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FPSC Classic Work In Progress / -{ Euthanasia }- - [x9] - {Fenix Mod}

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Wolf
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Posted: 27th Mar 2010 06:04
Quote: "Stop screwing up your life and get some development done!"


I found out that I' m pretty good at both

Quote: "Then the compy lost power on his second try"


I hope that wasnt the game...

Quote: "This game looks awesome and scary! Havent played the demo yet tho, waiting for my new pc. IF you want some custom demonic sounds email me. if you don't believe me when I saw they are realistic and scary, then ask bloody games. I have been doing work for him nd the stuff has been really high quality."


Thanks, but no I prefer to record most of the creature sounds myself
Quote: "
Looks really nice and all, but one thing - are we going to see any other environments? Just that second level screen looks identical to the first level screens."


Loads of the screens posted before are also from level 2 (dante creature etc.)
This is a 3 Level Game, and the Asylum setting is pretty much a large part of the concept. You will see some other stuff, like dream passages, surreal levelparts and some offices, but the whole game takes place in a nightmarish asylum.

-------------------------------------------------------

Okay guys! Some of the screens turned out too dark because testgame doesnt work and I have to launch the "FPSC - Game" .exe manually after testbuild. That results in way too dark images.



Another Cellblock leading to the offices.



I just love the athmosphere in this shot. The warm light from the window gives it such a wrong tranquility.



The Hallway you`ll fight the Angor.



Bond1 has some serious talent when it comes to enemy design. I love the Lobotomy!



This is a key place of the games story.



Aggressive Lobotomy. (censored version. explicit content removed.)





Cold Hallway

So! As you might noticed, I added another version of the lobotomy.

Theres also a cool new Riddle in level 2 that will prove if you can think out of the box

The Screens are still kinda WIP. I dont concider it a spoiler telling you guys that the whole story will be revealed in level 2 and find an end in level 3. I dont plan to add any additional levels...it would ruin the game. If I stretch it...the enemys will get boring and the game would lost its spice (Doom3 made that mistake in my opinion.)

Expect more screens soon



-Wolf

--------------------------------------------------------------

And to finish: a new, a bit gory one:



And yes, the lobotomy rulez!





God Helps the Beast in Me!
DarkJames
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Posted: 27th Mar 2010 06:10
Nice screens.. especially the second one!!
what is the hexcode in that light?


"Feel free in a world of madness,be the bright spot"
-Bloody James
Wolf
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Posted: 27th Mar 2010 06:16
Quote: "Nice screens.. especially the second one!!
what is the hexcode in that light?"


Thanks! But please read the thread and remember what I told you about the difference between creating and copying.

A quote from Page 2 of this thread





-Wolf

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DarkJames
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Posted: 27th Mar 2010 06:22
ok... i could tell you to improve the lgithing in the 5th pic.. it looks too monotone

looking forward for more


"Feel free in a world of madness,be the bright spot"
-Bloody James
SekoIdiootti
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Posted: 27th Mar 2010 10:44
OMG WOLF!!! Those screens are soooo amazing!
I love the 6th one, and I'd ask where you get all those photos of women, but I won't ask, because you said not to ask where you get stuff.
But really, I can't wait until this is finished...

mgarand
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Posted: 27th Mar 2010 11:33
lol i was already scared of dr. cox (that photo ^^ ). but really nice job! i like your unique style



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Metal Devil123
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Posted: 27th Mar 2010 14:43 Edited at: 27th Mar 2010 14:51
Awesome screens! I love your work! The lighting is great, the design is good and... well... everything is great! Nice work!

OH! And in the first post in this whole thread: Take a look at the part in the beginning that says "Deprivation: Direct Action"

Well, it actually there reads like this: "Deprivationirect Action"

Just to point out...

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
dxdragon86
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Posted: 27th Mar 2010 15:57
I love your screens and Games,Dude!

