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FPSC Classic Product Chat / V116 BETA - Public Test

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Plystire
23
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Location: Staring into the digital ether
Posted: 2nd Oct 2009 03:06
1280x1024 works fine on my computer. That's the resolution I use for everything.


The one and only,


AaronG
19
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Location: Millstone, NJ
Posted: 2nd Oct 2009 06:01
Wait sorry I was talking about Anti-Aliasing, haha. I got it working.



JZ28
17
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Location:
Posted: 2nd Oct 2009 06:03 Edited at: 2nd Oct 2009 06:05
well ive just took a chance and updated to 1.16.11 and got all the errors im getting in X10.
Quote: "i have found two errors with FPSCX10. - custom sky boxes do not work at all when changing them with the slider. instead you will only see the colour pink. - dynamic entities with a transparent texture do not render other dynamic items behind them. "

-changing to one of my sky boxes causes the engine to crash
-same thing
-on my second run none of the lights worked. they were all there, set to static, and all the settings were correct. they just didn't work
- on my next try i got an error when trying to set lightmapquality to 100. it says
Quote: "Failed to create DDS. texture."
and simply crashes. looks like ill be waiting for FPSC v1.17 before i can continue using FPSC.

Wraith Staff
19
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 4th Oct 2009 02:37
Hmm... Not so much as a patch in a long time... very interesting...


Physix Coming Soon...
OmarJA
19
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Location: Saudi Arabia
Posted: 6th Oct 2009 00:11
*Cough* 1024x600 *Cough*...
Cyborg ART
19
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Location: Sweden - Sthlm
Posted: 6th Oct 2009 12:00
*Cough* 1600x1050 *cough*

Thraxas
Retired Moderator
20
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Location: The Avenging Axe, Turai
Posted: 6th Oct 2009 12:19
*Cough* 320x240 *Cough*

Nickydude
Retired Moderator
19
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Location: Look outside...
Posted: 6th Oct 2009 14:48
*Cough* bad chest *Cough*

Wraith Staff
19
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Location: Hamilton, OH
Posted: 6th Oct 2009 15:52
Looks like we have quite the epidemic in here...

Dr. Bamber report to the forum... Paging Dr. Bamber...

(Seems that we're gonna need 200CCs of beta 12 )


Physix Coming Soon...
Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 7th Oct 2009 14:24
Quote: "*Cough* bad chest *Cough*
"


LeeBamber
TGC Lead Developer
26
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Location: England
Posted: 7th Oct 2009 18:50
QUESTIONS FOR THE F.A.Q

Q> Is there a way to view all your purchases in the store at once?
A> No, you would have to go to the entitybank/segments and look in the purchased folder from that location

Q> Why is the segment entity loading time too long?
A> This only happens the first time you load objects after clearing the BIN and DBO files. Thereafter the BIN and DBO versions of the object are used which load much faster as they are both binary based

FEEDBACK AND REQUESTS FOR MORE INFORMATION

Wraith Staff : Exploding barrels work here. You cannot use DESTROY to explode entities

General Jackson, EGG HEAD OF DOOM, Arenas, OmarJA : No bloom, water, AI, resolutions or other new features in V116. Those won't appear for some time!

ZFletch1 : No X10 errors should cross-over as X9 is the master code base with features being cherry picked from X10 and re-coded. You refer to changing sky boxes and getting crashes. Send me the sky box by email to [email protected] along with the FPM, FPG and related FPI files to recreate the project that produces the crash. Also be aware changing the light mapper settings to create larger textures will cause a crash if your system is unable to reserve a sufficiently large amount of memory. Treat SETUP.INI settings with caution!

mgarand : You will need to provide a full bug report so I can reproce your issue

uman : Your issue of characters walking through walls I cannot reproduce. Can you provide a full bug report by email and the FPM so I can check it out. The load texture is also a mystery, try to send me an FPM using default media so I can see this error too, thanks.

incense : There is only one TIMER variable in FPSC at present. I agree a new feature implementing TIMER per entity would be very useful. The candle script was a spot effect to demonstrate the trick, but was not intended for mass use.

Hoosier Sign Guy : If your system is blue screening then it is more likely to be something else more severe than crashing software. Perform a full system check will identify common causes such as hardware, drivers, etc. There have been no recent reports of blue screen episodes from FPSC usage.

incense : Can you load and test game the SIMPLE.FPM level that comes with FPSC updated to BETA11? I need to assess whether it's the software or some specifics of a level you are attempting to test/build. Also you refer to save/load errors, can you provide a complete bug report on these, thanks.

cram : I need a complete bug report to accompany the 'file already exists' shot you posted. Was this from a level using custom media? Does it happen if you load and test game the SIMPLE.FPM level that comes with FPSC?

