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FPSC Classic Product Chat / Is this the new RC 10 update we've been waiting for?

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Benjamin A
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Posted: 6th Jan 2007 09:53
I'm still trying levels. One of my latest projects finally works now with RC10, I had to reduce the level size and strip about 30% of the entities in it. It looks good, but there's hardly anything going on, since my pc can't handle that anymore at building time.

My sequel of Commander Josh isn't working at all.... unless I reduce the levels with 50% in size and take out 90% of my entities, then it will build fine. BUT that is NOT an option. If I want to use RC10 I need to either buy a new system or stick with creating very small levels, otherwise I do get crashes at building time. I can also go back to RC6 or below, but none of those is really stable.

From RC7 the drain FPSC puts on my system has become huge and I'm 100% sure Lee isn't going to solve this, since TGC just recommends using and 'n' core system and calls this RC not even an RC10 but the final version of 104. I do not find that a solution at all and rahter easy to say. My system has the recommmended requirements, but that isn't good enough to run FPSC anymore. Sorry Lee but calling this build a final build with all the problems puzzles me. I guess it's time to work on X10 now.

That leaves me one choice.... I will drop FPSC as my main game creation tool. I'm going to try to still finish the Commander Josh sequel, but the newest RC's sure have made FPSC much less fun to use.

I know Lee is trying his best, but about everything he thinks of will run on his system and he seems to forget that the average Joe doesn't own a system like his or even owns a 'n' core system. I feel sorry for all of you creating games that only you can play in the end and the mojority not, because they lack the system to do so.

My goal is creating games that everyone can enjoy and FPSC has crossed the line going from almost everyone to a select audience now and that doesn't do it for me.

I'm still debating if FPSC is the best choice for using it for my teaching projects, since that is also being used by people using below average systems, so it could well be that FPSC will be not be used at all anymore.

Well I had enough of RC's that cause only problems by now, so count me OUT when the next one comes, I'll be focussing on getting my competition entries done, debating which RC to use, perhaps finishing Commander Josh, but mainly focussing on where to go from here.

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Nigezu
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Posted: 6th Jan 2007 11:07
Quote: "@TGC
I also have the "Can not select custom lighting colors" issue. This is the only problem I have found and it is with a clean install of; in order: V1, RC10, NEW Sprite pack and model pack downloads."

I've encontered this exactly same issue also. If I click ''other'' option when I'm selecting light color, nothing happens. Not a big issue but a frustrating one.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
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JohannesM
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Posted: 6th Jan 2007 11:59
Quote: "Also interesting news for anyone owning model packs 3 and or 5."


Can't find anything "interesting"

Can you help me out?

granada
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Posted: 6th Jan 2007 16:04
Quote: "uninstall FPSC completely and then re-install V1,then this update.the only way that works for me"

Same here still playing but everything seems ok so far.

Dave

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Airslide
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Posted: 6th Jan 2007 19:12
Ben - How big are your levels, anyways? Personally I keep mine small, meaning smaller loading times and faster gameplay. And outta curiosity, what are your computer specs?

Unrelated note: Anyone else notice the font change?

Benjamin A
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Posted: 6th Jan 2007 19:27 Edited at: 6th Jan 2007 19:29
Still debating and testing. I've compared some more builds now and discovered something interesting or rather shocking. Build games with FPSC 104 final are 50%-75% larger then V1 games are. One of my levels in 104 was as big as the complete project is in V1.... 300Mb. The same level build seperately with V1 is 170Mb, the full project is 250Mb and the one level build with 104 was 300Mb. No wonder FPSC 104 crashes on my system it's eating resources as crazy. One level is as large as a complete game, no wonder it can't build the other remaining levels.

Did anyone else happen to compare the size of 104 levels with pre RC7 levels? Perhaps no one cares, but I do. I'm not settling for 75% larger levels on my HD, FPSC is building way to large games already and even became worse now.

I'm returning to a pre-RC7 for sure now, this is the final issue that made me decide to not use 104final or anything above RC6, it's wasting to much HD space, besides crashing when building levels.

