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Work in Progress / Kalimee - WIP & Showcases

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Vues3d on Kalimee
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 3rd Sep 2004 17:50
I really don't know exactly when I will provide a beta of the first levels... but I'm working on... Those time I haven't enough time... but I think in the next 1 or 2 weeks... for a first run...

Guido
http://www.vues3d.com
RougeCat
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Location: Xdrome
Posted: 3rd Sep 2004 18:17
Hey cool then! Cant wait to c it. Gud luck with ur work.
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 8th Sep 2004 17:26 Edited at: 8th Sep 2004 17:26
So... I spent a lot of time creating the mouse pointer for the game & creating special effect for the level 3.
it was quite easy to create the effect... Each day I discover stuffs with DBPro... & it makes me happy...

Here is the link to see the first version of my effect... Any comment will gratefully accepted... if anyone can improve stuffs... just feel free to share...

http://www.vues3d.com/kalimee/kalimee_3.wmv


Created mouse pointer (still WIP)
Created special effect for level 3
Modified object movements on level 3

... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 13th Sep 2004 17:16
Not worked on the game this week-end, but I made massive update of my site, creating the "Kalimée" page...

If you want to have a look, follow the link!!!

http://www.vues3d.com/ke_index.htm - ENGLISH
http://www.vues3d.com/kf_index.htm - FRENCH
http://www.vues3d.com/ki_index.htm - ITALIAN

... to be continued ...

Guido
http://www.vues3d.com
RougeCat
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Location: Xdrome
Posted: 13th Sep 2004 17:30
Nice web site. So how many levels u got on the game all together?
Vues3d on Kalimee
20
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Location: NYON (SWITZERLAND)
Posted: 13th Sep 2004 17:44
As for now I have 3 levels almost ready, 2 in progress & for all, I planned to have 50 levels...
Tonight, normally I have to convert some media files & in the next few days, I should be able to post a first beta...

Guido
http://www.vues3d.com
RougeCat
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Location: Xdrome
Posted: 13th Sep 2004 18:40
Hey that great to hear. 50 levels WOW!!!! Gud luck man!
Vues3d on Kalimee
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Posted: 16th Sep 2004 18:22 Edited at: 16th Sep 2004 19:10
... I've really been scared with modification on level 3... but now, thanx to the users of this forum, I could have again my level 3 correctly done.

Here's the pic I took after the modifications on level 3.

Part of the model changed the coulours & didn't get the lightmap.
I had to change the lightmap file to get again a fine result.

Modified lm.x of the level 3
Added 4 pillars for the movie screen on level 3
Modified animation of 2 objects on background
Created the function for the screen animation
Added walls on Level 4
Updated Kalimée's web page http://www.vues3d.com/ke_index.htm


... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 17th Sep 2004 18:19 Edited at: 17th Sep 2004 22:11
... Ohhhhhhhh .... What have I done yesterday night huh??
Many... many... many improvements that gave up many many problems to solve... This game will kill me a day!

First of all... here's a little picture of the very earlier model of my level 4... That will be a Painting gallery... (??.. you'll see.. you'll see...)




Advanced function for the score displaying.
Beginning of the loading on level 4
Added 2 video screens on level 3
Modified text selection for all languages
Created 2 videos for the animated screens on level 3
Modified the player interface & got the final one. ( )
Corrected little display bug on level 1
Modified player pointer (still not final one)
Beginning of the exit from level 3
Created 10 new textures based on pompeian pictures for the level 4
Correction of some lightmaps for the level 3
Beginning built of the first 3 levels beta. Need to convert movies in wmv, wav in mp3, create setup program & cleaning of all pic, textures & images that hasn't been used in the project.
UPDATES KALIMEE SITE.

The bar used for the calculation of points are drawned UNDER the player interface. TO BE FIXED
The animated screens are too flat. TO BE FIXED
Movements on pillar are not ready yet.

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 22nd Sep 2004 18:28 Edited at: 23rd Sep 2004 21:50
Here again with new updates...

First of all, the 2 pictures below are the result of the addition of a movie screen. When first enigma is solved, the player will choose wich direction to keep. On the left or on the right. Each direction will run a different level, but the player will not have the chance to play both of them...


Enigma if the player choose to go on the right




Enigma if the player will choose to go on the left.


