Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / We're collecting your bugs!

Author
Message
FoxBlitzz
21
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 31st Dec 2004 10:44 Edited at: 31st Dec 2004 10:51
Quote: "Things such as Shadows don't really need to be fixed at all for this list.
I mean, you only need shadows to make the thing look good, right?
You only need to make it look good when it's nearing release, right?
If you're releasing it to just us at the forum ( and maybe your own website ), who's gonna notice if there's no shadows, right?
That sort of 'bug' can wait"


Err... shadows do need fixing. They've been broken ever since the first version of DBPro was released. And shadows do more than make your game look good. They make it so you can actually tell where an object is in the air. And yes, everyone will notice if there's shadows or not. Especially if the shadow is at an angle. And seeing as the 3D engine is meant to be next-generation (Hence shader support), it's mandatory to at least have proper hard shadows in there. And also have hard shadows I can actually see. Notice my new avatar? It's actually partially fake, as I darkened the shadow by hand in PSP8, just so everyone will know it's there.

Ok, I'm done ranting for now.

(Edited)

UNVIDIA GeFartFX 5600 Crud Edition
Featuring an unbeatable 0-1 FPS in 3DMark05!
If Return to Proxycon were a game, I would die before I saw the door open!
G Man
20
Years of Service
User Offline
Joined: 17th Nov 2004
Location:
Posted: 31st Dec 2004 11:11
Tally my vote for the collision problems, please...

Was that a tribble I saw rolling around in here?

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro
PiratSS
22
Years of Service
User Offline
Joined: 18th Oct 2002
Location:
Posted: 31st Dec 2004 11:13
fix the MDL, MD2 and MD3
Ian T
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location: Around
Posted: 31st Dec 2004 23:22
Jrowe, sample media would be appreciated. Could you post it in a new thread in the Bug Reports forum please ?

dugzilla
21
Years of Service
User Offline
Joined: 5th Aug 2003
Location:
Posted: 31st Dec 2004 23:36
How about fixing Window exit Bug. If I'm using either Blue
Gui or not,when making window,if I exit with "x" in corner It
doesn't exit program completely. Processes are still running and
will eventually lock-up computer.
jrowe
22
Years of Service
User Offline
Joined: 12th Oct 2002
Location: Here
Posted: 31st Dec 2004 23:59
Mouse, posted in bug reports:

http://forum.thegamecreators.com/?m=forum_view&t=45247&b=15


For Fathers and Sons who enjoy wholy spirits.
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 1st Jan 2005 01:32
Quote: "How about fixing Window exit Bug"

Fine here. I suggest its a problem with your system.

Beware the Christmas... The fattener... The drunkard...
Ian T
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location: Around
Posted: 1st Jan 2005 02:49
I've had that issue myself a good deal. Not all the time, but some. Unfortunatly I don't know how to supply evidence for it

I'm updating the bug list now, with your post, Jrowe-- thanks by the way.

Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 1st Jan 2005 04:54 Edited at: 1st Jan 2005 05:07
Quote: "I've had that issue myself a good deal. Not all the time, but some. Unfortunatly I don't know how to supply evidence for it"


Run the cloth physics pack demo with the foggy room walk through that was posted on this forum and click the x instead of the escape key. I can't remember where it was posted though It seems to do it most often when you have sounds playing in the game.

[edit] It is in this thread http://forum.thegamecreators.com/?m=forum_view&t=40548&b=1&p=2 and here is the link to the download http://www.cellbloc.com/darkbasicforum/Hall.zip

Thanks to Cellbloc Studios for posting those.

[edit2] That was compiled straight from the example code given for the demo and it doesn't close properly by the x every time.

DarkBasic Pro Guy
20
Years of Service
User Offline
Joined: 4th Jun 2004
Location: Broomfield, Colorado
Posted: 1st Jan 2005 04:56 Edited at: 1st Jan 2005 04:57
all I can say is something about the debugger bothers me can't tell what

[edit]
I didn't read every thing but I am sure this must've been posted already
[\edit]

Computers are stupid all they do is calculate. Your the one that makes the computer do stuff
Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 1st Jan 2005 07:46
Evil Monkey,
Yes, I understand that
Shadows can be a necessary part of the game in some circumstances, however, What I was trying to get at was that is it not more important ( to us, the general users of DBP ) for the bugs such as Byte parameters in Functions, or the other small, but annoyingly bad bugs to be fixed before Shadows are worked on?

And just to clarify what I meant ( I wasn't too clear ) when I said that noone would notice no shadows.
I was meaning that if you release the game to the community, for the first release, noone will expect it to be perfect, usually being in a Beta state, thus, the Shadows wont be sorely missed

Jess.


