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Work in Progress / Kalimee - WIP & Showcases

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Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 23rd May 2005 21:56
Hi...
The game is a puzzle game...

It will have many many enigmas to solve such as Stop rotating objects, answer questions, arcade games, mind storming games & so on...
Each level has his own enigmas & they are all differents from each others.
In this case..

Level 1 - Stop 4 rotating objects
Level 2 - Add player interface - Arcade games
Level 3 - Stop the Stone mechanics
Level 4 - Open 8 hidden paintings
Level 5 - Find the way to go out the level passing by 12 hidden pavillions
Level 6 - Solve the stone enigma & pass 3 "Mister mind" like games.

... to be continued ...

Guido
http://www.vues3d.com
Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 26th May 2005 00:03
looks really great better and better for each time.
only bad is that the file is so big i only have an 64 k line.
its like an art show or something the game it self.

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 29th May 2005 20:08 Edited at: 29th May 2005 20:10
Finalized the map screen in the 5th level.


Finalized the Castle model in the 6th level adding some walls around it. Gives now a dramatic effect to the player. Changed also the lightmap & the trees models.


Finalized the 2d part of the 6th level. In this part, the rule is to find the code that will open the dor to let you pass in the next room.
Tho find the secret code the player must play in a sort of "MasterMind" game. 3 different levels to end the level 6.
But there is also another puzzle to solve on the middle of the castle...
The picture below shows a part of the room.
The main wall texture comes from a photo of an Egyptian wall taken last summer.


... to be continued ...

Guido
http://www.vues3d.com
KYP
19
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Joined: 5th May 2005
Location: 01110000
Posted: 7th Jun 2005 08:42
looks cool!

program 'till your butt falls off, and never give up.

working on a game: Squirell wars.
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 13th Jul 2005 17:44
Hi there!

Level5 is ready now to test...

Level6
Modified entire Level6
Modified second model of Level6
Added main enigma for the Level6
Created new texture for the level6 part 2
Created cinematic for the level6

... to be continued ...

Guido
http://www.vues3d.com
TEH_CODERER
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Location: Right behind you!
Posted: 13th Jul 2005 18:05
The whole thing looks great and that egyptian wall looks nice.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
PowerSoft
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Location: United Kingdom
Posted: 14th Jul 2005 00:20
Not seen this I dont know how though!


Looks brilliant keep up the great work. It looks really really "slick"



Regards,
Rich

Always available to help
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 19th Jul 2005 17:30
Hi everybody...
Spent a lot of time to terminate the first part of the Level 6.
It's over now!!

In the first part of the level 6 player must stop the 4 cubes & the pyramid at the same angle to open the door that blocks the enter of the castle.
Each time the player fails, 100 points are taken from the player score. This is quite hard to complete & you can lost 'til 1000 points. If the player fails 10 times, the door will open anyway to let him pass. If you complete the puzzle with less than 4 tries, player gets a full save points (3000).

Here some screens of the first part:









Level 6 part I completed
Create the door for the access on part 2
Create new textures
Create the 5 puzzle pieces
Created sound for the door opening
Created new skysphere & texture
Created transition effect level6 pI to Level6 PII

The second part of the level 6 is still in progress. For the moment I just remodeled & retextured the whole model.
In this part, the player must pass 3 puzzles based on "master mind" principles. (More to come)
Here some pics:










Remodeld the whole level6 PII
Retextured the whole model

... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 8th Aug 2005 11:05
Level 6 - 2d puzzle screen done
Level 6 - 2d puzzle sprites created
Level 6 - 2d puzzle logicals implemented
Level 6 - 2d puzzle Gameplay beginns
Level 6 - 2d level added some closed doors to open

So, the rules for the level 6 are:

First part: Solve the blocks puzzle - A pyramid & 4 cubes are rotating. The player must stop them exactly at the same angle as the first one. This will take 100 points each time player fails. If the player solve the puzzle before the 5th try, it will be credited a full save score. If not, the door will open anyway, but player will be not credited by any points.

