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Work in Progress / Starfox Kinda thing

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Benjamin
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Posted: 4th May 2004 11:27 Edited at: 4th May 2004 13:44
!! Do you mean tiles or units in size? And do you mean 100x100 or 10kx10k?

EDIT: In a program I'm currently working on I made a quick level..it needs a texture over it but other than that it should be fine to try it . The matrix is a 75x75 grid.

http://www.excaver.com/export1.mtx



If you change the size of the matrix then you'll need to add some sort of multiplyer to the heights(though if you give me the size you want I can adjust it). This level would be better but I'm a little busy and its just a test thing that maybe you could try . Better than just a flat ground after all .

EDIT 2: http://www.excaver.com/export2.mtx - Not bad I suppose

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Benjamin
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Posted: 6th May 2004 13:39
*bump!*

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Blanked
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Posted: 7th May 2004 02:49
HEy Pet Rat i tested your matrix, the first one was actually a very nicely laid out landscape now if only it had some good quality textures . And sorry for not replying for so long, Revision and stuff takes up most of my time and tests are just next week so pressure is mounting. Wish me Luck!

Benjamin
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Posted: 7th May 2004 12:35
Quote: "HEy Pet Rat i tested your matrix, the first one was actually a very nicely laid out landscape "

Yeah its not bad is it . Good luck with your tests . I'll try and find some textures..

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Benjamin
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Posted: 13th May 2004 02:14 Edited at: 13th May 2004 13:48
*BUMP!!*

EDIT: Damnit I thought the enemy would die if its hp went to 0, but it just went -5, -10, etc

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Blanked
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Posted: 13th May 2004 16:04 Edited at: 13th May 2004 16:05
HEre a new version of the Arwing, the modeller is Blink (not on this forum yet) and the credit for this awesome model goes to him






testing the engine effects

tommorrow is the last day for the tests! Then i can program more YAy!

Benjamin
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Posted: 13th May 2004 16:52 Edited at: 13th May 2004 16:57
That model is NICE! How many polys? I like the engine effects. ^_^

EDIT: By the way, for the ground you should have one huge texture(that way you dont get seams or anything) and basicly use different textures drawn on using photoshop or something. If you make a level texture, send it to me and i'll mould the matrix for it ^_^.

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Kequor
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Posted: 14th May 2004 18:30
Whoa! Thats models great!

Dont worry and keep a cool head.

Blanked
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Posted: 16th May 2004 20:34 Edited at: 16th May 2004 20:42
Check new stuff!
Fortuna Level finished!
currently redoing AI so God Help me

Cruising on Fortuna's Water's


Underwateryness


Walkingness


PS. This is Export1.mtx Pet Rat

Benjamin
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Posted: 16th May 2004 23:08
!!! That looks SHWEEET!!! Mewant demo! Keep up the good work

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Manticore Night
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Posted: 17th May 2004 01:52
Amazing, Wow that's the BEST star fow game EVER. Demo Demo Demo Demo Demo ME WANT DEMO.

It's amazing how much TV has raised us. (Bart Simpson)
Cypher Hax0r
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Posted: 17th May 2004 20:58
OH ARRGH Nice Game Fido
Benjamin
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Posted: 19th May 2004 14:20
*BUMP!!!*

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Kequor
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Posted: 20th May 2004 05:05
Um, excuse me but PLEASE RELEASE A DEMO! THIS LOOKS GREAT!

Dont worry and keep a cool head.

Dracsid
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Posted: 20th May 2004 05:44 Edited at: 20th May 2004 05:46
Hay your game is looking great, I'v got starfox 64 and snes, and still playing them.
but i think in your case you made the right choise in making new things like levels, modles and stuff.
it brings a sence of originality to the game but it still feals like starfox, or in this case 'Star Fox 2004' or something

any way good luck with it all.

P.S do you have a website for the development of this game or something.
Blanked
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Posted: 20th May 2004 09:59
Thanks for teh comments people

Anyways I'm not going to release a demo soon until i get few things done.
I.e All levels done, AI etc
Just so the demo has a bit of a point to it and also i can get rid of a those annoying glitches still left in the game.

Dark Knight:I don't have a website yet but i have one currently being developed by a friend.

Cypher Hax0r
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Posted: 20th May 2004 10:47
dont look at me fido!
Benjamin
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Posted: 20th May 2004 17:56 Edited at: 20th May 2004 17:58
Fido what are you using to make your maps at the moment? I've been recently working on a map editor for a game, and I could adjust it for your game if you want. Heres a screenshot of it so far(theres still a lot to code ):

EDIT: Anyway the editing is much like the editing in magic world(if thats what its called) and its very easy to use.

