@Van B : I can give you a Template for iOS where you press PLAY/ARCHIVE and it run.
AGK works like a charm on iOS as i done BIG pressure in the past to the team, and now if i look back in time, i understand why TGC worked so much on Android... because it don't work as expected.
Anyway XCode is the most powerful IDE i ever used, but is what Apple want, the easiest and fastest IDE.
Now, why i have to use Eclipse and Cygwin if the new version of Android use ndk-build??
I want to use always the last version (or above)!!
AGK V1 need to be update every time something change in the current OS on the devices supported.
I can understand if they release a FINAL version, but you know there will be no updates in future, and here AppGameKit V1 is not the final.
So why not take 1 day to solve with a working TEMPLATE????
TGC use a template to test AppGameKit, why they doesn't open a tutorial updated thread???
Why TGC doesn't update AppGameKit V1 to FINAL version?
@joachim : Can you open another thread in the Apple iOS section and i will be glad to help you.
That linker error means that you don't added the right PATH for LIBs.
Long life to Steve!