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FPSC Classic Product Chat / Cranox Mod (Old Dynamic Shadows Mod) - 56k Warning

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Cheese Cake
18
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 10th Jan 2010 22:19
Downloading now cant wait to try it out.

I have some shiny media ready and to be tested with this mod.

Also guys, i understand some of you could get frustrated if something doesnt work.
But realise that he put a readme with it. And that this is also a BETA.

So its best to read the readme first.

"Fromage Cake"
Kill3r7
User Banned
Posted: 10th Jan 2010 23:20
Globin dark Hello, I'm back and with a small problem


I not understand how to operate the mod, to entering on level only see the water level, sky and the clouds, Which Will be the problem?

these are my specs:

9800GTX +
intel core 2 duo e7300
windows 7
500 GB disk
4gb of ram

I got it to work by placing a dynamic entity but the only source of light is the sun
DJ Almix
19
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Joined: 25th Feb 2006
Location: Freedom
Posted: 11th Jan 2010 00:41 Edited at: 11th Jan 2010 05:15
Hmmm, sometimes when I build a level everything disappears if I run it...

Dark Goblin
19
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Location:
Posted: 11th Jan 2010 15:34
oh yeah, thats also a big problem i dont understand.

sometimes the whole world disappears.
You should start with a floor and build it, to find out if it runs, than build the level.

Will add this to the known bugs section!

... efxMod Developer!
DJ Almix
19
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Joined: 25th Feb 2006
Location: Freedom
Posted: 11th Jan 2010 23:36 Edited at: 12th Jan 2010 02:39
Bugs I have found so far

- If shadow setting for sun get below 256 in size you start to get a wave effect on all light sources ((for some reason it was set to 32?)
- Ambient light no longer can be edited (was looking forward to doing a horror style test level)
- Object hiding looks really odd if you have buildings, i.e if you place a 2 buildings and you look at both in view it casts a shadow on the other, but if you move forward to only have one in sight the entire shadow disappears from the building not in view
- Depth of field is also odd when you walk upstairs as it seems to focus on each individual step, or just messes up and blurs everything until you reach the top or bottom.
- Walking with all effects I get about a 20-25 FPS, but it seems to cut and go at certain points like he's stopping and going.
-If you left click it freezes 90 percent of the time, but every time this happens you can press ESC to stop it.

So far I have figured out a way past the disappearing glitch though by re-editing only tutorial files, which seems to always get a proper build. So far everything looks ace, did a sun rise level and it looked awesome also tested out dynamic shadows on the volcano level looks really good!

Edit: I suck a grammer and spelling

Kill3r7
User Banned
Posted: 12th Jan 2010 02:48
dark globin done everything your tutorial says, but I can not get dynamic lights are in "action" to enter level I only see the effects of postprocessing, the level work perfectly to remove the dynamic light . I have also created different textures for the effects of normal map, but nothing ...
Shaka
18
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 12th Jan 2010 05:25
What do i do with the media folder? Do i just put it in the files folder?

DJ Almix
19
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Joined: 25th Feb 2006
Location: Freedom
Posted: 12th Jan 2010 05:50 Edited at: 12th Jan 2010 05:50
Quote: "dark globin done everything your tutorial says, but I can not get dynamic lights are in "action" to enter level I only see the effects of postprocessing, the level work perfectly to remove the dynamic light . I have also created different textures for the effects of normal map, but nothing ..."


Did they work in the test level

Quote: "What do i do with the media folder? Do i just put it in the files folder?"


Build your game and go into the folder and copy everything from the media folder to the build game folder. Then run it from FPSC-Game.exe

Shaka
18
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 12th Jan 2010 06:34
Ooooh okay cool, thank you!

DJ Almix
19
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Joined: 25th Feb 2006
Location: Freedom
Posted: 13th Jan 2010 05:46
Used the modern day model packs and through in some quick height and normal maps look pretty good! Here is a video if you guys want to see it:

http://www.youtube.com/watch?v=zagxOMoHVDs

Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 13th Jan 2010 09:20
Cool !

