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DarkBASIC Professional Discussion / - DBPro Coding Challenges -

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BillR
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Posted: 15th Feb 2010 04:56
@baxslash - Very Impressive!!!
Really, really great.
chafari
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Posted: 15th Feb 2010 12:03
I've never been a judge of anything, and the truth is that it's hard to decide a winner.Thanks to all participants and all those who have encouraged this challenge

@baxslash
I was impressed with the way your robot walking, very realistic

@Skyrift
What I liked most are the visual effects of explosions,but it is a game where you always die.


I think baxslash code was something like love at first sight.

The winner is:



CONGRATULATION !!

Cheers.

learning every day
baxslash
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Posted: 15th Feb 2010 12:19
Wow! Well thanks @chafari!!

I guess you'll be glad to hear that this is going to be re-worked into my next game (a mech battle game) so hopefully you'll see this working much better in the near future!

I guess that means I'd better start thinking up the next challenge...

I'm still trying to beat more than one bad guy in Skyrift's game!!

baxslash
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Posted: 15th Feb 2010 13:32
OK, here is the next challenge. I tried to think of something really cool that hadn't been done before...

...I failed miserably so then I thought I'd let you guys come up with something really cool that hasn't been done before (hear me out I'm not wimping out here)!

The challenge is:
Come up with the weirdest basis for a game you can think of. There has to be a point to the game (IE.Score the highest/lowest) but other than that I want you to think of the strangest game you can!

Here are some pretty unusual flash games I've seen:
http://amanita-design.net/plachy_trpaslik/ ...weird
http://www.bananazfilm.com/games/bananacannon/ I think there's a point to this!?
http://www.games2girls.com/p/potato ...potato peeling
http://www.notdoppler.com/theunfairplatformer.php ...making fun of the player (very unfair game)!
http://www.pplbucket.com/ Throw people into a bucket!

So the winner will be the person who creates a great game with a great(weird) concept!

Entries can be 2D or 3D based, completion date/time is midnight(forum time) 1st March 2010.

baxslash
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Posted: 16th Feb 2010 10:16
...the silence is palpable.

Do you guys want something more specific?

A comment would really help as I've never set one of these before and thought this might give you all some room to use your imagination?

Jimmy
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Posted: 16th Feb 2010 10:28
I, for one, love the idea, and you should expect something from me if I can figure out a way to submit my code from the desert.

<3 Jimmy

NaGaFailMo.
baxslash
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Posted: 16th Feb 2010 10:43
Well if you're willing to submit from the desert I'll start my "Eyeball Juggling" game!

baxslash
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Posted: 16th Feb 2010 14:44 Edited at: 16th Feb 2010 17:29
Well, here's my entry (I can't win of course)!

Hopefully it will get your creative juices flowing... (sorry that sounds...hmmm)

Eyeball Juggling!! (Image attached)


EDIT: I've added some blood to the eye texture and when the eye 'splats' onto the 'bat'!

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chafari
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Posted: 16th Feb 2010 22:18
Nice code baxslash !!,... I got 105 points, but sometimes both eyes fall simultaneously....I had to mend some lines.



My waife´s gonna kill me if start a new code


cheers.

learning every day
baxslash
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Posted: 16th Feb 2010 22:41 Edited at: 16th Feb 2010 23:21
Hmmm... I've edited the "wait no mouse" part as it's bad code anyway!

Quote: "Runtime Error 116[this command is now obsolete] at line 98"

My dbp must be out of date! What's the command for texturing the backdrop then?

I'll post my updated code once I've finished a small addition.

Quote: "My waife´s gonna kill me if start a new code"

I have a large thumbprint on my head too...

EDIT:
Quote: "sometimes both eyes fall simultaneously"

That would happen if you just took out the "wait no mouse" part!

I've just added in a sound effect from Ric's sound effect generator for effect. Here's the updated code:


Mobiius
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Posted: 16th Feb 2010 23:05
Stupid forum deleting my posts!

