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FPSC Classic Work In Progress / -{ Euthanasia }- - [x9] - {Fenix Mod}

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Deltayo
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Posted: 23rd May 2010 11:01
Game is coming out tomorrow! I really wanna play this game, but I'm afraid it may be to scary for me.
SekoIdiootti
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Location: Finland
Posted: 23rd May 2010 21:00
It's sunday... And soon it's monday...
But probably in Germany, it's still saturday...

mgarand
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Location: The Netherlands
Posted: 23rd May 2010 22:45
Quote: "But probably in Germany, it's still saturday...
"


i live next to it, it's sunday overthere



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Wolf
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Location: Luxemburg
Posted: 24th May 2010 00:20
I'm Luxemburgian, not german And yes, its sunday.

And yes. I' m uploading!



-Wolf

God Helps the Beast in Me!
Bugsy
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Location: another place in time
Posted: 24th May 2010 00:26
oh boy, can't wait!

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Wolf
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Posted: 24th May 2010 00:36
And no! I' m not uploading... I forgot the credits!

But well... Sunday or Monday... whats the difference

sorry fellas!

God Helps the Beast in Me!
Juzi
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Posted: 24th May 2010 00:44
Quote: "But well... Sunday or Monday... whats the difference "


Hey! You didn't say on what Sunday

I'm really eagerly waiting for this! Hope it uploads fast.

With me disaster finds a playfield
Wolf
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Posted: 24th May 2010 05:57
Bugsy
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Posted: 24th May 2010 06:24
yikes, that's not fun... that's one of the main reasons I've been experimenting with single level builds, and custom launchers tying them together. sorry to read that wolf. hopefully the v1.17 fixes these problems.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
mgarand
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Posted: 24th May 2010 15:32 Edited at: 24th May 2010 15:50
Wolf, did you already try imageblock=0 in the setup.ini, worked for me, i also hate those errors, and did this, and it worked



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Wolf
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Posted: 12th Jun 2010 19:20 Edited at: 12th Jun 2010 19:21
I just builded it

And it works

God Helps the Beast in Me!
DarkJames
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Posted: 12th Jun 2010 19:45
You will post it now?

The Storyteller 01
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Location: On a silent hill in dead space
Posted: 12th Jun 2010 19:49
Quote: "I just builded it

And it works "


So glad to hear that - I had found it very depressing that the FPSC Engine Curse had found such a prominent victim.

In case you find my grammar and spelling weird ---> native German speaker ^^
DarkFrost
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Location: ON, Canada
Posted: 12th Jun 2010 20:09
Good to hear!

I've been watching this one since it was announced

[img][/img]
mgarand
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Posted: 12th Jun 2010 20:20
awesome!!!!!!:!!:!:!:!::! (oops)



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
SekoIdiootti
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Posted: 12th Jun 2010 22:08
Woah, can't wait!

Wolf
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Location: Luxemburg
Posted: 13th Jun 2010 00:33
Yes, I will upload it now...but be prepared.

This will be v0.5 and it will be mighty FUBAR.

Featuring loads of bugs such as:

Lightmapping errors on nearly every corpse

No Savegames

etc.



-Wolf

God Helps the Beast in Me!
The Storyteller 01
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Posted: 13th Jun 2010 00:50
I am very excited about it nonetheless @wolf. Every single FPSC game - no matter how big or small, polished or unfinished - is a great source of inspiration for me and motivation to keep working on my own projects.

And my review will skip the "ugly" section this time

In case you find my grammar and spelling weird ---> native German speaker ^^
Wolf
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Posted: 13th Jun 2010 05:09
@The Storyteller: Would be nice...there are loads of ugly things in euthanasia...>.<

@all:

The Link to the Showcase Thread:

http://forum.thegamecreators.com/?m=forum_view&t=171373&b=35



-Wolf

God Helps the Beast in Me!
Metal Devil123
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Location: Suomi, Finland
Posted: 13th Jun 2010 23:32
WOW! Nice! even if it has no savegame option, and bugs, I am sure it will be fun! Will you rebuild it when .17 comes out?


