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Pain
FPSC Reloaded TGC Backer
15
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 16th Dec 2008 06:04
hey cg i lost the files for the music tracks that i had made for you, along with everything on the file server....

it was bad what ever hsppened killed my motherboard my CPU my graphics card and my Powersupply on my pc and my server just wouldn't boot. and it was after a lightning storm, and i had everything on a breaker, hmmmm.o well i bought a new laptop,

but Izolis is coming along, real nice.

and you should update your first post. the % ofeah lvl.

Pain

Me = noob

and i love The TGC : )
CoffeeGrunt
15
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Location: England
Posted: 17th Dec 2008 23:10
Oh, kk lol.....

CoffeeGrunt
15
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Location: England
Posted: 21st Dec 2008 01:14
Ok, everyone who posted for the alpha, check your inboxes...

ASTECH
15
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Joined: 18th Jul 2007
Location:
Posted: 21st Dec 2008 01:50
Alright Coffee.
I checked me email and I also signed up.

AStek

-Indestructible-

CoffeeGrunt
15
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Location: England
Posted: 21st Dec 2008 01:54
Ok, I updated your permissions. I'm having trouble getting the level to compile though, so it may be a day or two before I post it up there...

CoffeeGrunt
15
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Location: England
Posted: 21st Dec 2008 21:00
MESSAGE TO ALL ALPHA TESTERS....

The first alpha is up at the forum.

Pain
FPSC Reloaded TGC Backer
15
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 23rd Dec 2008 07:24
Coffie grunt,
The first level was very nice..
Good job man good job.

Pain

Me = noob

and i love The TGC : )
Defy
FPSC BOTB Developer
VBOTB Developer '09
15
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Joined: 20th Aug 2007
Location:
Posted: 23rd Dec 2008 09:26
Sounds like the Alpha is heating up. All the best.


fpsfree.com / support by clicking on some banner links.
CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 23rd Dec 2008 11:38
Quote: "Coffie grunt,
The first level was very nice..
Good job man good job."


Lol, that's been out for ~ 3 months...

I've got a private alpha of the second level going...

If you want, I can E-Mail you a link to it?

CoffeeGrunt
15
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Location: England
Posted: 27th Dec 2008 19:58
Ok, anyone who wants to test this has to test it within the next week or so. I've only had one review back, from ButtMonkey. None of the alpha testers who volunteered have actually tested anything...

Anyway, more of level 3. You find yourself in a generator room for a coolant refinery, it's best to move forward incase those generators are unstable...

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CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 27th Dec 2008 23:52
Another, the gantry across this coolant reservoir was been destroyed, and just for fun, a cable has fallen into the coolant, electrifying the gloopy substance. Better be careful...

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Butt monkey
16
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Joined: 7th Dec 2006
Location: Scotland
Posted: 28th Dec 2008 01:34
That is looking awesome! It's a nice contrast to the other levels so far. I can't think of any crit at the moment...
CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 28th Dec 2008 01:37
Thanks. More to come soon...

Dar13
14
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 28th Dec 2008 01:39
That's awesome use of CP's Model Pack. No crit from me

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 28th Dec 2008 02:46
Thanks, I owe it to him for making such an awesome pack, only made sweeter by the fact that it's free...

Oh yeh, new sig test...

Robert F
User Banned
Posted: 29th Dec 2008 19:44
Still looking good!

CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 3rd Jan 2009 00:58 Edited at: 3rd Jan 2009 00:59
Thanks, I've got a new screen...

A Coolant Storage Area, it's managed to stay fairly stable after the recent energy surge...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 5th Jan 2009 01:00
I threw together some new cover art, what do you think?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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Bendak11
14
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Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 5th Jan 2009 01:39
Is that an edited version of CP's shock trooper? Looks good.
Rampage
15
Years of Service
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 5th Jan 2009 01:49
The cover art looks nice.
Although personally I think decals that you can interact with and run on top of is a bit lame to be honest. I use them for distance, when you don't notice that they are flat.
But other than that It is really nice.