& also:
Created 3 function for 3 effect using fx files (glow, metal & dynamics lights)
Modified level 3 to get the level run faster.
Modified model of level 4 to get the level run faster
Modified Player cursor (still not definitive)
Level 1 definitively Terminated (text, instructions, transition, models & gameplay terminated)

Quote: "Edited topic:"


Hi there!!!
For those who is interested in looking at the game I'm creating, you can now download the first level going directly on the site (click on Download).

The whole process isn't ready. The only thing I ask for is the e-mail address of the person who download the demo - (This protects me against piracy & illegal use of material distributed & also limitate the amount of downloads. In effect I have a limited amount of MB for download on my server & have to limitate some accesses...).

http://www.vues3d.com/ke_index.htm
(Click on download)
If you encounter problems with Fonts, you can download it clicking here:
http://www.fontalicious.com/super/jenkins.html

Quote: "Edited"

The install package has been updated. So, now, normally you will not have any problem for the font displaying.

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 24th Sep 2004 19:21
First of all I have to thank you all the people that send me a feed-back about the beta of the first release.
Before I write anything else I would like to tell 2 or 3 things...

- The major reason of this very earlier beta was the result of the run on different machines & OPs.

- To have some feed-backs about visuals

- To know if the game seems coherent with player engine.

Results on this was really good. 288 downloads ( )In fact, it seems that the game can run even on Windows98 (I was sure that the game could be played only on XP)
So, now, Operating systems that the game can be played on are:
- Windows 98
- Windows Millenium
- Windows 2000 (sp1 until sp4)
- Windows XP (sp1)


So, due to the feed back I had I made:

Selection on menu has been changed. Now the selection works perfectly. [FIXED]
Text on screen is more faster. [PARTIALLY FIXED - Need to implement a function that will display entire text pressing a key]
Mouse pointer definitively finished.
Advanced player interface function for appearing & disappearing from the screen terminated.
Modified score results on games at the level 2
Modified game screen on level 2 for the "step games"
Created animation for introduction to the player interface functionality
Created transition from level 1 to level 2 passing by the explanation of score & player interface.
advance on level4 in Cshop.

... to be continued ...

Guido
http://www.vues3d.com
Red Ocktober
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Posted: 24th Sep 2004 22:33
wow... looks quite impressive...

--Mike
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 29th Sep 2004 20:18
many changes in the game this time, improvements, bug fixing & advancing on closure of level 3 & creation of level 4.


This is the myterious art gallery...


Terminated introduction path on the level 2
Added sounds on level 2 mini-games
Added structures on level 4
Terminated transition between level 2 & 3
Terminated Animation on Player interface (show & hide interface)
Generated definitive pictures for effects on level 3
New textures for level 4
Beginning of the code using CSM import (Problems with it...)

... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 7th Oct 2004 18:14 Edited at: 25th Aug 2006 23:10
here some screens of the level in progress...








Terminated the level collision procedure
Created AI function for enigmas on the level 4
Progress with the construction of the level 4
Created effect for ending of each enigma
Beginning of the collision boxes on level 3
Creation of various textures for level 4
Creation of the music for level 8
Creation of random generator function
speed-up of level 4


... to be continued ...

Vues3d on Kalimee
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Posted: 8th Oct 2004 23:30


Modeling of the level 4 terminated
8 enigmas for the level 4 terminated
Lightmap of the level 4 changed
Beginning of the collision routine for level 3
Intrmediate level [3 to 4] beginning of the modeling

... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 15th Oct 2004 18:31 Edited at: 15th Oct 2004 18:57

This is a part of the explosion on the room (without the lightmap)


Added 4 paintings on 8 to be placed
Completed AI for enigmas
Completed the collision routines & redirect functions
Added explosion effect on blocks (NOT TOTALLY READY)
Lightmap of the level terminated
Added sound effect & hidden bonus on level 4
Completed music for the level 4(SCAAARYYYY!!)
Created Enigmas for intermediate level
Created Level composition for intermediate level

Guido
http://www.vues3d.com
Wiggett
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Location: Australia
Posted: 15th Oct 2004 18:41
looks nice, when i get photoshop back on i will be able to do all the 2d art i need for my game, hope that happens soon :/

Toby Quan
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Posted: 16th Oct 2004 03:26
Simply Awesome!!!

This game is an inspiration to many of us!
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 18th Oct 2004 16:57
Seems that today I have some server problems! :-(

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 19th Oct 2004 17:17 Edited at: 19th Oct 2004 17:21
... I never thought that this level would take me a so long time to complete... Each time I open it, I find stuffs to add & textures to change... so, I'm a little late on the things I would like to do.. anyway... here a little screen of one of the modifications I made yesterday night.




