Sorry bout' that...
@F l a t l a n d e r
Quote: "Using the action command "destroy" will not explode it. The way it is written it is not meant to explode the entity (whatever it is), it is just to delete the entity as an object from the game. So, this really isn't a bug with the "destroy" command. A new action command must either be added by Lee or added within a mod."
Yeah, I know.... I used the word "destroy" as a substitution for something other than "shooting" to kill, I've actually tried a wide range of things (none of which work)... guess I should have worded better.
@CoffeeGrunt
Quote: "You could always set its health to something stupidly high, then use the subhealth command..."
Uhh... Unfortunately, I've tried (right out of the gate, actually). That's one of the problems concerning me. It used to work with v1.14 and below, but seemed to poop out with v1.15... It still doesn't work in v1.16
@Plystire
Quote: "...Firstly, when an entity (I've only tried barrels) are set to explode (I've only tried via trigger zone) the just delete themselves without anything, let alone a bang...."
Quote: "Both of those are source related bugs. They are inherent to the source that Lee gave us. According to him, though, they will be fixed in the new source. Sorry, but there's nothing I can do about it until then."
You get so many messages, you probably just forgot.
....
Yeah, my
BETTER WORDED bug is: For some reason, when I try to blow something up by shooting it,
it blows up but when I try with a script (subtracting a boat load of health from it, destroying it, even other more
interesting ways) the entity seems to just disappear without actually exploding. I've used things I've scripted in the past, that used to work, but now they just won't... No decal, no sound, no damage... just gone.
@Anyone with a thesaurus
Any synonyms for "destroy" I can use that don't technically mean "destroy"?
My cubes keep getting caught in the vents!!!