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DarkBASIC Professional Discussion / Terrain Pack Download

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David T
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Posted: 16th Jul 2004 18:28
Nooooooooo

I've been madly writing this game using the terrain pack the past few days - now it's gone

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
OSX Using Happy Dude
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Posted: 16th Jul 2004 20:36
Seems the registration system isn't live yet either


Are you sensitive enough?
David T
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Posted: 16th Jul 2004 20:54 Edited at: 16th Jul 2004 20:58
You know when you get addicted to coding something, and you end up finishing late at night? Then you go to bed and can't sleep because you've thinking about the game.
Then you wake up, rush to the computer and it tells you.... NOT REGISTERED!

And I'm going on holiday tomorrow, so I really need this day

Anyway, my 7 days stil aren't up yet :p still got a few hours left.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Richard Davey
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Posted: 16th Jul 2004 21:16
It's live. Activate away people.

"I am not young enough to know everything."
- Oscar Wilde
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Posted: 16th Jul 2004 21:20
Ah good...


Are you sensitive enough?
David T
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Posted: 16th Jul 2004 21:25 Edited at: 16th Jul 2004 21:26
You are a godsend, Rich

In retrospect, I only had to wait 3 and a bit hours. But I was pretty panicked!

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Richard Davey
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Posted: 16th Jul 2004 21:38
It doesn't actually matter if it has expired btw - you can still activate it. Don't arse around re-installing or anything.

"I am not young enough to know everything."
- Oscar Wilde
Richard Davey
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Posted: 16th Jul 2004 22:47 Edited at: 16th Jul 2004 23:00
Be advised this appears to only be working for 5.4 users - those on 5.5 beta will find this screws up. Hold fire, don't email about it - I'm working on it.

Edit: Actually, it's working for both, but I have added some more checks to ensure email address is present, the order key is generated, etc.

"I am not young enough to know everything."
- Oscar Wilde
eat much pie
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Posted: 16th Jul 2004 22:50
I'm on 5.5 and it works fine. When DBPro starts up, click on the terrain image and follow instructoins. I restarted DBPro and it said it was registered fine, and I compiled the example with no probs.

Great job!

Checkpoint Router: my very own AI routing program: http://eatmuchpie.dbspot.com
David T
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Posted: 16th Jul 2004 22:54
I have 5.5 also and it works fine.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Richard Davey
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Posted: 16th Jul 2004 23:02
Yeah, something is up somewhere - there must be some changes in the two different activation programs, but they both appear to actually work from what I can tell - so I'll wait for Lee to return to find out why my database is being filled with two different types of request.

Cheers,

Rich

"I am not young enough to know everything."
- Oscar Wilde
Colin F
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Posted: 17th Jul 2004 02:08 Edited at: 17th Jul 2004 02:09
Rich,

I have 5.5. Got it to work by uninsatalling the Terrain Pack and reinstalling it and registering it with my Games Creator account which I use to log onto this site and got the 7 day trial working. My Dark Basic Pro EMAIL ID and Order Key does not activate the demo.

Should the registration for the Terrain Pack have a separate registration (not the same registration for the www.thegamecreators.com web site?) and send an email containing the Order Key?

Cheers,

Colin

Is the retail version going to work in the same way?

Richard Davey
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Posted: 17th Jul 2004 02:09
Yes it has a unique order key - click on the icon when you next run DBPro and follow the instructions.

"I am not young enough to know everything."
- Oscar Wilde
David T
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Posted: 17th Jul 2004 02:13
If you want to see what I've been doing this this expansion....

http://forum.thegamecreators.com/?m=forum_view&t=35318&b=8

Could be posted as a pic in the DBPro showcase?

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Richard Davey
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Posted: 17th Jul 2004 02:16
David - only if it has a download. I don't post just pics.

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Colin F
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Posted: 17th Jul 2004 02:24 Edited at: 17th Jul 2004 02:35
Which icon please?







regards,

Colin
David T
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Posted: 17th Jul 2004 02:26
Quote: "David - only if it has a download. I don't post just pics."


No problem, by about a week from now I'll probably have a demo ready. [Famous last words ]

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Colin F
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Posted: 17th Jul 2004 03:10
Rich,

Booted off another partition with DBPro 5.4 on and installed the Terrain Pack. Icon showed OK and I registered. I think you were right about 5.5 upgrade. For info I had previously uninstalled DBPro completetly. Installed off my original CD and did CD activation and installed 5.5 patch on the fresh installation. People who upgraded from 5.4 to 5.5 may not see the problem.

Online activation works if you can get the keys ! ! !

Thanks your hard work - the Terrain Pack is really good ! ! !