Added 5th panel in the level
Added 2 more paintings on the walls
Modified explosions in the level
Created a text file in order to load the AI & blocks coordinates from external file.
Changed the loading method for the 4 levels (now the loading works well & the animation loops correctly)
Changed the lightmaps in the level
Preparing littl movie for the L4
Preparing a demo of the L4


Rest 3 paintings to place & their enigma.
More objects on the walls & ground
Create L4 to L5 transition
Place all objects on a different Y axis

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 20th Oct 2004 17:17


Modified model of level 4
Changed all the textures of level 3 (Not yet satisfied with the result)
Created whole 5th Enigma & beginning of the 6th
Created a candle & it's flame & animated it in order to have a realistic effect on the flame. Quite good result. (I think this stuff would be a nice tutorial in order to get nice result with one unique image of a flame)
Completed the Project of enigmas of level 5 (On paper)
Beginn the build of enigmas on level 6
Beginn the modeling of the 12 models that will be the level 5


... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 22nd Oct 2004 18:18
... little update in diary... & MANY modifications....

Completely remodeled the L3
Complete re-texturing of L3
Change objects position on L3
Added candles in L4
Added candles lights on L4
Added Enigma 6 on L4
Create images for paintings in L4
Modified Model in L4
Created definitive Lightmap on L4
Modification of the Lightmap in Photoshop to have the candle light more realistic on walls.
Added sound machine il L1
Added sound machine il L3


... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 26th Oct 2004 16:57
Spent all evening creating a realistic flame for the candles I put in the level. First try I made, was a little flame (1 image) that was applied on a plain & then resized in real time to get the idea of a real flame. Result was quite interesting & good, but I tried then to associate a movie to a plane & I think the result is really good to me.
Here you'll find 2 screens of the flames...

On this picture I placed 6 planes for the flames to get a result almost acceptable.




Replaced all candle pictures by a movie
Replaced the movement function & created a routine that I will use later to call other flames in other levels
Remodeled Level 4 & added new paintings (90% have been made with Vue d'Esprit & are part of my own artwork gallery) Othe3 3 paintings are from the Da Vinci's drawings
Added 7th Enigma & one more candle light [1 more enigma & the level will be definitively terminated.]

Also, once the level will be over, I will do a demo to test (Walk around the level & solve 1 puzzle)

... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 29th Oct 2004 18:47
... I experienced in this level a long time for the level load (I get 60 sec. for all the level..) & now I'm trying to have a little bit less loading time.

Added last enigma (need still a little improvement on position)
Added all objects that occurs in the Level 4
Added Codes displaying (Needed for the level 5)
Added a collision condition for the Level Exit
Converted all objects .x in DBO native format (L4)
Corrected first display of the level.
Rendering L5 animatic
Rendering of L1 cinematic [Second version](New software)

... to be continued...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 2nd Nov 2004 16:17
Hi everybody!
Today the sun is shining (even behind thos awful black clouds)
I finally terminated the level 4 (just missing introduction text... but it's just a detail!)

Spent whole evening & part of this night in order to terminate my level & finally I got it. I still have a little problem with the download time, the whole level loading time is now 54 seconds. It's still an improvement because I had til 125 seconds...

So, in order to give you an idea, you can download the little movie I made of the level.
http://www.vues3d.com/kalimee/kalimee_4.wmv

Hope you'll enjoy it.

Definitive Model & lightmap of the L4
Added the movement of the camer using the mouse (this feature is a particular one that I let you discover tomorrow in the demo)
Added final transition for the exit of the L4
Added an hidden clue
Beginning of the L5

Guido
http://www.vues3d.com
Cian Rice
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Posted: 3rd Nov 2004 03:10
Can't wait to see the final game.

There is only one way to package shaolin: Shaolin Soccer...
Lampton Worm
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Posted: 3rd Nov 2004 06:51
This does look really cool (but isn't the post in the wrong forum..)
Red Ocktober
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Posted: 3rd Nov 2004 08:02 Edited at: 3rd Nov 2004 08:10
the scenes look great...
cooooool movie too... this is really coming along nicely...

now all it needs is... well, i hope you don't mind me directing you to this site (done in 3dgs, but DB can do this too) to show you what a lil bumpmapping would do to your levels...



http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=444853&page=0&view=collapsed&sb=5&o=&fpart=1#444853

... your stuff begs for a lil bumpmapping.

