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tjaabee
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Posted: 31st Oct 2008 22:08
No pic in your last post...
Screenies look good!

Best.

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CoffeeGrunt
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Posted: 31st Oct 2008 23:52
Doh!

Butt monkey
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Posted: 1st Nov 2008 01:47
I don't why exactly but I love the firing range xD
CoffeeGrunt
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Posted: 1st Nov 2008 22:41
Lol, I've edited it a wee bit since that pic, but I think it personally looks better....

Here's another screen, of a Slipspace Gateway, (or teleporter)...

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Pbcrazy
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Location: ...pillow room...
Posted: 1st Nov 2008 22:48
looking good

can't wait till next release.

CoffeeGrunt
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Posted: 2nd Nov 2008 16:06
Thank you, but I'm afaraid that might be a while off....

One more screen. This is the main combat training ground for new recruits. The freshly coagulated blood reminds you of the penalty for failure, there is no mercy in the training bots' eyes.....

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rakker126
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Posted: 16th Nov 2008 12:18
Nice looking good!

IV
Plystire
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Location: Staring into the digital ether
Posted: 16th Nov 2008 12:41
For the amount of light they're putting off, the flourescent lights don't seem very well lit.


I love your level designing skills, CG. Keep up the great work!


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
CoffeeGrunt
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Posted: 16th Nov 2008 13:30
Yeh, I'm working on making Illumination maps for the lights lol, hence my post in FPSC M&M.....

Thanks for the compliments. I haven't made much progress lately level design wise. I've mainly been scripting the gameplay stuff, and testing out other stuff like shaders, etc....

Pain
FPSC Reloaded TGC Backer
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Location: Lake Orion, MI - USA
Posted: 20th Nov 2008 05:34
looks fantastic

Pain

Me = noob

and i love The TGC : )
meteorite
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Location: The Capital Wasteland
Posted: 22nd Nov 2008 20:20
CG, I'm gonna try getting some stuff into fpsc, and if I can get it to work how I want, I can donate it to you, email if you are interested in knowing what it is


CoffeeGrunt
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Posted: 22nd Nov 2008 21:30
Very interested. I've sent you an E-mail.....

CoffeeGrunt
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Posted: 23rd Nov 2008 22:52
To prove I have ben hard at work, and not lating about with some cans of Coke watching Top Gear, here's some screens of my progress thus far with shaders....

This screen demonstrates dynamic light shading on characters, and refraction, yes, you heard that right, refraction!

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CoffeeGrunt
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Posted: 23rd Nov 2008 22:53 Edited at: 23rd Nov 2008 22:53
..and another shader, which gives stuff a wet look, I may find a use for it, I suppose....

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Plystire
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Posted: 24th Nov 2008 03:02
Very nice! I don't see any refraction going on in that window though.


I'd really like to see those shaders in person... any chance you'd be willing to share?


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Rampage
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Posted: 24th Nov 2008 06:58
Looks fantastic! I'm really looking forward to seeing this finished...


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
CoffeeGrunt
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Posted: 24th Nov 2008 09:02
Ply, it's the refraction shader from the Ultimate shader Pack....

I found that it scrolls the texture and kinda bends it round the illumination map, it's pretty funky....

new games
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Posted: 24th Nov 2008 23:57
looking good nice shader. shaders i use never work but srill nice
Plystire
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Posted: 25th Nov 2008 20:38
Shaders that work in FPSC (stock FPSC), the shader cannot rely on too many open variables, such as where the camera is from it, grabbing textures, lots of nearby lights.

It really isn't that great of a shader system, but remember that it was made ~6 years ago.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
CoffeeGrunt
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Posted: 25th Nov 2008 21:17
Hmm, I don't get much lag with it.....

I dunno, I'll set about getting a tet done, I'm only using shaders on dynamic scenery, to offset lag, and because hardly any shaders work on static stuff....

new games
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Posted: 25th Nov 2008 21:22
coffee i have some segments hi res and un hi res i can give u pnding on what u want. carpet concrete stone decortive wall wood and a bunch of others
CoffeeGrunt
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Posted: 27th Nov 2008 22:57
Hmmmm, I'd like to look at whatever modern day or scifi ones you have. Send me an email with some screens please...

Bendak11
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Posted: 28th Nov 2008 02:51
Nice work as always CG.

But do you have an SP demo, or do you know when you will release one?
Dar13
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Posted: 28th Nov 2008 03:59
he has one earlier in the thread i dled it a while ago...