Team EOD :: Programmer/All-Round Nice Guy
Aust. Convention!
Try
20
Years of Service
User Offline
Joined: 16th Aug 2004
Location:
Posted: 1st Jan 2005 22:40 Edited at: 1st Jan 2005 22:41
anyone noticed that LIMB EXPRESSIONS do not work correctly?!!!

Limb Angle x/y/z doesn't do anything! (even in animated files)
Limb Scale x/y/z doesn't do anything too! (always return float = 0)

But Limb Position x/y/z works (Good)

I hope TGC fix this one as well (it must be very simple!)

Happy New Year

Thanks.
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 3rd Jan 2005 01:05
And if you could add that create animated sprite is still bugged (see http://forum.thegamecreators.com/?m=forum_view&t=45359&b=15)

Visit http://homepages.nildram.co.uk/~nickk/
I have no signature.
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 3rd Jan 2005 01:14 Edited at: 3rd Jan 2005 01:24
I love that avatar

And yes lets don't forget the animated sprite bug.

[edit] Even if it can be fixed with the size sprite command.

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 3rd Jan 2005 01:37
Compiler will refuse to compile (and crash) for unknown reasons at random times.

Visit http://homepages.nildram.co.uk/~nickk/
I have no signature.
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 3rd Jan 2005 02:03
Which leads me to believe DBP is actually female.

Seriously though. I have noticed this too. I have found that if you run too many background things it does this more often. Though some programs make DBP programs seem to run faster. If I have Windows Media Player minumized on my taskbar with MSN Messenger open and minumized I get an extra 15FPS in my game. Every time. They both have to be open. I cannot explain it.

Philip
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 3rd Jan 2005 03:52
Maybe DBP is having a MSN conversation with someone who likes music?


Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Random 69
20
Years of Service
User Offline
Joined: 24th Aug 2004
Location: Marshmellowland
Posted: 3rd Jan 2005 10:45
Do you no what you fix thats right you guessed it the

disable systemkeys command

i mean fix it for xp already

I need models email me
PascalKOV
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Location:
Posted: 3rd Jan 2005 20:20
Can you fix the fog color bug? When i change the tint of the fog it give wrong results, like Cyan for a white fog, or Green for a red fog...


Thanks!!!
Blue Icarian Wings
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: About hereish
Posted: 3rd Jan 2005 20:58
Quote: "Squidgy The Brick

Compiler will refuse to compile (and crash) for unknown reasons at random times."


ditto last night, hit F5 count to two, complier.exe has a serious error
I say I really can't be bothered and goto bed

wake up, boot up computer, load my project, hit F5 it dies again

create a simple hello world program, it runs fine go back to my project, hit F5 dies

I honestly think they should forget all bug fixes (and everything else) until the complier is fixed, it really is past a joke

while I'm here anyway I can get my project working again?
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 3rd Jan 2005 21:16
It is possible its been fixed now... Unfortunately we wont know for a while...

Visit http://homepages.nildram.co.uk/~nickk/
I have no signature.
DarkBasic Pro Guy
20
Years of Service
User Offline
Joined: 4th Jun 2004
Location: Broomfield, Colorado
Posted: 4th Jan 2005 05:02
@xtreme Coder
I just now came here to submit that bug.

Computers are stupid all they do is calculate. Your the one that makes the computer do stuff
Blue Icarian Wings
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: About hereish
Posted: 4th Jan 2005 05:45
turned out my problem was the complier can't initalise a variable when it's decleared

