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Work in Progress / [LOCKED] Theme park simulator

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Chris Franklin
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Posted: 1st Mar 2006 22:47 Edited at: 1st Mar 2006 23:10
how about some code i might release the source for the editor when it's done infact i'll load this fence in now so you can see it loaded

Edit: positioning is messed up atm so i'll post another screen when it's fixed

Chris Franklin
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Posted: 1st Mar 2006 23:42 Edited at: 1st Mar 2006 23:45
Almost got the positioning right but just found that reflection doesn't harm my fps rate so expect some shaders here's a screen of where the fenece is till i fix it



Wow how'd those marks get there i'll look into that

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Chris Franklin
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Posted: 2nd Mar 2006 17:01 Edited at: 2nd Mar 2006 17:01
sorry for the lack of screens i've been working on the uploader e.t.c more than the main game But you'll be gald to know save and load work in the main game

Chris Franklin
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Posted: 2nd Mar 2006 22:52
ouch another triple post but great news!!!!!

I sorted it all out with mgsolids and i'm getting a whole new account
and a domain for my game www.whiteknucklegame.com thought i would share the news with the forum and my games fence position is almost right

FoxBlitzz
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Posted: 3rd Mar 2006 00:10
Thought I'd reply to something mentioned earlier...

Quote: "...If you cap it at 200 and someone makes a park so big that their fps drops to even 60, the game's going to run a LOT slower."


You can use the DarkSide White Rabbit DLL to fix timings like that.

Quote: "reflection doesn't harm my fps rate"


Actually, it does. Just make a simple test program without a framerate cap and with a spinning cube, and try it with a reflection plane, and without one. You'll see a difference, believe me.

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Agent Dink
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Posted: 3rd Mar 2006 05:09
The kinda pics we wanna see are some rides/shops/paths being built in your game, do you have any of that working yet? If so bring on the screenies

www.badpicsofmatt.tk
www.silver-dawn.net
Chris Franklin
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Posted: 3rd Mar 2006 16:54
Quote: "The kinda pics we wanna see are some rides/shops/paths being built in your game, do you have any of that working yet? If so bring on the screenies"

yea i sort of have it i just can't like lock the ride to the position

Quote: "Actually, it does. Just make a simple test program without a framerate cap and with a spinning cube, and try it with a reflection plane, and without one. You'll see a difference, believe me."

Lol well i could upload 2 exe's 1 with reflection 1 without

Seppuku Arts
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Posted: 3rd Mar 2006 17:24
Quote: "Lol well i could upload 2 exe's 1 with reflection 1 without"


If you want reflections for people without shaders, there is a nice trick where you can make relfections without the reflection shader, unless you will have the function to turn it on and off, but would save uploading 2 demos

Chris Franklin
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Posted: 3rd Mar 2006 19:17
cool hmm i suppose i could make a function for it

The Nerd
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Posted: 3rd Mar 2006 19:39 Edited at: 3rd Mar 2006 19:41
Or you could make a LUA script. I think you got Unity, don't you? You could make the standard script having reflections turned on. If the user would, he could simple just edit it to "off" on his own. That would also spare you for uploading two exe's. Dunno what would be the easiest. I use LUA in my game SpaceBattle Shootout for variuse things in the engine... Very usefull I think it could fit well in your game too... Dunno if you already use it in it thought.

-The Nerd

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Chris Franklin
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Posted: 3rd Mar 2006 21:32
Cool yea i do have unity lua Thanks you got msn?

Well my site is being made everyone the uploader now isn't an exe just a php script on the site

Hope to release a new demo soon

The Nerd
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Posted: 3rd Mar 2006 21:42
Quote: "Cool yea i do have unity lua Thanks you got msn? "


Yeah... I've added you

I'm writing a Unity tutorial right now... It will already be released tonight. Maybe you'll get some ideas from it, even if it's fairly simple.

-The Nerd

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Chris Franklin
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Posted: 3rd Mar 2006 21:44
Quote: "Yeah... I've added you

I'm writing a Unity tutorial right now... It will already be released tonight. Maybe you'll get some ideas from it, even if it's fairly simple.

