This is probably not the place to ask. Try the Newton thread.
Alpha - I don't know what you're talking about. None of us have the password to post news updates, but there is definitely no existing archive or anything that would require a password, never mind any source code protected by a password.
Prof - Sweet boat
. Although it'll require combining several primitives in Newton to create the correctly shaped rigid body (convex hull will not match the shape of it). That will require some more code for the objects module, but I'll get round to it sooner or later, I was planning to anyway.
Quote: "- Are there going to be any AI baddies (turrets, solders, mines, hazards etc...) ?
- Are we going to have/do ground vehicals (trucks, tanks, other alian like vehicles)?
- Are we going to have/do Air vehicals (ie. low flying helocopters or something like the ghost on halo?)
- Any other "special features" that you might like to include?"
- Bots I think would be a nice feature
. Would allow for single player matches as well. AI is definitely not my speciality, so this one is open for other people to take up.
- Vehicles are supported by Newton, so when some of the more basic features are implimented (eg. actual gameplay
), then we can start thinking about putting some of this stuff in.
- It's possible, but again not at the top of the list right now.
- Turrets operated by the player have always been on my mind, but after we've pretty much covered the basic multiplayer deathmatch.
On that note I think that the next big target should be multiplayer deathmatch. The physics could be disabled for the multiplayer for the moment, while we get some shooting and fragging sorted
. I think keeping the game console operated for the time being would be simplest, menus can come later. What does everyone else think?