DarkFrost
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Posted: 27th Mar 2010 17:36
Good Screens!

[img][/img]
Wolf
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Posted: 27th Mar 2010 23:30
Thanks for the comments guys!

Quote: "lol i was already scared of dr. cox"


Haha! I just love that guy xD I never watched scrubs, 'till a friend of mine started to compare me with Dr.Cox....I look completely different, but I like to be a cynical ...person...too xP

Quote: "OH! And in the first post in this whole thread: Take a look at the part in the beginning that says "Deprivation: Direct Action"

Well, it actually there reads like this: "Deprivationirect Action""


It even was "Deprication" I fixed it...thanks for pointing that out!

Quote: "I love your screens and Games,Dude!"


Thanks!

.............................................................

This is the big brother of the infected creatures already seen in the demo.

They are faster and much stronger. And a bit different designed: take a look!:







-Wolf

God Helps the Beast in Me!
DarkFrost
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Posted: 28th Mar 2010 00:25
C'mon Wolf!

If you keep pumping out shots like this, it'll be tough to get noticed around here with our own

[img][/img]
SekoIdiootti
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Posted: 28th Mar 2010 12:59
Now that's awesome.

AbdulAhad
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Posted: 28th Mar 2010 13:04
Great Screens!!

I have to agree with Cyclone.

Abdul Ahad
dxdragon86
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Posted: 28th Mar 2010 13:36
Awesome Screens,Dude! Your monsters looks To good

Metal Devil123
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Posted: 28th Mar 2010 17:02
Nice screens! You are the master of horror!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
A r e n a s
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Posted: 28th Mar 2010 19:18
Any idea when the beta is commin out?

dxdragon86
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Posted: 28th Mar 2010 19:39
http://forum.thegamecreators.com/?m=forum_view&t=167407&b=25

DarkFrost
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Posted: 28th Mar 2010 19:46
Hey, Wolf I had a question.

Your lighting effects are suburb, yet I was wondering if you use multiple lights to get your effect. For example a mix of a white light with a yellowish light (I won't mention hexcodes). I don't want to copy you, yet thats what I do but your lights seem to merge together so much better. Like in your hallway where the windows lights are seamless to the hallways whitish-gray lighting.

Just a simple yeah I do that or no I do something "secret" will be a fine answer If it is yes, than I guess I should simply work on my hexcodes and find colours that work with eachother.

[img][/img]
Le Shorte
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Posted: 29th Mar 2010 04:15
Quote: "
Quote: "Then the compy lost power on his second try"

I hope that wasnt the game..."


No, don't worry, it wasn't. My dad decided to screw around with our electrics in the basement. He flipped the wrong switch

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 3/25/10
Wolf
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Posted: 30th Mar 2010 04:09
Quote: "Any idea when the beta is commin out?"


http://forum.thegamecreators.com/?m=forum_view&t=167407&b=25

Quote: "Your lighting effects are suburb, yet I was wondering if you use multiple lights to get your effect. For example a mix of a white light with a yellowish light (I won't mention hexcodes). I don't want to copy you, yet thats what I do but your lights seem to merge together so much better. Like in your hallway where the windows lights are seamless to the hallways whitish-gray lighting."


Using Techniques other people use isn' t copying No, I do not use multiple lights, just really dark colors and wide lightranges.





-Wolf

God Helps the Beast in Me!
Bugsy
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Posted: 30th Mar 2010 04:43
that helps. I'm a fan of multiple lights to create faux-bloom. good to hear of other techniques!


AbdulAhad
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Posted: 30th Mar 2010 06:02
How did you get those windows to glow like that?

Did you apply a different shader to it? And what is the hexcode fore the light you are using?

Abdul Ahad
A r e n a s
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Posted: 30th Mar 2010 09:45
Tried the beta and it worked great If I could add you on msn I would be happy to make you some free scripts because I would really like to have this turned into a full game

(I have managed to get auto movement and inventory scripts so far and they have all worked a treat )

Wolf
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Posted: 30th Mar 2010 16:34
Quote: "How did you get those windows to glow like that?

