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Work in Progress / [DBP] BlueLight Online ([M]MORPG)

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Sergey K
20
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Posted: 2nd Mar 2006 21:17
in a week or two i think.
ill release the whole client then.
and the server will be always UP.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 3rd Mar 2006 16:13
Quote: "im not sure about that.
tempest can handle only 64 players maximum online.
but i made a small agreement with the tempest's creator(benjamin) that if ill get around 50 players online, he will add me another 64 players to the maximum and so on."


Who did you killed to achieve that?
i should try that too...(that server provider)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
ThomasFN
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Posted: 3rd Mar 2006 19:02
Quote: "and the server will be always UP."
good

warship45
20
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Location: uk
Posted: 3rd Mar 2006 22:42
cant w8 until u get the game out.

how mainy servers you thinking of having in the end?

for 1$ per month you can get 1gb of ftp space. email me at warship45@hotmail.com if your are interested.
Sergey K
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Posted: 4th Mar 2006 15:55
Quote: "how mainy servers you thinking of having in the end?"

i dont know.
maybe 10, maybe more. up to how many people will play..

Sergey K
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Posted: 4th Mar 2006 15:58
new quick update:

now there is a music and battle music added
total 5 midis.

Sergey K
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Posted: 5th Mar 2006 12:48 Edited at: 5th Mar 2006 12:49
ok guys new update:
atm, my scripting system is v. powerful, it can complitly setup an object in one line.
it can setup:
- Object File Name
- Positions X/Y/Z
- rotations X/Y/Z
- Loop object
- set object speed
- set object light
- ghost object
- hide/show object
- fog object
- set water effect for object
- set the object as door (not done yet)
- set object collision (4 diff. object collision types)
- setup NPC (not done yet)
- install item for the inventory
- transparency object

thats the scripting system's power. but i dont think its metter to you guys.

anyhow, i added trees into the game:

http://i4.photobucket.com/albums/y144/gogetax1/Blo022.jpg



oh by the way, the trees are also animated!!!

Mr Crazy
19
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Posted: 5th Mar 2006 12:52
Very nice Gogetax! To blend the ground and trees, a few simple shadows would be nice .

Life, the Universe and Everything
General Sephiro
20
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Posted: 5th Mar 2006 19:13 Edited at: 5th Mar 2006 19:16
trees animated? nice1

May I suggest a small feature though.., from what i see in the screenshot you have white fog? It doesn't really blend in with the background image... it creates a stunning illustion if you fix it

Tip: You probably know the anwser to fixing the fog, but here it is: simply open the background image up and grab the bottom colour which i'm guessing is either 1 of these 2:
RGB(82,87,81)
RGB(55,78,62)
I don't mean to tell you how to make ur games as i can see you're doing alright by yourself but you could u just try changing the fog colour to one of those??? just to see how it would look... also blur the bottom of the background image.

Sergey K
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Posted: 5th Mar 2006 19:33
the fog actually gray.
but thanks for the suggestion, ill try those colours too.

warship45
20
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Location: uk
Posted: 5th Mar 2006 20:17
looking nice gogetax like waht you have done with the tress by the way rely fits into ur game well

www.0z0.co.uk
WarGoat
20
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Joined: 19th Sep 2004
Location: Montreal
Posted: 6th Mar 2006 14:51
looking very good. Hope to see more update soon of this. Good luck.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Takis76
19
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Joined: 9th Apr 2005
Location: Greece
Posted: 7th Mar 2006 19:44
I like it very much.

It is very similar to LineAge II

Perfect Charachter models.

Could I ask something?

Which library are using to create your Skinnable GUI?

I am very interesting to find something to change my DarkBasic
games skin.

I have Blue Gui.

If you have some good Skinnable library for DarkBasic Pro
I am interesting to purchase.


Thank you very much.

Very good Work.

I am working on one RPG too.
Sergey K
20
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Posted: 7th Mar 2006 21:07
errr.. you mean the Popups GUIs?

i made them my self
the frame is RGB(125,138,0)
and the transparent thingy is 40% transparent of a black image.
easy, isnt it?


(not using blueGUI)

Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 7th Mar 2006 21:50
GogetaX, I asked you this in your 20 challenge thread of your chat system. How do you send the message to antoher player using the Dark Basic Pro commands? When i try to send it using the "send net message string$" command, then on the other players screen whe ni try to print the string it closes down the EXE? How do you send and recieve it?
Chris Franklin
19
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Location: UK
Posted: 7th Mar 2006 21:54 Edited at: 7th Mar 2006 21:59
Well i tryed this ages ago and wasn't really to sure on it needs smoother collision and a stronger connection to the server other than that it's ok ^^

Quote: "oh by the way, the trees are also animated!!!"