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Blanked
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Posted: 20th May 2004 20:19
Well i haven't made any more maps, i've only used your export1.mtx for the fortuna level I don't really have a Matrix Editor to use for my game as i'm busy working on the AI. But yeah your editor looks good and easy to use and since the level u made was probably by this then it would be great to use for my game and also saves me coding my own level editor .

Everwhat Studios
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Posted: 20th May 2004 20:58
this look sv cool. Funnily enough I started a Starfox style game a while back, but then some1 else anounced one so I put mine on the backburner as I didn't want to confuse ppl on the boards with two such similar games. One day I may get round t finishing my own version, but I'm concentrting on deathbed atm Anyway the other version seemingly dissappeared. Don't let this happen to yours, it looks to be coming on well

The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me
Benjamin
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Posted: 21st May 2004 00:08
oic! I thought when you said 'Fortuna Level finished!' you meant you had finished a map . Anyway, just a little more work to do and it'll be good to use .

Or imagine the cries "RUN FAR" on a packed trainer! Somebody fizzing with the mouth becoming insane absolutely having an adjustment ROFLFLF
Blanked
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Posted: 21st May 2004 01:29
Well it is finished, everyhting about it is finished, i thought you were asking about matrixes that I made.

Lol, i wasnt hoping to have the source.. more like i was hoping to use the program itself(.EXE) to make the maps but i c its not finished totally
But it looks good, good luck on it
YARR!!

Benjamin
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Posted: 21st May 2004 11:14
uhuh *tries to sound like mr. x*. ic. . Thanks . I'll like, hurry up then.

Projects in progress: Lerioonia, Crescent
Blanked
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Posted: 22nd May 2004 01:08 Edited at: 22nd May 2004 01:09
DEMO COMING SOON!!
Demo is coming very soon! like less than a weeks time if there arent any delays as such

BAsically it will be a Starwolf battle in the fortuna level testing my AI, comms system and controls.

Screenshots will come soon but i need to get the Wolfen modelled first

Benjamin
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Posted: 22nd May 2004 01:41
I suppose you want this map editor soon? . Don't worry, I'll just finish the stuff I'm working on in it(object placement and such) and I'll send it to you(The EXE if thats ok(in a RAR)).

Projects in progress: Lerioonia, Crescent
Kequor
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Posted: 22nd May 2004 01:47
Can't wait for the demo.

Dont worry and keep a cool head.

Cypher Hax0r
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Posted: 22nd May 2004 02:03
I recieved news ...AI is complete!

yes i am a personal friend of his so im in on the latest news

anyways hes just doing the enemys talking...thingy...
Blanked
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Posted: 22nd May 2004 19:02 Edited at: 22nd May 2004 19:04
Added Speech(sound files) in the new Comms system

Some screens showing talking and AI:




Note: Wolfen still being made,using another Arwing as placement

Kequor
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Posted: 22nd May 2004 19:24
Looking good!

Dont worry and keep a cool head.

Kequor
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Posted: 22nd May 2004 19:30
By the way I'm making a space combaat game and I was wodering if you could lend me some AI. Thanks.

Dont worry and keep a cool head.

Blanked
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Posted: 22nd May 2004 19:38 Edited at: 22nd May 2004 19:49
The problem is that my AI routine uses DBpro exclusive commands(ie Vectors, Types etc) to work, it wouldn't work in DBC(which i think you have unless youve upgraded recently).


What i'm adding next is realistic team Ai using state of the art Calling for help!

Benjamin
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Posted: 22nd May 2004 23:00 Edited at: 22nd May 2004 23:02
Right, I've edited it enough to be useable..
There is a config file(the program will make it if its not there) that can be edited to use different textures(DONT change the other values, the program doesnt yet work with other values). The arrow keys move the camera. Its easy to work out how to edit . Moving the mouse will move the 3D cursor around, the left mouse button raises terrain, right mouse lowers . Its quite easy to see how to save and load(unless your cMc perhaps..which your not ).

http://www.excaver.com/leveleditor.rar

You can try adding objects, but they cant be moved or anything . I'll update this soon to allow stuff like that(including matrix size changing). Have fun! Oh yeh, put a texture.jpg(matrix) and water.jpg(water) in the same directory as the EXE.

Projects in progress: Lerioonia, Crescent
Blanked
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Posted: 23rd May 2004 01:23
wow nice editor, just what i need! Thanks Pet Rat! Great help You are!

Kequor
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Posted: 23rd May 2004 03:02
Quote: "The problem is that my AI routine uses DBpro exclusive commands(ie Vectors, Types etc) to work, it wouldn't work in DBC(which i think you have unless youve upgraded recently)."


I think I can translate it into classic.

Dont worry and keep a cool head.

Benjamin
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Posted: 23rd May 2004 03:13 Edited at: 23rd May 2004 17:30
Quote: "wow nice editor, just what i need!"

