RPG ENGINE UPDATE
The engine's source code has been completely re-written, and optimised.
It works the same as before, however, is estimated to be 1.2 times quicker, and development time with it will increase dramatically. Take for example, I have just implemented my cloud engine. *Which should only be used in small areas*
Lens flare maths and everything should be worked out, however, only the maths have been worked on, not coded. Enjoy lens flare soon though.
Motion blur has not yet been implemented, and has been momentarilly dropped. It will be re-raised again, once it becomes more important.
In other news, some optimisations have been done to my WinGUI Plugin to suit the editor (For the RPG Engine). By my designs, the editor will look like FPSCs editor, however, I am also waiting on more information from Kieran (About the editor) before we start coding it.
We are both visually optimising the editor, and I am going to implement some Vertex, and Pixel shaders, as well as HLSL effects for standard objects. I think ODE will be used for the physics (temporarily) and that DarkPhysics will eventually be used later.
@Hobgoblin Lord
Im sorry that the post was named exactly the same as your RPG Engine. Sorry for the confusion, and good luck to you.
Cheers,
-db
PS: Dont forget to checkout
http://www.chaos-software.co.nr and
http://www.tree3d.co.nr.
PPS: Kieran made my signature.
PPPS: I will have some more screenshots soon.
[EDIT]
A bug has been fixed with the engine, where flickering would occur with the rain. It turns out, the camera was continuously zooming out of range. The bug has been fixed now, and works well.
A video should also be available soon.
[/EDIT]
Enter my forums
here.