What is the name of the music ?

http://image.fps-files.com/images/42SIG.jpg[/img]
Vista, Amd Athlon 7750 (64 bit + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Kill3r7
User Banned
Posted: 13th Jan 2010 19:43
looks good, I've also been able to compile a map with no dynamic lights, I see that your level do not have lights or dynamic and static, that is the only problem corvus mod that you can put dynamic lighting
DJ Almix
19
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Joined: 25th Feb 2006
Location: Freedom
Posted: 13th Jan 2010 23:30
Quote: "Cool !

What is the name of the music ?"


Title added to the video

Quote: "looks good, I've also been able to compile a map with no dynamic lights, I see that your level do not have lights or dynamic and static, that is the only problem corvus mod that you can put dynamic lighting"


Well this was just one level I used to test out the T o D system I have levels with lots of lights in them, they are all dynamic and working to. Have not added any static though as apparently that causes problems?

Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 13th Jan 2010 23:34
Quote: "Title added to the video"


thx

http://image.fps-files.com/images/42SIG.jpg[/img]
Vista, Amd Athlon 7750 (64 bit + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
DJ Almix
19
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Joined: 25th Feb 2006
Location: Freedom
Posted: 14th Jan 2010 00:16
CorVus Mod - WW2 Level

(Thank Fraps for the dimness and low FPS)

Kill3r7
User Banned
Posted: 14th Jan 2010 01:55
as you did to create the light level dynamics? I hope you answer me, your level is very good, I wanted to create a level with dynamic lights but I have not worked if you could give me a tutorial or we could talk on msn and tell me. [email protected]
DJ Almix
19
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Joined: 25th Feb 2006
Location: Freedom
Posted: 14th Jan 2010 02:04
Quote: "as you did to create the light level dynamics? I hope you answer me, your level is very good, I wanted to create a level with dynamic lights but I have not worked if you could give me a tutorial or we could talk on msn and tell me. [email protected]"


Get on MSN messanger.

Kill3r7
User Banned
Posted: 14th Jan 2010 02:16
ok, I hope you connect
Dark Goblin
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Posted: 14th Jan 2010 15:41
hey I have seen your Video, looks good.
Maybe it needs some more Lighting at some points.

@Kill3r7:
Normally the dynamic lights work perfectly. You should be able to build a game. If the version without lights runs perfect, the one with Lights should too.

Make sure you turned dynamic lighting on ^^

... efxMod Developer!
Kill3r7
User Banned
Posted: 14th Jan 2010 20:30
yes.. Thanks a dj almix for the solution, I create a Exelent level with all shadows and all shaders in scene, 45-60 fps with 1920x1080 resolution
DJ Almix
19
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Joined: 25th Feb 2006
Location: Freedom
Posted: 14th Jan 2010 23:26
Nice level dude

Kill3r7
User Banned
Posted: 15th Jan 2010 02:40
Darkglobin I have the following bugs in corvus mod:

to open a door with dynamic shadows enabled the shadow does not follow its path along with the door

some shadows disappear to look the other way

illumination of the sun crosses any segment to look the other way
Kill3r7
User Banned
Posted: 15th Jan 2010 20:19
I Create a other level with all shaders but using a Relief mapping is really Nice level, 1920x1080 resolution and 65-80 fps!

I have reduced the size of the image to 1024x768

AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 15th Jan 2010 21:03
Looks good, the blue tarp is a little overdone :/ but hey this mod's amazing assuming we can ever test game and get it running at a respectable speed.

Kill3r7
User Banned
Posted: 16th Jan 2010 06:50
Well, I have started to work in a fairly large demonstration with the effects of parallax mapping enabled, relief mapping and normal mapping too.

I need finish creating the level, though I've tried and I got about 30 fps constant at 1920x1080 resolution "directsize = 4096"! and "shadowsize = 512".

surely I will upload screenshots.
Kill3r7
User Banned
Posted: 16th Jan 2010 07:59
I'm about to go to sleep, I hope darkglobin improve the performance of your mod, as I had problems with the level
Dark Goblin
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Posted: 16th Jan 2010 20:02
first you need to speel my name correctly ^^ .
and you sgould not set the directsize over 2048, as you do not see the difference that much!

... efxMod Developer!
DJ Almix
19
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Joined: 25th Feb 2006
Location: Freedom
Posted: 16th Jan 2010 20:11
Quote: "first you need to speel my name correctly ^^ .
and you sgould not set the directsize over 2048, as you do not see the difference that much!"