Colin

PS

Can I transfer the Terrain Pack licence to my second standalone dev machine (quarantine - no internet connection) by zipping compiler directory?
Colin F
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Posted: 17th Jul 2004 03:37 Edited at: 17th Jul 2004 03:40
Ah . . .

The registration key is now machine dependent



I give up . . .
OSX Using Happy Dude
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Posted: 17th Jul 2004 04:01
Just register for a new key - simple really...


Are you sensitive enough?
Colin F
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Posted: 17th Jul 2004 05:19 Edited at: 17th Jul 2004 05:39
Done that thanks "The Coding Area".

Info for Rich, under XP Pro, 2 icons show in TGCCertificateViewer.exe but none under under Win 98.

Registration from trial works under Win 98 as long as you click in the middle of the empty space.

Does this help?
Richard Davey
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Posted: 17th Jul 2004 09:34
I'll let Lee know, thanks.

"I am not young enough to know everything."
- Oscar Wilde
Dave J
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Posted: 17th Jul 2004 11:46
Well the demo looks stunning to say the least but did anyone else get the textures shaking a bit? Basically when you're moving up/down a hill and looking down at the ground, the textures will wobble and move, this is most noticable when you're moving very slowly.


"Computers are useless they can only give you answers."
IanM
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Posted: 17th Jul 2004 19:04
I don't get that, but RobK did.

If the terrains work as I think they do, then this is much more likely to be a driver problem than a bug in the terrain code.

Terrains are generated at load-time. From then on, the only changes to the terrain objects are the showing and hiding of the limbs as each terrain block goes into and out of view.

*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins, source and the Interface library for Visual C++ 6, .NET and now for Dev-C++ http://www.matrix1.demon.co.uk
Tomy
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Posted: 19th Jul 2004 10:35 Edited at: 19th Jul 2004 10:48
nice! i get 300 fps in the example
And my computer ain't that fast

EDIT: and with walaber's demo i get 800 fps o_0

BTW i don't mind to pay 20$ and i don't think it's overpriced...
But as a Swiss with NO credit card i have to pay around 10$ for every bank transfer to a stupid Swiss bank which pisses me off.
I wouldn't mind giving you 20$ right now... but it's really annoying to buy a cheap product and pay 50% of the price to a bank.

So here are my quesitons:
1. Will this be released in Germany too?
2. will the German version work with the English DBP?


GameVisions Softwares - http://www.gamevisions.ne1.net
Tapewormz
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Posted: 19th Jul 2004 19:42
Has TGC announced how much the terrain plus pack will cost yet? Is it $20.00 USD?

Quote: " Timesoft - Your wife is death. How? NO idea.
But it is murder. REVENGE!!!!!!!!!"

Hands down the funniest synopsis for a game ever. All your base are belong to us!
Tomy
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Posted: 19th Jul 2004 21:06 Edited at: 19th Jul 2004 21:06
Oh no, somehow i thought it was $20
Nah anyways it doesn't make a difference if it is $30 or $40.
I still have to pay a lot to a bank.


GameVisions Softwares - http://www.gamevisions.ne1.net
AramusM
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Posted: 21st Jul 2004 02:34
With the coming pay terrain commands with LOD, will things like intersect object and collision be applied to the prelod mesh or the postlod mesh no matter what mesh is displayed?
zircher
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Posted: 21st Jul 2004 02:40
Just for fun, I created my own keyword and help files for the advanced terrain pack. It isn't rocket science, but I find them handy to have. [I also fixed some typos and added a generic entry for UPDATE TERRAIN.]

I included them as code fragments in this thread, if you are interested.

http://forum.thegamecreators.com/?m=forum_view&t=35433&b=1&p=0
--
TAZ

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Essex
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Posted: 21st Jul 2004 23:34
Thanks zircher, aquired, used and appreciated!

Essex
Ilya
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Posted: 22nd Jul 2004 04:43 Edited at: 22nd Jul 2004 10:05
I Made A Simle Game Out Of The Demo:
My Highscore: 6141

The Point Is To Not Sink In The Tar(Grey Stuff) For As Long As You Can. Your Score Is In Miliseconds. You Can Swim In Tar If There Is A Flood. If The Flood Stops, You Die. That Means You Can't Get To The Highest Island Before A Flood Occors. This Game Is Mostly About Luck.

EDIT Oh And I Used A Custom Hieghtmap. Just Put It In The Media Folder In The Advanced Terrain Folder In The Help Folder In Your DBPro Folder: http://ilsoft.phoenixrising-web.com/map.bmp. You Need It To Get An Official Score. Remember To Backup The Existing One.

-Ilya
MVKiller
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Posted: 22nd Jul 2004 14:44
My Activate button on the Trial is Disabled and I cant even register my trial version of DBPro which I want to do!.

