Hello All!
This thread will track the progress of my 3D character model creation application that has been in (and out of) development for the last couple of years.
For those unfamiliar, 3D Character Maker is a tool to create character models. It will be sold as a base pack. I will continue to add both free and not-free addons to it. The character models are fully rigged and animated. You will be able to use them in any of your games with no royalties. Pretty much everything on the characters is able to be changed. Skin Color, muscle tone, body hair, body part size, proportions, facial features, clothes, hair styles, and on and on.
After I had finished Enhanced Animations, I decided to completly re-vamp 3D Character Maker. Pretty much everything has changed since my last WIP thread. The GUI is now completely written in Visual Basic (the 3D render window is DBpro). This gives a lot more flexibility to me with the design and has a lot more professional feel than when I was using BlueGUI.
The character models exports to ~2500 polys. I completely re-created the face mesh area adding a LOT more detail. I also added bones to the face to support full facial animation.
I am also looking to add automatic generation of normal maps. I'm not sure if that will make it in initially though.
Currently, I have a lot of the features DONE (or at least most of the code written for them). I just have to make the features accesible through the GUI. After that, it will mostly be adding lots of content!
Here is a quick screen shot of the new look of 3D Character Maker. Ignore the eye and teeth color! I quicly applied to skin color to EVERYTHING!
edit:
Also, I just remembered, I currently don't have ANY of the face texturing being applied either. So, look for a LOT more detail on the face soon!
Also, FYI, the texture resolution is now 2048x2048
a.k.a WOLF!