When the player comes in the second part, he has to open 4 walls by solving a sort of mastermind game based only on 4 tryies. The player will stay at the same level until he solves the 4 games. Once the puzzles are solved, the player can go until the end of the level 6 enter in a new zone situated between the 6th & 7th level where he can walk around in a sort of mystycal maze....

... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 9th Aug 2005 11:07 Edited at: 9th Aug 2005 11:09
Worked on the Mastermind like puzzle...
Here a screen of the game board (almost final, needs some improvements on the sprites...)



Also created the main screen for the Kalimée Story.
The player will find some hidden textes that explains the world of Kalimée!
The picture shows the French text, but, naturally, this will be in english, French & Italian!



... to be continued ...

Guido
http://www.vues3d.com
Vues3d on Kalimee
20
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Location: NYON (SWITZERLAND)
Posted: 11th Aug 2005 11:25
here a set of 2 little movies (no music)..
Compressed with RadTools in an exe file...

Part 1

Part 2

Would like to thak you a lot Blink for his help in the creation of some WONDERFUL screens... Thanx again!!!!

Guido
http://www.vues3d.com
WarGoat
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Location: Montreal
Posted: 11th Aug 2005 16:18
hey its seems really good!i've liked the video. and the mini-game, i know that it exist in real but don't remeber the name. but keep up. cannot wait for an other demo!

Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 12th Aug 2005 10:04
Just created the wall screen (Blink - ) with explanation texts.
Proud of the result & really happy what Blink have done for me... so, here you can download the exe file to run the wall... (3.5mb - media included in the exe file...)

The Wall

Guido
http://www.vues3d.com
BlinkOk
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Posted: 13th Aug 2005 12:07 Edited at: 13th Aug 2005 12:10
hey guido. looks cool. i noticed that the set command for the sprite;

set sprite 1, 1, 1

caused a real slowdown, coz the backsave option takes too long (prolly coz it has an alpha channel). when i changed the command to;

set sprite 1, 0, 1

it ran really, really fast. only thing was i had to repaint the background every frame.
-------------------------------
i think if you use the size sprite command;

size sprite 1, 240, 360

to scale up the fire animation then the size of the fire will match the size of the container and make it look a bit more imposing.

P4 2.8Ghz, 2Gb, 128Mb Radeon Pro, Dark Basic PRO
Achi
19
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Joined: 2nd Jul 2005
Location: In my own dream world
Posted: 17th Aug 2005 16:05
Where did u get that cool brick texture that was lightmaped in the first page cos its sorta like the exact one i need for my level!

Where there's a will there is a way!
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 23rd Aug 2005 11:36
hi, I don't exactly remember where I took the picture, but was on a house somewhere in town...

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 23rd Aug 2005 18:17
Just trying my new banner...

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 25th Aug 2005 10:37
Here's the final Board for the "mastermind" like puzzle...
(Thanx a lot to Blink!!!! )

The logical part is over, coding now the transitions & effects part.
Changed the rules from 4 to 6 colours, the 4 colours was really to easy to solve. With 6 it will be a bit harder, but not too much!



... to be continued ...

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 11th Sep 2005 14:25 Edited at: 13th Sep 2005 09:47
Done some MAJOR modifications in the whole game from level 1 to level 6.
Redone the skydome (New texture)
Redone the stones & materials, ground texture & rendering final cimematic for transition between L1 & L2
Solved some graphical & logical bugs.
Redone entierely the Level 3
Added intermediate screens, puzzle explanations & rules.
Added a new exit for the level3 part I
Added a new intermediate level in the level3 with a new puzzle to solve.
Added a new object to collect (a book) that gives you some precious papers to learn about kalimée history. (They will appear from level 3 to the end)
Added new sounds in Level 4, terminated the transition from L4 to L5
Added a new function to show the points added to the save bar.
Added a new way to show up the save bar
Created a new skydome for the level 5
Added 3 books to collect in the level 5
modeling the part 3 of the level 6.
Created an animated screen while media are unpackaged
Created a new cinematic for the transition from the level 3 to the level 4
Created new cinematic for the transition between pavillions.
Created a NEW site for Kalimée. You can visit it clicking here: Français English
Created a new demo for the level 1 to download from the site
Preparing a large demo from level 1 to level 4
Created a new video

Here some screens:


This is the 25% of the final model. Based upon a drawing of Eischer.