-The Nerd"


Cool thanks

Drew Cameron
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Posted: 3rd Mar 2006 22:48 Edited at: 3rd Mar 2006 22:49
3ds Master,

Once your website is made you can host it on Drewsgames.com for free if you'd like. If you're on MSN I can help with your problem of trying to 'lock down' objects.
warship45
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Posted: 3rd Mar 2006 23:16
i must say i said it was looking good about a week ago but now after the last screen shot it is coming along nicely and getting better each and every screen shot you show to us. keep up the good work

[img]http://81.86.120.81/0z0.bmp[img/]
Chris Franklin
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Posted: 3rd Mar 2006 23:19
UFO
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Posted: 3rd Mar 2006 23:57
wow! Warship!
3 things wrong with signature:
Size of image too lagre
Its a bmp. Bmps take too much space and time to load. Use a jpg.
And something is wrong with the [img ][/ img] tags.

Chris Franklin
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Posted: 4th Mar 2006 00:06
Gil Galvanti
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Posted: 4th Mar 2006 08:13
wow, howd you get CPU usage so low? mines always 100% no matter the size of the project, and its on a good computer

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FoxBlitzz
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Posted: 4th Mar 2006 08:21 Edited at: 4th Mar 2006 08:22
http://forum.thegamecreators.com/?m=forum_view&t=71505&b=5

That plugin should do the trick.

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Chris Franklin
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Posted: 4th Mar 2006 11:20
Refaze made a function that called the sleep_fx in kernl32.dll There's a link to it on that thread I'm just gonna scrap an exe uploader now and use php

Plans for today:
Add rides and shops in

^^
That is all

Vues3d on Kalimee
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Posted: 4th Mar 2006 11:49
Very great idea & love a lot the way you're developing it...
Just strange I never seen the thread before.

Chris Franklin
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Posted: 4th Mar 2006 11:54
Quote: "Very great idea & love a lot the way you're developing it...
Just strange I never seen the thread before. "

Thanks your game looks very good as well
lol i'm surprised you didn't see the thread before it's been replyed to more than 200 times

Chris Franklin
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Posted: 4th Mar 2006 16:46 Edited at: 4th Mar 2006 17:17
Update!
Site's now got login
And i'm just adding the uploader the main index.php file isn't being edited yet

get on from
http://community.whiteknucklegame.com

Lost in Thought
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Posted: 4th Mar 2006 23:40
Looks like it coming along great. Keep at it

Quote: "Just strange I never seen the thread before."


You think that's strange. I always over look it when I'm looking for it.

Chris Franklin
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Posted: 4th Mar 2006 23:48
Thanks
Quote: "You think that's strange. I always over look it when I'm looking for it."

Lol

----------------------------------------

Update on today

First ride loaded in not textured
Positioning works
Demo either this weekend (tommorow) or next week some time i'll upload a screen soon i just want to be evil and make you wait a bit longer

Chris Franklin
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Posted: 5th Mar 2006 11:16 Edited at: 5th Mar 2006 11:17
Well todays plans are still make the positioning easier and finish most the hidden pages on the site
But here's a screen of a non textured ride in game who can uvmap?

Edit:I'll just attach it in a minute

Chris Franklin
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Posted: 5th Mar 2006 13:55 Edited at: 5th Mar 2006 14:00
well you've been after a ride in game for a while now guess what i have been storing on my pc all night a ride in game yes i know the fence needs to be positioned

Keep ya posted all day

Edit:
The texture mapping screwed up so i need to retexture it later on

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Sergey K
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Posted: 5th Mar 2006 14:03 Edited at: 5th Mar 2006 14:04
i dont think there is something to be proud of from that shot.
i mean, the encircle is out of the place and the building or whatever is it, too big for the map and its also not textured..


[edit] why .PNG!!

David R
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Posted: 5th Mar 2006 14:07
Quote: "i dont think there is something to be proud of from that shot."


Sheesh, sometimes you make me sick What kind of encoragement is that?

When you finish that crummy online game your working on, then maybe you can say such stupid things. But until then, I have no idea why you think you have the right to say that.

Quote: "Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all."
Chris Franklin
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Posted: 5th Mar 2006 14:08 Edited at: 5th Mar 2006 14:09
Man i'm not going into pngs they are just better yea the ride is to big ever tryed scaling?
Quote: "i mean, the encircle is out of the place"

Did you even read my post?
Quote: "yes i know the fence needs to be positioned "

Edit:
Thanks davidR for the support i actually tested that online game the server connection is rubbish kept cutting me off every 5 seconds and the collision is jumpy

The Nerd
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Posted: 5th Mar 2006 14:24 Edited at: 5th Mar 2006 14:36
@Gogetax:

You makes me angry sometimes... Why do you come with such redicoules comments? You think you're smarter than everyone else on this forum...

And by the way... .png is good for logos and websites.. And for things that you want really sharp... Because .png has really sharp pixels.. And I guess his buttons needs to be quite sharp in the pixels before they looks good. You hate something without reason... Like one time you said that you didn't like .dbo and .x was the best. Why? .dbo loads faster and has a small filesize. Think before you talk...