Heimo Vesa ROCKS!!!!!
Deltayo
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Posted: 14th Jun 2010 23:25
Quote: "WOW! Nice! even if it has no savegame option, and bugs, I am sure it will be fun! Will you rebuild it when .17 comes out?
"


From the showcase thread.

Quote: "Will there be a V.1.0?

Yes, but it won't be an alteration to this game. This is a full version. You can see V1.0 as a Remake. If it is any problem for the showcase board, I can open a new thread.

1.0 Will be made in 1.17, use way more shaders and will (hopefully) fix several errors.

We'll see!"
Heroefol
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Location: Somewhere playing poker with deep ones
Posted: 15th Jun 2010 00:10
The demo really scared my off a few times . Also the sound effects were really nice and spooky.. Im not usually into fpsc horror games, but this was something so good. I really had fun with the bolt-action rifle. Good job with this one!

SekoIdiootti
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Posted: 30th Jun 2010 19:58 Edited at: 30th Jun 2010 19:59
I still haven't have time to play this...
EDIT: I mean, I played the old demo but not the new thingy...

Wolf
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Posted: 17th Jul 2010 19:18
People who wanted to play it but didn't get to the second level could be happy now

I started working on the 1.17 Version.

With a few new features, bug fixes, and the whole game made a little bit easier.



-Wolf

God Helps the Beast in Me!
Juzi
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Posted: 17th Jul 2010 20:22
Mm. Sounds yummy

With me disaster finds a playfield
PW Productions
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Location: sitting in a chair.
Posted: 17th Jul 2010 20:29
Quote: "I started working on the 1.17 Version."


Ahhhh..... Thank you......

My website: http://pwp-games.com/

For KeithC! Spread it around...
Wolf
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Location: Luxemburg
Posted: 17th Jul 2010 21:51
Jupp I can also release some other games! FINALLY!

God Helps the Beast in Me!
SekoIdiootti
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Posted: 18th Jul 2010 18:44
YEEEEAAAAAAH!!!
Also, can you login to msn sometime today or something, Wolf?

Metal Devil123
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Location: Suomi, Finland
Posted: 18th Jul 2010 20:57
Finallyyy! Hahahaaa! Well, yeah. It's nice, that 1.17 beta came out, so that god like you, and us skilled mortals can release what we've done... for real...

PW Productions
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Posted: 21st Jul 2010 19:56
*cough*Symbioticdemoreleaseitsoonplease*cough*

Wolf
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Posted: 30th Aug 2010 21:01
ATTENTION

Hi!

So the Final Release will be very soon. What so ever, I'm reworking (all 10 ) Levels now. If any of you has some last suggestions or ideas to add to the game post now or be silent forever

Mo, seriously: If you played the old bugged, low end versions: Please write down some things I should add or change or let out

If you guys want me to post new screenshots until its released. Drop a line too.



-Wolf

God Helps the Beast in Me!
PW Productions
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Posted: 31st Aug 2010 00:30
Quote: "If you guys want me to post new screenshots until its released. Drop a line too."


I think that answer is quite obvious


If something is perfect, it probably doesn't work. -PWP
A r e n a s
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Posted: 31st Aug 2010 13:35
I agree with the screens

Wolf
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Posted: 4th Sep 2010 18:22 Edited at: 4th Sep 2010 21:33
Okay! I now update this site step by step. Just like an Agenda. Everytime I did some changes on the game, I update.

That way you guys see the progress and now how far it is etc.