Deathcow : These are the toughest bugs to fix. If your level contains only default media, send me the FPM and a general idea how I should play it to provoke the error.

Arenas : Does this two minute pause when you open the entity library happen from a fresh installation of FPS Creator? If not, do a file search in the entitybank folder and let me know how many files are reportedly stored in there. Ensure you have no virus scanners running active monitoring as this can cause other programs to drastically slow down their file access code.

BUGS I CAN PROCEED TO INVESTIGATE

F l a t l a n d e r : Reload bug meaning switches are reversed after load. FPM provided to reproduce.

General Jackson : If your level has lots of characters with custom textures the freezing will occur. Disable this performance killer (and enable in SETUP.INI)

I drink tea, and in my spare time I write software.
Deathcow
FPSC Reloaded Backer
20
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Location: Right here!
Posted: 7th Oct 2009 19:03
Hi Lee

The media is custom media, but one thing I did notice when it happened I was kneeling now that I remember.

In terms of Arenas issue I had noticed that characters appear to be animated when I had selected them from the entity tab, once I put them in place they stopped. It appears to be characters only.

DC

Nickydude
Retired Moderator
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Posted: 7th Oct 2009 19:18
Will we be able to preview our skyboxes, menus, titles, etc from the Build Game -> Level Settings like we could before V116 in the next update?

Nickydude
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Posted: 7th Oct 2009 19:35
Just gotten this crash when trying to build my level:

m_dwRuntimeErrorDWORD=Internal Code:15031
m_dwRuntimeErrorLineDWORD=12624


Scurvy Lobster
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Location: Denmark
Posted: 7th Oct 2009 20:02 Edited at: 8th Oct 2009 11:27
Quote: "Will we be able to preview our skyboxes, menus, titles, etc from the Build Game -> Level Settings like we could before V116 in the next update?"


I believe this is an FPSC X10 'feature'. Would be nice not having this as a part of the migration


edit: since some seem to misunderstand me... I am saying that X10 is missing the preview feature and X9 shouldn't be stripped of the feature because of this.

Running my latest game superbly on FPSC and Project Blue Mod.
incense
20
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Posted: 7th Oct 2009 21:10
All you need to do to see this bug is build a level.

Build the simple game.

Start the built level.

Save the game, First error and crash.

Start the game again and load the saved game, Second error and crash.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Hockeykid
DBPro Tool Maker
18
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Posted: 7th Oct 2009 22:55 Edited at: 7th Oct 2009 23:01
Quote: "There is only one TIMER variable in FPSC at present. I agree a new feature implementing TIMER per entity would be very useful. The candle script was a spot effect to demonstrate the trick, but was not intended for mass use."


@Lee an entity timer shouldn't be to hard, just create a new variable under the entitytype and then do the same things you did with timer start and timergreater but instead of the hudtimer variable use your newly declared entitytype variable.


EDIT:

I took the liberty of doing it, here you go:

entitytype




ai condition



ai action



incense
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Posted: 8th Oct 2009 01:24
to Scurvy Lobster: Why not have the skybox preview as part of the migration?

Has anyone else had the same save/load issue that I have?

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 8th Oct 2009 01:45 Edited at: 8th Oct 2009 01:47
Quote: "Has anyone else had the same save/load issue that I have?"


Actually, no. My simple stand-alone built games work except for what I reported with the door and switches. I saved and loaded without a crash.

I will build/save the simple level as Lee suggested and see if it happens on the test computer I'm using.

-----------------------------------------------
OliveTreeGames
Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 8th Oct 2009 02:12
Beta 11

I built the simple.fpm level. Started the level. Got the weapon. Shot one of the characters a couple of times and then saved the game. No error. I loaded the saved game. Everything OK except for the fact that the blood splats were no longer present on the wall. For me no big deal. I then shot the guy until he fell down against the wall. When I saved the game he was sitting against the wall. However, when I loaded the game at that position he was inside the wall with only the lower part of his legs sticking out of the wall. However, no errors or crashes.

The computer is an old compaque Presario.

OS: XP
RAM: 512 MB
CPU: 2.2 GHx 3200+ AMD Athalon XP
Video: VisionTek Radeon X1300 series.

-----------------------------------------------
OliveTreeGames
Robert F
User Banned
Posted: 8th Oct 2009 02:34
When are you going to release the final beta with the source code? I really want to check it out.

Hi, it’s Robert with Stealthmod! You’ll be saying Stealth every time you use this mod! It’s like CoD! It’s like L4D! It’s like BioShock. A regular mod doesn’t work good – this works good and great.
Nickydude
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Posted: 8th Oct 2009 02:48
Having built my level I now get the attached error just after everything has loaded after the 'Loading' screen (with the progress bar).