Keep working on the project 3ds master! And just ignore comments like that...

-The Nerd

Chris Franklin
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Posted: 5th Mar 2006 14:33
Quote: "Keep working on the project 3ds master! And just ignore comments like that..."

Thanks yea i tend to i bet he's just jealous of it

RegenProZ
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Posted: 5th Mar 2006 15:03
Hes not jelouse about it, hes just making a point

Chris Franklin
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Posted: 5th Mar 2006 15:45
Well anyway Games being updated just finishing the registration form on the site now Feel free to register should be up within about 3 hours max

Chris Franklin
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Posted: 5th Mar 2006 17:50 Edited at: 5th Mar 2006 17:52
Update
Postioning is in for more stuff like paths and i'm just about to install the new dx feb redist
On another note i should be releasing a demo today some time

If i sold the game who would buy it? I'm not sure tho if i'll sell it so don't be put off

UFO
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Posted: 5th Mar 2006 18:18
Quote: "If i sold the game who would buy it? I'm not sure tho if i'll sell it so don't be put off "

I doubt anyone will be able to answer that until you get alot farther in the development of this game.

Chris Franklin
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Posted: 5th Mar 2006 18:22
Quote: "Quote: "If i sold the game who would buy it? I'm not sure tho if i'll sell it so don't be put off "
I doubt anyone will be able to answer that until you get alot farther in the development of this game."


Ok i'm still making this game might release a demo tonight about 6pm or 7pm uk time

Chris Franklin
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Posted: 5th Mar 2006 23:01
Sorry for not getting the demo out tonight people but i will relese another demo soon

Bizar Guy
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Posted: 6th Mar 2006 01:59
well, unless you give me something that rivals rct3 or theme park world, I dbout I'd buy it. I know that's kind of high standards, but I really wont buy an indi version of a published game I already have. If this turns out to be a very ogriginal and fun theme park builder though, I may very well buy it.

Chris Franklin
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Posted: 6th Mar 2006 16:46
Quote: "well, unless you give me something that rivals rct3 or theme park world, I dbout I'd buy it. I know that's kind of high standards, but I really wont buy an indi version of a published game I already have. If this turns out to be a very ogriginal and fun theme park builder though, I may very well buy it."

Cool i just got back from school todays plans now
Add paths system
Release working demo
Add sounds

warship45
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Posted: 6th Mar 2006 20:21
cool cant w8 until the working demo lol

good work keep it up

www.0z0.co.uk
Chris Franklin
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Posted: 6th Mar 2006 20:28
Thanks

GREAT NEWS EVERYONE!
NO SCHOOL TOMMOROW DUE TO A BROKEN WATER PIPE

So i'll get alot done more or less another demo hopefully


UFO
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Posted: 6th Mar 2006 20:47
Quote: "GREAT NEWS EVERYONE!
NO SCHOOL TOMMOROW DUE TO A BROKEN WATER PIPE"

YAY! I like it when water pipes get broken

Seppuku Arts
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Posted: 6th Mar 2006 21:36
Quote: "NO SCHOOL TOMMOROW DUE TO A BROKEN WATER PIPE"

Thats not an excuse, there was a pip burst in the main corridor a couple of weeks a go, they kept school running, just the corridor was blocked off completely, heck our school doesn't even cut off for snow days, come on, because of a snow in our bus didn't come to pick us up from school until 6pm...grrr.

Well I'd like to see how well you've progressed with this new demo

Chris Franklin
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Posted: 6th Mar 2006 22:05
lol well i must be lucky then (Overbaord on smilies lol)

Demo hopefully tomorrow this ride stuff is hard work the paths are easy tho

Chris Franklin
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Posted: 7th Mar 2006 00:59 Edited at: 7th Mar 2006 01:00
Plans for today march 7th 00:00 am uk time
Finish path placements
Add more rides e.t.c
Animate some people models (Last thing to do)
Get demo out

w00t first post of the day

My pc clock is slow

Drew Cameron
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Posted: 7th Mar 2006 15:19
Hope it's all going well, my day off-school having amigo.

Did you end up using the cheats?

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Chris Franklin
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Posted: 7th Mar 2006 15:22
Quote: "Hope it's all going well, my day off-school having amigo.

Did you end up using the cheats?"

Thanks nah i completed level 1 and 2 already

Seppuku Arts
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Posted: 7th Mar 2006 18:17
So what sort of progress do we have on that demo?

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