Yea i told you about i was doing that on msn

@mods
I'm just being honest

GatorHex
19
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Location: Gunchester, UK
Posted: 7th Mar 2006 21:57
Looks realy nice. Im dead jealous that you got object stuck to limbs i've got problems with that righ now.

What CPU and GPU are u using to get that fram rate?
Sergey K
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Posted: 7th Mar 2006 22:12
@pro g r amer: im not using dbp commands. im using tempest, remember?
but i still remember how to use some of dbp commands.

you should use memblocks to send and to get messages from others
that way you can make few message types..

because i know that if you already using send Integer once in the dbp, you wont be able to use send string command.. (well, i remember that from dbp 5.2 version.. v. long time ago, so maybe its not the same now in the new dbp)


Quote: "What CPU and GPU are u using to get that fram rate?"


my computer parameters are v. low. (well, some of them):

Graphic Card: Radeon 9550 - 256MB
Processor: AMD 2500 (2000 speed)
Ram: DDR 768

and atm, i got around 50FPS in the game because of the trees.. i made around 100 trees already on the 1st part of the map..
the loading is kinda slow though

warship45
20
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Joined: 24th Jul 2004
Location: uk
Posted: 8th Mar 2006 08:47
you should make a low and high graphic setting to allow nerly everone to play the game

www.0z0.co.uk
GatorHex
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Location: Gunchester, UK
Posted: 8th Mar 2006 10:13
Well warship45 you can play mine if u need low poly
http://forum.thegamecreators.com/?m=forum_view&t=73516&b=8

I like the your transparent boxes Gogetax im gona have a go at making that today I think
Opposing force
19
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Location: England
Posted: 8th Mar 2006 19:53
GogetaX, I thought tempest was only for player to player multiplayer? How come you are using it to make a game with more than 2 people playing?

Felony Rise 10% complete
Middle Earth ORPG 2%
Sergey K
20
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Posted: 8th Mar 2006 21:35
Quote: "GogetaX, I thought tempest was only for player to player multiplayer? How come you are using it to make a game with more than 2 people playing?

"


player to player(actually, per to per)
it doesnt mean that its only for two players..
it means that the clients are connected to each other and not through the server...

Sergey K
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Posted: 8th Mar 2006 21:38
new update:
now the account things are more secure and noone cant access to them! (even i can't)
only the client can access to the specific accounts..

Chris Franklin
19
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Location: UK
Posted: 8th Mar 2006 21:43
Tempest free version w00t

Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 8th Mar 2006 21:55
Quote: "my computer parameters are v. low. (well, some of them):

Graphic Card: Radeon 9550 - 256MB
Processor: AMD 2500 (2000 speed)
Ram: DDR 768"


In that case, my specs are really low....

NeX the Fairly Fast Ferret
19
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Location: The Fifth Plane of Oblivion
Posted: 8th Mar 2006 21:59
They aren't low! What on Mobius are you on about!?


At least farting ferrets are better than stinky stoats.
Sergey K
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Posted: 8th Mar 2006 22:08 Edited at: 8th Mar 2006 22:09
guys, good news, free version of tempest is downlodable
click here

Chris Franklin
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Posted: 8th Mar 2006 22:11 Edited at: 8th Mar 2006 22:12
Quote: "GogetaX User


Joined: Sun Jan 4th 2004
Location: Cyberspace
Posted: 8th Mar 2006 21:08 Edited: 8th Mar 2006 21:09
guys, good news, free version of tempest is downlodable
click here"

hehe got there before you
Quote: "Sunrise 3D User


Joined: Tue Aug 2nd 2005
Location: Uk
Posted: 8th Mar 2006 20:43
Tempest free version w00t "

Maybe you can show us how to use it

Sergey K
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Posted: 8th Mar 2006 22:14
yeah but he didnt gave a link

Chris Franklin
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Posted: 8th Mar 2006 22:23
it's on the pa boards everyone knows that And where's the tutorial and this demo that u gave to a few peeps on msn to try i still have it on my pc

Sergey K
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Posted: 8th Mar 2006 22:34 Edited at: 8th Mar 2006 22:42
i soo hate untrusted people
i gave the demo to dbmad/3ds master/Sunrise 3D to test the game with me, and now he wants to release the game in public against my agreements!