will crash

but

is fine, but you error message just says critical error, so you don't know this is causing the error
DcZee
21
Years of Service
User Offline
Joined: 28th Apr 2003
Location:
Posted: 5th Jan 2005 01:05
Updated documentation would help. But I think its a double edge sword here, in order to have good documentation you have to confirm the operation of the command and back it up with a working example. If they did that it would be obvious where the work is required. DBPro feature list is a great one, but they have to get it working in sync with the documentation. A lot of problems are caused by the user not knowing that certain parameters exist or how to implement them properly, or even a statement saying things like "will not work at extreme scaling" or "can only be illuminated by hardware light 0" would help emensely.
I was hoping that FPSC would be the stepping stone for them to repair some of the obvious bugs, thinking that they would HAVE to run into the same problems to develop a working and viable game creator. Writing FPSC from scratch would, of course, avoid all of those hassles and allow tailoring specifically for the Creator itself. Whatever bugs the Creator has will be specific to the creator itself. The only thing we might benefit from this is that some of the routines and methods to make FPSC work might be incorporated into DBPro by osmosis, like a better shader routine, or a new approach to transparency.
The fact is, there are work arounds for a lot of DBPro's downsides (not all but several), and some great DLL's to patch it up (like NGC or Easy Rotate) and we can produce a specific quality level of product using it,...but realistically we do have to look at its limitations and assess if its got the ability to make the next step for us. Id like it to be, because it works from a great concept.
There are only a few people working on this project and they have done a great job. We are a smaller market for them, there is definitely a larger market for a FPSC than there is for the DPro programmer/enthusiast, so the energy has to go that way.
FPSC should have been a project written with DBPro, allowing them to produce a marketable product for profitability and at the same time fixing the language that drives the rest of us. Even building a game with DBPro would have rooted out all the bugs and had them fixed and they would have ended up with a marketable program for the masses and a perfect demo for their flagship product. O well,..I guess that is not what happened or we wouldnt be sitting in another "name the bug" forum.

*************** SUGGESTION **********************

Forums are hard to track for this kind of information ,...Id suggest placing a list of confirmed/unsolved bugs from the bugs forum and then implementing a vote system for us to vote on which ones we feel are the highest priority. Whichever gets the most votes and on down will be a simple priority system for the guys to work on.

*********** END SUGGESTION ***************************

We have a few projects that DBPro can do easily,..but after that we will have to move on to another product if DBPro cant fill our needs. The features are there, we just need them to work.
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 5th Jan 2005 01:43
Quote: "FPSC should have been a project written with DBPro"

It is - only the Windows editor isn't

Visit http://homepages.nildram.co.uk/~nickk/
I have no signature.
freight hopper
20
Years of Service
User Offline
Joined: 26th Dec 2003
Location: Just beyond the Dunsmuir yard limits
Posted: 5th Jan 2005 02:07
How about a bug day instead of a bug week and at least get the debugger going halfway for 5.8?

- hunched-over dude on lead track 2 with a bedroll and plastic water jug
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 5th Jan 2005 04:12
Trust me, I want the debugger fixed just as bed (if not more) as anyone else but, you do not want that. Imagine how much he could mess up the something else trying to rush that. We need a bug month.

orv
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: Chicago, IL
Posted: 5th Jan 2005 04:50
Fix the Debugger!
I don't use the debugger (because it is worthless).
Yea, you can print stuff out on the screen but it is a very tedious way of debugging.

I'm spoiled using the debugger in Visual Basic! It works great!

Debugging by displaying text using code in your program is like trying to do American Sign Language with oven mits on! You can sort of get it to work (if you use your imagination), but its clumsy and tedious.

With a good debugger, some bugs that take hours to find would only take minutes!

806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9800 Pro graphics card. - editor.exe=1.0.6.1 - DBPCompiler.exe=V1.05
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 5th Jan 2005 05:11
I like DBP's debugger or rather it's step through mode. Sure it has bugs (when it works at all) but there are some things that can't be found by printing values to the screen. You need the stepthrough mode for that (which is really the part I use most). As long as you don't use UDT's and you assign mouse buttons instead of keys to inputs you want to make while debugging, I can fix most stuff quickly with it. I always use CR & Exeat's net_lib plugin (variable watcher) to debug with values printed to the screen anyway.

Philip
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 5th Jan 2005 06:12
I shudder to think of writing any largeish code without a UDT.

I really really wish Squidgy would turn his name back into TCA. I can't place him properly in his new guise. I keep thinking he is Indi.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 5th Jan 2005 06:13
Quote: " I keep thinking he is Indi."

I'm insulted. Indi may be too - well, he would be if he didn't stop laughing.

Visit http://homepages.nildram.co.uk/~nickk/
I have no signature.
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 5th Jan 2005 08:52
Yeah change the name and keep the avatar

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 5th Jan 2005 17:50
No, the name stays for a year or so... Its a nice oxymoron...

Visit http://homepages.nildram.co.uk/~nickk/
I have no signature.
FlydOg
19
Years of Service
User Offline
Joined: 2nd Jan 2005
Location: Google
Posted: 5th Jan 2005 23:11
Sorry, I don't know whether it is a bug. DBP could not display Chinese font properly. DBP always display each Chinese character as two individual ascii codes.(Each Chinese character is composed of two ascii codes.) If you have used commands like "set text...", this problem will occur~.