Quote: "Ben - How big are your levels, anyways? Personally I keep mine small, meaning smaller loading times and faster gameplay. And outta curiosity, what are your computer specs?"


The latest level I'm working on is for the competition, so it's restricted to 15x15. I haven't used 5 levels of height in it, only 3 levels. Between the floors there's an empty level. It has about 23 rooms with corridors and the rooms are between 2x2 and 3x4 segments at the most. The level builds fine in V1 and runs over 24fps all the time, that included about 25 enemies using your scripts and spanwing. The level doesn't build at all with RC7 and above, unless I make it much smaller and take out half of the enemies.

My specs are AMD 2GHz, 1Gb Ram, WinXP home, ATI Radeon 9600 Pro 256Mb and about 30Gb free HD space on the disk where FPSC.

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FredP
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Posted: 6th Jan 2007 20:07
With RC10 when my game isn't freezing the 5 frames per second speed is just crazy.
I can't even test a game...it's like trying to watch a slideshow.

Reality Forgotten
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Posted: 6th Jan 2007 20:15
My levels are pretty busy. They have loads of stuff in them and I am still getting 32 consistently. is there anyway to post a screenshot of your map in the editor? I am interested as to how you are setting things up.


Regards,
RF

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JohannesM
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Posted: 6th Jan 2007 20:22 Edited at: 6th Jan 2007 20:22
Anyone know about the good news for people who own model pack 3 or 5?

Reality Forgotten
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Posted: 6th Jan 2007 20:28
Yeah, they fixed all of the material settings to agree with the new release. This means that there is less haslle with them. So basically they updated them to run along side this update.


Regards,
RF

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In my case, you know, I hate to advocate drugs or liquor, violence, insanity to anyone. But in my case it's worked.
FredP
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Posted: 6th Jan 2007 20:43
I don't think it's the map because it has dragged on every level I have tested.
What I wanted to do was uninstall everything from v1 on up and then do a fresh install from v1 to the latest update.
I have tried and I can't uninstall 1.0.
The computer won't let me and the uninstaller for v1 says catastrophic system failure.
So I repaired v1 and installed v1.04 and all of the model packs from scratch.
I got the same results.
If you think it will help,Dave,I will post pics...

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FredP
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Posted: 6th Jan 2007 20:44
And here's another.

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Reality Forgotten
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Posted: 6th Jan 2007 21:22
In the first screen, is that the edge of the editor at the top? that is a cause of the slow fps. When I have the edge close to that it lags out my machine.

Reality Forgotten Dev Forums
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FredP
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Posted: 6th Jan 2007 22:21
Thanks,Dave.
I'll check into that.

PAS
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Posted: 7th Jan 2007 00:11
I just downloaded the new RC10 upgrade and all of my bug problems are fixed. You gys are great. My computer is almost a year old but I still needed to upgrade my Direct X to use FPSC with the upgrade. So for nayone who needs to upgrade here is the link to do so.

http://www.microsoft.com/windows/directx/default.mspx

K.l. Phair
TheDaddy
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Posted: 7th Jan 2007 00:15
Oh man! This is driving me nuts!

Installed the final version and everything runs at 2 to 5 fps, my level was fine before and now it's lag city!

I also get white entities.

I have removed everything, tried all day, now my level won't work anymore, it's lagging even with v1 and the "old" (pre -07) model packs 1, 2 and 3.

It's a mess!

I have this feeling that Add/Remove leaves traces of the new installation. I have tried all day with a fresh installation and it's not working.

My pc:
Athlon XP 3200+
1.5GB RAM
Radeon X800XT Platinum Edition 256MB
WinXP Home (all up to date)

Gutted!

TheDaddy
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Posted: 7th Jan 2007 00:19
@FredP

>With RC10 when my game isn't freezing the 5 frames per second speed is just crazy.
I can't even test a game...it's like trying to watch a slideshow.