Quote: "Runtime Error 116[this command is now obsolete] at line 98""


This command was re-added as support for darkclouds.

My signature is NOT a moderator plaything! Stop changing it!
baxslash
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Posted: 16th Feb 2010 23:17
So it's valid? Good, saves me changing it again!

BTW my top score on Eyeball Juggling so far is 328 with only two eyeballs. With three I can't beat about 150...

Should I really be so addicted to my own game?


chafari
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Posted: 16th Feb 2010 23:55 Edited at: 17th Feb 2010 11:46
Quote: "My dbp must be out of date! What's the command for texturing the backdrop then ?"

Not sure...should be that one, but apparently is not working.

Quote: "I have a large thumbprint on my head too... "

So you understand me perfectly...one of these days, if you see fireworks, that means we a discussing at home.

Now your code looks different with the sounds.

cheers.

learning every day
Mobiius
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Posted: 17th Feb 2010 00:36
Quote: "should be that one, but apparently is not working."

Update DBP to the latest version.

My signature is NOT a moderator plaything! Stop changing it!
chafari
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Posted: 17th Feb 2010 00:55
@Mobiius
Sorry but I didn`t see your post when answering to baxslash...I updated right now, and it really works...thanks Mobiius. I really have 1.075 beta version in desktop Pc, and it works fine with windows XP, but now I`m working in my last laptop with VISTA....what a mess....when I save any code, I can´t find any code, but from the editor, I can see them.... this problem hapens every time I save, and if I save to a pendrive , or in D: partition, everithing is ok. So I was so frustrated, that I re-instaled last version to 1.072.

cheers.

learning every day
Mobiius
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Posted: 17th Feb 2010 14:36
That has nothing to do with which version of DBP you're using. That sounds like an editor issue. But the latest version of DBP comes with 3(?) editors you can use, in addition to the third party ones you can choose.

I'd highly recommend using the latest version.

My signature is NOT a moderator plaything! Stop changing it!
chafari
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Posted: 17th Feb 2010 20:01
Quote: "I'd highly recommend using the latest version."


Yes I know...I`v got it installed in my old desktop PC and works without any problem.


cheers.

learning every day
baxslash
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Posted: 23rd Feb 2010 16:04
Is anybody working on anything then? I'd love to know if I'm the only one with a warped sense of humour?!

chafari
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Posted: 23rd Feb 2010 19:54
yeaaah...it seems as if all of us were watching out to see who throws the first stone....we r getting old and lazy..


cheers.

learning every day
Jimmy
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Posted: 24th Feb 2010 03:12
I'm working on something...

NaGaFailMo.
baxslash
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Posted: 24th Feb 2010 12:45
Great, I look forward to seeing some cool stuff!

Jimmy
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Posted: 24th Feb 2010 13:15 Edited at: 24th Feb 2010 13:16
In case you don't believe me



NaGaFailMo.

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Blobby 101
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Posted: 25th Feb 2010 19:50
Looking nice! Is that a Spongebob Sun?

baxslash
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Posted: 1st Mar 2010 21:17 Edited at: 3rd Mar 2010 20:50
Tick tock...

Come on guys, don't make me use my brain AGAIN!!

EDIT: Well, that was an anti-climax... if anyone wants me to set a new challenge just post here and I will

qwe
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Posted: 8th Mar 2010 13:43
^

please make a new challenge. ive got to get back into coding. make a challenge and i shall win it

how about an AI challenge? simple matrix for a terrain, player, couple enemies, try to make their AI at least to goldeneye64 standards (aka if you're in line of sight they'll go after you, otherwise just patrol). that's what i need to work on so it'd be a great challenge
baxslash
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Posted: 8th Mar 2010 13:58 Edited at: 8th Mar 2010 14:00
Well, I don't know if AI has been done before but if there aren't too many objections I will set the challenge as follows:

To create an AI system (2D or 3D) which has (minimum):
1- A Player
2- Enemies
3- A method of hiding from the enemies
4- A method for the enemies to search for the Player at it's last known location
5- A way of knowing when the player/enemy is shooting
6- A way of knowing when the player/enemy is shot

Make it as clever or as simple as you want but extra points can be earned by coming up with something I haven't seen before (I've been gaming and programming since about 1981 (I was 8) with time off for good behaviour! So good luck!)