But BTW the screen shot looks great!. Man, these 4gl's are getting pretty darn good!.
JimB
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Posted: 25th Jul 2004 00:29
"My Activate button on the Trial is Disabled and I cant even register my trial version of DBPro which I want to do!. "

Same here ,is there a way to reactivate the trial or do we have to wait for the final release?
David T
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Posted: 25th Jul 2004 00:58
Quote: "do we have to wait for the final release?"


It has been released, run TGCCertificateviewer.exe inside the compiler folder, click the icon nad it takes you to a web page where you can get a serial.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Mentor
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Posted: 26th Jul 2004 02:52
any clue on when the terrain will be able to use alternate screenmodes?, anything other than default crashes fataly, any estimate of when this will be fixed?

Mentor.

PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, Nvidia FX5900 gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster.
David T
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Posted: 26th Jul 2004 03:56
I can run it in FSEX at 800x600x16

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Lost in Thought
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Posted: 26th Jul 2004 09:41
Have you tried using set display mode with terrain David T?

OSX Using Happy Dude
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Posted: 26th Jul 2004 17:05
It doesn't work...


I came, I saw and I forgot all about it... or something...
Van B
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Posted: 27th Jul 2004 00:05
But changing resolution screws with images anyway, that's why changing res is always done before loading anything - does the terrain stop working even if you set the res on the first line?

BTW I'd love to see it support internal bitmaps for the heightmap - or even a memblock or memory address - heightmaps can be real fidly for close detail work.


Van-B


Muhahahahaha.
OSX Using Happy Dude
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Posted: 27th Jul 2004 00:10
Quote: "set the res on the first line?"

Oh yes!


I came, I saw and I forgot all about it... or something...
David T
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Posted: 27th Jul 2004 00:14
But if you're planning to set it on the first line, might as well do it from the project manager?

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
eat much pie
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Posted: 27th Jul 2004 00:26 Edited at: 27th Jul 2004 00:27
From what I can gather, the terrain is made when the program starts. After it's been made, it then runs your code, so changing the res on the first line would still be changing the res after the terrain's creation. Setting the res in the editor is done before the creation of the terrain, and so wouldn't mess up the terrain.

At least, that's what I think happpens.


Checkpoint Router: my very own AI routing program: http://eatmuchpie.dbspot.com
Van B
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Posted: 27th Jul 2004 00:28
Well, the first line is a bit innacurate, as long as it's done before loading media. In OIE I had it check the setup file first to get the user specified resolution and array depths - means a re-boot if you change too much, but that's fairly acceptable.

Anyhoo, matters not because the bug goes deeper than the silly 'res-change media bug'.


Van-B


Muhahahahaha.
Mentor
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Posted: 27th Jul 2004 04:15
umm! I used a bitmap and some code to automagicaly create a heightmap, then it reads the bitmap to create another height coloured bitmap for the main texture, then it saves them to disk after getting them with save image, and the rest of the code is a crib from the example for the mo to see the result of the automagical routine, I can walk about the terrain and then I just press "n" to see the next terrain, I am amazed at what cool terrains you can make with just a few lines of code and blur bitmap x,6, you could easily make levels just using index numbers to seed rnd and create the same maps for every run, you could even just use the level number as the seed, most impressive and way easier than a matrix, now all we need is to be able to set the screen mode according to what the users computer is capable of, rather than the modes the editor compiles as default, I am just wondering if delete object is the correct way to remove an old terrain, and what exactly do commands like split do?, is there a tutorial?.

Mentor.

PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, Nvidia FX5900 gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster.
Van B
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Posted: 27th Jul 2004 06:51
The split command decides how many sections of land to use as a limb, 32x32 or 16x16 or 8x8 really - I'd stick to 16x16 chunks.


Van-B


Muhahahahaha.
David T
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Posted: 27th Jul 2004 18:56
It says use smaller (I think, can't remember) values for the split command. If I change it in any way from 16, it slows to a standstill

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Van B
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Posted: 28th Jul 2004 01:12
From my own tests, 128 polies is pretty much ideal for a limb chunk - which makes it quite tricky - especially sticking to power-o-2 numbers. I did'nt notice any huge difference between 16x16 and 8x8 on the demo - but on my own tests I found 8x8 to be much faster.


Van-B


Muhahahahaha.
SCI_CO
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Posted: 28th Jul 2004 01:30 Edited at: 28th Jul 2004 21:19
Looks good
Gazzaden
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Posted: 29th Jul 2004 04:25
I was wondering, when will the Terrain plus be available for purchase?

Gazzaden
Gazzaden
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Posted: 29th Jul 2004 08:43
What is this SONOFBLOODBUBBLE thing? His message is not here!?

Gazzaden

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