Same here! Even after a fresh installation from the cd...I can't understand what is going on...
PAS
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Posted: 7th Jan 2007 00:38
I saw that there was a post about the GraveMatter Pack. I also have this pack and so I ran some testing to see what the problem may be. I loaded full maps using only GraveMatter objects and charachters to see if I would receive any errors and everything works fine. From seeign everyones errors all I cna so so far with the information that I have seen is that maybe your computer systems are not up to date or the hardware you are using. All the errors I was having with the older versions are now cleaned up with the new upgrade. I say it could possibly be the hardware because I used this on my desktop and even decided to try it on my laptop because my laptop has far less memory and not as good gardware as my desktop. Everything worked fine on my laptop as well. It is hard to say as people are using different OS platforms and different hardware as well as probably different versions of Windows. Maybe everyone can submit their system information to see if that may be the case. Even thoug my laptop is only about a year old I still needed to upgrade my Direct X. So if you are having a problem maybe you need to upgrade in some part of your hardware. These are only suggestions with the hopes that it will help solve someone elses problems.

K.l. Phair
Candle_
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Posted: 7th Jan 2007 01:40
Quote: "With RC10 when my game isn't freezing the 5 frames per second speed is just crazy.
I can't even test a game...it's like trying to watch a slideshow."

I know it's a new screensaver for the computer.


MY FPSC FILES
FredP
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Posted: 7th Jan 2007 01:47
Thanks to the good advice by RF I was able to pick up a few frames/second by moving the edge of the level away from the border.
However,it still isn't moving at a good speed.
I refuse to give up though...I am going to try to pull a rabbit out of the hat...

s4real
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Posted: 7th Jan 2007 02:44
Ive tested GraveMatter Pack and i get the mesh errors as well a part from that it seems to be working well.

I have noticed that games built in older versions v1,v2,v3,v4,v5,v6,v7 dont seem to run as well but a fresh game made in v8,v9,v10 seems to be fine.

Cheers S4

Im a wizz at texturing toilets
CLiPs
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Posted: 7th Jan 2007 02:54 Edited at: 7th Jan 2007 02:56
Quote: "Ive tested GraveMatter Pack and i get the mesh errors as well a part from that it seems to be working well."


Yep had this problem... Already detialed the info and sent it all to Lee.... Got a response from him already... Quoting everything except the script he sent to me

Quote: "Have the author of the segment double check the meshes used to make the segment, as the bug is due to a mesh not able to load in the latest version.
"Script in this are"
(Final part of his quote)
The ADD LIMB command fails. This means LOAD MESH does not work against some part of the segment. I will be back on the 15th and continue this bug fix for you."


S4 I hope this helps some to know that Lee is already on it



Have you downloaded your CLiPs today.
Sunflash
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Posted: 7th Jan 2007 03:25
I just installed the update, I ran it, it told me I needed to latest DX version, so I installed it, and FPSC ran fine. built a tiny level, then tested it, and everything worked dandy. I'm so happy I'm not getting any of the problems others are

"I must tell the Queen that a robin has seen Cludd hanging about. No, thats not right. I must tell the robin that Cludd has been hanging the Queen..." -Mossflower.
Sunflash
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Posted: 7th Jan 2007 03:34
Hmmm, just wanted to bring this to the attention of everyone else:
Is it just me, or has anyone else noticed this. You can't seem to resize entity properties window thing anymore. I'm pretty sure I remember this being possible in V1. Here is a screeny.


This means that if you have Model Pack 6, you can't see the names of the guns that you are assigning to characters. All your able to see is something like "Model pack 6\...".

"I must tell the Queen that a robin has seen Cludd hanging about. No, thats not right. I must tell the robin that Cludd has been hanging the Queen..." -Mossflower.

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Airslide
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Posted: 7th Jan 2007 03:55
Sunflash - that's already been mentioned. Just drag the little grey line (between the name and the value) to the left to see the weapons

Reality Forgotten
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Posted: 7th Jan 2007 04:41
Also, for the light color issue do the following:

Add a light, save he level, the enter the entity properties medu (right click the light) then click in the hex/dec field and add a value then click on a dead or empty space, hit ok. your light will reflect the new color.

RF

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s4real
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Posted: 7th Jan 2007 19:04
Another issue im finding is the People Ai's sometimes dont work or the char just jittering.

Butters Ai seems to slow my computer down now as well.