I have tried different ways to solve it,but not working. Please check~ cheers
http://forum.thegamecreators.com/?m=forum_view&t=45395&b=1

AMD Duron1800+, 256 ddr ram, Gforce2 MX 32mb, 120gb, Windows 2000 advanced server. DBPro1.05
DcZee
21
Years of Service
User Offline
Joined: 28th Apr 2003
Location:
Posted: 6th Jan 2005 02:11
Well that is god to know then,..if they wrote fpsc with dbpro then they would have to ahve run into the same problems with the language that we have all suffered with, and either found work arounds or actually recoded dbpro to fix them. For fpsc to be marketable it would have to address at least some of the basic requirements for games being sold today and that would translate into fixes for us.
Perhaps a lot of these bugs have already been fixed and release 6.0, that should coincide with fpsc release, will be what we are all waiting for.
IF that is what they did then they are on the right track,...build the tool then use the tool to make what it was built to make,..modify it to get the desired outcome and work out the bugs. Glad to hear that!
Ian T
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location: Around
Posted: 6th Jan 2005 03:39
Latest community bug list found here

Comments and input appreciated as always .

Big changes apart from adding all the confirmed bugs are removing 'request-like' things and putting them a special requests section at the bottom.

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 6th Jan 2005 04:14
Cant see any problems.

Visit http://homepages.nildram.co.uk/~nickk/
I have no signature.
Philip
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 6th Jan 2005 04:27
Good work Mouse.

Anyway, I have it on excellent authority that the aim in the next bug list will be to try and fix every [confirmed] bug in the forums, time permitting.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 6th Jan 2005 04:29
Quote: "Anyway, I have it on excellent authority that the aim in the next bug list will be to try and fix every [confirmed] bug in the forums, time permitting."


Sounds like a great plan.

Philip 1337
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 7th Jan 2005 00:12
When I use Set Window Layout 0,1,0
in windowed apps, if i minimise my program and bring it back again, the border seems to go transparent.

Dark Days Online
jrowe
22
Years of Service
User Offline
Joined: 12th Oct 2002
Location: Here
Posted: 7th Jan 2005 05:50
Thanks for updating the buglist Mouse. It's damn useful.


For Fathers and Sons who enjoy wholy spirits.
Philip
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 7th Jan 2005 05:58
Its Mouse. He doesn't just have an incredibly impressive vocabulary for someone of his age, he also does damn useful stuff like compile this bug list.

Lets all cheer for Mouse! Hurrah!

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Zokomoko
22
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 7th Jan 2005 12:57
I would very much like them to improve the speed of "INK" command.
coloring text could be usefull, and it would be nice to do it without a FPS hit.
David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 7th Jan 2005 21:02
1) Compiler crashes regularly ('Would you like to send a report to microsoft?') [creating exe's with loads of number's in the version- ???]

2) Help system keeps creating 'Memory cannot be read' error's [???] and 'Unhandled exceptions'

3) Help system generates weird messages ['mouse up'/'mouse down'] if accidentally scrolling while cursor is in search box.

4) After a certain amount of uses, the 'Open acompanying project' button stops working.

<html>
<img src="http://www.freewebs.com/lightningstudios/lightningstudios_logo.jpg" border=0 />
</html>
Teh Go0rfmeister
21
Years of Service
User Offline
Joined: 17th Aug 2003
Location:
Posted: 8th Jan 2005 00:46
another bug: the annoyign "7" that appears when you try ti build a terrain

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 8th Jan 2005 03:04
Sprite collision is practically useless. Textured plains have glitches for no apparent reason. Music commands just don't work properly. Saved arrays from one program don't seem to work in another....

Each of those issues have caused me problems with projects I have made. The array problem is pretty annoying. DB classic worked fine with all the above stuff, except for maybe a few sound problems.
TravisP
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location: Behind you, with a knife!
Posted: 8th Jan 2005 03:14
the DEBUGGER
and
wheres the Pixel Perfect Collision!?

Note: The above I didn't say, your just crazy.
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 8th Jan 2005 04:06
I've had no problems with sprite collision.

Visit http://homepages.nildram.co.uk/~nickk/
I have no signature.
Teh Go0rfmeister
21
Years of Service
User Offline
Joined: 17th Aug 2003
Location:
Posted: 8th Jan 2005 05:06
terrains + set display mode

try the terrain demo with "set display mode" at the start.

i need to set certain display modes o i can allign the cameras in my lil project perfectly

MiR
21
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 8th Jan 2005 07:47
I would love to say pixel perfect collision but it´s not a bug but a feature......request. So I can´t.


¿Como estas you el dia de today?

Login to post a reply

Server time is: 2024-11-24 09:54:47
Your offset time is: 2024-11-24 09:54:47