**NEW CHRISTMAS RELEASE**
Black Ice Mod v10.0 update is now uploaded with the following:
- New high performance build
- Added anisotropic filtering
- Added physically based shading
- Added extra water shaders
- Added blur effect on pause game
- Added inventory system and demo
- Added explosion effect and demo
- Added water and air demo
- Added armour entity and demo
- Added melee demo and bat weapon
- Added dual wielding demo
- Added gib demo with blood effect
- Added tonemapping shader and demo
- Added skyscroll demo and clouds
- Added FPI EditPad scripting tool
- Improved lighting quality
- Improved editor graphics
- Fixed dynamic entity shader
- Fixed aspect ratio for HD
- Reshade integration and tweaks
- More performance improvements from S4real and better FPSC timer system
- We've added anisotropic filtering but anyone using a modern video card will already support this feature
- Thanks to Uzi Idiot for allowing us to include his physical based shaders and tonemapping.
- Several water shader variations are now included. You can find these in effectbank\common folder
- Built games now use a blur effect when pausing the game, similar to Half Life 2
- Thanks to Tax78 for his inventory system. We've included 2 demo levels which need to be built together (only works for built games)
- Thanks to Tax78 for his water / air system. We've included a demo level to show how this is setup
- We've added more demos for melee combat, dual wielding, gibs, blood and sky scroll with clouds
- Thanks to Flatlander for his excellent script editor which can now be found in the tools folder
- General improvements to lightmapping quality, editor graphics and dynamic entity shader (moving light support)
*Please note, we have now integrated ReShade into the main installer with default settings to ensure this isn't missed by new users. If you are already using ReShade please backup your MasterEffect.H file before installing.
S4real & Nomad