Best s4

Im a wizz at texturing toilets
ridh
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Posted: 7th Jan 2007 21:02
Does this update also work for the german version?
or do I have to wait for a german update?
Samoz83
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Posted: 7th Jan 2007 21:45
i think it works for all doesn't it?

SaM
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Benjamin A
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Posted: 7th Jan 2007 22:38
Quote: "So if you are having a problem maybe you need to upgrade in some part of your hardware. "


PAS, that seems to be what TGC want you to as well, so I guess you tw agree

But, I've bought version 1 from the beginning when it was released. All of my levels has worked fine until RC7. Mind you, I haven't changed anything at all, TGC has changed FPSC and they should at least secure that previous levels made with V1 still work well in V104 WITHOUT the need of upgrading my hardware.

So you just simply can't say upgrade your hardware, since it's not my fault that FPSC suddenly has come all the more demanding due to changes beyond my control. Whatever TGC changes they should make sure it works fine on what FPSC used to run fine on and it doesn't anymore.

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Nickydude
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Posted: 7th Jan 2007 23:09
I think it's time the 'minimum system requirements' need to be upped a bit.


Benjamin A
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Posted: 7th Jan 2007 23:36
I don't think that would be totally fair to most of us who have bought FPSC from the beginning. We would need to go back to V1, but lacking save/load, working fog and other features that were already advertised/promised in V1.

At least we should get a stable pre-RC7 build then (without Darklights) and I've suggested this to Lee also.

I've been doing lot's of more testing, unfortunally small levels only. I've noticed that RC10 levels do take up at least 75% more, most over 100% and some even 250% harddisk space when using final builds. One level I tested was 120Mb with RC2 final build and 300Mb!!! with RC10. Imagine the demand on the pc also, I wonder if that has gone up 250% also. I do think this all relates to the crashes some more people are experiencing now.

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Reality Forgotten
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Posted: 8th Jan 2007 02:22 Edited at: 8th Jan 2007 02:25
Ben,

I am sorry to say this but you have jacked your install up somehow. I know that is not what you wanted to hear. I have been watching your posts for quite some time. You seem to be having nothing but short falls with the later patches, and now the 1.04 final.

I have followed the instructions to the tee and have not had very many problems. I am not saying that you didn't follow the instructions but something went foul during the process. After the uninstall did you delete all remaining folders in the root folder? Did you restart your system before the fresh install? did you restart after the install? did you close all programs prior to the install and upgrades?

It's obvious that your system meets at least the min specs required by FPSC. One thing that is worth a mention though, are you an Nvidia or ATI user? The reason I ask is you might want to check your video profile and make sure it's set to performance and not visual. This will remove the strain on any system resources that may be taxed by your video card.

Some things I have noticed with FPSC is having multiple processes running while compiling a test build or a final build will slow the process down and may produce some unwanted results. I am not asking these questions to insult you. How are your levels set up? How dependant on scripts are your entities? I have found that if your game is script heavy (scripts calling on combined animations and/or actions) It will lag the heck out of the game. That's why I stopped using Airslides and sensei AI.

I know that alot of problems with FPSC come from the AI side of the house. I feel that when Lee introduces DarkAI it will fix alot of the problems, as DarkAI is polished plug-in. There will be growing pains with it's integration but that is to be expected. I also know that FPSC runs differently on each machine. I think we all know that.

Try uninstalling everything. Yes, model/sprite packs, Custom AI scripts and all custom media. then remove all of the upgrades and finally uninstall the FPSC core program. Next go in to the parent drive and remove anything that was left after the un-installation. then install the application followed by the upgrade and then the model packs. See what happens then.

Regards,
RF

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Benjamin A
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Posted: 8th Jan 2007 09:05 Edited at: 8th Jan 2007 09:41
It's not the game that is causing me problems at all, it's the building process. I hardly can build any games. The games that I do build run fine and I can play them well, but most of the games don't build. It's the building process which causes me problems.

I've followed the instructions Lee gave, uninstalled FPSC completely and re-installed V1 and then RC10. Did this a few times even, so no foul up.

Sorry to say so, but it's obvious by all of the AI talk that you don't fully understand the problem I'm having.

