12 Hour Sentry
Level Design: _ / 10
Extraordinary Gameplay Mechanics: _ / 15
Unique Graphical Media: _ / 18
Unique Sound/Music: _ / 10
Visual Enhancements: _ /
Total Score: _ / 61
I love the atmosphere and media in this one,the textures are nice all around, I think the enemies could have had a bit more to them, all black with white eyes is a little boring. I hate the concept of buying my way through barriers I could easily break down with the axe, and the buying in general just feels like cheap game lengthener. I got pushed off the map about 5 times, and I really wish it was bigger. All in all, great work on the environment, but I really feel like you didn't try and make the game play unique, it felt like a flash game more than a first person shooter.
Oasis
Level Design: _ / 10
Extraordinary Gameplay Mechanics: _ / 10
Unique Graphical Media: _ / 10
Unique Sound/Music: _ / 5
Visual Enhancements: _ / 5
Total Score: _ / 40
I really liked the first level,the reliance on stock media in the second level was dissapointing. I really feel like you should have had some sort of story at work, I just can't stand walking around blasting people without any reason. The fish eye kind of effect when the player was near death was nice, but in general there just wasn't enough to this game.
Area 52
Level Design: _ / 10
Extraordinary Gameplay Mechanics: _ / 15
Unique Graphical Media: _ / 15
Unique Sound/Music: _ / 5
Visual Enhancements: _ / 10
Total Score: _ / 55
I liked this one a lot, the game flowed pretty well, platforming worked well, and the media was well utilized. A solid scifi game, but again, some unique features would have been nice. The creatures also brought on some lag for me.