Added a new object to collect. A book that gives you some informations on Kalimée's history.


olve this puzzle clicking on the bubbles. They have to be placed in a perfect order. Once done, this opens a door in the wall.










The paper can be viewed lately from the menu.




Vues3d on Kalimee
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Posted: 13th Sep 2005 09:48 Edited at: 13th Sep 2005 16:42
.. & here's the trailer from the level 1 to the level 6 .

Trailer
14mb / 4.05 min / wmv format

Baggers
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Location: Yonder over dem dere hills
Posted: 13th Sep 2005 19:38
As usual mate it's scintillating, beautiful...and totally bewilders me !

Vues3d on Kalimee
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Posted: 14th Sep 2005 10:01
Thanx Baggers!!! Always a pleasure... to see some comments...

_____________________________________________________________

Today I'm just MAD ABOUT DBP!!!!!!!!!!!!
Due to a bug in DBP (sure it's a bug)... I LOST ALL MY INTERMEDIATE LEVEL (the one with bubbles)!!!!!!!!!!!!!
Don't know why, I saved the files, deleted an attached file that I was using no more in the game & saved again the project.
I ran it to look at my modifications... & I just realized that for an unknown reason, one of the files has OVERWRITTEN another one erasing all the code & replacing it by a duplicate one.
I've been immediately seen in the bak files &... the files have also been overwritten!!!!!!!!!!!!!!!!!!!!!

So, now, I've to code again all the level... THIS REALLY SUCKS!!!!!!!
So... I guess it will took again some days to redone it....

DISAPPOINTED!!!!!!!!!!!!!



optical r
21
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Location: Prime
Posted: 14th Sep 2005 12:13
Very impressive work!

I've experienced the same problem - as if the code was overwritten in an included file when i went no where near it - it was good work too...

oh well, keep going, ill expect to see some more marvelous updates soon!


**** server is up and running FROM 19.00 GMT ON 23 AUGUST 05 ****
The Cage Complex
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Location: Reims, France.
Posted: 14th Sep 2005 20:19
^^ In my coder life I've too lost so much codes due to cpu/hard drive crashing and file corruption... That's always very sad days (rester zen, en toute circonstance... )

Never seen this WIP page before, I don't really understand the game at this time, but in any case : its design looks really great !

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 15th Sep 2005 09:58 Edited at: 15th Sep 2005 10:11
So... seems that those days it's bad days for Kalimée...
I finally decided yesterday to update DBPro with the new patch &......... IT'S A DESASTER!

I got the bad surprise that transparencies on objects doesn't work correctly...

Just look at the two pics below:

This one with NO UPDATE


And this one after the update:


So, I tryied to uninstall the update, but after uninstall DBP was also uninstalled.

I WANT MY TRANSPARENCIES COME BACK AS BEFORE!!!!!!!!!!!!!!!
(Also because I use it very very often & all of them aren't working properly anymore!!!!!!!!!

:-(

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 15th Sep 2005 12:43
So... Thanx to lost in Thought I get a better result using the disable object zwrite & seems that now it works better.
As I'm at work, I will have a better try tonight!!!

Anyway... Thanx a lot.

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 15th Sep 2005 15:06
Quote: "Never seen this WIP page before, I don't really understand the game at this time, but in any case : its design looks really great !
"

Cage Complex: Kalimée is a Puzzle game where you explore a surrealistic world... it's a melting of Puzzle-arcade-art gallery game! & now I'm adding a little quest & many clues that gives the full history of kalimée... Better thing is to play to understand!

