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FPSC Classic Product Chat / Cranox Mod (Old Dynamic Shadows Mod) - 56k Warning

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john schwarcz
User Banned
Posted: 1st Aug 2009 02:10
new idea- the shader from this vid for characters :http://www.youtube.com/watch?v=ZwrQaLHe0uE

new idea- particles



ragdoll, i know its hard to make but it was in production for wizzmod so i bet theres a way to do it and remember my ideas arent requests cause most of them are extremly hard they are just tips

flickering flashlight, yea my idea is to make an option so it flickers

puddles, since puddles were originally in wizzmod and probably made by him, i bet he could put them in this mod, also are there color and refltive options for the water? i presume there are, if so can we see vids of them ?

dynamic character shadows, he said there was a bug in them so this "idea" is more more of a question if their fixed yet

cranox is awsome!!

shadow666
GamerDude
User Banned
Posted: 1st Aug 2009 02:41 Edited at: 1st Aug 2009 02:41
Double post. Sorry

Your signature has been erased by a mod because combined with the text it's taller than 600x120
GamerDude
User Banned
Posted: 1st Aug 2009 02:41
Here are some suggestions:

-Explosions damage world dynamically
-Better physics, like the door when its swinging open so the collision stays with the actual model, not needing to be disabled
-Doors on hinges (like ragdols, sortof)
-Airmod 6 support (if it doesent have it)
-Better AI, so the AI looks where to take cover and acts more realistically
-Ability to make custom destructible objects, like crateC but with custom models

good luck with this mod!

thanks

Your signature has been erased by a mod because combined with the text it's taller than 600x120
john schwarcz
User Banned
Posted: 1st Aug 2009 03:00
new idea : actual explosion image, so its not just a force but actually smoke

new idea : swinging light which moves with scripted light entity

new idea : swinging light which moves with scripted light entity which is moveable by being shot

new idea : light that flickers off when shot

new idea : door script that the door falls down when opened

new idea : when map editer is open source, make it so you can give semants scripts, think of the possibilites

new idea : if you make segmant scripting possible, make it so you can shoot off chunks of wall (with plaster or wood etc underneath)

go cranox!

shadow666
DarkFrost
16
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Location: ON, Canada
Posted: 1st Aug 2009 03:55
...what has this thread become.

[img][/img]

dark peanut
16
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Posted: 1st Aug 2009 04:08 Edited at: 1st Aug 2009 04:08
A thread with many (mostly)impossible suggestions that aren't even used in some of the best commercial games and game engines. Guys really just lay off on the requests, John it may benefit you to just stop requesting at all because of the outrageousness of your requests.

dark peanut

Look for me on CoD4 online for PC. My username's Arbiquator (strange I know but it's the first thing that came to mind)

Toasty Fresh
18
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Location: In my office, making poly-eating models.
Posted: 1st Aug 2009 04:38
John, please quit it with your outrageous requests. Please remember that you are not the only damn person on these forums; quit requesting features that only you will ever use.

"You are not smart! You are very un-smart!"
EGG HEAD OF DOOM
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Posted: 1st Aug 2009 05:02
some of the things john schwarcz said can be done with animation.

Toasty Fresh
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Posted: 1st Aug 2009 05:44
Which is precisely why it has nothing to do with this mod.

"You are not smart! You are very un-smart!"
john schwarcz
User Banned
Posted: 1st Aug 2009 12:21
lol guys guys, i understand that most of my requests are near impossible, but think about it. this mod is already so amazing theres nothing really it can to which is easy to improve, its that good! and i dont expect it to add any features i just put my ideas out there cause he does want to add stuff he'll see the ideas, if hes not gonna add anything hes not gonna add stuff just because i write down ideas. they are merely suggestions, and i dont think they are hurting any body

shadow666
koolman v2
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Posted: 1st Aug 2009 12:32
its easy to say what features you suggest but when you are actually programming it its a lot harder than you think

one feature that is possible if someone spent some time is ladder support

if some sat down and worked on it its possible

thanks

J3lack Heart
User Banned
Posted: 1st Aug 2009 14:22
Is this out yet? Where can i download it?
Cheese Cake
18
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Location: At the bakery
Posted: 1st Aug 2009 15:01
Its not released yet.

Anyway i agree with some people, this isnt a suggesting thread.
Its a mod showcase thread i dont think that Dark Goblin is waiting for millions of suggestions.

SamK
16
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Location: Atlanta, Ga
Posted: 1st Aug 2009 16:29
Quote: "Anyway i agree with some people, this isnt a suggesting thread.
Its a mod showcase thread i dont think that Dark Goblin is waiting for millions of suggestions.
"


I agree also.
I would like to see post about the mod WITHOUT haveing to dig through useless post that are way off topic.
john schwarcz
User Banned
Posted: 1st Aug 2009 17:18
samk made the only reasonable piont, sorry sam, ill stop making suggestions on the thread. once dark goblin tells me his email ill email him asking if he wants suggestions instead

shadow666
Plystire
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Posted: 2nd Aug 2009 00:35
I respect the ideas and "needs" of the people, but I am going to strongly urge Dark Goblin to fully ignore any and all requests made until a stable release has been made.

