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Bug Reports / Upgrade 5.9 Beta 3

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Duffer
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Posted: 27th Oct 2005 23:40
and refer you to my entry now on the DBPro Discussion section of the forum...
Lon
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Posted: 28th Oct 2005 03:29 Edited at: 28th Oct 2005 03:50
Mike/Lee with 5.9 did you happen to touch on fixing some rendering problems? I'm refering to a rendering problem with static entities in FPSC. Static entities never render smoothly. See screenie. I wasn't sure if it was a DBpro rendering issue or the FPSC engine itself. Just thought I'd mention it.


Lon

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Etienne
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Posted: 28th Oct 2005 05:41
i still have the "can't locate the terrain.dll" does that happend to anyone else ?

Let's go on with this .
BatVink
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Posted: 28th Oct 2005 11:09
Lon, they look likely transparent objects renedered in 16 bit display mode. Have you got your screen set to 16 bit instead of 32?

Etienne, do you actually have the dll? Mine is in plugins-user, named AdvancedTerrain.dll. IF it's there, maybe it's corrupt and needs reinstalling.

Lon
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Posted: 29th Oct 2005 03:37
No my desktop is set to 32 bit. Some others have complained about this also.

Non-static entities render and shade correctly but they aren't lightmapped so it may have something to do with that. Again I dont know if its a DBP problem or the FPSC engine itself. It sure is annoying though and looks like crapolla.


Lon
Kjelle69
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Posted: 29th Oct 2005 14:01
Where can I find a demo game which I can try out with the FPSC game engine ?

-==The tame birds yearn, the wild ones dare to fly.==-
http://Mtec.hostname.nu
Kjelle69
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Posted: 29th Oct 2005 14:08
Ok, find one, tried the game engine, understands concept !



-==The tame birds yearn, the wild ones dare to fly.==-
http://Mtec.hostname.nu
BatVink
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Posted: 29th Oct 2005 14:28
Lon, you wouldn't lightmap a dynamic entity. Lightmaps are for the static part of your scene. Think about it, if you lightmapped a shadow on a barrel, then picked up the barrel and threw it, the shadow would be in the wrong place.

Etienne
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Posted: 29th Oct 2005 21:19
what is with the fpsc things , does that bring up new things ? new features maybe ?

BTW , again this update is "finished" mike said it (dot) .

and bat , i may have to reinstall yea .

Let's go on with this .
Yoko
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Posted: 30th Oct 2005 08:25
The RoomDemo have problem when compiled with 5.9beta3, it doesn't run, but works in 5.8, how to fix it?
Lukas W
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Posted: 30th Oct 2005 13:58
Hey,

say if i have U57 installed and i want U59.
what will i get and not get?

Will i get this:

* Full Documentation of U57, U58, U59 commands
* All U57, 58 and 59 Demos and examples?
* U59 upgrade + U59 Extras + FPSC Engine + ODE
* U58 upgrade
* My U57/58 program still compile in U59 whitout the need to rewrite anything
* Faster Compiling Time + Smaller EXEs

just curious, thats all.. and sorry if this have been asked before. im too lazy to look through 6 pages allready

thanks

OSX Using Happy Dude
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Posted: 30th Oct 2005 14:08 Edited at: 30th Oct 2005 14:11
Quote: "The RoomDemo have problem when compiled with 5.9beta3, it doesn't run, but works in 5.8, how to fix it?"

It worked fine for me...

Quote: "Faster Compiling Time + Smaller EXEs"

No

Quote: "My U57/58 program still compile in U59 whitout the need to rewrite anything"

Dont see why not...

Quote: "U58 upgrade"

Of course!

Quote: "U59 upgrade + U59 Extras + FPSC Engine + ODE"

Wouldn't be a 5.9 upgrade if it didn't have 5.9 stuff in, would it ?

Quote: "All U57, 58 and 59 Demos and examples?"

Possibly.

Quote: "Full Documentation of U57, U58, U59 commands"

Possibly.

Quote: "im too lazy to look through 6 pages allready "

Really - would never of guessed.

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Yoko
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Posted: 30th Oct 2005 16:51
Uh... I found why I can't run RoomDemo,

I am using Win2000 and found the mfc71.dll and msvcr71.dll needed to be inside system directory or same as app dir, or the compiled thing failed to run.

this is something need to be sorted out.....
Lukas W
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Posted: 30th Oct 2005 17:08
TCA,
thanks for that info and by "Possibly." do you mean it has not yet been decided, or is it not written yet etc.??

thanks.

OSX Using Happy Dude
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Posted: 30th Oct 2005 19:11
Quote: "this is something need to be sorted out....."

I believe it will be.


Quote: "and by "Possibly." do you mean it has not yet been decided, or is it not written yet etc.??"

I will attempt to physically find out from Mike...

