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Bug Reports / Upgrade 5.9 Beta 3

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JoelJ
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Posted: 18th Oct 2005 07:30
that was cute philip

I think I like the jam sandwhich idea tho IanM

YUM

I'll give you some toast
My BLOG really sucks...
BatVink
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Posted: 18th Oct 2005 10:00
Should be more generic...

success = SAVE PHILIP FROM CHEWING OFF HIS(limb, side)

RaceGT
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Posted: 18th Oct 2005 11:02
Quote: "Apart from losing 5 fps compared with 5.8, everything seems to run fine here. Testing a lot of code "


I too lost a few fr/sec when trying out 5.9 compared to 5.8. Not a big deal since I'm not working on anything important, but a little disappointing nonetheless. I'm sure that optimizations will be in the pipeline and are forthcoming (6.0?), but as long as the package works as a whole, correctly, then that's what I really care about. A machine can be faster to run a program better, but if the software doesn't work right to begin with then it doesn't matter how well the machine will run the program, it will be messed up already. So I'll take better-working software I guess. I'm looking forward to 6.0 and all that it might have included (physics), plus with any and all bugfixes along the way, should be a good package.

http://www.geocities.com/crmnlelmnt/
Morcilla
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Posted: 18th Oct 2005 11:26 Edited at: 18th Oct 2005 11:27
Maybe some safety checks have done this one to come back to 5.7's speed.

Also I think that not only OBJECT SIZE, but whatever the command, if it changes its functionality, the old functionality should be maintained to keep us out of trouble when re-compiling old or in curse projects...

This way, we'll have more commands (the old and the new) and everybody should be happy.
Because we are not talking about bug fixing, it is a change of behaviour, isn't it?
Lost in Thought
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Posted: 18th Oct 2005 11:34
I got a FPS increase with 5.9

Duffer
21
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Posted: 18th Oct 2005 15:11
@ Mike etc,

Will the help system be updated now to encompass all new ode etc commands? with u.5.9? with u6?
IBOL
Retired Moderator
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Posted: 18th Oct 2005 18:37
a very late thank you mike.
bob

Raven
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Location: Hertfordshire, England
Posted: 18th Oct 2005 20:16
Quote: "Will the help system be updated now to encompass all new ode etc commands? with u.5.9? with u6?"


I think there were some mumblings of this happening, as Mike was working on some examples for the new commands. Could see about upgrading the manual, will have a chat tonight to see what's going on in that respect.



Philip
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Posted: 18th Oct 2005 23:19
The manual project is a long term one.

I offered to re-draft it using my, er, quintessential style. Strangely, though, TGC didn't exactly jump at this generous offer. Maybe it was my suggestion about devoting an entire section to jam sandwiches, especially their uses and how to create the perfect one, that may have been the knell of doom.

Philip

Cheer if you like bears! Cheer if you like jam sandwiches!
P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Duffer
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Posted: 19th Oct 2005 11:47
@ Mike & Raven,

The lack of the single source reference for commands is a growing frustration for existing users and clearly a put-off for potential buyers - looking at it from the commercial-sense point of view...
Raven
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Posted: 19th Oct 2005 19:23
Yeah, I know. If I have time, I'll be throwing together some basic documents just to cover new functions.

(this said I'm not entire sure which ones are new and which aren't, so many just haven't been documented)

This will change with Update 6.0 though, while it seems like that is being used a lot as a term; the plan is to ship Update 6.0 Beta Build 601 at the end of the month. With it will be documentation and examples for *ALL* functions not currently getting this treatment.

So yeah, the fabled release is closer than everyone thinks. This said it's not the release version...
That particular beauty is probably going to end up being released in the new year.

No doubt your sitting there thinking "WHAT?! Why release a Beta if it's not due out for atleast another 3months?!"

All I can say is... "Mike has a cunning plan."

BatVink
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Posted: 19th Oct 2005 20:53
...As long as it's so cunning you could pin a tail on it and call it a fox.

Still confused at the moment, though, as to what's happening with 5.9. I know Mike was waylaid, but there are still a raft of confirmed but not scheduled or fixed bugs, and you keep talking about an updated ODE.

OSX Using Happy Dude
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Posted: 19th Oct 2005 21:27
Maybe Mike has taken my suggestion onboard and decided to merge 5.9 and 6.0 together (to get 6.9)...

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
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Raven
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Posted: 19th Oct 2005 21:57
5.9 will be released Friday (definate) and Monday (officially)
Mike has been side-tracked by the FPSC Model Pack this week.

OSX Using Happy Dude
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Posted: 19th Oct 2005 22:14
ahhh...

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
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re faze
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Posted: 20th Oct 2005 03:01
@raven
how in the hell do you know this! I think your lee bamber in disguise

you dont beat the system. the system beats you.
Etienne
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Posted: 20th Oct 2005 05:07
@Raven , do you unofficially work for Tgc ?