Cela dit... comme dirait Zazie... Zen soyons Zen!!! A tout problème il y a une solution... Il m'a fallu quand même 2 jours pour récupérer mon niveau foiré!!!!!!!!!!!!

optical r
21
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Location: Prime
Posted: 15th Sep 2005 15:15
@vues...you could set the code below with flag 4 at the end - this imho is the most accurate transparency setting



i dont know if that helps but try it if you havnt already


**** server is up and running FROM 19.00 GMT ON 23 AUGUST 05 ****
WarGoat
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Location: Montreal
Posted: 17th Sep 2005 22:32 Edited at: 17th Sep 2005 22:32
This looks great! One sentence to describe it (but only in french because i don't know the sentence in english.): Je suis bouche-bée! Aniway its the first time that I really like a puzzle game.

Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Bizar Guy
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Location: Bostonland
Posted: 19th Sep 2005 04:56 Edited at: 20th Sep 2005 01:54
This game strongly reminds me of myst...
Very cool!!!!

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 23rd Sep 2005 10:21
After having passed more than 10 hours on my level4 trying to correct some "strange" errors, I just took the time to manage the Main Menu of the game.

Calling the interface from the game, this will give the possibility to:
- Save the game in progress
- Look at the parchemins found in the levels
- load the previous saved game
- Acess to the "Mini Games" menu (not implementd yet, but the idea is to have the possibility to play each mini game once they have been playied during the game.
- Exit &/or end the game

For the moment, only the "Parchemins" section is partially working.
Still not finished yet.

Here a little video:
http://www.vues3d.com/kalimee/menu.wmv


... to be continued ...

Vues3d on Kalimee
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Posted: 30th Sep 2005 10:02 Edited at: 30th Sep 2005 14:28
Still on the menu...
- Added main metal Door
- Managing the save routine
- Added the Mini Game menu
- Added sounds effects on all the functions.




here the new video of the menu interface:
http://www.vues3d.com/kalimee/Menu2.wmv
5 MB

... to be continued ...

Vues3d on Kalimee
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Posted: 3rd Oct 2005 10:15
Worked on the beginning of the Level 7... you can see the earliest screens below:











Added in the Menu function the possibility to buy the objects lost during the game
Added the section where the player can see the cinematics of the level passed
Added the section that shows the "stereographic" section

Model of the level 7 is still under modeling. it will be in 2 stages.

... to be continued ...

Bizar Guy
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Posted: 3rd Oct 2005 18:20
Looks cool! I like the lighting.

Vues3d on Kalimee
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Posted: 5th Oct 2005 10:16 Edited at: 5th Oct 2005 17:42
Still modeling the 7th level...
Added a glow around the 5 lava spheres, but encountered a problem..
The glow can be seen through the walls!

So, now, I will have a try finding a fx file for the glow...


.





... to be continued ...

Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 20th Oct 2005 14:19
Damned!
Lost many pictures from my server that has moved on a new one... :-(

Damned!
Because from my last update, my levels are REALLY CRAP now.. Transparencies aren't working well, Objects no longer load or doesn't load correctly, for a myterious reason textures in the 5th level won't load on objects... loading screen are WHITE... animations for the loadings can be visible only 2 seconds... & other damned stuffs that I really don't understand... until then I had my first 6 level ready... now, I just have the 1 that works correctly...
2 has fade & transparencies problems
3 same as above
4 The .x file doesn't load the textures. I have the model partially textured... but if I run directly the level 4 without playing the 3 other, it works fine... strange stuff..
5 The banners have only the 1st pixel color on the whole banner intead of the picture.
6 Skysphere, that is exactly the same as the 1st level, won't render correctly... I have stange square pixels on it...

So, for those & other reasons, I will beginn again Kalimée from the beginning... hoping that I will use many of my functions without having to code them again...

JUST ANGRY ABOUT ME... I HESITATE UPGRADING WITH THE LAST UPDATE & I DAMN MYSELF TO HAVEN'T HEARD MY LITTLE VOICE THAT WAS TELLING ME TO NOT DO IT!