--Mike
Vues3d on Kalimee
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Posted: 3rd Nov 2004 16:18 Edited at: 3rd Nov 2004 19:00
So, first of all... Thanx for the shot... It's really a wonderful effect.
This means that I should have a look on the bump functions...

I'm having a look on the tread about shaders... & it's really interesting. Red, is this your ptoject? Where could I see more??? I love this kind of atmospheres!!!!

Lampton... It's effectively at the wrong place because this thread was one of my first here & I was really really noob! But seems now everyone knows where it is...

Tada....!!!!

& now, ladies & gentlemen... here is the link for the load of the level 4...
It's a direct link & a RAR encoded file. If you want to have a ZIP file, please feel free to ask me by mail or here & I will send it to you.

Also, please, read before all the READ-ME.txt file. It contains informations on how to navigate inside the level.
If you encounter any problem, bug, or if you want to give any impression, feel free to do it here or directly by mail (address at the bottom of the signature)
Thanx to everyone!!!

http://www.vues3d.com/kalimee/kalimee.rar 8.5Mb

CREATE A TEMPORARY FOLDER 6 EXTRACT THE FILES INSIDE THEN RUN KALIMEE.


First shot of L5 - using clothes


Packaging of the demo L4
Created 2 models for L5
Created Curtain texture for Banner 1 in L5
Created Cloths movements for the 1st banner on the first model of L5

... to be continued ...

Guido
http://www.vues3d.com
Red Ocktober
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Posted: 4th Nov 2004 06:59 Edited at: 4th Nov 2004 07:13
i'm sorry to complicate your life K but i figured youd appreciate what this might do for your stuff...

yeah... bumpmapping is gonna be a lil bit of a pain... don't use the default bumpmapping on commands... the lighting effectrs are less than desirable...

there's a shader written by on of the guys (NinjaMatt me thinks) that works a lot better and allows you to apply colors to the lights, and move the lights and the effects show up on the bumpmapped objects...

i'll try to find out the exact shader...

[added]
here's the link to download the bumpmap shader http://mysite.wanadoo-members.co.uk/wisemonkeys/darkbasic/NormalMap20.zip

it's commented so it'll all make sense... it was done by Ninja Matt and is detailed on page 8 of the Ultimate shader thread http://forum.thegamecreators.com/?m=forum_view&t=28992&b=1&p=6


--Mike
Van B
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Posted: 5th Nov 2004 01:40
Yeah Matt's shader is much better, and you'll probably get better visual results from it - it is a little slow though because it's a specular mapper too, you can use the alpha channel on the normal map to set the shinyness of particular parts of the texture. He did make a straight normal map shader too - although you'll have to tredge through the big shader thread to find it. Perhaps we can persuade our shader coding ninja buddy to make a new post with all his shaders in it.

I'd like to see a simple and faster bumpmapping feature in pro though, like the old fashioned greyscale bumpmaps - they're more processor friendly. With any luck Lee will have a lot of problems with bumpmapping in FPSC .


Van-B


It's c**p being the only coder in the village.
Vues3d on Kalimee
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Posted: 5th Nov 2004 16:13
... really thanx for the tip. I will work on them as soon as I can & I understand!

This effect should give a realistic touch on stuffs.. & it's really intersting to me learning on how shaders works because until now they still are a mystery to me.

Anyway... I continued on my project faster than never!
I just begann my level 5 2 days ago & I finally got the construction of 70% of it... seems this one will be done faster than others... but... maybe not... Also because I get a awful result using fog & clothes together... they litterally disappears from screen when fog is on. So, i think I've to log this as a bug... but it really desappoints me!

Here we go... as I'm really happy with the new features, all the level 5 will interact with banners & flags...
So I just made a little movie where you can see clothes in action & some screens.

I had a look on the examples got with the package & I find that all the examples are done on objects not greather than 10 pixels. When used those models in my level, they were as little as atoms!!! So I've to resize them &... all the emitters, effectors & so on won't wok anymore. I've to increase all the values. As an example, one of the flag in the examples shows correctly when run, I put the same commands in my level (such as gravity, force & so on ) & nothing happens. I changed the graviy to -1000 (Normally the right value for a terrestrial gravity should be -10!!!) & I get anothe result much nearest to the reality...
So, seems cloths should need some bug fixes... or maybe help should have more explicits comments on the command. In fact the help file is quite more poor that the DBPro help!