Hmmmm

Hmmmm

Hmmmmmmmmmmm

Ah - the answer is : Pizza

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Lukas W
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Posted: 30th Oct 2005 19:31
great! i love Mikes thoughts

Lost in Thought
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Posted: 31st Oct 2005 09:47
5.9 beta3 fixed texturing objects with set animation to image, alpha mapping, and ghosting with transparency issues with multitextured objects in my projects

jrowe
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Posted: 31st Oct 2005 20:25
Yoko, It's not just you, I'm also getting a silent crash on the room demo...

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Jonas
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Posted: 1st Nov 2005 07:14
I have a bug I've found using Dark Basic Profressional Online 5.9b3. Every now and then it will stop letting me save, open and use the help file. I have to close DB then reopen it to get it to work again. On this machine, I'm using windows 2k pro and have a tyan dual processor machine running somewhere around 1.9ghz or so with 768mb of ram and using an Nvidia TnT2 64mb video card... not as cool as MY machine, but anyways... I hope this helps. -Xahjck

:Update:
I know of this happening only on Win2k but I went to compile and for no reason the computer restarted... now when I compile, when it gets to the 3D section of the program, the program crashes out with no error...

There's no place like 127.0.0.1
adr
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Posted: 1st Nov 2005 15:33
Quote: ""My U57/58 program still compile in U59 whitout the need to rewrite anything""

Quote: "Dont see why not..."

You'll need to reconvert all your media if you were using .DBO with 5.7 and 5.8. Unfortunately, I cannot find my original media, so another project bites the dust

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Lon
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Posted: 1st Nov 2005 15:58
"Lightmaps are for the static part of your scene. Think about it, if you lightmapped a shadow on a barrel, then picked up the barrel and threw it, the shadow would be in the wrong place."

Yep I know that. That's why I stated they looked good because I knew they weren't light mapped. But why do static entities look all faceted and shade so strangely? This seems to be a problem since the EA version. If you go the main FPSC website and check out all the screenshots (many from the EA version), you will notice in many of them the static entities render like my screenshot. Im here stating this problem in hope that if it is possibly something with DBP and its fixed, it will trickle down to FPSC once a new version is released and things will look as they should. As of now we haven't gotten any responses what so ever from TGC about FPSC bug reports. So basically we don't know what the status of the bugs are, confirmed etc.

Lon
BatVink
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Posted: 1st Nov 2005 16:14
My Bad I misread your post.
I wonder if it's looking at the default value of "dynamic" and not looking at the fact you set it to static when it creates the lightmaps.

fra
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Posted: 1st Nov 2005 17:38
HI
I' ve just tester the ode physics system
I think this is a good system but I have a problem with the command: "ODE CREATE STATIC TRIANGLE MESH object"
I tried this command for my own level and when I launch my program,it bugs and proposes me to send a bug repport
I don' t known how the command works
I have only success to apply this command to a box
I' d like to know simply how must I use this command
thanks
FRA
Yoko
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Posted: 2nd Nov 2005 16:31
EDIT: The room demo doesn't work again. seems not the problem of missing runtime, iI think there're some issue with Win2000 in this update, updates prior to 5.9 works fine, and most source runs well, except room demo.
Yoko
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Posted: 2nd Nov 2005 16:58
The Crach info on RoomDemo (OS win2000, fully updated, GFX5200/Athlon2500+/512MB Ram)

[COMMON]
PathToEXE=D:\Dev\DBPro\Projects\RoomDemo\media\room\CrashOn_11_02_05.txt
[CEXE]
m_dwRuntimeErrorDWORD=Internal Code:12002
m_dwRuntimeErrorLineDWORD=396
Etienne
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Posted: 4th Nov 2005 03:25 Edited at: 4th Nov 2005 03:26
mike that makes the updates was told the update fizzled under win2k i told him 2 days ago.. so keep cool he will see it . I'm sure that soon or later this will get fixed .

Let's go on with this .
BatVink
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Posted: 4th Nov 2005 10:22
Quote: "I have a problem with the command: "ODE CREATE STATIC TRIANGLE MESH object""


What kind of object did you apply it to? A primitive, X, dbo or 3DS model? Or a terrain?

It doesn't work with Advanced Terrain unfortunately.

OSX Using Happy Dude
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Posted: 4th Nov 2005 12:36 Edited at: 4th Nov 2005 12:37
Yoko - you must have a dodgy 2000 setup, as it runs fine (again) here.

Downloaded B3 again just to make sure too.

And the spec for my W2000 machine :

Internal Intel 82810E graphics (ha!) processor
SP4
128Mb RAM

Make sure DX9 is working properly, latest drivers etc.
If that fails, uninstall and re-install DBPro

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Yoko
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Posted: 4th Nov 2005 15:57
According to Etienne's post and some other users, it's a "possible", but not "absolute" problem(eg. "May Occur")

I saw the difference between 5.8 and 5.9 on my Win2000, if you can point out more exactly(dependencies/runtime/error code meaning), please do.

What works on your system doesn't mean on others, too.