Vues3d on Kalimee
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Posted: 21st Oct 2005 17:45 Edited at: 21st Oct 2005 17:45
Little update about the site...

I've just added today the official forum for the game.
the address is:

http://www.vues3d.com/forum

As the entire forum is empty... any message is welcome...

cheers & have a great week-end

TEH_CODERER
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Location: Right behind you!
Posted: 21st Oct 2005 18:40
Quote: "Due to a bug in DBP (sure it's a bug)... I LOST ALL MY INTERMEDIATE LEVEL (the one with bubbles)!!!!!!!!!!!!!"

Same thing happened to me once. Damn annoying!
Looking incredibly beautiful as it always has done.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
CPU
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Location: Carlsbad, CA
Posted: 24th Oct 2005 17:57
Ouch... Realy dud, get a CD burner or something AND BACK EVERYTHING UP!!!! and if your realy thinking ahead, write a lil text file that states what version of DBPro it compiled fine in and what direct X version... that way you can store the CD somewhere's safe and don't have to worry about it getting overwitten!

But realy though, You've done a great job, keep up the good work if you can work your way around the bugs...

Good luck!

CPU

[center]K-OS Battlefields
IS
///---///---///---UNDER CONSTRUCTION---\\\---\\\---\\\
[center]
Vues3d on Kalimee
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Posted: 26th Oct 2005 13:10 Edited at: 26th Oct 2005 14:32
So, just have now the courage to continue & see what happened.
Worked on the first movements of the spheres.
Beginning of the puzzles....

Here are some screens taken from the last modified model.







And here the Ingame Menu:





Many other new screens on the official forum...
http://www.vues3d.com/forum

Cheers

P.S.: It's now 3 days I cannot access to TGC... seems that there is some SQL problems on the Forum Database... so I cannot answer or post...

The Cage Complex
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Location: Reims, France.
Posted: 26th Oct 2005 15:19
The more I see new screens, the more I'm astounded!
Graphics are... Deadly GREAT !!!
You rule man!

Vues3d on Kalimee
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Posted: 27th Oct 2005 11:39 Edited at: 27th Oct 2005 12:16
I WILL DIE!!!!!!!!!!!!
I was working on the map of the level 7.
So, I've added 8 cubes + one drawing on the wall & then rendered the lightmap as usual.
I exported it & changed the values for the 1.#qnand0; to 1.0 (as usual) & there was no "Lightmap_0" to change...

Once done I JUST opened the code & pressed F5 (SO, NO CHANGE IN ANY WAY OF THE CODE) & I get this awful surpise.......





... & it slows down... & get 3fps!!!!!

Do someone could tell me why?
is there a maximum of polygons that DBP can handle?

Bizar Guy
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Posted: 28th Oct 2005 06:27
Ahhhhhhhhhhhhhhhhhh!!!!!! Man, I hate it when something like that happens to me. I have no clue how you fix it though...

I hope you figure it out, 'cause this has been looking absolutely spectacular.

Vues3d on Kalimee
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Posted: 28th Oct 2005 12:38
Finally solved the problem & I think it was a useful one, because I know now what I can do & how far I can go.

Issue was caused by some textures I forgot to resize & reduce. So it was a pain to find why & finally, Thanx to some suggestions I had on a separate thread, I get some indications that showed me the way!!

I LOVE THIS FORUM.......

So.. I just relighted the map & loaded in the game. It works now perfectly & thanx to some modifications, I had the level earning in some fps.
Had the time to continue on the animations of the spheres & created the firsts 2 scenes of the intro movie. (A spaceship searching for a place to land...)

Here a pic of the movement of the sphere...