Anyway....

here's the movie: http://www.vues3d.com/kalimee/kalimee_5.wmv


[img][/img]








Added 9 models on a total of 12
Added 3 Banners on a total of 12
Created 3 banner textures (from 4 to 6)
Modified transitions on L1
Modified - Replay function on L1
finished the exit function for L2
Fixed Rate bug on L1 & L2


... To be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 9th Nov 2004 22:45
HI...
This is a request for VanB...
Is there a way to put this thread on the WorkInProgress forum???
(If not, don't mind... but please don't erase it...)

Thanx

Guido
http://www.vues3d.com
Van B
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Posted: 9th Nov 2004 23:18 Edited at: 9th Nov 2004 23:19
No problem - one of us would have moved it anyway if it wasn't already established here, DBPro disc won't be the same without it .


Van-B


It's c**p being the only coder in the village.
Vues3d on Kalimee
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Posted: 9th Nov 2004 23:53

This makes my day!
Thanx

Guido
http://www.vues3d.com
MikeS
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Posted: 10th Nov 2004 04:53
Very nice video Vues3d on Kalimee. Graphically and gameplay wise, this is looking very good. Keep up the great work!



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Damokles
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Posted: 11th Nov 2004 20:12
Awesome. I don't know what to say, I'm stunned.
You really did a great job, and I already loved the demo.


The only thing that shall be redone is the collision with a wall, but I suppose you know it.

- Mind the gap -
Vues3d on Kalimee
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Posted: 11th Nov 2004 20:31
Yep... you're right... the collision routine has been rewritten & now I get a slide collision with walls. This should be tested in the next demo of the level 5...

Thanx for the kind comments.
I'm rewriting some routines & made some optimization on all levels. It's a bit longer also because with my brand new knowledges I have some stuffs to change in the previous levels.

Guido
http://www.vues3d.com
Ermes
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Location: ITALIA
Posted: 12th Nov 2004 17:25
yes , collisions fails.
Great artistic works, sure for true.
i can't understand why your loading routines take so long for a single level, about a minute, wow like c64 tapes!

how you make the gallery??? very very great effect.
have you an idea about the final weight of the game? (mb)

Bravo bravo, non male davvero, anzi, molto bello!

Free Download for a Free World
go to my www to play RAVEN, THE FLIGHT OF RAVEN and SUNDAY DRIVERS
Vues3d on Kalimee
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Posted: 12th Nov 2004 21:31
Ciao Ermes! (Bo... tu sai come mi chiamo... tu???)

The loading routines takes a while, but I also don't know why... even if i expect that is for the do/loop condition for the build of the paintings....

As for now, is ok, but I will handle this in the next few weeks. Hope I will find a way to short the time.
I had the same problem with L5, but I found why... & now from a loading time of 50 seconds, I have 15 seconds loading time!

The Gallery level has been created with Cshop, textures made with photoshop (& some from the web - with authors agreements)

The whole game will be huge (I guess) because I have now around 250mb of data, objects, textures & so on... but I guess stuffs will be less weight once I converted some bmp in png & jpg files...)

Grazie comunque per il complimento! Fa sempre piacere!!!!!

A presto!

I take the opportunity to made a little update on my diary:


Added last models (12 in total)
Created all the main banners (12)
Created first long banner (48) in the total
Modification of the main model
Created avi file for transition between each models
Created function for the transition & loading interface
Redrawing the player interface (I think I will have a brand new one in 1 or 2 weks)




... to be continued ...

Guido
http://www.vues3d.com
Manticore Night
20
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Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 13th Nov 2004 00:35
@Vues3d on Kalimee: (J'espair que tu comprend le francais) Salut, J'ai seulement une question: Comment est-ce qu'on entre dans les nouveaux endroit? Est-ce qu'on entre dans les dessins ou.. est-ce qu'on péte sur de la merde qui apparaisent(sp) quand on tape "SINGE!!!". C'est une trés belle jeu, juste un peu confusant.

It's amazing how much TV has raised us. (Bart Simpson)
Ermes
21
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Joined: 27th May 2003
Location: ITALIA
Posted: 13th Nov 2004 01:25 Edited at: 13th Nov 2004 01:27
Guido, io mi chiamo Ermes, my name is Ermes, Ermes Bertone, like the greek god Ermes, Mercury as romans.

E poi, questa chicca , sono del segno dei gemelli, di cui Mercurio (il mio nome in italiano) ne è il pianeta dominante...

250 mb of data? are you a bit crazy, where do you think to upload your game?

Great photoshop work, again good job, you're a very skilled one, by the way, you can speak 3 languages?? English, French and Italian?


Ciao "Zio" Guido.