Garage Creator
OSX Using Happy Dude
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Posted: 20th Oct 2005 12:35
Mike did say he was busy doing other things elsewhere - plus he said he wanted to get it out this week...

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
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Raven
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Posted: 20th Oct 2005 13:06
At times you get the feeling that it's like the company is like an uncoordinated Donkey.

Technically the only thing really waiting for the 5.9 release is, well for it to be released. Everyone (cept me, but i'm just the support monkey) is busy with other things.

I should be working on ODE and the "other" thing right now, but too blasted knackered. 2 hours session talking to Microsoft Support, not something that is easily done at 5am.

OSX Using Happy Dude
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Posted: 20th Oct 2005 18:52 Edited at: 20th Oct 2005 18:53
Quote: "At times you get the feeling that it's like the company is like an uncoordinated Donkey."

You should see what its like where I am... Here its an uncoordinated sloath...

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
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Web Site:http://www.nicholaskingsley.co.uk
Jimmy
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Posted: 20th Oct 2005 22:26
Quote: "I should be working on ODE and the "other" thing right now, but too blasted knackered. 2 hours session talking to Microsoft Support, not something that is easily done at 5am."


I thought you were just doing support and not any coding.

BatVink
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Posted: 20th Oct 2005 23:49
Jimmy, you may have a good point there.

And tea. He makes a good cup of tea, apparently.

Raven
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Posted: 21st Oct 2005 00:27
Ravey is stil jealous I got his old job.

re faze
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Posted: 21st Oct 2005 01:02 Edited at: 21st Oct 2005 01:03
wait raven, you just joined march of this year? im almost certain ive seen you long before that, and i liked your previous avitar more too....

you dont beat the system. the system beats you.
Etienne
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Posted: 21st Oct 2005 10:22
ahhh so you do work with tgc / for tgc / on tgc Raven , don't you ?

Bah ...

Let's go on with this .
Jimmy
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Posted: 21st Oct 2005 19:59 Edited at: 21st Oct 2005 20:01
Quote: "Ravey is stil jealous I got his old job."


I think 'irritated' would be the proper word there.

I just hope you aren't on the payroll, because if you are, it will just confirm that TGC are out of their freakin' minds.

In any case, you need to stop lying about doing any coding for them and stick to what you were "hired" to do.

Oh, right, and 5.9 Beta 3. Fantastic stuff! Makes me want to come back to DBP. In fact, I am coming back to DBP. Aint it great? Yep. Yep it great.

OSX Using Happy Dude
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Posted: 21st Oct 2005 20:52
Raven's coding could be regarded as being indirectly for TGC. Anyway, thats enough discussion of what Raven is/isn't and may or may not be doing.

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
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The Nerd
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Posted: 21st Oct 2005 21:20
Shouldn't the full upgrade be out today? Or did i just read something wrong?

PanzerGameshere
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OSX Using Happy Dude
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Posted: 21st Oct 2005 22:36
Release dates always slip. Mind you, they are usually calculated incorrectly to start with

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
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Raven
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Posted: 22nd Oct 2005 01:41
Got me, from what I knew the Update was due out today. It's what we had agreed upon.

Give everyone a weekend with the new update before it's officially released with the newsletter Monday. Looks like I'm not gonna see this one release, oh well.

He's probably still having issues with that model pack for FPSCreator. TBH it would've made more sense for him to have been working on some the things I was (programming wise) and had me sort out the model pack .. but oh well. I'll assume they're both on track for Monday and the Newsletter atleast, but god knows.

Mike Johnson
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Posted: 22nd Oct 2005 12:03
This beta 3 will be the final 5.9 upgrade for now.
Chenak
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Posted: 22nd Oct 2005 13:22
So I guess no working lightmaps for what 3 months? Great, just great. I thought there was a fix for that so we could actually use 3dws. So now there is no physical way of getting lightmaped levels in dbpro without doubling the polygon count. Thats my project screwed then
Mike Johnson
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Posted: 22nd Oct 2005 13:58 Edited at: 22nd Oct 2005 13:59
Chenak - please be patient. I'm sorting all the light map issues and will be another release very quickly after this. You can get things working anyway now, all it means is a few extra calls after loading your object to the set blend map command. The difference in the next upgrade is that it wont overwrite certain data so it is done automatically.
Chenak
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Posted: 22nd Oct 2005 14:04
My maps all have up to 5 or 6 lightmaps so the set blend mapping command doesn't cut it unless there is another obscure hidden feature. Guess I have to go back to using two crappy .x files, framerate drop to 24, yay
Raven
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Posted: 22nd Oct 2005 14:11
Why don't you load both .x change the FVF of the first one to include a second set of UV points then transfer the UV points across .. then use the blend mapping to assign the lightmaps?

it's how i was doing it in 5.8 when the vertex commands were released (and mike explained how the blend mapping worked )

Chenak
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Posted: 22nd Oct 2005 14:22
Blend mapping can only apply one image to the entire object. It can never be applied to limbs, so it won't work unless I create a stupidly high resolution lightmap that only five 3d cards support

I could break down the entire model using the create object from limb command if it wasn't totally and utterly broke, and if having many objects didn't drop the frame rate to 1...
The Nerd
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Posted: 22nd Oct 2005 14:49
Please relax Chenak I'm also a 3DWS user that would like to get the lightmapper to work in dbpro. But Mike did say that a release will come quickly after this. So i'm nearly sure that we'll soon have lighmaps in dbpro

PanzerGameshere
Free Particle Engine For dbpro :
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BatVink
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Posted: 22nd Oct 2005 16:10 Edited at: 22nd Oct 2005 16:18
Please ignore anything Raven says about the Newsletter being out on Monday. He knows not what he's talking about.