Chris Franklin
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Posted: 8th Mar 2006 22:36 Edited at: 8th Mar 2006 22:52
*goes to find recorded convo*

Edit:Stupid xml recordings


If anyone can find it in that i'll be surprised

Edit:2 Came out kinda long lol

Baggers
20
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Location: Yonder over dem dere hills
Posted: 9th Mar 2006 13:34
Hows my particle system treating you GogetaX ?

Remember to experiment. It's very easy to make very cool effects but harder to make them look as good an run efficiently.

Are there any commands you could really do with ?
e.g. Activating and deactivating of particle sources (could be handy for culling) also it would take very little effort to exclude particles if they were out of the view of the camera which would also help framerates)

Righto, back to the grindstone.

M.I.A is pending
Sergey K
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Posted: 9th Mar 2006 15:05
yeah nice particle system baggers. but if you dont mind, i would like to change it a little bit for my scripting system..

so soon guys: particle effects!

ThomasFN
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Posted: 9th Mar 2006 18:07
i recon this game will be better than mine...

as usual...

Baggers
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Posted: 9th Mar 2006 18:46
Sounds fine with me man. What I would ask though is if you make any new features for it, drop me a line and let me know what they are. That way I can keep developing the system for myself and others aswell.

Also sorry about the messy code, it was written a year or two back now.

M.I.A is pending
Sergey K
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Posted: 10th Mar 2006 14:02
ok guys new update:
- Fixed Script load system - now its much faster and got percent load on it!
- almost on everything in the loading (Objects/Images etc.) i got percent load on it
- fixed trees
- added some trees in the castle
- fixed Left/Right side walk animations of the female
- now the server crash possibility is around 10%
- the client crash possibility is around 15%
- fixed some chat bugs
- inserted another 5 commands for the scripting system (which is not so interesting for you guys)
- the launcher/updater system working little bit better and faster
- added check for the launcher on registration if nick is already exist
- the server is already set to work all the time!!


new shot:


Lukas W
21
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Location: Sweden
Posted: 10th Mar 2006 14:15
trees really add a sweet environmental effect

RegenProZ
19
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Posted: 10th Mar 2006 14:40
Dbmad, I mean 3D GameS, whhoops sorry I ment Sunrise 3D, whats with the name changing to 'change' your I.D LOL

Anyway, GogetaX, It's looking fantastic, I noticed you put Tree's in and all, looking good!

Keep It Up!

- Andrew

warship45
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Location: uk
Posted: 10th Mar 2006 14:41
looking nice gogetax keep up the good work the trees are looking well nice. you going to add quest\'s??

www.0z0.co.uk
Sergey K
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Posted: 10th Mar 2006 15:30
my next step is quests (yes warship45) (after ill improve the scripting system and after ill make some NPCs)

warship45
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Posted: 10th Mar 2006 16:41
cool well cant w8 until u get a game basicly readly for play

www.0z0.co.uk
Silvester
18
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Posted: 10th Mar 2006 17:00
One more question of me:

If you want to make a MMORPG why not using Realm Crafter?

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
dark coder
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Posted: 10th Mar 2006 17:21
because he wants a good mmorpg?

Halowed are the ori.
Sergey K
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Posted: 10th Mar 2006 17:23 Edited at: 10th Mar 2006 17:27
Quote: "If you want to make a MMORPG why not using Realm Crafter?"


well, programming is my hobby and as i know the "Realm Crafter" is not a programming application.. its more like mouse click and stuff..


[edit]
Quote: "because he wants a good mmorpg?"

good answer, and true answer

Silvester
18
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Posted: 10th Mar 2006 20:05
Quote: "because he wants a good mmorpg?"


WTF DO YOU TELL ME RC IS BAD?
NO WAY!
my friend is currently working on a nice one!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Sergey K
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Posted: 10th Mar 2006 20:13
but i guess its not that advanced like coding the game by your self

Silvester
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Posted: 10th Mar 2006 20:19
OK and one thiong i like realm crafter due one of the facts:
I CANT CODE VERY WELL!!!!EVEN VB.NET IS DIFFICULT!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
hyrichter
20
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Location: Arizona
Posted: 10th Mar 2006 20:50
Now, now, calm DOWN! Some of us find point & click creation thingies more difficult than coding. I know I do. I'm much more comfortable looking at a screen full of text.

Now let's get back on topic. Good work as always GogetaX.

Chris Franklin
19
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Posted: 10th Mar 2006 21:43
Quote: "- now the server crash possibility is around 10%
- the client crash possibility is around 15%"


That's alot

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