Quote: "It's obvious that your system meets at least the min specs required by FPSC."


But I don't think most of you realize that Darklights are much more demanding on a system then the original one, so those min specs aren't correct anymore.

Also I'm NOT the only one having this problem, there are others can't build their games anymore with RC10, having the same problem.

By the way, if you want to know what kind of levels I'm creating, then download the Commander Josh demo on my website or my September&October level competition entry. You just can't asy Commander Josh is bad level design, it's one of the smoothest running FPSC games there is. It builds into a standalone game with FPSC 1 up to 104RC2 just fine, not using RC3-6 since those aren't as stable as RC2. When using RC7 and beyond it will NOT build at all.

Quote: "Try uninstalling everything. Yes, model/sprite packs, Custom AI scripts and all custom media. then remove all of the upgrades and finally uninstall the FPSC core program. Next go in to the parent drive and remove anything that was left after the un-installation. then install the application followed by the upgrade and then the model packs. See what happens then."


Besides this process taking a lot of time, it doesn't solve a thing. Problem still exsists and will exsist, since this has no influence on the problem at all. Darklights is the problem, I've tried a 101 solutions (including yours) and it still gives me not the result needed.

But, I'm simply not going to waste more time on this, I've got more things to do. I'm back on 104RC2 and emailed Lee to explain what's going on.

EDIT: just a little add-on regarding AI and levels. The scifi levels included with FPSC do build fine. A good number of my smaller levels do build fine. When I go beyond the scifi levels I do get a crash during building. When I do want to make a standalone game with the 3 fpsc scifi levels in it, FPSC crashes.

As for AI, most of the projects I'm trying to building into a standalone don't even use an AI at all! The whole problem is building larger levels or multiple levels into a stand-alone game. Larger levels, no go..... multiple levels no go, FPSC will crash when it reaches level 3 or 4 at building time.

Regardless to say, not so with V104RC, only with RC7 and higher.

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Lon
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Posted: 8th Jan 2007 15:29 Edited at: 8th Jan 2007 15:35
One thing everyone might try, since your testing existing levels with existing project config files: Open your level and choose to make a new project config file in the build game screen. the old project config file might not have everything this version and other versions have needed. Create the new file and accept the defaults and then test/build the level/game you are having probs with. Are there any differences?

Lon

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RedneckRambo
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Posted: 8th Jan 2007 15:47
Benjamin- I have been following your posts throughout this thread. It seems I have the EXACT same problem as you. It seems that RC2 is the only version that works "correctly" on my computer. RC10 Was possibly the worst on my computer. Given that my computer doesn't reach the requirements to begin with (updating it very soon.) If I had the specs you do, I would be dancin merrily throughout the house all day, lol.

Tiggle Bitties

Benjamin A
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Posted: 8th Jan 2007 16:04 Edited at: 8th Jan 2007 16:06
Jenkins, I'm dancing most of day also, except for when using FPSC with RC10. Mind you my setup is over 2 years old now, compared to nowadays standard consider an average level pc, but it runs every (3D) software and games I do own fine, but I wouldn't mind having a 3Ghz+ AMD64 or dual core at all. But I'm not going to update for a while, since all my apps run great and I'm not going to update just because FPSC is the odd one out.

Quote: "Create the new file and accept the defaults and then test/build the level/game you are having probs with. Are there any differences?"


Unfortunally not.....

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xplosys
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Posted: 8th Jan 2007 17:18
To this point I have not had much issue with the updates and have been able to work around the small problems I have encountered. Keeping up with this thread and others, especially the information Benjamin has given, has made me wonder if all the problems were not user or system related, as I find to be the case many times in the support field. My work with the program is limited in that I am still working on small levels and practicing, as opposed to working with large levels or a full game.

This morning I had a minute and decided to try something that Benjamin was having issue with, to try and put the contention to rest once and for all, at least in my mind. To test the theory, I simply took the included levels;

Scifi-1.fpm, Scifi-2.fpm, terrorstrike.fpm, ww2.fpm, and simple.fpm

I added them to a build with no shader effects, soft lightmaps and high textures (my usual settings where I encounter no problems normally). The build would not complete over numerous attempts and never completed the 3rd level. Fpsc crashed and then gave the 0.0 debug error each time.
My system is an Athlon64 3200+ with 1024MB DDR400.