Free Download for a Free World
go to my www to play RAVEN, THE FLIGHT OF RAVEN and SUNDAY DRIVERS
Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 15th Nov 2004 18:58
Quote: "(J'espair que tu comprend le francais)"

Je crois bien que oui... toi???

Quote: " Comment est-ce qu'on entre dans les nouveaux endroit? Est-ce qu'on entre dans les dessins ou.. est-ce qu'on péte sur de la merde qui apparaisent(sp) quand on tape "SINGE!!!". "


C'est quoi ton truc???

Guido
http://www.vues3d.com
Damokles
21
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Joined: 28th May 2003
Location: Belgium
Posted: 15th Nov 2004 20:29
Quote: "Je crois bien que oui... toi???"

Tu te moques de son orthographe ?

Quote: "C'est quoi ton truc???"

Ne cherche pas à le comprendre, tu t'y habitueras.

- Mind the gap -
Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 15th Nov 2004 22:51 Edited at: 15th Nov 2004 22:54
Quote: "Tu te moques de son orthographe ?"

... hum... Oui, je sais, c'est pas gentil... mais il y a de quoi!! ... non???


Quote: "Ne cherche pas à le comprendre, tu t'y habitueras."


J'espère...! Tu crois qu'il a un décodeur?
...


Quote: "Per Ermes"

A Ermes... Non mi crederai, ma mio Zio è "Zio" Guido... dunque non possono essercene 2!!!
Te... Zio a me?? Vorresti magari insinuare che son troppo vecchio?? Dì di si' e ti strangolo!!!
Non credi che tua madre abbia fatto lo stesso ragionamento?? Messo a parte il fatto che è rarissimo trovare qualcuno che si chiama Ermes... devo ammettere che mi piace!!!

Guido
http://www.vues3d.com
Damokles
21
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Joined: 28th May 2003
Location: Belgium
Posted: 15th Nov 2004 23:03
Quote: "... hum... Oui, je sais, c'est pas gentil... mais il y a de quoi!! ... non???"

Oui, je lui ai déjà fait la remarque, mais il insinue qu'il ne s'applique pas.
Mais bien souvent je ne comprends absolument rien. J'ai l'impression qu'il utilise un traducteur du web.

Quote: "J'espère...! Tu crois qu'il a un décodeur?
... "

Non, et j'ai l'impression que je n'ai pas envie de savoir ce qu'il veut dire. ça a l'air vraiment étrange.

- Mind the gap -
Coldnews
19
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Joined: 16th Nov 2004
Location: Liverpool
Posted: 18th Nov 2004 15:51
hey guido, just got your email, thanks for the great comments on my music!
I've had a listen to your mp3's and they sound really nice and ambient. Its a bit difficult to remix them without having all of the individual loops to play with, but I've decided to have a go at making some music myself within the framework that you have set with your mp3's. I'll have a try and see what I come up with.
Coldnews
19
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Joined: 16th Nov 2004
Location: Liverpool
Posted: 18th Nov 2004 19:55
oh yeah and by the way, i forgot to tell you. The game looks really great! It really does. Can't wait to try it out!
Vues3d on Kalimee
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 19th Nov 2004 16:57
HI Chy!
Thanx a lot for the proposal & as you can imagine, this makes me really happy!
Also because your talent is GREAT!
I can't wait to listen your music...

This week I haven't touched to my project beacause I was really tired & had many work to do for my job. There was also a bit of "Lazyness" in the air... but I think with the new week that is coming... The project will go ahead...

I think I can do a playable demo on all the levels in the next 2-3 months... (Long while, but I want to have it as perfect as possible & eliminate a maximum of "bugs")

CHEEEEEERS!

Guido
http://www.vues3d.com
Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 23rd Nov 2004 17:52
Was a while I haven't posted any new advance in the game...
This was due to a HUGE problem ( ) I discovered in my game. In a mysterious way, the transition between L1 -> L2, L2 -> L3 & L3 -> L4 was sh**** & I got some BLUE screens. I spent almost 2 days finding why I didn't get the "Loading" screen & find yesterday night the reason... There was a "Sync on" on each level that hasn't to be there!!!!!!!!!!! MY ENTIRE FAULT!

So, after the correction I begann to create the map of the L5 (Will be REALLY useful if the player want to access on the L6.) ^But still not finished yet...

Implemented a 3D menu to access on the maps & clues
Creation of the L5 map (This will appear as a banner)
Solved the transition problem between the Levels
Finished the Part2 of the Main introduction movie

... to be continued ...

Guido
http://www.vues3d.com

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