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Work in Progress / Open Source Community FPS Project

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thinkdigital
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Posted: 12th Aug 2005 02:03
Any concept sketches for the rocket launcher?


Forgive the sig, I'm learning PHP
Mitchell
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Posted: 12th Aug 2005 03:08 Edited at: 12th Aug 2005 03:09
thinkdigital, why noy make your own? I made a little set out of the street props I modeled:



"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto

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Deadwords
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Posted: 12th Aug 2005 03:36
i can make easily street props like Mitchell. just tell me what to do and i will make it

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Mitchell
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Posted: 12th Aug 2005 03:38
you dont need anyone to tell you what to make dude, thats the beauty of this project!

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Megaton Cat
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Posted: 12th Aug 2005 06:38 Edited at: 12th Aug 2005 06:41
I decided to join in on the latest fad.



Will include as pack ofcourse.


Need a team? No noob bullshit, visit http://www.teamrequest.com

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Mitchell
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Posted: 12th Aug 2005 09:24 Edited at: 12th Aug 2005 09:24
Megaton, that looks VERY cool. It's design is amazing. Nice job on the wood. I finished another little prop-set. Parkprops:



"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto

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Hawkeye
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Posted: 12th Aug 2005 14:53
Added a slew of people to meh msn list, dunno if I got everyone so feel free to add me yourself

thinkdigital
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Posted: 12th Aug 2005 22:36 Edited at: 12th Aug 2005 22:41
Well, I'm no expert modeller, but here's aw untextured fridge that I made in Wings:



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Graucus
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Posted: 12th Aug 2005 23:01
Is this still happening? This is probably the coolest thing in a community I've ever seen! I wish the FPSC community would do something like this. If a small team had the vision and could depend on the community to script model and texture for them, some really sweet games could be made really quickly!(relatively!)

What's the best thing you can say in this space?
Evil stick
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Posted: 13th Aug 2005 00:06
uh, here, can you use these? (first one is a scene)



http://home.earthlink.net/~agdespop/images.zip
Hamish McHaggis
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Posted: 13th Aug 2005 01:00
Very nice both Mitchell and Megaton . I especially like the texturing on Megatons model . Would probably look in place in a gangster type level (an idea I've been thinking about, early 90s gangland in some US city at night, though I wouldn't do the idea any justice with my modelling). Mitchell, I'm not so sure about the shape of the park lamp, it looks a bit weird, although that may be the style you were going for .

Think digital, looks good . Upload it, or texture it first if you want.

Evil stick - Are those concepts, or models? They are very impressive, and we could certainly use some of them. If they are someone elses models, make sure we have permission.

This is my last post, probably for 2 weeks, so cya all later, and good luck with the project while I'm gone. Be really good to come back and find lots of cool stuff .

Megaton, sorry I didn't get round to uploading the demo, I only just got it fixed and didn't have time. You'll just have to wait .

Laters.

Evil stick
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Posted: 13th Aug 2005 01:17
They're models, and I'll post them after I get the answer on permission. (so you can tell I didn't make them, but I am working on something else)
Hawkeye
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Posted: 13th Aug 2005 01:35
Have fun Hamish, don't do anything that I'd do if you want to avoid getting arrested

thinkdigital
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Posted: 13th Aug 2005 02:08 Edited at: 13th Aug 2005 04:34
Ok, Hamish, I'm not a great texture artist either, but here's the textured fridge:



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thinkdigital
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Posted: 13th Aug 2005 05:25 Edited at: 13th Aug 2005 05:41
And the ZIP (it made me use BMP textures, sorry )
http://www.egenericworks.com/other/fridge.zip


mm0zct
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Posted: 13th Aug 2005 16:21
if you open the model in notepad then search for the texture filenames you can change it to .jpg or .png etc then convert the media to that format (with the new extension).

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
thinkdigital
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Posted: 13th Aug 2005 19:02 Edited at: 13th Aug 2005 22:00
Will do.

EDIT: Or not. It won't work with anything but BMP for some reason, so if Hamish wants it, he'll have to settle for BMP right now. I'll try and prevent this next time.

thinkdigital
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Posted: 14th Aug 2005 02:35 Edited at: 14th Aug 2005 02:36
Ok, I've got a little test here. I can't check myself because I don't have DBP, so, does the model of a TV that I attached appear with textures when it's loaded into DBP? Because it shows up textured in Wings, but untextured in DBC now that I've used a JPG texture.