You need to spell "spell" right nah I'm kidding, but I do have some suggestions for this mod that would make it the B-O-T-B:

- Motion Blur
- Moving Lights
- Why is the menu FPS so low?

overall though BEST MOD for FPSC I have ever used!

Kill3r7
User Banned
Posted: 16th Jan 2010 20:32 Edited at: 16th Jan 2010 20:45
Quote: "first you need to speel my name correctly ^^ ."


haha sorry

And.. Dark Globin, I still creating the level, I see that the performance is very good, but when you rotate the camera or go to a place where there are many dynamic light the performance is very Low

Quote: "- Why is the menu FPS so low?"


the problem is due to load corvus mod post processing effects on the startup screen, but after starting the performance level increases
charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 16th Jan 2010 20:40
Spelled wrong again haha its GOBLIN not GLOBIN

Anyway,looks pretty nice,maybe ill try it sometime

A.K.A djmaster
Dark Goblin
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Posted: 16th Jan 2010 20:55
Motion Blur is already in but not really visible, because its has a low value (maybe need to change it later ).

the Menu FPS is low because the whole thing needs to be created before something is loaded, which is before the menu is created. Otherwise it does not work (dont ask me why ).
And the thing with the dynamic lights can be... this could be the biggest performance drop.
But dont know if I can change something.

Moving Lights are something I want, but no clue how to do this, will see.

... efxMod Developer!
Kill3r7
User Banned
Posted: 16th Jan 2010 21:09
ok, I can not wait for a version that improves many bugs
Soviet176
15
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 16th Jan 2010 21:09
Heya dark goblin, I was wondering... lee said he was going to release the source code from FPSC x10. When he does would you at all be interested in making this mod compatible with it? or is this only going to stay x9?

"I haz no sig :o"
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
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Posted: 16th Jan 2010 21:11
Quote: " lee said he was going to release the source code from FPSC x10."


That is extremely unlikely considering FPSC X10 uses a private (x10) version of DBP that has exclusive commands and pipelines.

DJ Almix
19
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Location: Freedom
Posted: 17th Jan 2010 06:22
Quote: "Motion Blur is already in but not really visible, because its has a low value (maybe need to change it later ).

the Menu FPS is low because the whole thing needs to be created before something is loaded, which is before the menu is created. Otherwise it does not work (dont ask me why ).
And the thing with the dynamic lights can be... this could be the biggest performance drop.
But dont know if I can change something.

Moving Lights are something I want, but no clue how to do this, will see."


I would really consider uping it, as for the moving lights thing hmmm, I am not a programmer, but couldn't you just add like scripting commands for the item to move?

AaronG
18
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Location: Millstone, NJ
Posted: 17th Jan 2010 06:23
^ DJ Almix

Yes, but the problem is rendering the light on the texture/casting shadows.

Dark Goblin
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Posted: 17th Jan 2010 13:40
I havent worked with any scriptcommands so I dont know how to do this ^^.
Render the Light is no big deal AaronG

... efxMod Developer!
Kill3r7
User Banned
Posted: 17th Jan 2010 22:35
Dark Globin, I want to help you improve Corvus mod, and you probably will not want to, but hey it was an attempt
AaronG
18
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Location: Millstone, NJ
Posted: 18th Jan 2010 00:41
@ Dark Goblin

While moving though? Or you just don't know how to move the light?

Chris Redfield 2008
17
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 19th Jan 2010 07:09
Now will we be able to keep the "time of day" at one specific point? Like it always stays night or early morning, for example...

C.R. 2008

"Wether you think you can, or you think you cannot, you are usually right" - Henry Ford

DARKNESS IS COMING...2010... Where will you be?
Dark Goblin
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Posted: 19th Jan 2010 20:31
This can all be coded if you put the right Script commands in

... efxMod Developer!
Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Jan 2010 03:44
@DarkGoblin:

If you're still confused about making script commands, I wrote a tutorial about how to do it a while back.

Here it is


The one and only,


Chris Redfield 2008
17
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Location: Beecher\'s Hope
Posted: 26th Jan 2010 10:38
Quote: "This can all be coded if you put the right Script commands in "


BUMP

Ah, I see...

"Wether you think you can, or you think you cannot, you are usually right" - Henry Ford

DARKNESS IS COMING...2010... Where will you be?

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