I am only posting this to verify Benjamin's claims since so many others, my self included, were seemingly having no issues. The only thing that bothered me before testing this was the revert back to V1.03 and I have to wonder what was wrong in V1.04 that caused this.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Benjamin A
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Posted: 8th Jan 2007 17:49
Quote: "I am only posting this to verify Benjamin's claims since so many others, my self included, were seemingly having no issues."


Thanks for verifying, xplosys, perhaps more people should try the RC's more extensively.

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Mickm
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Location: Kingston, ON
Posted: 8th Jan 2007 18:37 Edited at: 8th Jan 2007 19:21
Quote: "Scifi-1.fpm, Scifi-2.fpm, terrorstrike.fpm, ww2.fpm, and simple.fpm "


I will try doing the same. I didn't follow the same update procedures as everyone else (revert back to V1.03).

I will post information on if it build successfully, errors, etc.

* Update:
Apparently my computer cannot handle the build. I recieve a low memory warning. I tried


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filya
18
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Location: USA
Posted: 8th Jan 2007 18:45
okay, I finally had a go at trying out the 1.04 final. I didn't have any huge or multilevel maps with me to test, so I thought of trying out the most demanding level I had made - my RPG contest entry.

Its a totally open map covering the complete 40 * 40 tiles. Using the original V1, I was able to run it at over 27 fps consistently.
(PC Specs : Intel mobile 1.66 Gigs, 1 Gig RAM, 128 bit ATI radeon graphics card)

Results :
The build went fine with simple light maps. No errors whatsoever and took hardly 5-7 minutes (it took much longer with V1.00)

When I played the level, the first thing I noticed was my characters had that transparent kind of textures. Also, one of my custom characters had the right texture, but the mesh of a table

My framerated no longer went above 12-13 fps, but never went below 5 fps.


Like I said, I know this is by no means a good testing of the 1.04 final, but things that do stand out :
1. It eats up framerates a lot! (from 27 fps using 1.00 to 12 fps using 1.04)
2. It is by no means working perfect (with the transparency issues and the mesh thing)

-- game dev is fun...but taking up too much time --
Jourdan
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Posted: 8th Jan 2007 19:53
I Delete the unistaller of Model Pack 3.. can i just replace it with the new one?

Nothing is Impossible..
Really!
Benjamin A
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Location: The Netherlands
Posted: 8th Jan 2007 20:08 Edited at: 8th Jan 2007 20:11
I'm glad more people are testing seriously now. I've asked for that before, since many people don't really test, they just try a little and shout, "works great!" while in fact the update has major flaws that only are revealed through serious extensive testing.

I'm still suprised TGC calls this one 104final, but then again we had the same with 103 that suddenly was final and yet still with major bugs in it.

Quote: "Delete the unistaller of Model Pack 3.. can i just replace it with the new one?"


Yes you can. The new one doesn't have an update for FPSC in it, just the models.

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Reality Forgotten
FPSC Reloaded TGC Backer
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Location: Wichita Falls TX
Posted: 8th Jan 2007 20:58 Edited at: 8th Jan 2007 21:04
Quote: "'m glad more people are testing seriously now. I've asked for that before, since many people don't really test, they just try a little and shout, "works great!" while in fact the update has major flaws that only are revealed through serious extensive testing."


I Think alot of us to include myself have extensivly testing this release. and things work fine. there are a few errors but nothing show stopping. most of it having to do with the interface portion. I am testing alll of the stock levels right now. I am sure I will get the same output as my levels are more complex. I will post my findings. Though Ben a bit of advice do not presume that you are the only one testing and that it has to be an error from the TGC side of the house. Computers are funny things as they all run different and process software in the same way but sometimes yeilding different results.

My findings:

Test game results (terror strike) all other maps were testing a few days ago.

Built test game in under 1.5 minutes
all fog and lights worked properly
frame rate consistent 31-32 fps
Final build took a few mintues, but everything worked just fine and frame rates were consistent.