I'm glad to see DG working on his own, as that seems to be the best way to go. Lemur (and now WizMod... regardless of my warnings) succumbed to the fate of having too much going on in too short a time, causing the entire project to fall apart and become unmanageable. However, another dangerous thing to do for a Mod is to take in too much responsibility for features. If you accept too many features, the deadline will only get pushed back further and further until the developer can't take it anymore and quits. What keeps a developer going is not what they've made, but what they've succeeded in releasing. It's the feeling of success getting your product out there and hearing the good remarks of the users that makes a developer want to continue. Coming in here and saying nothing but "I want bloom, I want third person, I want ragdoll, I want a pony, I want a choo-choo train, I want a camel shoved up my --" you see where I'm going here? It gets not only annoying at times, but it easily gets carried away. So, please don't do that unless the developer explicitly asks for it.


[/rant]


The one and only,


Apple Slicer
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Posted: 2nd Aug 2009 00:36 Edited at: 2nd Aug 2009 00:36
Great point there ply.

(Wizmod didnt die for that reason however...)
Plystire
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Posted: 2nd Aug 2009 00:42
(It has, however, never made a true release. From my observations, this was due to the "do all syndrome" it had adopted early in the development cycle. It was trying to make too many people happy while pushing forward and rarely looking back. Correct me if I'm wrong, but it seemed to have stopped when it came time for debugging? If it was a single developer, debugging wouldn't take nearly as long since they'd know how all of their code is supposed to work, but spread out amongst several developers, you run the chance of bugs never getting fixed, or being fixed by someone who didn't write the initial code -- which is a no-no. This is also why I don't want to work in FPSC any longer... it's a pain and a huge bother to debug someone else's code, let alone Lee's. )


The one and only,


EGG HEAD OF DOOM
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Posted: 2nd Aug 2009 00:52
that was beautiful Plystire *clear throat* well said

john schwarcz
User Banned
Posted: 2nd Aug 2009 04:52
i semi agree with ply he should not add anything big into the mod as of now. but i still think emailling suggestions might be useful for future reference when he makes uploads
andyways! back to the mod ! lol where is he?!

shadow666
CoffeeGrunt
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Posted: 2nd Aug 2009 12:56
He'll add what he wants to add, I'm quite sure he's aware that ragdoll and such would be nice to have, but spamming the thread won't get you anywhere faster...

IMO, I think DG knows exactly what would make this mod awesome, I mean, he's doing it already. I mean, I'm half expecting someone to go "realtime ray tracing plz plz plzzzzzzzzz!!!1"

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Toasty Fresh
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Posted: 2nd Aug 2009 13:06
Quote: "I mean, I'm half expecting someone to go "realtime ray tracing plz plz plzzzzzzzzz!!!1""


What are the benefits of realtime raytracing?

That sounds a little confronting, I'm just trying to find out what you can do with it.

"You are not smart! You are very un-smart!"
CoffeeGrunt
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Posted: 2nd Aug 2009 13:11 Edited at: 2nd Aug 2009 13:15
It renders the 3D scene in a completely different way to raster rendering, basically, it traces rays of "light," or simulates it, in order to provide realistic reflection, refraction, and shadows...

The problem is, this takes a huge amount of CPU power to render even a frame a minute on complex scenes, but the graphics are beautiful.

The mandatory wiki page

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Dark Goblin
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Posted: 2nd Aug 2009 20:54
hey guys.
I am back now and have read a lot of things here in this thread.

Sry but I will not add any new features until I get all the stuff working without problems for now.

Off-Topic: My week at "Wacken Open Air" was so amazing

... efxMod Developer!
Braden 713
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Posted: 2nd Aug 2009 20:57
No way

You went to Wacken Open Air???

That's awesome man, awesome. I hope to get there one year, definitely on my Life's Goal list haha! Hope you had an incredible time

-Cheers

Ich will in Beifall untergehen.
EGG HEAD OF DOOM
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Posted: 2nd Aug 2009 21:01
welcome back

john schwarcz
User Banned
Posted: 2nd Aug 2009 23:32
welcome back! by the way, can we have your email ?

shadow666
Dark Goblin
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Posted: 3rd Aug 2009 00:23
added my email to my profile!

... efxMod Developer!
Plystire
22
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Posted: 3rd Aug 2009 02:53
Quote: "added my email to my profile!"


May your Inbox rest in peace.....



On-topic:
Welcome back, DG! Hope you had a great time and I hope to see this Mod pan out into a smooth running beast.


The one and only,


EGG HEAD OF DOOM
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Posted: 3rd Aug 2009 02:57
Quote: "May your Inbox rest in peace....."


amen

Dark Goblin
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Posted: 3rd Aug 2009 18:45
I changed the look of the DoF so it is not that strong anymore.
Take a look:


And a little for all the guys who like 3D Effects


... efxMod Developer!
Eyeball Games
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Posted: 3rd Aug 2009 18:53
Watched it with my 3d glasses, looks great!
Thanks for keeping us updated (btw did you already fixed the build game problem?)
EGG HEAD OF DOOM
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Posted: 3rd Aug 2009 18:53
OMG we can do 3d now...UBERNESS

john schwarcz
User Banned
Posted: 3rd Aug 2009 19:48
1 - whats dof ?

