@TheDaddy: Nothing to do with RC1.02, that always has been the case and still is, even in the latest release.
@uman: totally agree with you and it's a fact that finished games (not just single levels) proves a game engines worth. Granted FPSC is a new player, but it's been out for one and a half year and we see little results. I do find that very sad, especially when I do read threads like these. FPSC is so great, it's so wonderful, it works so fine, we should utilise what we have. We here that motnh after month, but the truth is that after a lot of work being done on a game, in the end the problems FPSC has been facing since V1 will kill your game or cripple it greatly.
While FPSC is presented as the game engine that will make your dreams come true with a drag and drop, most of know that using FPSC rather is a nightmare and it will never allow you to design the real dreams you have. You can create an OK game with FPSC, just don't expect to much of it.
Before someone reminds me of how I created Commander Josh and even did get a publisher.... yes true, but developing it was a nightmare and the way it turned out to be isn't even close to my dreams. The main reason I did get a publisher is due it's original slant I added to it, that makes it somewhat sellable and interesting for a publisher. But without that it's just one of a million no one is really waiting for.
When I did buy FPSC I had great dreams, I now realize the never will become true with FPSC, very unfortunate Looking at what most of you are creating, your levels and abandoning them again due to problems, having trouble creating what you want really want, no releasing games due to whatever stops you, I'd say we're all in the same boat, some have not realized it yet or don't want to admit.
My sequel of Commander Josh should go beyond what I've already released, problem is, there is no beyond, I've reached the ceiling already and that's becoming more and more clear to me. FPSC has limits, I knew that, but by now I do realize these limits are even more limiting as I expected them to be.
That's why my game design will be passive for a while, but I'll still use FPSC. I've bought it also for creating 3D teaching enviroments and FPSC does that well, but it wasn't created for that. For that I don't need Darklights or DarkAI or any of the other features. No guns, AI or other pure fps features used. FPSC works for that, but I guess none of you have bought FPSC for that reason.
So, you will see less of me in the coming time, I'll be more passive, following things from the sidelines. I'll be doing other things, since game creation will be on the backburner for a while. I'll hang around to see what will happen to the competition(s) running, got everything ready for that, but it has been a nightmare and a struggle to create those levels. Time to relax, leave FPSC game creation for what it is, focus on other things in life.
So keep on discussing these matters, enjoy Lee's coming updates and I will hear from all of you if they're any good or not
Most of all, keep on hoping that one day FPSC will allow our real dreams to come true! When that day arrives I'll be enjoying game creation with FPSC once again. If it doesn't come, then there's more to live then creating games with FPSC. At any rate I'll still be using FPSC a while longer, but not for games.