Hey there, back again after much testing and even reinstalling fresh from scratch and just updating the v1.20 beta 17 and the beta 4.7 black ice on a totally blank fpsc directory.
I use aspectratio=1, and set the height and width manually on my builds to always fit my monitor, but hud images always get stretched instead of remaining at their preset aspect ratio.
Admittedly I havent tried specifying hudsize=x etc in the hud definition line but thats an inelegant solution at best. I was just curious if you guys had any way that wasnt going to cause too much headache or work for you, to change the way they're rendered entirely, as dynamic huds are something people have requested for an eternity, say tying a hud image to the arrow keys and being able to move it around, or load in gifs as a hud image so simple smooth animations dont require 30 huds scripted to show/unshow in sequence. I mean moveable huds arent really that much an issue but the gif idea I personally would benefit HUGELY from.
On a side note, and believe me I dont wana seem ungrateful, Im sure this is a lot of work for you guys and seeing a stream of complaints everytime you release an update could be demorallising but I need to raise an issue again with the optimization thats going on, as whatever it is you guys are doing behind the scenes on the mod to optimize it are having a steady detrimental effect on the frame rate im getting, from the Alpha to beta 3.2 (I think it was?) I lost an average of 5-10 fps over my previous build from the Alpha, and on the 4.7 beta its now down a total of around 12-18fps, so where I was getting 40-50 previously, its down to between 20-30, changing the lightmap to performance does nothing to increase the fps, neither does changing the texture quality, turning off shaders however DOES.
On a simple test room of a 3x3 scifi room that comes stock with the mod (nomad sci fi room?) I get an average of 52 fps (love the new tab features that display processor etc and average fps, though in a built game they break all fpgcrawtext just a heads up there unless I redefined all the hud size, font, etc on each line of text the fps display overrides it and makes game text unreadabley small) But yeah, 52 fps on a 3x3 nomad mod sci fi room with no shaders, 29-30 fps if I turn shaders on and as I say performance lightmapping and texture quality changes have no effect, its just a 20 fps reduction with shaders on.
I guess it must be my system thats incompatible, but if a 3x3 room with shaders on produces 30 fps with nothing else in the level I seriously doubt Im ever going to actually use the shaders if I have to sacrifice 20 fps for them.
Im on a quad core i3 each at 2.4ghz, 2gb ram, 750mb onboard graphics, all intel hd based on a x64 win 7 os. So yeah I know the laptop aint great but previous versions actually did boost my fps considerably but now its worse than just stock fpsc at v1.20 so I dont know what gives.

other than that it works perfectly.
EDIT:
I think Im going to have to wipe my fpsc directory, uninstall and go back to the Alpha version, I just built out the test room I was fiddling with to see if the fps issue was linked to the editor but no, it was even worse in a built game "Highest fps achieved 17" says it all, in a 3x3 room, with 4 lights, one in each corner set to static and a radius of 150, nothing else at all, and 15fps average... I mean that cannot be right..
Breaks down like this :
Room (3x3, nomad sci fi segment, nomad segment shader, 4x150 radius lights)
In Test Game:
No shader effects-
-52 fps highest, 50 fps average
Full Shader Effects-
-32 fps highest, 29 fps average
In built exe
No shader effects-
-20 fps highest, 18 fps average
Fullshader effects-
-17 fps highest, 15 fps average
With that in mind there has to be something going wrong internally somewhere, some incompatability with my graphics card Im assuming? But it simply wasnt there in previous versions of the mod, its something thats happened with the latest 2 iterations of the beta only, Seems I was over enthusiastic on the resurrection of my project.
I shall once again wipe my entire fpsc and reinstall with the Alpha and v1,17 of fpsc and see if the problem goes away. Though I did notice while installing Win 10 A system update for x64 based cpu's was downloaded and the laptops a tad slower since...
I love this mod to death, but the gradual drop in frame rate down to now 15 fps in an empty 3x3 room is too much
smoke em if you got em