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FPSC Classic Product Chat / V116 BETA - Public Test

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Nickydude
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Posted: 11th Oct 2009 02:06
The two keys right of the ';' key change the shroud for me.

Plystire
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Posted: 11th Oct 2009 02:27
Just tried it again... the ' key increases the render area, while I cannot find ANY key that lowers it.

And, no, my computer is a desktop computer.


The one and only,


OmarJA
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Posted: 11th Oct 2009 02:34
Lee please don't ignore my problem...

"Runtime Error 1507" an engine problem not from Windows.
Flatlander
FPSC Tool Maker
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Posted: 11th Oct 2009 10:22
On my keyboard there is only one key to the right of the <;> key and it is the <'> key. The other key is the <ENTER> key. Pressing the <'> key causes the shroud to go to the maximum. Now, just by accident I found the key that will make the shroud go to minimum. That is the <`> or the tilde <~> key that is just left of the number key <1>.

Isn't this interesting how we have different keyboard configurations. Plystire, do you not have a mouse with a middle scroll wheel? That works real well for me as I said. This was mentioned by Thraxas on a previous post a couple of pages back when I was having trouble figuring it out. I guess if one doesn't have the scroll wheel then . . . what a bummer.

Lee, maybe you need to take this into consideration. Also, Lee, you have any idea regarding OmarJA's plight. Omar, did you mention if this happens with v115?

-----------------------------------------------
OliveTreeGames
Plystire
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Posted: 11th Oct 2009 10:35
Doh!! I forgot about using the scroll wheel. Thanks for the reminder, FL.

The tilde key was the other key? Seriously?! I swear I tried that one!! I guess I'll have to give it another shot the next time FPSC is open (just closed it down for the night)


The one and only,


knxrb
FPSC Tool Maker
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Posted: 11th Oct 2009 12:02 Edited at: 11th Oct 2009 12:03
Quote: "I forgot about using the scroll wheel."

I would still have it set back to how it was before as I have a trackball that doesn't have scrolling/mouse wheel. If I was unlucky enough to not have the keys to change it as well then I'd have nothing.

knxrb


Play Runescape? Add me: shadow leo1
Nickydude
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Posted: 11th Oct 2009 14:04 Edited at: 11th Oct 2009 14:05
Quote: "On my keyboard there is only one key to the right of the <;> key..."


Guess everybody's keyboard is different.

Scurvy Lobster
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Posted: 11th Oct 2009 16:16 Edited at: 11th Oct 2009 16:29
Lee: this is not related to this particular beta but are you planning on making FPSC X9 require a newer edition of the MS DirectX build in the migration?

Updates are good but I just checked the latest redist versions and while the required October 2006 release is 55 MB the latest August 2009 release is 103 MB. This is a huge additional download on top of a FPSC game and in my experience a lot of people haven't updated their DirectX in ages and many don't know how to do this. Since so many of us distribute our games online it would be nice with at least a warning if FPSC suddenly is going to need a newer DX build.

I know many here are just waiting for new FPSC features but I would be far prefer stability and compatibility over some Shader Model 3 feature that half the pc's on this planet can't even run.
MK83
FPSC Reloaded TGC Backer
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Posted: 11th Oct 2009 20:11
Lee, starting with beta 10 and continuing through beta 12 there is a slow down with the editor. When I select entity it takes around 15 sec. for the entity window to open, and when I select segments it takes up to 35 sec. for the segment window to open. I don't mean that I'm trying to place an entity or segment and there's a lag. I mean in the beginning when I want to open the entity or segment pages.

Thanks.


[href][/href]
Nickydude
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Posted: 11th Oct 2009 23:12
It's also slow for me, may be it's because of the large amount of entities I have and FPSC starting with all the library folders open. I would like an option to have it start with all folders closed or an option to collapse all.

Thraxas
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Posted: 12th Oct 2009 00:43
Quote: "I would like an option to have it start with all folders closed or an option to collapse all."


There's no slowdown for me, but I too, would like to start with them all closed.