Did you apply a different shader to it?
"


Yes, the illuminationent.fx shader like for lights.

Quote: "And what is the hexcode fore the light you are using?"


Please read thread before posting.

Quote: "good to hear of other techniques!"


Placeing one light isn' t really a technique But I will try that color mixing, Cyclone suggested.
Quote: "
If I could add you on msn I would be happy to make you some free scripts because I would really like to have this turned into a full game"


Thanks for your offer Feel free to add me on your msn, but I won' t need any help with scripts...thanks anyway



-Wolf

God Helps the Beast in Me!
Metal Devil123
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Posted: 30th Mar 2010 17:15
Quote: "Quote: "And what is the hexcode fore the light you are using?"

Please read thread before posting."

It seems, you should put that into the 1st post, as nobody seems to understand.

But game looks nice, wishing to play it some day and liking teh screens!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
AbdulAhad
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Posted: 31st Mar 2010 17:02
Ok. I sorry missed that out.

Abdul Ahad
Wolf
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Posted: 1st Apr 2010 19:47
No Problem

-----------------------------------------------

I finally updated to 1.16 so I can build multiple levels without getting errors together with fenix mod. But I have the following issues and I hope you people can help:

-( You can see the blob shadows where the enemies should spawn

-( The Framerate is lower

-( I cannot build the lightmaps of the older euthanasia levels

-( Walking speed and camera/mousespeed is slower which is terrible

-( Shooting Speed of the Pistol while aiming is reduced o.O

-( Builded Lightmap has errors and ugly pixels.



-Wolf

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Wolf
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Posted: 4th Apr 2010 03:07
I just wanted to inform you guys that I fixed all these errors.



-Wolf

God Helps the Beast in Me!
Metal Devil123
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Posted: 4th Apr 2010 10:33
Nice Here, have one: I hope this project will continue going as well as it has till now.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
AbdulAhad
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Posted: 4th Apr 2010 11:00
Great!! Loved the Demo!

Abdul Ahad
Wolf
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Posted: 4th Apr 2010 18:10
hey! some newer shots... the last hallway that will use that level 3 style with a little surreal touch.

Ain' t it freaking sour?







-Wolf

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KeithC
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Posted: 4th Apr 2010 18:54
Reminds me of one of Butterfinger's finer games.

-Keith
DarkJames
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Posted: 4th Apr 2010 19:19
Hey Keith isnt this BOTB?


"Feel free in a world of madness,be the bright spot"
-Bloody James
SekoIdiootti
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Posted: 4th Apr 2010 19:36
Holy spit that's AWESOME!!!

Metal Devil123
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Posted: 4th Apr 2010 20:31
When this comes out it will definetly be BOTB, I can already say that! Looks awesome man! Keep it up! You are the greatest designer here!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
dxdragon86
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Posted: 4th Apr 2010 20:33
Awesome,dude!

Doomster
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Posted: 4th Apr 2010 21:12
Love the surreal feeling in those shots, it's definitely showing the desperation the player encounters in that "dream of death".

The atmosphere in your shots is still undefeated and I can't wait to get my hands on the full game.

-Doomster

Dr Parsnips
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Posted: 4th Apr 2010 21:35
Looks SO good mate! Well in!

Shadowtroid
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Posted: 4th Apr 2010 23:29
Reminds me of both Hypnogognia and Umbra.

Awesome job Wolf.

Wolf
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Posted: 5th Apr 2010 00:06
Quote: "Reminds me of one of Butterfinger's finer games. "


Umbra, yeah. Hell of a game! Even though I got the Idea out of American Mc'Gee`s Alice... one of my all time favorites

Quote: "Hey Keith isnt this BOTB?"


I haven' t even released it But thanks!!

Quote: "You are the greatest designer here!"


