Okay, I'm throwing the current master list together right now, and adding my two cents while I'm at it.
First off, to Philip. I agree a week of bug fixing won't fix everything, or even half of it. Some serious work needs to be done on the compiler, and past that, there are simply too many general bugs to be fixed in a week (given the speed they were worked on last time). Not to mention the fact that the upgrades need to be tested a bit more; not even 5.7 really ended the curse of each upgrade fixing old bugs and adding new ones.
However, I think compiling this list is really important. Whether it's for the bug week or the bug decade, it's a way of the community telling TGC what's most important to them. From TGC's and the average developer's perspective it's a great way of getting them to know the community's priorities. The list won't go out of date in a week or months, at that, and until the Bug Reports forum sees some revamping, I think it will be a great aid to TGC. Kudos to Rick for the idea
.
Okay, now here's what
really annoys me:
-Shadow shading: Absolutely pants, in ways described previously.
-Debugger: Even more (less?) pants, in ways described previously.
-Advanced Terrain: Set Display Mode, Update Terrain glitch... all the stuff mentioned previously.
-3ds support: It's really about time it was fixed
Edit: Also throwing in votes for BSP and fixing the scale object issues
.
And since quasi-requests seem to be going along, I'll throw in-
-Compiler: Rob K's suggestion for optimization is, I feel, very important.
-EXEs: Should
not take up 99% of CPU processes all the time.
That's all
.
Master list coming in an hour or so-- I've organized things by general topic, by number of votes, and in sub-sections the specific glitches. I'd love to hear input on how it's set up (or if I counted votes wrong) once it's online, after all it's something from the entire community.
I'm planning on finalizing it and sending it in to TGC on January 4th, the day before they get back from vacation I believe
.