PW Productions
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Posted: 12th Oct 2009 01:32
I have two questions as this seems like a very promising update.

Quote: "* Fixed interface to allow both X9 and X10 serial codes, and re-activated free version code (BUILD GAME redirect)"


So, does that mean that if I were to put my X10 serial code into my FPSC X9, X9 would allow it?

Second, I glanced over the word ragdoll a couple of times on this thread; will 1.16 have ragdolls and is that what's causing the spider issue?

Thanks Lee.

<a href="http://www.fpsfree.com/">fpsFREE for First Person Shooter Content</a>
Nickydude
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Posted: 12th Oct 2009 02:03
Quote: "Nickydude : Is your loading bar crash using a level with custom media? If it is default media, send me the FPM, thanks."


I afraid it 99% custom media. When I test it works fine, it builds fine, it's just after the loading bar has finished. I do have a custom loading screen and background music, could it be any of those? Do the error numbers point to a particular thing? Something to do with entities perhaps? Or images?

Field meister_Gilmer
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Posted: 12th Oct 2009 03:07
I got the slow thing too. I also want the windows to start closed. It is annoying with this HUGE list to go through.

(\__/)
(O.o )
(> < ) so it begins...
LeeBamber
TGC Lead Developer
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Posted: 12th Oct 2009 16:16
More feedback:

OmarJA : I will look into the NetBook resolution support as it was on my plate

General Jackson : Does it stil lag bad with BETA12. I removed the clone system which would cause map editor freezes. Send me an FPM using default media of a bad lag level, thanks.

Field meister_Gilmer : There is no terrain in the default FPSC media. What hills are you referring to? If you can reproduce your issue using default media, send me an FPM. You can change the render shroud from the buttons in the toolbar as well.

Arenas : There are no features planned for V116. It is just a stability update.

incense : Thanks for the level, Will check it out. Remember that save positions saved in anything before BETA12 will NOT load. You need to save a fresh in BETA12 to then load save positions!

I drink tea, and in my spare time I write software.
djmaster
User Banned
Posted: 12th Oct 2009 17:33
How about support for 16:9 and 16:10 resolutions? It would be nice cause the image skews weridly when looking down at 16:10 ratio(1280x800 to be specific).

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Wraith Staff
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Posted: 12th Oct 2009 18:23
@OmarJA, Cyborg ART and djmaster

Just wondering... You guys do know about changing the game dimensions in the build's setup .ini file, right? All of these theoretical dimensions should be possible (and pretty nice looking) if you're monitor can support them. If not they will crash on loading

Here's and example:



Put it at the bottom of the [GAMEDEBUG] section. Replace my specs with yours... and run (the game, not for the hills )

Hope it helps. If I'm off the ball on what's going on, though, just tell me


Physix Coming Soon...
OmarJA
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Posted: 12th Oct 2009 18:24
Quote: "OmarJA : I will look into the NetBook resolution support as it was on my plate"


Thank you Lee really appreciate it, now i can sleep well.
OmarJA
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Posted: 12th Oct 2009 18:27
Quote: "Wraith Staff"


Duh! i already know that still no luck but thanks anyway.
Wraith Staff
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Posted: 12th Oct 2009 18:39
NP.... Just checking. You'd be surprised at how many good developers don't know these easy optimization tricks... My game Physix is a unique physics manipulation puzzle game (which actually landed a publishing contract) but it seams that most people are just interested in how I "got those pretty shadows".

Well it's good that Lee's getting on it. He'll probably find a fix within the next couple betas Good luck!


Physix Coming Soon...
General Jackson
User Banned
Posted: 12th Oct 2009 22:33
I havent tried beta 12, i am dl'ing it now though

LeeBamber
TGC Lead Developer
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Posted: 13th Oct 2009 03:04
Hi Guys, BETA13 uploaded to address the resolution issues and some other bits and bobs. I will get to any feedback not addressed as part of BETA14. Remember time runs short once betas reach double digits so if you can send me the reproducible material I need there is a much better chance your issue gets fixed for V116. This version compiles the game and map executables without array safety code so you should see a jump in performance from the 16MB executables that often come with the beta versions. As usual, good quality bug reports with lots of material to reproduce welcome

I drink tea, and in my spare time I write software.
General Jackson
User Banned
Posted: 13th Oct 2009 03:42
Good, DL'ing now!

