Started to test fog on the other levels not happy with the end result which means I would have to script the fog for each level as needed.I should have a one level demo uploaded in the next 4 hours or so bit slow on a ISDN dial up
I also tested other color light maps it didn't go well with the textures so I had to settle for for the white light mapping but the colorful entities should make up for the lack of any other colors.
Some more shadows.Not to sure what I should call the level yet..
And then the screenshot I was complaining about with the blue light mapping I changed it back.
It looks better but I'm going to make it slightly darker and remove one or two objects for a frame increase...
So all I'm really doing now is adjusting and optimizing the levels and checking the frame rates are running smooth...