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Bendak11
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Posted: 28th Nov 2008 05:59
Oh, thanks Dar.
CoffeeGrunt
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Posted: 28th Nov 2008 09:11
Lol, I've added it to the first post, I suppose I should've done that sooner....

meteorite
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Posted: 28th Nov 2008 12:51
Hmmmm, if your gonna be using full shaders getting those things into fpsc is gonna be pointless for ya, but I'll still release em anyways


CoffeeGrunt
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Posted: 28th Nov 2008 18:13
Not really, I'm not using full shaders per se, as al static stuff will be shaderless, mainly because the shaders often work badly with DarkLights...

More or less all dynamic scenery will be shadered, but that's very little, as I don't go for the dynaimc crate spam thing, I think they look better static....

CoffeeGrunt
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Posted: 29th Nov 2008 22:11
Another screen of a warehouse in the last stage of the test, you get a peek at a payload of Alanium warheads...

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CoffeeGrunt
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Posted: 30th Nov 2008 01:18
..and another shot of the fully destructable warehouse roof window....

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noobgamer
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Posted: 30th Nov 2008 02:42
nice screenshots.

UMMMMMMMMMMMMMMMMMMMMM HI.
CoffeeGrunt
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Posted: 30th Nov 2008 12:29
Thanks....

Roger Wilco
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Posted: 30th Nov 2008 14:54 Edited at: 30th Nov 2008 14:54
NVM, didn't see page 9. xD

CoffeeGrunt
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Posted: 30th Nov 2008 15:24
Lol, what was it you wanted...

CoffeeGrunt
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Posted: 30th Nov 2008 21:14
Another screen, this is a Heavy Weapon Unmanned Bot. I've configured it to chase the player through this small industrial area... >

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noobgamer
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Posted: 30th Nov 2008 21:39
looks great!

UMMMMMMMMMMMMMMMMMMMMM HI.
ASTECH
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Posted: 30th Nov 2008 22:06
Ugh, disable the bump map on that sucker.
It makes it stick out WAYYY to much.

Astek

-Indestructible-

CoffeeGrunt
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Posted: 30th Nov 2008 22:08
I know, I'm going to use a more subtle shader, I just used that as a placeholder...

CoffeeGrunt
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Posted: 1st Dec 2008 01:15
This ok?

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ASTECH
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Posted: 1st Dec 2008 01:22
Much.

AStek

-Indestructible-

Bendak11
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Location: The bush in your front yard.
Posted: 1st Dec 2008 01:53
CG, are you planning on adding hands to the Vickers and the other plasma rifle? 'Cuz, having hands on some weapons (MP5 SMG) and no hands on other weapons (Vickers) is a bit... Inconsistent.

CoffeeGrunt
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Posted: 1st Dec 2008 02:00
I am, I have custom ones, I just need to learn how to animate them...

CoffeeGrunt
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Posted: 6th Dec 2008 21:06
Another screen, this is the IT control room that runs the entire traning facility. I would've put the technician in shot, but he nipped off to the loo....

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Butt monkey
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Posted: 6th Dec 2008 22:28
Level 2 seems to be coming along beautifully.
CoffeeGrunt
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Posted: 6th Dec 2008 23:19
Thanks, I've finished the level itself, I'm just adding music and voices and such....

CoffeeGrunt
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Posted: 14th Dec 2008 15:15
Ok, I've just finished level 2, and got it to the point where I'm pretty happy with it. So I'm opening the floor to others to get a variety of opinions...

Anyone who'd like to alpha test for me, please send me an E-Mail to coffeegrunt@gunn3rgames.net, not my Hotmail, that doesn't work right now. I'll make a shortlist of everyone who signs up for it. Remember, don't agree to this unless you know you have no other commitments that could get in the way of this...

I'lll come back to you in a week with the results.

CoffeeGrunt
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Posted: 15th Dec 2008 02:38
First screen of level three. The tram you left the Training centre in had an awful crash, caused by the as yet unknown reactor damage....

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Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 15th Dec 2008 11:32
Hey CG, would like to test for you, yet as you know a bit busy. Hit me up if your one short.
Also new screen looks good. When I read your comment I was hoping to see something like you have done, and there it was. Nice.

Keep up the good work.


*Oh and side note, thanks for your recent efforts also. I will be posting another soon.

fpsfree.com / support by clicking on some banner links.

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Butt monkey
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Posted: 15th Dec 2008 17:13
Email sent. I like the new screen. It's very eerie.
CoffeeGrunt
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Posted: 15th Dec 2008 22:20
Thanks, I should have more screens soon...

I'll stop accepting e-mails on Friday...

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