 20k stretch goal, if met, will solidify AppGameKit is an excellent platform for both 2D and 3D. Anything beyond that is just a bonus, but I hope it makes it to at least 20k.

As a reminder to everyone, if you know that you'll have some money to pledge within the next 40+ days but don't have it yet, you can still pledge now because they don't take any money out until after the Kickstarter is over. Pledging early can also help motivate others to pledge and draw attention to the project.
Timshark
17
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Joined: 30th Jun 2007
Location: Oslo, Norway
Posted: 28th Jun 2013 04:16 Edited at: 28th Jun 2013 16:15
Congrats on the campain.
I was one of the early birds, but I do think it's a little odd that you advertise for Ouya under platforms before you advertise that Ouya will be a part of the 10000 stretch goal...

making IDE enhancements a part of the 15000 stretch goal is also awkward. When all you have to do is open it up. The Ide is opensource already - the enhancements for the ide should not be part of the stretch goals.

Some time ago I moved to notepad++ with agk with little problem. Including folding functions etc. This is a part of code::blocks already...you have only choosen to remove it for agk.

I never want what I know.
CyberGamer
AGK Gold Backer
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Posted: 28th Jun 2013 10:06 Edited at: 30th Jun 2013 10:42
£26 pledged ,I think this is going to be a winner.

Original Join Date Sat Sep 21st 2002
RickV
TGC Development Director
24
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Location: United Kingdom
Posted: 28th Jun 2013 11:19
Hi all,

Many thanks to all of your who have made positive comments on the Kickstarter page. It really helps new people make a decision on backing the technology.

Can I ask all AppGameKit users to post their thoughts about AppGameKit? You could link to the forum or you tube to show what you've made in V1 too.

Cheers,

Rick

Financial Director
TGC Team
Funnell7
13
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Joined: 8th Sep 2011
Location: UK, England
Posted: 28th Jun 2013 13:45
Quote: "Can I ask all AppGameKit users to post their thoughts about AppGameKit? You could link to the forum or you tube to show what you've made in V1 too."


Done
Battoad
AGK Developer
17
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Location: A Dark Place
Posted: 28th Jun 2013 13:58 Edited at: 28th Jun 2013 20:06
I've just completed an early bird pledge.

My reasons for doing so:
1) To support TGC and hope they can keep going to continue releasing and improving the kind of software we have come to love and rely on.
2) To hope that "browser" support comes sooner than later, this is my main preference.
3) It appears to be a no-brainer, imo. If you pledge a minimum of £25 now, you will get AGKv2 when it is released. Many have already paid for AGK(v1) and your pledge here can equate to a typical software update price. If you don't pledge but buy AGKv2 after release you will effectively be paying for AGK(v1) again in AGK(v2)'s full price. Like I said earlier, a no-brainer.

Edit:
It would appear that AGK(v1) is not included in AGKv2 as stated in the separate thread :
http://forum.thegamecreators.com/?m=forum_view&t=206388&b=41

However for a major version change its still a good deal to pledge now.

Edit V2: (written like that as a joke)
It would now appear that V1 is included with V2 as it should be, unless they change it again.

MarcoBruti
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Location: Caput Mundi
Posted: 28th Jun 2013 15:38
Quote: "Can I ask all AppGameKit users to post their thoughts about AppGameKit? You could link to the forum or you tube to show what you've made in V1 too."

All my games has been published on Google Play. Under this link:
https://play.google.com/store/search?q=texasoft+reloaded
you find all my games, ALL made with AGK. There are also some free versions that people could download without being charged.
Now I have no time to make collages or videos, so if you like, you could mention the link and/or take some screenshots or video directly from the Google Play site.
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Jun 2013 18:30
Hi,

Stretch Goal #1 FUNDED!

Thank you!!!

Rick

Financial Director
TGC Team
The Zoq2
15
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Location: Linköping, Sweden
Posted: 28th Jun 2013 18:37
Great news, the ouya probably has some potential for indie developers like us. However, it would probably be important to get into the market quickly as it may get crowded. Is there any chance of you adding ouya support to the current AppGameKit version to help with that. It shouldn't be to much work given that it already seems to work apart from the joystick support.
Cliff Mellangard 3DEGS
Developer
18
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Location: Sweden
Posted: 28th Jun 2013 19:04
Quote: "As a reminder to everyone, if you know that you'll have some money to pledge within the next 40+ days but don't have it yet, you can still pledge now because they don't take any money out until after the Kickstarter is over. Pledging early can also help motivate others to pledge and draw attention to the project. "

Thats wrong as my paypal pledge got drawed now
I dont have the Money for it right now but i want to show my support

I made an early bird pledge and want my badge

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
The Zoq2
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Location: Linköping, Sweden
Posted: 28th Jun 2013 19:07
Quote: "Thats wrong as my paypal pledge got drawed now "


Paypal will get charged immedietly. The thing with kickstarter is that you can pledge to a project and the money is not charged until the project is funded. With paypal, you are simply making a donation to the owner of the paypal acoount.
Cliff Mellangard 3DEGS
Developer
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Location: Sweden
Posted: 28th Jun 2013 19:09
Its pretty safe now as it even reached a stretch goal
But i want the ide enhancments and may donate more at the end if it misses a few bucks

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
DazzyF
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Posted: 28th Jun 2013 19:11
I've just backed this

http://www.yorkshirereflections.com
Cliff Mellangard 3DEGS
Developer
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Location: Sweden
Posted: 28th Jun 2013 19:18
dazzy did you just back with 1000£

Because an industry backer just backed with 1000£

This is awesome and means we should be at the 12 000 - 13 000 mark now with paypal pledges like the one i made
cheers.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Juande
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Posted: 28th Jun 2013 19:33
Quote: "Can I ask all AppGameKit users to post their thoughts about AppGameKit?"


Done!
XanthorXIII
AGK Gold Backer
13
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Posted: 28th Jun 2013 19:49
Wow, Stretch Goal 1 has been made. Can we make it to Stretch Goal 2?
Tomahawk
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Location: Where do you think I live?
Posted: 28th Jun 2013 21:45
If the 3d engine enhancements stretch goal is made will this allow FPSC developers to fully export dynamic geometry, weapons and characters to AppGameKit with a tool such as FPSC 2 AppGameKit?

StevenP
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Posted: 28th Jun 2013 22:01 Edited at: 28th Jun 2013 22:02
Tomahawk, that would be cool if that's the case. I would actually buy FPSC and FPSC 2 AppGameKit if that is true. This ability would add additional life to these products, IMO.
swissolo
14
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Posted: 28th Jun 2013 22:07 Edited at: 28th Jun 2013 22:10
What exactly is the £3 extra charge for shipping if this is a virtual product(bronze level and above it seems)? What is an A4 laminated command crib sheet?

swis
Joined: Tue Dec 16th 2008
Interstellar
baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 28th Jun 2013 22:57
Wow, a Bronze industry backer £1000! That takes it over 11k


this.mess = abs(sin(times#))
BatVink
Moderator
21
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Location: Gods own County, UK
Posted: 28th Jun 2013 23:13
Excellent, I'm really hoping Stretch Goal 2 is reached for the Function Lists and Debugger.

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