Wonderful, absolutely wonderful, I've been wanting decent landscape handling for quite a while now and this fits almost everything I want. The only thing that's missing is probably in the plus pack, LOD controls similar to ROAM to reduce the poly count where you can get away with it.
I have found a few issues, these aren't bugs, just queries:
The 'update terrain' command is not listed in the help files. (either that or I'm blind)
I found the demo runs faster, on average, if I remove the 'update terrain' command from the loop, strange. I'm running an AMD 2000+ (1.7ghz) with 512mb ram and 256mb APG*8 Gforce FX 5600.
I understand how the terrain system interperates 256 grey shade images, but how does it handle 16,24 and 32 bit images. Is it possible to create a 16bit height map which has the full 65536 precision?
I would also like to ask the same question Colin F is asking above, why are the texture and height maps 90 degrees out from each other in the demo?
Thanks and great work Mike, people have been very patient to wait for DBPro updates, and if this is anything to go by the wait has been well worth it!
Avan
Not everything in life is as it seems...