so finally you are now able to set the shader for every texture.
So it is not limited for only Parallax or Normal Mapping.
Sure you need to add a little file for each texture, which tells the renderer which shader it should take, but if there is no such file, it automatically uses a Diffuse Shader so that it looks like there is no shader added.
Also I added the 2 other Shaders which are available through the Deferred Shading of Evolved.
The "Normal Environment" and the "Environment Bump".
Here a little Preview what these 2 are doing:
"Environment Bump"
"Normal Environment"
I will try to add somekind of a "Real Reflection", stay tuned!
... efxMod Developer!