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 5th Jan 2009 09:10
Thanks, it's too dark IMO, but it was 12 PM and I couldn't be bothered to put another one together...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Butt monkey
16
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Joined: 7th Dec 2006
Location: Scotland
Posted: 5th Jan 2009 17:39
It looks good, but I can't say I like the sci-fi trooper I dunno, brings the originality down a little... But hey, it's your choice.
Marc Steene
16
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 10th Jan 2009 08:52
Bugs:

Bloom screws the title up
If you die and replay the game, at the start a weird gray thing is continously pulled over your head then stays there.
Too dark in places
You can fall below places most of the time, then die and have to restart the entire game

P.S I got into the toilet with the random CD

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
CoffeeGrunt
15
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Location: England
Posted: 10th Jan 2009 10:42
Errrmmm, ok...

I acted on most of those bugs a few months back after most people played the demo lol. The CD will have a purpose soon, I'm working on it. I also don't use the bloom anymore, although I never found what they grey thing was, because it never happened to me in the test games... :S

The falling is to prevent the player from running into the wall I put like 5 feet away from the station, to conserve framerate, you don't have your suit, so I figured it'd break your leg falling that far...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Defy
FPSC BOTB Developer
VBOTB Developer '09
15
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Joined: 20th Aug 2007
Location:
Posted: 25th Jan 2009 00:45
Keep up the great work CG. I like the way you explain your scenes.
Quote: "A Coolant Storage Area, it's managed to stay fairly stable after the recent energy surge...
"
CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 26th Feb 2009 19:42
Thanks...

It's been a while, but FPSC deleted the first map, right as I was on the verge of truly finishing it! It asked if I wanted to save before the editor reset itself, (some resolution change), then wiped the map!

Luckily, I've rebuilt since that incident, here's some improved shots of the Power Transferrence Grid, and the Crashed Tram....

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 26th Feb 2009 19:45
I've had very little time to do much work on this, real life stuff y'know...

I'll hopefully have more shots from the latter parts of the game, for now, here's the PTG...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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creator of zombies
16
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 26th Feb 2009 22:57
Very Nice! CG. What shaders are you using in the last shot on the segments, they look very nice

CoZ



Defy
FPSC BOTB Developer
VBOTB Developer '09
15
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Joined: 20th Aug 2007
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Posted: 27th Feb 2009 13:12
That's the way CG, all the best on your rebuild!
CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 3rd Mar 2009 21:14
@CoZ

None at all lol. Just FPSC lightmapping...

@Deca

Thanks!

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Dar13
14
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 11th Mar 2009 23:18
Anything new CG? Those last screens were nice.

...
CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 31st Mar 2009 15:25 Edited at: 31st Mar 2009 16:35
New screen of the 7th level, I got bored of indoor levels and had a go at some outdoor levels, more to come soon...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
darimc
16
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Joined: 19th Jan 2007
Location: Canada
Posted: 31st Mar 2009 16:10
It didn't work, make sure the screen is .jpg.

CoffeeGrunt
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Location: England
Posted: 5th Apr 2009 12:43
Sorry, the upload didn't work out right, I'll re-upload it in a bit...

Firstly, I got inspired while playing Gears of War 2's multiplayer, and how it keeps the pace going and prevents camping by having environmental hazards to keep things moving....

The first of my new MP maps is Crematorium, set in the facilities incinerator complex, the incinerator will open everyone 60 seconds, then close after 60 seconds, meaning that players can't camp the central LMG, and it'll give a No Man's Land effect to prevent one team dominating too much, (there's a passage to bypass it though)...

Here's the incinerator, mid-way through opening...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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CoffeeGrunt
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Posted: 5th Apr 2009 12:44
The Western team's spawn area, a small armoury:

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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CoffeeGrunt
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Posted: 5th Apr 2009 12:45
...and the Eastern's, a hangar bay where they were inserted by air:

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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darimc
16
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Location: Canada
Posted: 5th Apr 2009 14:34
I will honestly say, this may be the first multiplayer map to make it into the BOTB. Especially with all of the features you are adding to it.