Scurvy Lobster
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Posted: 8th Oct 2009 11:24 Edited at: 8th Oct 2009 11:28
incense: FPSC X10 can't preview menus and skyboxes (which sucks naturally) and that wouldn't exactly be one of the things to migrate into X9 since it actually has a preview function.

It should be X10 having a preview function added instead of X9 being stripped of it.

Running my latest game superbly on FPSC and Project Blue Mod.
incense
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Posted: 8th Oct 2009 15:41
Does X10 have a game preview function?

I see no reason why X10 and X9 can't both have that feature.

I would like to look at the X9 build menu and be able to see the sky box that I am choosing. People make mistakes. That feature would help prevent people from choosing the wrong skybox and having to go back and correct it. Many small mistakes can add up to a lot of lost time.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Scurvy Lobster
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Posted: 8th Oct 2009 15:48
FPSC X10 does not have a preview function for menus and skyboxes. X9 has.

You can find it in the Build Game menu when you edit the Global script. The latest beta may have removed the function though.

Running my latest game superbly on FPSC and Project Blue Mod.
Nickydude
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Posted: 8th Oct 2009 15:51
You can change / view the skybox from within your test game in X10 so there's no need for a preview function as you can change them on the fly.

incense
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Posted: 8th Oct 2009 15:55
Holy functionality Batman!!

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Flatlander
FPSC Tool Maker
19
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Location: The Flatlands
Posted: 8th Oct 2009 16:01
Regarding build problems. I found that after beta 7 or 8 that I could no longer go back and forth between v115 and 116. In fact I had to reinstall from scratch to get back to version 115 without errors so I could continue with the RPG Mod. I then did a totally clean install of FPSC from disk on a computer that never had FPSC on it before. I then upgraded to version 116 starting with version 9 or 10, then 11. I have had no major problems or crashes like has been described. I don't know if this helps but was just my experience.

-----------------------------------------------
OliveTreeGames
General Jackson
User Banned
Posted: 9th Oct 2009 00:30
It looks like lee's been sipping tea for a
LOOOOOOOOOOOOOOOOOOOONNNNGGGG time

Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 9th Oct 2009 00:55
Quote: "Holy functionality Batman!!"


We have our youngest Grandson for 5 days. I just had to put in "Batman the Movie" after he got back from school

-----------------------------------------------
OliveTreeGames
LeeBamber
TGC Lead Developer
26
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Location: England
Posted: 9th Oct 2009 20:01
Beta 12 uploaded. Some feedback for the posts above:

Deathcow : If you can produce your bug using default media, send me the FPM.

Nickydude : yes the preview button disappearance was a bug, and will be put back

incense : I and others cannot reproduce this report. I suggest clearing your system.

F l a t l a n d e r : Fixed the reverse switch, door and character corpse issues

Nickydude : Is your loading bar crash using a level with custom media? If it is default media, send me the FPM, thanks.

I drink tea, and in my spare time I write software.
OmarJA
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Location: Saudi Arabia
Posted: 9th Oct 2009 20:15 Edited at: 9th Oct 2009 20:16
Thank you Lee more bug fixes are always welcome but about my problem? the engine doesn't support 1024x600 native resolution, i tried modifying the Setup.ini but no luck...
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 9th Oct 2009 22:03 Edited at: 9th Oct 2009 22:04
Hi OmarJA,

The resolution is hard coded and that is why it doesn't change. However, it all should at least work. The dialog boxes in the map editor might not look right but should still be usable.

I have three computers that I have FPSC installed. Each one has a different default resolution. One has a traditional monitor the other two has wide-screen. The dialog boxes on the traditional monitor and has a higher resolution than what you have creates skewed dialog boxes within the map editor (I can still use the map editor without a problem). The games play just fine and the map editor itself works OK without skewing the placement of objects.

The laptop that I use for creating games and coding apps has a resolution of 1920x1200. I'm not sure if that is in perfect ratio with 1024x768 but I have no problems with the map editor nor the game. Also, my video card, if it finds a different resolution, will scale it if it can. I'm not sure if that helps in my case.

As long as it works, then I guess either don't fret over it or don't use it. If it doesn't work, I'm not sure what can be done except get a different video card. If it is a built in video card like my laptop then that's another issue.

-----------------------------------------------
OliveTreeGames
General Jackson
User Banned
Posted: 9th Oct 2009 22:26
FINALLY!!

Lee, did you see my post that says the editor LAGS BAD?
It doesnt do that for me when I use x10, so its not my video card (i... hope!)

OmarJA
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Posted: 9th Oct 2009 23:59
Quote: "As long as it works, then I guess either don't fret over it or don't use it. If it doesn't work, I'm not sure what can be done except get a different video card. If it is a built in video card like my laptop then that's another issue. "


Here's my specs:

Netbook
Intel Atom N270 1.6Ghz
2GB Ram
250GB HDD
nVidia GeForce 9300M GS
10.2 LCD Screen Size 1024x600 Maximum Resolution
.....