Those are my findings. here are my PC specs

AMD Athlon 3700 clawhammer 64
2 gig ramm
x1 150 gig hd (primary)
z1 250 gig hd (secondary)
Nvidia 7800 512mb video card

Regards,
RF

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Cellbloc Studios
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Location: Atlanta, GA
Posted: 8th Jan 2007 21:15
Are we all talking the same thing here? The "test" levels in the stock FPSCreator work fine for "test" but I have never "built" them.

I can try tonight.

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FredP
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Posted: 8th Jan 2007 21:47
Here is what I have figured out so far.
If I start building a level from scratch and test it I have gottne good frame rates and everything has worked fine so far when I test the level.
Things I have noticed...
You can't choose the custom light colors (as has been pointed out).
I haven't added any enemies yet but I will sooner or later.
None of my old levels seem to work properly...even the wwII level that came with FPSC didn't function right...leading me to believe that I am just going to have to start making my game from scratch or look at one map and make another similar...which means I could possibly be throwing a lot of work down the crapper.
But I would rather do it all over again than not at all.

Reality Forgotten
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Posted: 8th Jan 2007 22:08 Edited at: 8th Jan 2007 22:09
Quote: "Are we all talking the same thing here? The "test" levels in the stock FPSCreator work fine for "test" but I have never "built" them."


I have completed final builds on all of these as well and they work fine


Quote: "You can't choose the custom light colors (as has been pointed out)"


You can add custom light colors. You have to select the light entity and place it in the editor then save the level. thn right click that light entity and change the color of it then click in a a dead row and then apply changes.

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Benjamin A
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Posted: 8th Jan 2007 22:24 Edited at: 8th Jan 2007 22:27
RF, perhaps your 2Gb makes the difference. Also note the huge difference between your system and mine, yours is advanced compared to my 'oldie'.

Anyway.... it still makes me wonder, why do my levels and complete games build fine before the Darklights was added. I'm still convinced it has something to do with Darklights. I didn't change the levels at all, only resaved them in RC10 format (as we're supposed to do) and used a new build game setup.

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xplosys
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Playing: FPSC Multiplayer Games
Posted: 8th Jan 2007 23:02
Quote: "I'm glad more people are testing seriously now. I've asked for that before, since many people don't really test, they just try a little and shout, "works great!" while in fact the update has major flaws that only are revealed through serious extensive testing."


While this may piss you off since you seem to be the one having the most trouble, it is not our job to extensively test large levels for your sake, especially if we don't have any. I am not on the verge of a release and the problems are not critical to me and to many others. I know that TGC will fix the problems as they have been and in time the program will be what I need it to be.

Your attitude, while understandable because of your unique situation, is now bordering on rude and insulting to the rest of the community. Please check it. I have, and I know others as well from their remarks, endured your ranting in multiple threads for some time now, almost hoping that you would stand true to your threats and quit using the program. Bad mouthing TGC and the rest of us will not help you.
Best.

I'm sorry, my answers are limited. You must ask the right question.

Benjamin A
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Posted: 8th Jan 2007 23:31 Edited at: 8th Jan 2007 23:32
I didn't mean to be rude at all, if I came accross that way, then sorry about that.

As far as the threats go.... sorry you seem to take them that way, there my reasonings and findings, don't meant as threat at all.

Quote: "While this may piss you off since you seem to be the one having the most trouble, it is not our job to extensively test large levels for your sake, especially if we don't have any. "


It's not even our job to test at all, so no offense taken. I do understand a lot of people may not have larger levels at all, but in the future you may have and come to the shocking conclusion that FPSC can't handle what you would like it to handle. I'm just really worried that in the end this
Quote: "I know that TGC will fix the problems as they have been and in time the program will be what I need it to be"
will not be the case at all, if we keep on seeing buggy releases and it seems to us to track the bugs down, while we shouldn't have to do so. Over time more and more people may stop testing, we've seen some good ones drop out already.

But you don't have to worry about me testing and finding bugs anymore, I've de-installed RC10 and I'm working with RC2 now.

I really don't mean to offend anyone at all, if I've done so do accept my apology for doing so.

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