BTW, the editor no longer lags with beta 12!

Also, I have ALL SORTS of gun folders, and I noticed in the Build Game feature where you assign weapons to slots, it will only show a few, like about 20 of them (and I have well over 50)

Flatlander
FPSC Tool Maker
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Posted: 13th Oct 2009 05:51
The issues I reported I can verify as being fixed.

I'll try and look at some larger levels with more objects. Mine is more script based rather than a lot of characters running around which I leave to others to test.

-----------------------------------------------
OliveTreeGames
JimmySlayer
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Location: Australia
Posted: 13th Oct 2009 11:31
Hi Lee, I have a small suggestion for a later version of FPSC (don't try too hard to fit it in this version, it might take a little while).

Many people are asking about fitting more weapons into FPSC, but instead of having more weapon slots I think it might be both more realistic, and more professional if you added in a feature/ability for SWITCHING weapons.
Such as you have a HUD pop up saying, "do you want to switch *weapon name* with * weapon name*". If have too many weapons in you inventory the HUD confirmation will appear when you walk up to a weapon and you can confirm it or decline it. Then, depending on you choice, you switch weapons.

And nice work with the betas of v116 its coming along nice and quick.

LeeBamber
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Posted: 13th Oct 2009 18:01
Some final feedback:

Nickydude : The array error on line 12038 could be anything! I would need a snapshot of your entire FPS Creator system to find your specific issue. If you want to zip up your FPSC system and dropbox it to me (if under 2GB), I can find and fix the issue in a future update.

Scurvy Lobster : No plans to use anything beyond the current DX version (for legacy compatibility reasons)

PW Productions Manager : Yes X9 and X10 are interchangable with the latest interface though you would still need an appropriate license to use the software legally. V116 is to have no features, it is merely a stability update.

djmaster : new flag to control aspect ratio in BETA14, so set your windows desktop to 16:9 and away you go

General Jackson : Weapon slot selection fixed for next beta version.

No plans to add more to V116, just settle any stability niggles and then get it out as the official one in the next few betas. This way the latest source code can be distributed and the X10 users can get their store beta started Lets aim to get all reports in, reproduced and fixed before the weekend.

I drink tea, and in my spare time I write software.
LeeBamber
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Posted: 13th Oct 2009 18:32
BETA14 uploaded. Check this version against your current immediate issue and if it still fails, report it freshly below this post so I know where to focus my energy. Try to keep it to a single detailed post so I can tick them off in my head, thanks Other users welcome to try and reproduce a fellow users bug and report as confirmed or non-reproducible.

I drink tea, and in my spare time I write software.
General Jackson
User Banned
Posted: 13th Oct 2009 22:50 Edited at: 13th Oct 2009 22:55
Good.

Are you gonna fix the categories for entity\segments where they are already collapsed? Its a pain waiting for it to open up, I have so much in them.

{edit} NVM about the libraries, I just saw that you fixed them.

Thankyou very much for all the hard work you do on updating.

AaronG
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Posted: 13th Oct 2009 23:18
I have no idea what you did, but this Beta runs so much faster than my previous V112 beta. I'm really in love with this, not to mention the mouse has extra "weight" on it which really increases an ingame feel. It's probably just me, but it's amazing. Also, my test games are loading so much faster!



cram
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Posted: 13th Oct 2009 23:56 Edited at: 14th Oct 2009 01:01
Everything loading fast,
But now it seems the sound is distorted
General Jackson
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Posted: 14th Oct 2009 00:00
So what did it load for supper?

AaronG
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Posted: 14th Oct 2009 00:20
Haha.



General Jackson
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Posted: 14th Oct 2009 04:37
Lee, I noticed you included the map editor source code.
Thankyou

Aaron, I am just too funny for my own good, arent I?

