QUESTIONS FOR THE F.A.Q
Q> Is there a way to view all your purchases in the store at once?
A> No, you would have to go to the entitybank/segments and look in the purchased folder from that location
Q> Why is the segment entity loading time too long?
A> This only happens the first time you load objects after clearing the BIN and DBO files. Thereafter the BIN and DBO versions of the object are used which load much faster as they are both binary based
FEEDBACK AND REQUESTS FOR MORE INFORMATION
Wraith Staff : Exploding barrels work here. You cannot use DESTROY to explode entities
General Jackson, EGG HEAD OF DOOM, Arenas, OmarJA : No bloom, water, AI, resolutions or other new features in V116. Those won't appear for some time!
ZFletch1 : No X10 errors should cross-over as X9 is the master code base with features being cherry picked from X10 and re-coded. You refer to changing sky boxes and getting crashes. Send me the sky box by email to
[email protected] along with the FPM, FPG and related FPI files to recreate the project that produces the crash. Also be aware changing the light mapper settings to create larger textures will cause a crash if your system is unable to reserve a sufficiently large amount of memory. Treat SETUP.INI settings with caution!
mgarand : You will need to provide a full bug report so I can reproce your issue
uman : Your issue of characters walking through walls I cannot reproduce. Can you provide a full bug report by email and the FPM so I can check it out. The load texture is also a mystery, try to send me an FPM using default media so I can see this error too, thanks.
incense : There is only one TIMER variable in FPSC at present. I agree a new feature implementing TIMER per entity would be very useful. The candle script was a spot effect to demonstrate the trick, but was not intended for mass use.
Hoosier Sign Guy : If your system is blue screening then it is more likely to be something else more severe than crashing software. Perform a full system check will identify common causes such as hardware, drivers, etc. There have been no recent reports of blue screen episodes from FPSC usage.
incense : Can you load and test game the SIMPLE.FPM level that comes with FPSC updated to BETA11? I need to assess whether it's the software or some specifics of a level you are attempting to test/build. Also you refer to save/load errors, can you provide a complete bug report on these, thanks.
cram : I need a complete bug report to accompany the 'file already exists' shot you posted. Was this from a level using custom media? Does it happen if you load and test game the SIMPLE.FPM level that comes with FPSC?
Deathcow : These are the toughest bugs to fix. If your level contains only default media, send me the FPM and a general idea how I should play it to provoke the error.
Arenas : Does this two minute pause when you open the entity library happen from a fresh installation of FPS Creator? If not, do a file search in the entitybank folder and let me know how many files are reportedly stored in there. Ensure you have no virus scanners running active monitoring as this can cause other programs to drastically slow down their file access code.
BUGS I CAN PROCEED TO INVESTIGATE
F l a t l a n d e r : Reload bug meaning switches are reversed after load. FPM provided to reproduce.
General Jackson : If your level has lots of characters with custom textures the freezing will occur. Disable this performance killer (and enable in SETUP.INI)
I drink tea, and in my spare time I write software.