Glad you like it . By the way, I just got object placement working, I'll give you a newer version of the editor soon . Anyway, those screenshots look cool!

EDIT: Right, got rotation working for objects..almost done

Projects in progress: Lerioonia, Crescent
Blanked
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Posted: 24th May 2004 00:21
Everyone, the demo is done but i'm going to give it to a friend who will test it for bugs and gameplay issues before uploading it. it should be here by Tuesday/Wednesday.

I've added an:
intro sequence
outro sequence
and other stuf im to lazy to outline here

Benjamin
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Posted: 24th May 2004 01:18
Sounds great, can't wait ^_^

Projects in progress: Lerioonia, Crescent
Benjamin
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Posted: 24th May 2004 03:32 Edited at: 25th May 2004 16:20
http://www.excaver.com/downloads/starfoxleveleditor.rar

FINALLY! You can load objects now, and export saves the information
^_^. With objects you can select them(hold shift so the mouse doesnt dissapear when over the landscape edit area), move them, rotate them, and scale them!

I've still got stuff to add(for instance, you can only view 9 object files in the box for adding objects). So next I'll allow unlimited model files to be viewed in that popup box, then I'll add a button to switch to object mode(while in object mode the mouse won't dissapear), multiple object selecting+moving, etc. Also I'll wanna allow matrices to be of any size with any amount of tiles, which I'll add also. Come to think of it, I havent yet added the functions for smoothing and sharpening the matrix O_o. If you have any ideas or find any bugs then be sure to let me know!

P.S: A quick tip: If you want to move objects slowly then right click the arrow buttons . One more thing, this won't load the same levels the other version did!

Projects in progress: Lerioonia, Crescent
Benjamin
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Posted: 25th May 2004 15:35 Edited at: 25th May 2004 15:36
AHHH! I must be going mad, I forgot to include the import code with it .

Well I'll put it in the RAR file again and upload it, but for you:


Projects in progress: Lerioonia, Crescent
Blanked
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Posted: 26th May 2004 20:43 Edited at: 26th May 2004 22:03
The Demo is being uploaded at the moment... only 45 minutes to go.

note: I recommend using a joypad/stick for this game as its much easier to control and if you have a PC with a low spec graphics card then i recommend you select the Low arwing mode .

once the uploads finished the link can be found here:
http://fido.dbspot.com/Beta.zip

Well im going to take a break from this game and work on something new since i need the variety right now

Edit: Walking mode is not finished, you can move around but its theres not much you can do at the moment (press Shift).

Edit 2: Internet goes off whenever i upload so itll take a while

Blanked
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Posted: 26th May 2004 22:57
Finally uploaded! Helleluya!! My internet held up!!!! Enjoy!!!

Benjamin
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Posted: 27th May 2004 04:24 Edited at: 27th May 2004 04:27
Damnit, it says its an invalid archive, I must have started the download too soon . I'll try again tomorrow(I gotta go to bed!)

Projects in progress: Lerioonia, Crescent
Kequor
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Posted: 27th May 2004 04:43
Uhm, 40 megabytes? Isn't that kindof big?

Dont worry and keep a cool head.

Jimmy
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Posted: 27th May 2004 05:11 Edited at: 27th May 2004 05:15
Large and IN CHARGE, maybe it's big because it's the best game on the PLANET and he's giving it to you FOR FREE


Or maybe because he hasn't converted his Wav files into MP3

Do that bro, help with size.

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Cyberflame
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Posted: 27th May 2004 05:14
Awesome. Although i had some camera problems and my enemy flew away from me to where i wasnt gonna find him, it was still awesome.

IF your rolling along the ocean in you jet ski and the wheels fall off. Do you still have enough pancakes to cover a doghouse?

Purple, because icecream has no bones.
Jimmy
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Posted: 27th May 2004 05:17
Yeah the camera turns faster than the ship and it requires too many buttons to be pressed at once so my computer BEEEPS at me

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Manticore Night
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Posted: 27th May 2004 05:26
The arrow keys are kinda hard to control. Try using the mouse.

It's amazing how much TV has raised us. (Bart Simpson)
Blanked
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Posted: 27th May 2004 16:35
Ok i guess ill improve on that.

Anyone want to suggest a better control scheme? Thanks

Hint: If Wolf's bothering you then hit g to bring his health down.

For those who can finish it get a cool outro with some nostalgic music

Jimmy
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Posted: 28th May 2004 01:06
Yeah, game pad support

And turn the ship a little faster, and the camera a lot slower.

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Blanked
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Posted: 28th May 2004 01:52
Quote: "I recommend using a joypad/stick"

I think i solved the first one

The second one i'm going to work on right now


PS: Currently im working on a my new project

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