I put the VERY first image of the intro cinematic on the official forum located here:
FORUM

I know now, I guess, from where comes some little bugs in the game. I'm going to review the code & make some modifications on textures.
I'm planning to release the second Demo with the 2 first levels (limited to some actions- This is not due to some "thief" fear, but only to preserve some mystery on the levels... )

In fact, I'm adding now in the menu, the possibility to collect "Stereoscopic" pictures - (Made already the first 2).
Unlock some hidden movies (especially one of 6 minutes)
unlock some hidden stereoscopics levels (still working on the way to handle the camera)
Buy the lost "parchemins" because you will hardly need them to solve some "numbered" puzzles. In fact they will handle some solutions or hidden clues to help solve some complicated number combinations.
To buy them you need to use your save points & if you need extra save points, you can Play with mini-games that will cost you also save points, but where you can earn a lot more... or not!

As I've solved some issues & bugs, I guess I will again pleased to repair some bugs due to the upgrade & go ahead on new stuffs. hoping that in the next few months I will have something consistent.

I'm also planning for the end of november a whole beta from level 1 to level 6 that could be loaded only by "subscribed" Beta-Tester.
So, if you think you want to take part to the beta test (Beta soft will be FULL version of the game) just send me an e-mail or subscribe to the forum. In fact I will mail to all my BetaTest list & will propose to the whole forum user list. (Under some conditions). So, as I would test it in a large variety of configurations, I need to have MANY betatesters...)

So... it's enough for today... & for the week. This week-end I guess I will only see some DVDs!!

Vues3d on Kalimee
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Posted: 11th Nov 2005 15:33 Edited at: 11th Nov 2005 15:33
so... there is really nothing to do with the game... but for those who want to have a laugh (& see my face)... follow this link!!
(Just would like to share for those who wants...)

Yep... i'm a Star NOW..

http://www.weddingcrashersmovie.com/crashthistrailer/index.htm?id=212314

Sergey K
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Posted: 11th Nov 2005 18:41
nice woork keep it up with the good work..


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Vues3d on Kalimee
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Posted: 15th Nov 2005 10:17
worked on a hidden level...
This will be a special one because it will be in Cross-eye stereogram.
Fot thoss who don't know what Crossed-eye stereogram is:

Stereograms are made in different ways... to obtain a virtual 3d landscapes or views).
in this case, you have to look at the two circles displayed in the picture, then you focuses on them doing a little cross with your eyes. In few seconds you should see a third one appearing in the middle of the two rings. once you have it, look at the scene & you shold be "in"...

Here's the picture made TOTALLY with DBPro... (Thanx again to Lost in thoughs & nicolas thomson for the help in achieving this).



Here below you can reach, using the link, to the main page of my Stereograms site where you can find a lot of other stereograms done using the landscape creator "Vue d'Esprit".

http://www.vues3d.com/e_stereo.htm
In this page you'll find many pics & also a little movie...

Don't exactly know yet if there will be more than one hidden level done with this technique... But... there will be at least one & some hidden stereo pics... (This is just the bonus parts of the main game).

Vues3d on Kalimee
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Posted: 23rd Nov 2005 09:51 Edited at: 23rd Nov 2005 09:53
Added the 10 cube-codes.
The player must found first the 10 cubes that will be used to unlock the 4 fire spheres.
The cubes are the Kalimée's writing of the numbers 0 to 9.



Here the little pics of 3 new wallpapers:







The full pics are in the Forum under the "Wallpapers" topic.

Vues3d on Kalimee
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Posted: 11th Dec 2005 13:56
So... don't know if it's a good thing or a bad thing, but from now on - & for a little while - I'll have all my time to continue seriously working on the game.

I dedicated part of my last week closing the level 7...

And it is! Need some graphical improvements (such as adding some sound & special effects) but the whole puzzle part, codes & manipulations are over...
Redone also the cinematics for the level 1 & finished the cinematics for the level 7 that is a fire tunnel.

Next week will be dedicated to the final touches of the previous levels & the final release of them.

Here's just a pic of the Italian Loading screen.



Next week people will be able to download the Demo version of the level 7..

UFO
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Posted: 11th Dec 2005 16:16
Wow, this game has been alive for a long time. Good job!!!! It looks really cool!!!!!!!

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