Thats flattering...thanks!

Quote: "Love the surreal feeling in those shots, it's definitely showing the desperation the player encounters in that "dream of death"."


Exactly what I' m trying to show! Thanks!



Quote: "Reminds me of both Hypnogognia and Umbra."


hehe! Looks like I have to add some more stuff, you guys haven' t seen yet
But thanks!

........................

Ok, I' m off to some sort of vacation now...where I probably screw up some serious stuff xD

I will be back in 2 -3 days and finish this game



-Wolf

God Helps the Beast in Me!
DarkFrost
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Posted: 5th Apr 2010 02:54
My God!

Looks Great!

[img][/img]
AbdulAhad
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Posted: 5th Apr 2010 06:01 Edited at: 5th Apr 2010 06:01
Quote: "hehe! Looks like I have to add some more stuff, you guys haven' t seen yet "


Can't wait for what you throw on us this time! BOTB all the way!

Abdul Ahad
Fuzz
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Posted: 5th Apr 2010 07:48
Hey, Wolf. This is looking fantastic man!

With the rifle, do you think I can have your gunspec for it? I took the scope of for my project but when I use ironsights I can't adjust it like yours.

Fuzz

Wolf
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Posted: 11th Apr 2010 16:39
Quote: "Can't wait for what you throw on us this time! BOTB all the way!
"


Thanks! I think I add a last riddle in the 3rd Level that'll be completely crazy ^.^

Quote: "Hey, Wolf. This is looking fantastic man!

With the rifle, do you think I can have your gunspec for it? I took the scope of for my project but when I use ironsights I can't adjust it like yours."


Yeah! I' ll email them to you

btw: I' m back




-Wolf

God Helps the Beast in Me!
Donawick
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Posted: 12th Apr 2010 01:57
this looks really good cant wait for beta!

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Donawick
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Posted: 12th Apr 2010 14:42
This looks really good and im downloading right now.

hey wolf im new to the forum's as you can probably see but i was wondering if could give tips on how to give my game good lighting here i post with few screenshots.

http://forum.thegamecreators.com/?m=forum_view&t=168618&b=25

7:41 its still pending because i put another picture and logo in to the post and still adding stuff to it ( only pictures of the first level. )


Wolf
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Posted: 13th Apr 2010 19:56
Quote: "hey wolf im new to the forum's as you can probably see but i was wondering if could give tips on how to give my game good lighting here i post with few screenshots."



...................................................

Alright people: I have a few innovations in the game.

But first: I found that my game is pretty...defining. There are few projects that use euthanasia pretty much as orientation and the amount of x-ray graphics in games is amounting xD

But well... Fuzz asked for the ironsights:

Should be this:

Quote: "simplezoomx=-3
simplezoomy=1.6
simplezoommod=2"


Anyway: I have added a few new things like silhouettes of x rays and demonic faces that are moveing over the walls (yeah! this will be really cool!) and some shader stuff for more surreal levelparts.

I' m thinking if I should add another level with a boss enemie or not...but well...lets finish this one first. And I startet to draw first graphics for the introvideo.

Here are a few random shots to keep you guys entertained





And well... listen to Metal and drink beer.



-Wolf

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Bugsy
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Posted: 13th Apr 2010 21:09
I wholeheartedly agree wolf, I wholeheartedly agree.

also, very nice screenshots, but I cant help but get tired of the lighting colours, I understand if youre trying to keep familiarity, but mix it up a bit? it's getting old- especially that blueish one. I swear I've seen it before.


Metal Devil123
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Posted: 13th Apr 2010 21:29
Quote: "And well... listen to Metal and drink beer."

Thet would make the best sig EVER!

Lol, but teh screenies look good. I still love the lighting colour, but you could propably try mix-out. As long as it works.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
SGJB
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Posted: 13th Apr 2010 21:50
Great screens wolf, Loved your demo by the way.

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