2 - i dont have 3d glasses lol, still really cool... i wonder if theres a way your can see it 3d without the glasses , that would be sweet

shadow666
Eyeball Games
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Posted: 3rd Aug 2009 20:01
Quote: " i wonder if theres a way your can see it 3d without the glasses , that would be sweet"


You can buy a 3d pc-screen
john schwarcz
User Banned
Posted: 3rd Aug 2009 20:02
lol

hey cranox can we have some more vids?

shadow666
DarkFrost
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Location: ON, Canada
Posted: 3rd Aug 2009 20:51
Cool i love the 3d effect.

[img][/img]
Have 1.15 FPSC? Use Apple Juice Mod! Totally free, and adds many features plus speeds to your games!
Plystire
22
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Posted: 4th Aug 2009 01:02
Looks great, DG. I definitely like the newer DoF focus strength.

I would have to turn DoF off for the 3D, though. It's really weird to focus on things in the background and they're still blurry


The one and only,


john schwarcz
User Banned
Posted: 4th Aug 2009 03:20
ya i agree with ply

shadow666
Roger Wilco
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Posted: 4th Aug 2009 03:23
New DOF looks really great. A bit more subtle but beautiful.
And stereoscopic(right?) 3D! Neat!

Shaka
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Location: San Diego, CA
Posted: 4th Aug 2009 03:33 Edited at: 4th Aug 2009 03:35
I just tried out the Cranoz_Update_v063b and got an error as soon as i pressed test level.

Pictures attached.

Rampage
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Posted: 4th Aug 2009 08:18
Its not for user use just yet. This is just a demo level that HE made that he released.



Eidos!
Dark Goblin
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Posted: 4th Aug 2009 09:13 Edited at: 4th Aug 2009 09:15
the 3D effect was just with another graphic driver, so no addon of the mod.
I just had a lot of fun this time.

But now something really bad.
Some hours after I posted this sceenshots, my hardrive stopped working and I need to buy a new one.
But all my code was on this drive and so I need to start working on the whole mod from the beginning.

I will start again if my new drive arrives and will inform you about the progress.

I will now use the new 1.15 source for the Mod.

Sry, but I can not get any data back from that disk.

... efxMod Developer!
Apple Slicer
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Location: Oregon, in the rain...
Posted: 4th Aug 2009 09:19
Wow. I am really sorry there DG, i hope it all works out.

Damn HD's failure.

Do you use Vanilla 1.15 FPSC? Use Apple Juice Mod! Totally free, and gives better speeds for your game!
Eyeball Games
17
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Location: The Netherlands
Posted: 4th Aug 2009 11:56
Quote: "Sry, but I can not get any data back from that disk."


There are several ways to still get your data back, add me on msn and I will help you out
Dark Goblin
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Posted: 4th Aug 2009 12:49 Edited at: 4th Aug 2009 12:55
no there is no way because also the bios does not get the harddrive.

I tried everything, but the HDD itself does not work. its an hardware error.

EDIT:
I know there is software to get your things back, and that works very well, but not if the drive does not work.

... efxMod Developer!
Eyeball Games
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Posted: 4th Aug 2009 13:16 Edited at: 4th Aug 2009 13:17
If the new harddrive is exactly the same as the old one you could try to switch the disks (inside the hdd) from the old one to the new one (you must be extremely carefull with that and there is no guarantee it works)
john schwarcz
User Banned
Posted: 4th Aug 2009 14:46 Edited at: 5th Aug 2009 00:50
wow...... thats really all i can say.... wow...

ya DG i give you props if you can make the exact thing over again
i know you have the talent. but redo-ing things pisses the hell outta me, i cant imagine redo-ing a whole mod.

how many people are on the cranox team helping you? (everyone on the cranox team should be helping you after this! )




(lets see how many people can yell at me in one thread lol)

also DG can you make the mod look like this : http://www.youtube.com/watch?v=dFLhXTIQFUI !!

(lol im just kidding DG but your mod anyways looked basically as good as this!!)

shadow666
Dark Goblin
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Posted: 5th Aug 2009 13:19 Edited at: 5th Aug 2009 13:20
well it will not look like this, but I got an interesting new feature.

what about a kind of light you can throw in front of you to light a room, this could produce really nice effects and could be used instead of a normal flashlight, if its battery is low.

like these red lights the combine use in HL2

say something about it and i will try to add this feature in, if I get the old stuff working again!

PS: all members of Cranox are with me on this!

... efxMod Developer!
Roger Wilco
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Posted: 5th Aug 2009 13:30
I'm sorry you lost all that work, it must suck pretty badly.
Great to hear you're getting back to it though!

Are you referring to emergency flares? That would be a really neat feature, we could make Penumbra fan-games in FPS Creator.
Of course, it would be very useful outside of fan games too, so I'm for it being added.

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