Quote: " Last weeks updates:

- Added Shadermaps to all Characters

- Added Ragdoll Scripts to some Enemies

- Adjusted Lightmapping Glitches

- Added Shadereffects to various scenery objects

- Created new Artwork Panels

- New Segments Added

- Level 1 Done (Part of old Level 1 redone)

- Level 2 Done (Part of old Level 1 redone)

- Level 3 Done (Part of old Level 2 redone)

- Level 4 Work in Progress ( New Map WIP)

"


Screenshots of the New Map (sanatorium)

















Quote: " COMMUNITY IDEAS

Outdoor Level idea by Dark James

"


So yeah, Comments, Critics and Ideas are very welcome



-Wolf

God Helps the Beast in Me!
DarkJames
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Posted: 4th Sep 2010 18:24
Awesome Work, Adrien

Looking forward to more

DarkFrost
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Posted: 4th Sep 2010 19:31 Edited at: 4th Sep 2010 19:31
Looks superb!

[img][/img]
AbdulAhad
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Location: Karachi, Pakistan
Posted: 5th Sep 2010 02:58
I'm speechless!!

Just a thought, how about taking this to the commercial level? It'll definitely help boost your income.

Abdul Ahad
PW Productions
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Posted: 5th Sep 2010 07:00
Amazing work! I don't know of any criticism I could give out to you. Maybe:

http://www.bilder-hochladen.net/files/big/41mk-bt.png

In that screen, there's a segment seam between two segments on the right. Might want to look into that.


If something is perfect, it probably doesn't work. -PWP
Wolf
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Posted: 5th Sep 2010 19:21
@PWP: Thats a fridge.

@all: Thanks for the nice comments

God Helps the Beast in Me!
Bootlicker
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Location: Germany
Posted: 5th Sep 2010 19:32
Quote: "@PWP: Thats a fridge."


LOOOL


Metal Devil123
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Location: Suomi, Finland
Posted: 5th Sep 2010 22:01
Why? Just... why? Your textures, your models, your segments, your level design... how do you do it? HOW DO YOU DO IT!? HOW THE HELLL DO YOU DO ITT!!!!!

Sorry for that, I just had to do it... Well, the screenies look awesome as always, AS FRIGGIN ALW- ok... ok... calm down... I just can't get over the awesomeness of your screens... They all look so beautiful. And also:
You never said you abandoned Sickening, so what's up with that? Or did you say so, and I missed it? That looked the best (well, it was there with Meat)...

Wolf
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Posted: 6th Sep 2010 04:54 Edited at: 6th Sep 2010 04:55
Quote: "Why? Just... why? Your textures, your models, your segments, your level design... how do you do it? HOW DO YOU DO IT!? HOW THE HELLL DO YOU DO ITT!!!!!"


Haha! I love to see that people enjoy my work

Well, honestly, I'm often bored towards evenings, click around in FPSC, click on testgame...and ask myself: HOW THE HELL DID I DO THAT?


Anyway:

Most of it is practice, and the other stuff is texturing and a feeling for the scene

**************************

About the Sickening:

Its coming along slowly...you can see some Screens of the first remade map right here:

http://fps-creator.eu/index.php?page=Thread&threadID=121

I sometimes work on it when I want to do something in FPSC but dont feel like Symbiotic or Euthanasia

**************************

I wonder whats PWP saying about the fridge



-Wolf

God Helps the Beast in Me!
PW Productions
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Location: sitting in a chair.
Posted: 6th Sep 2010 06:31
Oh. The texture just looked like the wall. To confirm, you mean this right:



(I brightened it:-P)


If something is perfect, it probably doesn't work. -PWP
DarkFrost
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Location: ON, Canada
Posted: 6th Sep 2010 17:51 Edited at: 6th Sep 2010 17:52
Ack! Never brighten anything horror LOL. You ruined it

EDIT: OMG, Wolf I checked out your thread on the other site and your other game is improving!