If I can find out the exact problem and fix it, I won't report this bug, and only the develover(Lee/Mike) knows how they made this, 5.9beta2 works, but beta3 not working.

My notebook have a WinXP SP2 installed and it can run the application that my desktop can't. If you want more spec about my machines, I can provide with the software installed.
Etienne
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Posted: 4th Nov 2005 19:59
"What works on your system doesn't mean on others, too."

exactly , trying to make this be clear one for all is hard i think the sentence here is explicit

Let's go on with this .
OSX Using Happy Dude
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Posted: 4th Nov 2005 23:38
And I was just pointing out that it could be Yoko's system thats the problem...

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Etienne
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Posted: 5th Nov 2005 17:50
no , simply because it occurs 3 times on 3 different users with the same configuration , maybe we all are dizzy and win2k has a bad influence on us thus making us badly install the beta .. but then how to explain that beta2 was ok and not the third version ?

Let's go on with this .
OSX Using Happy Dude
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Posted: 5th Nov 2005 18:02
Could well be a problem with MFC71

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Etienne
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Posted: 7th Nov 2005 02:13
well then i assume that this dll should be necessary , said to be in the download part or something .. plus if it has to be put in system32 when programs are compiled , well then it has to come with developpers releases . should be official is what i mean .

Sharing is the best .
Mr Bigger
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Posted: 7th Nov 2005 07:31
I can't compile the room demo under this beta either but it runs fine in debug mode.
@Yoko: You may as well post the bug.

OC`ed AMD 2.2Ghz/1GB DDR ram/GeForce Fx5200 128MB/1Mb cable/W2KPro/DBPro/Updated.
Etienne
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Posted: 7th Nov 2005 08:47
Quote: "@Yoko: You may as well post the bug"

posting it would be cool indeed , and that's what he did ! this thread is for it

Sharing is the best .
OSX Using Happy Dude
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Posted: 7th Nov 2005 09:12
Not really - it should be a seperate post.

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BatVink
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Posted: 7th Nov 2005 11:48
An old problem has been reintroduced. There is a problem where the emitters reset their positions back to zero every update, and it's back.

Just to prove the point, here's the Hall Demo working...I have set the emitter positions every cycle to compensate for the problem.



BatVink
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Posted: 7th Nov 2005 12:08
By the way, this is already reported because it was already a problem in U5.8, it just never got fixed in U5.9...

http://forum.thegamecreators.com/?m=forum_view&t=52261&b=15

Vues3d on Kalimee
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Posted: 8th Nov 2005 10:19
Could someone tell me where I can find the ODE commands???
I'm reading many threads, but seems that I'm still missing the one with ODE commands...!

Vues3d on Kalimee
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Posted: 8th Nov 2005 10:23
... :-(
Found them..... NOW you can tell I'm really silly boy...


OSX Using Happy Dude
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Posted: 8th Nov 2005 10:27
No comment....

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exLRT
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Posted: 9th Nov 2005 11:34
Any news about progress made by Mike (Lee?) on upgrade 5.9?

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Dimension
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Posted: 10th Nov 2005 17:26 Edited at: 10th Nov 2005 17:28
Every time when i install upgrade 5.9 the editor will not open instead it said something about a missing plugin and I also upgraded the editor before doing this.

but upgrade 5.8 seems to install ok.
Etienne
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Posted: 11th Nov 2005 02:01
what's your config dimension ?
i have the same problem using windows 2K

Sharing is the best .
Dimension
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Posted: 11th Nov 2005 21:57
Windows XP(home edition)
memory : 256mb
CPU : 2.6ghz celoron
graphics : geforce 2 mx 400(65mb)
Dimension
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Posted: 12th Nov 2005 07:36
Fix : i figured out a solution to fix this problem by installing version 5.8(or repairing) after installing version 5.9. I'm not to sure if this is a complete fix so let me know. However at least it will boot up.
Etienne
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Posted: 12th Nov 2005 11:55
yea well i reckon that this will get solved once that the full version is out , because it would auto install some dll's that may be missing , those that i personnaly missed were terrain ones . dbpro asked for them each time it runned

Sharing is the best .
AlexI
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Posted: 19th Nov 2005 11:09
Ahhhh Dark basic Pro does not work i just downloaded it and it installed then i try to run DBP and it says MSVCR71.dll cannot be found!! i have tryed reinstalling the upgrade
Deth Wish
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Posted: 22nd Nov 2005 03:35
is 5.9 beta bug free now??
just a difference i noticed between 5.9 and 5.8, probably due to collision capabilities of DBP.... is the pick object command (havent tried intersect object) dunno if its a bug, o its supposed to be like that
in 5.8, pick object returned closest object on screen which you could see (if camera was inside an object, you couldnt see it, so it wasnt returned)
however, 5.9 returns the object that the camera is in (ie, if it is in one in the first place)
but technicaly, if you're camera's in an object, u cant see it, it isnt in your screen, so shouldnt PICK OBJECT not return it?
be nice if some1 explained it to me
thanks

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