Peter - Not a clue I'm sorry
. I got a white bar appearing at the top right corner of the screen, and the texture on the guns turned white when I ran low on memory, so I figure memory is the problem. It can't be the RAM though, I have 512mb too. Your graphics card is the only thing that is different from mine. I don't think it can be anything I've done that is causing it, which is very frustrating really
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Prof - Ok, I will change the talk button. And that error, did it just happen spontaniously. Has it happened more than once? Does it happen regularly? I haven't come across it before, and those error codes are internal DBPro ones, and mean bugger all to me.
I have a few bugs to fix...
1. Talk format screwed up (fixed it already)
2. You slide when talking or in the console
3. Jumping is still mucked up, I have no clue about this one, but will investigate some more.
4. Program crashed when player left game, as the talk text references a slot in the G_Player() array to get the players name. I fixed this by storing the players name in the G_TextMessage() array instead of the players array slot.
5. Player model doesn't have a texture. Possibly a DBPro bug, will look into.
6. Particle effects don't quite stay right when low fps. Caused by scaling the velocity by a value. Should be easily fixed.
These things are what I am going to do next...
1. Syncronize physics between players. This could have some dodgy side effects, mainly for player contact with the objects.
2. Make bullets collide with players properly, rather than just colliding with the Newton ellipse
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3. Make the levels all reset when joining a game (kind o a part of syncronizing the physics).
4. Send the game information to players joining game (eg. level, game type)
5. Make players die and respawn. Need to alter level format and level editor first though. Part of this is sending the player got hit messages.
When does everyone think we should start a new thread?