EDIT: Finish date midnight 11th April (server time)!! I'm on holiday from about 2nd till 11th...

chafari
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Posted: 8th Mar 2010 15:58
Isn`t it harder than make a complete game ??? I asked !!??
We can hide from enemies just using arrowkeys....or must the player hide automatically and we just wait


1- A Player
2- Enemies
REM 3- A method of hiding from the enemies
4- A method for the enemies to search for the Player at it's last known location
REM 5- A way of knowing when the player/enemy is shooting
REM 6- A way of knowing when the player/enemy is shot

Just a life bar for the player would be ok

@baxslash
I don´t meant it can`t be done....I think that is harder than the actual challenge.

If someone start a code....maybe I will post something I have lost somewhere in the trunk of memories.


cheers.

learning every day
baxslash
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Posted: 8th Mar 2010 16:12 Edited at: 8th Mar 2010 16:13
Quote: "Isn`t it harder than make a complete game ???"

Not really... at least not for the likes of yourself!

Example:
3- A method of hiding from the enemies
[All I'm saying here is that the "enemy" function can tell whether the "Player" is within it's line of sight and not behind another object]

5- A way of knowing when the player/enemy is shooting
[Here there would be a variable called say "enemysh" which is set to "1" when he is an "0" when he isn't...]

6- A way of knowing when the player/enemy is shot
[Here we would combine the two variables along with say a percentage (for chance of hitting the enemy) to find out if they have been shot!]

Really it's all quite simple to come up with an AI system (I'll make one as a demo). AI only gets complicated if you want it to!!

chafari
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Posted: 8th Mar 2010 16:36
@baxslash

I agree with you, but the points I have remarked, was because we have to make a complete path finder in point 3.

In point 5, I don´t think that is iportant to know if we or the enemies are shooting .

In point 6, if we have a life bar, we can see if we are dying.

I´v got a piece of code somewere with nearly all that...it is a messed code that I have to rig up.

Sorry if it seems that I'm arguing . is an interesting challenge, but rather complicated .

Let see if I have time to participate.



cheers.

learning every day
baxslash
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Posted: 8th Mar 2010 16:53
Quote: "Sorry if it seems that I'm arguing"

I didn't get that impression, don't worry!

Quote: "we have to make a complete path finder in point 3"

True but you do have over a month to do it... and only have to do it if you want to
...
Quote: "In point 5, I don´t think that is iportant to know if we or the enemies are shooting"

What is the point of an AI system that doesn't take who is being shot into consideration?

Quote: "if we have a life bar, we can see if we are dying"

Yes but how will you know if you are being shot? (see previous comment)

I'm starting my own as we speak so if I'm doing it I'm sure there are plenty of other people in these forums who can do it! That's why the word "Challenge" is in there!

Have fun!

chafari
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Posted: 9th Mar 2010 10:46
Quote: "That's why the word "Challenge" is in there!"


Just a month ago everybody ran away when I try to set a challenge about a lightmapper with just darkbasic pro code. the same word "Challenge" was in there ...finally I had to set another challenge.


cheers.

learning every day
baxslash
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Posted: 9th Mar 2010 10:57
Quote: "everybody ran away when I try to set a challenge about a lightmapper"

True but I thought that was because it could maybe be too slow on DBP or something?

Anyway, my pathfinder is started and not looking too difficult so I'm going to stick with this challenge.

Nobody even made anything for my last challenge anyway (except me) and that was about as open and easy as anyone could want...

chafari
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Posted: 9th Mar 2010 11:28
OK, so we have to make a player with two enemies, and I would assume that the enemies can`t see us from back, but if we face them;although there are not objects between the player and the enemy.