Krowsnest
15
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Location: Take a guess.....
Posted: 5th Apr 2009 18:46
Quote: "I will honestly say, this may be the first multiplayer map to make it into the BOTB. Especially with all of the features you are adding to it"


I second that

my taste in music isn't weird, its just so amazing your ears haven't quite adapted to it yet.
CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 5th Apr 2009 22:30
Thanks for the positive crit, I'm planning to create a fully MP version of Izolis, as in a pack of maps that would be separate to the single player version...sadly Lemur V4 is discontinued, so I'll have to work something else for it...

Other features that'll be in the multiplayer would be player armour, the ability to zoom without a weapon like in Half Life 2 and Halo, and the ability to carry up to three healthpacks that you can use to heal 25 HP each when you need them, (I may reduce it to 20, but I'll see how it plays out first)...

Sadly all those features, bar the zoom, require Ply's Mod, that hasn't added Lemur V2 for Team Deathmatch. I may ask Ply if he'll consider it for the next V1.08 revision though. Fingers crossed...

Anyway, onto what I was talking about around 5 posts back. I got bored of making indoor levels and decided to have a go at some outdoor levels, here's the screen of when you emerge from the sewer into the less-used areas around the facility. The East are swiftly assuming control:

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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CoffeeGrunt
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Posted: 5th Apr 2009 22:32
...and a shot of a trainyard used to transport materials. This is where I have a small puzzle that I'm quite sure is unique in an FPSC game:

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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Dar13
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Location: Microsoft VisualStudio 2010 Professional
Posted: 5th Apr 2009 22:54
Looks interesting. Can't wait to try it out too. Good job!

...
Defy
FPSC BOTB Developer
VBOTB Developer '09
15
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Posted: 6th Apr 2009 14:26
Nice MP scenes there CG. Keep up the great work.

Blazor X
CoffeeGrunt
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Location: England
Posted: 14th Apr 2009 13:49
Thanks, I've uploaded the file, get it in my showcase thread: http://forum.thegamecreators.com/?m=forum_view&t=148720&b=35

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
CoffeeGrunt
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Posted: 26th Apr 2009 23:20
Sorry for not updating this in a while, I've been really busy with my upcoming GCSE exams...

Anyhoo, I managed to do some work on the second level, as the original map ran too slow. Here's a stairwell to the first training area:

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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CoffeeGrunt
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Posted: 26th Apr 2009 23:21
...And a decommissioned Warehouse area that has been flooded:

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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Butt monkey
16
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Joined: 7th Dec 2006
Location: Scotland
Posted: 27th Apr 2009 01:47
Looking very nice as always. The first pic there is a very nice change from the cyan lighting that you've been using. The colour scheme is quite refreshing.
CoffeeGrunt
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Location: England
Posted: 6th May 2009 18:37
Thanks, more to come soon...

I've decided that, (as you've all noticed), I really don't have the time to make this all in one go. Therefore, I'm going to make the game into three Episodes. Izolis: Awakening will contain the first three levels, Higher Employment, Training and Aftermath. The second episode is Izolis: Retribution, which will contain "The Worst is yet to Come", "External Intrusions Detected", and Hidden Consequences...

The final episode will be Izolis: Ultimatum, containing Tempest, On a Tangent, Operation: Nova, and finally, Urgent Withdrawal...

I'm finishing the last few tweaks for Awakening as I type, I hope to have it ready in a month or so...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Butt monkey
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Posted: 6th May 2009 19:21
Sounds good. I'm still available for any music you might need. If you want me, just hop on steam, I'm usually on.
CoffeeGrunt
15
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Posted: 7th May 2009 19:37
I don't have it installed anymore, do you have MSN instead?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Butt monkey
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Posted: 7th May 2009 20:32
Yes, you know my email address. It is under that.

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