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Megaton Cat
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Posted: 14th Aug 2005 02:45
I don't suppose anyone is going to give me the new passcode to the website?


Need a team? No noob bullshit, visit http://www.teamrequest.com
ALPHA ZERO PRODUCTIONS
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Posted: 14th Aug 2005 06:39
nope

mm0zct
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Posted: 14th Aug 2005 18:51
if you were ever on msn then you would have it already, i'll email it to you.

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
Professor
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Posted: 17th Aug 2005 02:45
@mm0zct Could you send it my way?

tmth710 at gmail . com

Megaton Cat
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Posted: 17th Aug 2005 14:04
Forgive me everyone for the silence, I er...recently got Guild Wars...and...you know how it is.


Need a team? No noob bullshit, visit http://www.teamrequest.com
Professor
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Posted: 17th Aug 2005 17:12
Quote: "Forgive me everyone for the silence, I er...recently got Guild Wars...and...you know how it is."


Lol its alright i know exactly how that is .

Kangaroo2 BETA2
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Posted: 21st Aug 2005 02:12
Wow guys this looks awesome! Similar to what I'm doing, so if you need any coding help let me know Hamish Although knowing your previous work I'm sure you are more than 101% capable anyway

Mitchell
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Posted: 21st Aug 2005 12:07
He's on vacation now, but I'm 101% sure he'd appreciate the help of another good coder The more members the merrier!

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
ALPHA ZERO PRODUCTIONS
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Posted: 21st Aug 2005 17:49
yeah... it is cool

does anyone want to help me ?

Dark Angel_1246
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Posted: 22nd Aug 2005 00:59 Edited at: 22nd Aug 2005 02:19
hi,
i am a ok coder(not sure how i'd match to you guys). I was wondering if you's show the souce code or just little bits, as i am interested in seeing how good coders do an FPS game and would like to studdy it, and if i beleive i can contribute i would be more than happy to. I am also a ok modeler i use 3d canvas, i do beleive that im pritty good at animating objects with bones, i also like making little short animated clips if i have the write models ect.

my ps specs are: 3.2ghz 1.5gb of ram and a radion 9200 graphics card(i plan to get a new card).

P.S i do not wish to feave anyones hard work, but i am really interested in this topic. I have Dark Basic Pro fully upgraded, i also have geoscape and cartoshop, so if you require a map to be made i should be able to help.

any questions please feel free to ask.
My email is: dark_angel_1246@hotmail.com : if its needed

Dark_angel
Professor
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Posted: 22nd Aug 2005 05:38
@dark angel1246,

Someone may already of emailed you but as far as i know, You can look at the sourcecode all you want, i cant supply it ATM. Maybe when hamish gets back (in 1+1/2 -to- 2 Weeks) he can give you it. Sorry if this puts you out or anything... Then again maybe someone else can give it to you?

Grismald
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Posted: 22nd Aug 2005 11:17 Edited at: 22nd Aug 2005 11:18
@Mitchell:
I've just seen your post from 2 weeks ago about my level (i'm back from a 2 week vacation, that's why ).
Thanks for the palm tree model, it's much better than my rushed one.
If you have any other suggetions on how to improve it, i'd be glad to hear them.
I see you're making a new level, good luck with that!

@mm0zct : could you send me the website password?
my email is grismald.ovsic at laposte.net

@professor: where can i get the blackout sig image?
thanks in advance

Mitchell
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Posted: 22nd Aug 2005 14:52
ah, you're back! Well, I dunno how to improve your level. I really like it. I just thought the palmtree wasn't as good as the rest. I didn't know it was a temp or something. Well, I hope you can use the tree.

And yeh, I'm working on a level. It's going ok, almost done modeling it, starting texturing soon..

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Mitchell
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Posted: 22nd Aug 2005 14:54 Edited at: 22nd Aug 2005 14:54
here's a wip, btw:



"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto

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Hawkeye
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Posted: 22nd Aug 2005 19:13
Dark Angel_1246
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Posted: 23rd Aug 2005 00:11 Edited at: 23rd Aug 2005 00:28
Professor, thanks for your post , oh well ill have to just wait till hamish gets back or till someone else can help me. Does anyone else have the source or know were i can get it.

