Quote: "Wow, that's alot of lights!
Can i ask how long a test level takes to load?
AE"
Thanks to my dual core well within 4 mins.But lately I found the test levels to be slow, AI some how slows down the fames in the test mode but runs perfectly well during a final build...so go figure.
Well the current level has 755 light objects.Besides that every part of the level will have between 30000 and 60000 polys on screen at any given time.The might be a slight frame drop here and there but thats caused by AI once killed it jumps right back.
Quote: "Why're those red markers there? They're hurt zones, right?"
Well it's a good place to put them because if you deside to go all suicidal on me and jump off the platform you won't be stuck two level down.