@ Mriganka Thank you for testing it out. That's what I wanted to know/hear for feedback.
First, what do you mean by "so that the player doesn't see the underside of the skybox " You mean cover everything?
Yes, there is no water in this level. It really hit performance. I will block off areas so player can't reach them next build.
I also had a feeling the "Chuck Norris" biker/character might get stuck? Will work on it some more.
No, I didn't change any of the stock stuff. I thought that's what we were trying to do. Make a game with only
stock stuff from a few model packs?
As for more exploration of the level, again I thought we were going for a "run and gun" type of game.
As for a sunny day time effect, since the next level is set at night with rain, I tried to give it an "evening" feel
to lead-up to the next level. Can change it easily
As for a "Fog" atmosphere, with the "sin-city" effect, it doesn't really look to good? What do you think?
As for the "locked door", just shoot it

My games never have bugs. They just develop random features..
Lots and lots of random features...