P.S you dont know were i can find Newtons physics. LOL

Dark_angel
Professor
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Posted: 23rd Aug 2005 18:23
@Megaton:

I belive this is what your looking for .

http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=616999

Megaton Cat
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Posted: 23rd Aug 2005 18:55
Er...I'll think I'll make my own.


The future is here, and I can't afford it.
Evil stick
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Posted: 23rd Aug 2005 19:16
@ Mitchell

awesome
Professor
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Posted: 23rd Aug 2005 21:55 Edited at: 23rd Aug 2005 21:57
@Megaton, Whatever you want

EDIT: Maybe you mean the one on the front page?

Megaton Cat
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Posted: 23rd Aug 2005 21:58
Er...what are we talking about here exactly?

That link you posted was a zip with the blank sig image in it.


The future is here, and I can't afford it.
Deadwords
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Posted: 24th Aug 2005 03:22
Hey Megaton, where you founded these awsome textures for your lastest map? If it's the ledwerks texture packs, i can't have them

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
LordoFire
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Posted: 24th Aug 2005 04:41
Forgive me if this was already posted but. Im to lazzy to look through 39 pages. How do you do the muzzel flash properly, could I have the code snippet or something like that? Or maybe just a simple explaination. Thanks in advance!

When it comes to programing, I'm on fire!
Formerly known as flame master...Changed name because I do not flame
Professor
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Posted: 24th Aug 2005 20:50
@Megaton Cat, Did you mean the sig me hamsih&hawkeye are using?

If so you get the .psd file then type in what your doing for the projcect (For me its 3d Artist) then wright a little comment at the bottom, Then theres another sig at the front page. not sure whitch one you mean.

thinkdigital
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Posted: 25th Aug 2005 03:32
Um, well, If anyone can see it, you're welcome to take it
ALPHA ZERO PRODUCTIONS
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Posted: 25th Aug 2005 06:13 Edited at: 28th Aug 2005 21:01
hey can anyone send me the arm to rig ?

[edit]

how do u make that object fall apart ?


[edit]

why does it always take alot of time for people to respond to my posts ?

Hawkeye
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Posted: 28th Aug 2005 04:21
Aplogies for my lack of activity... I've recently had quite a bit going on, and haven't really had time or enegry or even *gasp* really cared about this project. Sorry about that.

Now then, a nasty bug in a prebeta of MPT ended up fouling up a good portion of the songs I wrote for this project that were actually decent. The other ones, the uncorrupted ones, aren't that good. Sooooo, I'm going to reverse enginer the good stuff in Reason3.0, since I have enough confidense in my abalities now that I think it'll actually be decent. I probally shouldn't tell you this... hmmm.... well fine, this project was the first thing I ever wrote ANY music for. As in first. Song, I mean. Gah it hurts But, (of course there's always a but), without this I wouldn't have gotten off the ground.

So, therefore, forget what I've been writing and concentrait on my new stuff, the stuff that's coming

SOON

Chris K
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Posted: 30th Aug 2005 00:17 Edited at: 30th Aug 2005 17:47
Hellodally.

I've been away for the last two weeks like Hamish but now I'm back so we should be able to make some progress code side.

Today I made a cloth physics system that integrates with Newton. It's mainly for the CTF flags but could also be for random nets, banners, tablecloths and curtains around the levels.

Here's a little demo (no media):



Move the blanket with the arrow keys, press space to make an egg to catch in the blanket, and press control to drop the blanket.

Try catching some eggs, then rolling them out of the blanket, then dropping it and trying to droop it over the box.

It's pretty fast, runs at about 80 FPS on my craptacular computer. Sorry if it's too fast for you, just add a "sync rate 70" or whatever.

No GFX on the material yet, just dots.

edit to test sig

Hawkeye
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Posted: 30th Aug 2005 00:23
Chris K
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Posted: 30th Aug 2005 00:28
Thanks. I don't think I've seen a FPS with proper material physics so notch it up as a world-first for Blackout.

Let's get as many as possible...

BTW, where do I get one of those funky signatures?

My Showcase - It's DBpro-tastic
Dark Angel_1246
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Posted: 30th Aug 2005 00:36
So do any of you guys know if they allow the source of this project to the public.

Dark_angel
Evil stick
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Posted: 30th Aug 2005 00:44
Can you make that an exe and put it up.

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