The only person that knows is Rich.

Raven
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Posted: 22nd Oct 2005 16:26
Quote: "Please ignore anything Raven says about the Newsletter being out on Monday. He knows not what he's talking about.

The only person that knows is Rich."


Well given I was told it was planned for the 23rd (which would be tommorrow but Rich only releases them after the weekend), unless there is a reason it has been delayed.. I would gather it's still due out on-time.

Only possible reason I can think of for any delay would be Server 1 dying last Monday. Still wasn't sorted Friday, a lot of unhappy campers about that.

Lost in Thought
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Posted: 22nd Oct 2005 18:31
Quote: "This beta 3 will be the final 5.9 upgrade for now."


I didn't see that coming

OSX Using Happy Dude
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Posted: 22nd Oct 2005 19:00
Indeed - but as long as DarkSDK is updated, I wont mind...

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Cellbloc Studios
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Posted: 22nd Oct 2005 19:09
They are going to update the DarkSDK?

-This...is my boomstick!
BatVink
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Posted: 22nd Oct 2005 19:55
Quote: "Well given I was told it was planned for the 23rd (which would be tommorrow but Rich only releases them after the weekend), unless there is a reason it has been delayed.. I would gather it's still due out on-time."


Like I say Raven, you really have no idea what you're talking about. And time will tell.

Please stop pretending you are the man on the inside. You just proved you knew nothing about U5.9. On Monday, we'll see there is no newsletter. I imagine there will be no Xbox controller announcement on Monday. I foresee no upgrade to ODE on the horizon, as promised by you, claiming to be the developer. Need I go on?

I could go on. I could post the contents of your email to me, which was full of so much baloney I nearly fell off my chair. Yes, you fooled me into thinking TGC really had employed you to maintain ODE and multiplayer. And had I taken note of what you said in your mail to me, Rich would now be wondering why I suddenly became Mr. unreliable this month.

It's about time you admitted to the community that your recent posts are utter fantasy.

MiR
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Posted: 22nd Oct 2005 20:13 Edited at: 22nd Oct 2005 20:14
Quote: "It's about time you admitted to the community that your recent posts are utter fantasy."

I would say that virtually all that Raven says is fantasy.
I´ve met this type of person before. They said they had varios Ferris but they prefer their tuscan. That a freind of their´s wrote the software that runs a bank in 3 days. That they´re friends with a famous dj. That their mobile has a constant conenection to their pc (He even showed me the mobile connecting to the net and took it away quickly before it cnnected).
Anyway. Case is it´s better to take everything Raven says with a shovel of salt.

My signature has been erased by me because it's LARGE.
Thank you for the votez!1!
Lost in Thought
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Posted: 22nd Oct 2005 20:42
I though they would have at least put the collision system back like 5.8 public (5.7 or preferrably 5.8 sdk version) as it is now completely useless for polygon collisions.

Etienne
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Posted: 22nd Oct 2005 20:49
"shovel of salt" .. poor raven

Let's go on with this .
IBOL
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Posted: 22nd Oct 2005 21:48
come on, don't just leave us hanging.
[Chanting] 5.9 final! 5.9 final! [/chanting]
i always think "hey, the way they're talking about this update,
i'm actually going to TRY this one when it's done!". but then,
at the end, there's always a bunch of new stuff broken, so i stick
with my 5.2 i've never even seen advanced terrain, or any
of the other new stuff becuase it's just too scary the new bugs
i'll run into.

above you said be patient. well, i've been patiently waiting for an
acceptable upgrade for over a year. gimme one.
no offense, just want good stuff,
bob

Freddy 007
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Posted: 22nd Oct 2005 22:23
Yeah, I agree with IBOL. Please finish this one off 100%... Please...

BatVink
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Posted: 22nd Oct 2005 23:51
Quote: "I though they would have at least put the collision system back like 5.8 public "


The way I interpret things is that Sparky's collision is becoming the official collision system, and it's coming very soon.

I could be wrong, but that's the way I am interpreting it at the moment.

Duffer
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Posted: 23rd Oct 2005 00:07
Just flicked over on to this thread - vitriolic or what?

@ TGC, as long as it takes, a solid upgrade, and documented, fully documented commands.... if beta 3 if the final one, make it a straight u5.9 otherwise I'll be waiting for the solid version...

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