Airslide
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Posted: 14th Oct 2009 16:46
Quote: "not to mention the mouse has extra "weight" on it which really increases an ingame feel."


Please tell me that isn't the mouse smoothing in X10, and if it is, that it is optional...

Scurvy Lobster
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Posted: 14th Oct 2009 17:04
Lee: thanks for the update on DirectX!

Red Eye
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Posted: 14th Oct 2009 19:12
Ace Updates


Scene Commander
Support Manager
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Posted: 14th Oct 2009 19:23
Quote: "Lee, I noticed you included the map editor source code."


Really? Not in my download...
General Jackson
User Banned
Posted: 14th Oct 2009 22:42
It installed right to my FPSC directory.
A glitch, maybe? Either way I have it, its really cool.

creator of zombies
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Posted: 14th Oct 2009 22:51
@Scene Commander: In the FPSC dictionary there is a file named:
Quote: "FPSC-MapEditor.DBPRO"

Thats the source code

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
General Jackson
User Banned
Posted: 14th Oct 2009 23:09
Hey COZ! Havent seen ya for a while.
Hows it goin'?

Hockeykid
DBPro Tool Maker
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Posted: 14th Oct 2009 23:28
Quote: "Thats the source code"


No thats the project file, the source code would be in a .dba file which he did not include.

General Jackson
User Banned
Posted: 14th Oct 2009 23:39
What do you mean?
It looks like the whole source to me.
I mean, if thats not the source, what did he do 30585 lines of code in it for?

Hockeykid
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Posted: 14th Oct 2009 23:46
Quote: "What do you mean?
It looks like the whole source to me.
I mean, if thats not the source, what did he do 30585 lines of code in it for?"


umm when i open it up its blank.

General Jackson
User Banned
Posted: 15th Oct 2009 00:37
Wierd, I just did too and its blank
I dont know, I had copied it over to the FPSC-GAME folder in the projects folder for DBpro, but then I moved it to its own folder, and its blank.
SO i dont know.
Lee, are you going to end up releasing the map editor code for this version?
When you do im gonna mod.

Hockeykid
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Posted: 15th Oct 2009 01:51
Quote: "Wierd, I just did too and its blank
I dont know, I had copied it over to the FPSC-GAME folder in the projects folder for DBpro, but then I moved it to its own folder, and its blank.
SO i dont know.
Lee, are you going to end up releasing the map editor code for this version?
When you do im gonna mod."


Yeah when you copied it to the dbp fpsc folder it was opening the fpsc game engine code that you have in your folder.

Nickydude
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Posted: 15th Oct 2009 03:04
Is it me or has the latest update now got a kind of 'fisheye' lens thing going on when turning?

Plystire
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Posted: 15th Oct 2009 04:35
The player's FOV may have been changed. From what I recall, it used to be defaulted to 75 or something.


The one and only,


General Jackson
User Banned
Posted: 15th Oct 2009 04:37
turning seems normal to me.
Hockeykid: I see, thats strange.
Kind of a shame as well.
Oh well, I'm sure he'll release it soon enough.

Flatlander
FPSC Tool Maker
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Posted: 15th Oct 2009 13:28
Beta 14

Dynamic/Full Light Mapping Issue. This happens in v115 as well. Attached is FPM download. using Viking Pack (Model 25). If you want I could probably use just straight stock but this is where I discovered it. I was trying to create a sunlight atmosphere using a light marker. It is included in the fpm at layer: 12, x:35, Z:12. This was my first test and didn't go any further because of this issue. The following are two pairs of images. The first image the player is looking one way, then the player turns slightly and the level goes darker. The second pair shows the same thing.

First Pair






Second Pair





-----------------------------------------------
OliveTreeGames
uman
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Posted: 15th Oct 2009 18:14
Beta 14 is considerably slower for me than earlier recent versions, partciularly Beta 6 at up to 55fps.

Beta 14 running at 27 - 30 fps tops and below - variable.



250 seamless textures : http://www.umedia.co.uk

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