[img][/img]
PW Productions
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Posted: 6th Sep 2010 20:40
Quote: "Ack! Never brighten anything horror LOL. You ruined it"


LOL I do that to some of my screenshots to see if anyone could cheat and see something they shouldn't


If something is perfect, it probably doesn't work. -PWP
Wolf
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Posted: 11th Sep 2010 01:24
Updates from the last 3 days

Quote: "

- All standart media retextured...around 40% have proper shader maps now too

- Adjusted design in old second map so it runs with more FPS

- Some more enemies placed better

- Swapped level 4 with 3


- Level 1 Done (part of Level 1 from old version)

- Level 2 Done (part of Level 1 from old version)

- Level 3 Done (part from level 2 from old version)

- Level 4 Done (part from level 2 from old version)

- Level 5 ( done)

- Level 6 (Work in progress, part from old level 3)

- Level 7 (Work in progress, part from old level 3)

- Level 8 (New Map, Work in Progress)



"


Reworked and New Screens



Level 5 Van Vargens Office. Redone. Check the smooth shadows right
next to the window




hallway from level 8


same





New Room in Level 2



and again...of course with selfdrawn artworks

Quote: " IDEAS and SUGGESTIONS

OUTDOOR LEVEL idea by Dark James

UNARMED ZOMBIECHASE idea by Todeswelle (fpscreator.eu)
Denied: Reason: Euthanasia is a straightforward first person shooter where you always have a gun...only a few survival elements spice it up

GERMAN VERSION idea by loler (fpscreator.eu)

Denied: Reason: Developer is too lazy

"

Comments, Ideas and Critics are welcome.



-Wolf

God Helps the Beast in Me!
Nbt
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Location: Behind you!!
Posted: 11th Sep 2010 02:07
This is shaping up nicely Wolf you have a very good eye for level design and atmosphere

I hope "The Nameless" are still in the game, as they looked cool.

I only have a few minor crits:

1) This pic the light fitting feels out of place in such an old room. Maybe wall lights would be better ??


2) Some of the light fittings (especially wall lights) and the X-Ray etc glowing screens could use a little grunge (maybe add to the _I textures a little yellowing and grime etc?? and a few cracks in the D2's for the X-Ray screens) as they look too clean to be in your excellent grungy rooms.

3) The bed is too clean.


4) Your too damn good and make us look bad :p

Wolf
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Posted: 11th Sep 2010 05:13
Quote: "This pic the light fitting feels out of place in such an old room. Maybe wall lights would be better ??"


Hmm...yeah! But: The Map where this is in is really large and eventful. I already had to delete a lot of details in it and I'm happy it finally works. Adding walllights means more lightsources, more shadows and eventually errors again. You're Idea is good but I'm so happy this map finally runs stable that I won't touch it again

Quote: " 2) Some of the light fittings (especially wall lights) and the X-Ray etc glowing screens could use a little grunge (maybe add to the _I textures a little yellowing and grime etc?? and a few cracks in the D2's for the X-Ray screens) as they look too clean to be in your excellent grungy rooms."


They don't use an _I texture You're completely right. I even have some more dirty and some with blood on it in the game...but retexturing all these X rays would be too much for this project. I kinda want to get it done as soon as possible. I'm not rushing at all but I'm really too lazy to retexure this massive amount of X Rays...you got a good eye for details though!

Quote: "3) The bed is too clean."


It was ment for an other project...but you're right. I'll fix this tomorrow

Quote: "4) Your too damn good and make us look bad :p"


Thanks! thats flattening to hear...but not my intention =/ You guys make great games too



-Wolf

God Helps the Beast in Me!
anayar
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Location: Minneapolis, MN
Posted: 11th Sep 2010 05:44
Quote: "Thanks! thats flattening to hear...but not my intention =/ You guys make great games too "


Yep... really. Thats why half the entrants in any game-making competition drop out when you enter

Anyways, like I think I posted sometime in the last 7 pages, This game looks amazing. i for one was sorry to hear a guy like you sould consider stop making games cause of them (I hope your over that now!). Ill be watching this like a hawk

Cheers,
Anayar


For KeithC
PW Productions
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Location: sitting in a chair.
Posted: 11th Sep 2010 06:41
Quote: "when you enter"


Which is a rare occurrence, quite thankfully Jokes aside, wonderful screens Wolf, definitely loving it


If something is perfect, it probably doesn't work. -PWP

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