I start with just a piece of code to add to the rest.





cheers.

learning every day
baxslash
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Posted: 9th Mar 2010 11:50
Nice! That's the ticket, and at least if there are no other entries you can win with this!)

That's a much better start than mine by the way...

chafari
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Posted: 9th Mar 2010 12:49 Edited at: 9th Mar 2010 12:51
@baxslash
Don`t make me laugh;that was a simple and poor sample...my wife is gonna kill me if I start a new challenge.

Cheers

learning every day

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qwe
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Posted: 11th Mar 2010 19:34
there's only one entry and i forgot about this totally. if you would offer an extension, i would offer another entry sorry about that
acelepage
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Posted: 11th Mar 2010 19:38
@qwe,
I hereby grant you 31 days for this challenge. You now have until April 11th to complete your code.

( 2b || !2b ), that is the question. The answer: true
baxslash
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Posted: 11th Mar 2010 22:38
Quote: "if you would offer an extension, i would offer another entry"

OK, if you can post something based on the previous challenge before the end of the current challenge I'll consider it a valid entry. That goes for anyone else who started something for the previous challenge but forgot to finish it!

@acelepage, I don't think you're entitled to make this decision... so mine stands

qwe
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Posted: 11th Mar 2010 22:55
there's a current challenge running?
baxslash
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Posted: 12th Mar 2010 09:59
Quote: "there's a current challenge running?"

Yes, as nobody entered by the end of the time limit on the last challenge I started a new challenge. Look back through the posts... frankly I'm wishing I'd never entered now

chafari
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Posted: 12th Mar 2010 10:55
Quote: "frankly I'm wishing I'd never entered now"



Don´t give up now !!


Cheers.

learning every day
acelepage
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Posted: 12th Mar 2010 19:29
@baxslash,
Sorry, I thought it was the current challenge being referred to. I stand corrected.

( 2b || !2b ), that is the question. The answer: true
chafari
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Posted: 16th Mar 2010 15:28 Edited at: 16th Mar 2010 15:38
Hi there !!...I´v been riging my level and then start with the enemies and the IA.

Here you can see a bit of it...just an animation of the landscape.I hope to have it ready until the finish date 11th April.

cheers!




learning every day

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baxslash
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Posted: 16th Mar 2010 15:35
Nice work chafari! Looks like your wife is going to kill you after all!!

chafari
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Posted: 16th Mar 2010 16:07
YeeeaaH! I spend more time with my laptop than with my wife. I play games more than my little grandson..if I don´t finish this code, that´ll be that my wife has killed me.



Cheer!

learning every day
baxslash
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Posted: 16th Mar 2010 16:37
Quote: "I spend more time with my laptop than with my wife"

Me too...

Quote: "I play games more than my little grandson"

Change "little grandson" to "both my sons"...

Quote: "if I don´t finish this code, that´ll be that my wife has killed me."

This is all sounding sooo familiar...

chafari
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Posted: 23rd Mar 2010 02:58 Edited at: 23rd Mar 2010 21:24
Still programming...mmmmmh

cheers.

I'm not a grumpy grandpa
baxslash
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Posted: 23rd Mar 2010 11:13
I've been a bit too busy to work on my own entry but I'll try to get it done before I go on Holiday in a week and a half!

chafari
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Posted: 3rd Apr 2010 10:53 Edited at: 5th Apr 2010 01:49
@baxslash
Nice abatar, but I don´t know if it is sunrise or sunset
A little bit lazy in Easter Vacation ...I have a few views of what I have so far.I`m still working on the AI.

cheers


I'm not a grumpy grandpa
chafari
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Posted: 5th Apr 2010 00:57 Edited at: 6th Apr 2010 04:08
Hi there. I have almost finished my code, but I haven´t seen any yet.Here goes another view of it!!


cheers.



I'm not a grumpy grandpa

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