The program works but every time i test my game a window pops up "Runtime Error 1507" & then it crashes.
Field meister_Gilmer
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Posted: 10th Oct 2009 01:04
Downloaded, and for some reason, the terrain looks like crap. I can even see the hills and stuff I put up.

(\__/)
(O.o )
(> < ) so it begins...
Flatlander
FPSC Tool Maker
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Posted: 10th Oct 2009 03:53
Quote: "The program works but every time i test my game a window pops up "Runtime Error 1507" & then it crashes. "


Is that a Microsoft error? If it's the engine then Lee will have to look at that. I'm not sure that would have anything to do with the screen resolution. I might be wrong though.

-----------------------------------------------
OliveTreeGames
A r e n a s
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Posted: 10th Oct 2009 14:55
Quote from way back....

Quote: "No bloom, water, AI, resolutions or other new features in V116. Those won't appear for some time!"



The only think that stops FPSC X9 making a fun game is the AI. You cant have long range fights with the current AI. That is why zombie games are so popular now, cause they are the only type of AI which is going to create a fun game for non-scripters.

incense
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Posted: 10th Oct 2009 17:06
Here is a built level with the save load issue I am talking about.

http://www.donfinner.com/simple.rar

Could someone else please run it and try to save and load a game?

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Field meister_Gilmer
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Location: In a galaxy far far away...
Posted: 10th Oct 2009 17:49
Quote: "The only think that stops FPSC X9 making a fun game is the AI. You cant have long range fights with the current AI. That is why zombie games are so popular now, cause they are the only type of AI which is going to create a fun game for non-scripters.
"


Amen!!! I know nothing of scripting, so my AI sucks.

(\__/)
(O.o )
(> < ) so it begins...
Flatlander
FPSC Tool Maker
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Posted: 10th Oct 2009 18:18 Edited at: 10th Oct 2009 18:27
Quote: "Could someone else please run it and try to save and load a game?"


I downloaded and ran the game. I saved two different times and loaded both without a problem. Strange that it doesn't work for you.

I noticed that there was supposedly a saved game in slot one. However, when you go to the savedgames folder there is not any game .dat file for slot1. There is the array file that gives the information that there is one. So when you try to load that file it gives a file not found error message. That's because there is no file that exists.

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OliveTreeGames
incense
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Posted: 10th Oct 2009 18:40
So it has to be something with my laptop.
Is not a good thing to be able to save and load on some machines but not others.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Field meister_Gilmer
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Posted: 10th Oct 2009 20:08
Noticed something else. The big circle that lets you see stuff(cant remember the name)to make it bigger isnt there. I think it's called the shader.

(\__/)
(O.o )
(> < ) so it begins...
Nickydude
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Posted: 10th Oct 2009 20:15
Render shroud. Yes it's been fully extended to the entire level, you can shrink it by using the '@' and '#' keys.

Field meister_Gilmer
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Posted: 10th Oct 2009 20:50
OK, thank you.

(\__/)
(O.o )
(> < ) so it begins...
incense
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Posted: 10th Oct 2009 21:37
Quote: "Render shroud. Yes it's been fully extended to the entire level, you can shrink it by using the '@' and '#' keys."


I have tried this and it made no difference in the size of the render shroud. The '@' and '#' keys are the "2" and "3" on my keyboard. I have also tried using the Shift, Alt and control keys along with the '@' and '#' keys in many combos and still no change in render shroud size.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Field meister_Gilmer
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Posted: 10th Oct 2009 21:51
same as incense. so far I don't be liking this update.

(\__/)
(O.o )
(> < ) so it begins...
Flatlander
FPSC Tool Maker
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Posted: 10th Oct 2009 22:15 Edited at: 10th Oct 2009 22:16
Quote: "I have tried this and it made no difference in the size of the render shroud. The '@' and '#' keys are the "2" and "3" on my keyboard. I have also tried using the Shift, Alt and control keys along with the '@' and '#' keys in many combos and still no change in render shroud size."


<Ctrl> + moving the scroll wheel forward and backwards works for me as far as making the shroud larger and smaller.

-----------------------------------------------
OliveTreeGames
Plystire
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Posted: 11th Oct 2009 00:22
I always had the problem that if I made the render shroud cover the entire level... it would never revert back, no matter what I did short of restarting FPSC. So if it starts like that, I'm willing to bet that'd be a problem for some people.


The one and only,


General Jackson
User Banned
Posted: 11th Oct 2009 00:26
Is your computer a laptop? if so you might have to hold down 'fn' and then press the correct key.

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