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FPSC Classic Work In Progress / -{ Euthanasia }- - [x9] - {Fenix Mod}

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Wolf
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Location: Luxemburg
Posted: 12th Sep 2010 01:56
I never really feel like working for such a competition anyway

@anayar: Yeah...but no, I'm not leaving




-Wolf

God Helps the Beast in Me!
Wolf
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Posted: 14th Sep 2010 01:33
@NBT: Jupp, The Nameless are still in.


Updates from the last 2 days

Quote: "

- Bed retextured (thanks to NBT for pointing out)

- Added new impact decal that play when the player shoots through
a waterfall

- Added new gore Models

- Mapped around on level 8


- Level 1 Done (part of Level 1 from old version)

- Level 2 Done (part of Level 1 from old version)

- Level 3 Done (part from level 2 from old version)

- Level 4 Done (part from level 2 from old version)

- Level 5 ( done)

- Level 6 (Work in progress, part from old level 3)

- Level 7 (Work in progress, part from old level 3)

- Level 8 (New Map, Work in Progress)



"


Because I know that you guys can't live without it: New Screenshots








Quote: " IDEAS and SUGGESTIONS

OUTDOOR LEVEL idea by Dark James

UNARMED ZOMBIECHASE idea by Todeswelle (fpscreator.eu)
Denied: Reason: Euthanasia is a straightforward first person shooter where you always have a gun...only a few survival elements spice it up

GERMAN VERSION idea by Todeswelle (fpscreator.eu)

Denied: Reason: Developer is too lazy

CRASHING BUILDING LEVEL idea by Todeswelle (fpscreator.eu)

Denied: Reason: Developer is too lazy

DIRTY SANATORIUM BED TEXTURE idea by NBT

Done.

"

Comments, Ideas and Critics are welcome.



-Wolf

God Helps the Beast in Me!
PW Productions
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Location: sitting in a chair.
Posted: 15th Sep 2010 02:52
Reminds me of the first level in the demo I like that type of style, lots of branches and different doorways while remaining open and semi-organised. Nice work

michael x
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Posted: 15th Sep 2010 06:51
You are one of the best game developer here. so dark and deep its scary.

more than what meets the eye

Welcome to SciFi Summer
Nbt
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Posted: 15th Sep 2010 15:17
I looks cool Wolf

I have a teenie weenie crit (me prepares to run for the hills )
It may be a good idea to use a closed tread stair (add some risers?) for the water effect, as it looks a little strange on an open tread stair.

Mainly because the water would normally just run through the gaps in the treads and be a lot more transparent, showing the yellow of the lighted wall through it. Like I said it's just a small crit and possibly not worth worrying about

Metal Devil123
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Location: Suomi, Finland
Posted: 15th Sep 2010 18:03 Edited at: 15th Sep 2010 18:05
You'd think that those two segments don't match on top of eachother like that, but...
well... they just do... they just goddamn do...

Amazing once again, and I got nothing to point out,.. Nbt it too quick. And Sickening? It
still looks too awesome. Even thou I can't make out a word you said on the thread, but your screenies look too awesome.

A r e n a s
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Posted: 15th Sep 2010 20:02 Edited at: 15th Sep 2010 20:11
Hey, sent you an email wolf, respond when you can

Its under the name 'Euthanasia'.

Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 15th Sep 2010 20:24
At first I was confused...

...I really didn't see the connection between your game
and children living in the Orient...



Seriously, this looks amazing Wolf.

I look forward to playing this in the future...

Wolf
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Location: Luxemburg
Posted: 18th Sep 2010 00:42
Quote: "I like that type of style, lots of branches and different doorways while remaining open and semi-organised. Nice work"


Thank you! The Next Level will be completely abstract though

Quote: "on top of eachother like that, but...
well... they just do... they just goddamn do..."


Adding a Black line on the bottom of a wallsegment has such a magical effect Just keeping design easy xD
Quote: "
It may be a good idea to use a closed tread stair (add some risers?) for the water effect, as it looks a little strange on an open tread stair."


I know but


Quote: "(me prepares to run for the hills )"


There will be the highlander that chops your head off
Quote: "
You are one of the best game developer here. so dark and deep its scary.
"


Wow!! Thank you!

Quote: "I look forward to playing this in the future... "



Near future!

Thanks for the comments and the support guys. New update will be soon.



-Wolf

God Helps the Beast in Me!
SekoIdiootti
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Posted: 19th Sep 2010 19:27
Looks awesome, once again!

Wolf
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Posted: 20th Sep 2010 15:32 Edited at: 20th Sep 2010 15:32
@Seko: Thank you, once again! I hope this thread doesn't get boring

Updates from Today

Quote: "

- The Nameless are more frequent now, and they are faster and way
more dangerous now

- Level 8 almost done

- New selfdrawn artwork added

- More Zombies

- Level 1 Done (part of Level 1 from old version)

- Level 2 Done (part of Level 1 from old version)

- Level 3 Done (part from level 2 from old version)

- Level 4 Done (part from level 2 from old version)

- Level 5 ( done)

- Level 6 (Work in progress, part from old level 3)

- Level 7 (Work in progress, part from old level 3)

- Level 8 (New Map, Work in Progress)



"


Level 8 Screenshots



The Nameless... they look like they come straight out of hell
They can appear out of nowhere
And they are fast



That corpse is out of cosmics hell house pack. The retexture is
quiet old and has been made for Disasterpiece.





The Zombies are slow, weak enemies, but they appear often in groups.





"How to make lowpoly models look scary "




Quote: " IDEAS and SUGGESTIONS

OUTDOOR LEVEL idea by Dark James

Will be done

UNARMED ZOMBIECHASE idea by Todeswelle (fpscreator.eu)
Denied: Reason: Euthanasia is a straightforward first person shooter where you always have a gun...only a few survival elements spice it up

GERMAN VERSION idea by loler (fpscreator.eu)

Denied: Reason: Developer is too lazy

"

Comments, Ideas and Critics are welcome.



-Wolf

God Helps the Beast in Me!
AbdulAhad
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Posted: 20th Sep 2010 15:39
Nice!! No Crits what-so-ever...

Abdul Ahad
SekoIdiootti
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Posted: 20th Sep 2010 17:15
Ooooh awesome!
And the only way this thread could become boring, would be that you'd say you've stopped working on this!

Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 20th Sep 2010 19:37
...The Nameless entities look great. That's a nice effect.

Any chance you'll post a video, so that we can actually see it
in action?

This continues to look better, every single day...

Wolf
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Posted: 20th Sep 2010 19:41 Edited at: 20th Sep 2010 19:42
Thanks Abdul Glad you like it

@Seko: No chance! Its almost done

@Seth Black: Nope I'm an absolute Video Fail. I just don't find a good Screenrecorder. If you know some: Please let me know

BUT!

You can try version 0.5:

http://forum.thegamecreators.com/?m=forum_view&t=171373&b=35

Well...the full version will be 100 Times better...but well, it looks pretty much similar.

The fenix mod beta version (I guess you saw that one?) ...it shows the first version of level 1 and it runs pretty stable:

http://forum.thegamecreators.com/?m=forum_view&t=167407&b=25



-Wolf

God Helps the Beast in Me!
SekoIdiootti
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Posted: 20th Sep 2010 22:42
Quote: "I just don't find a good Screenrecorder. If you know some: Please let me know"

http://camstudio.org/

?

Wolf
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Posted: 24th Sep 2010 04:22
@Seko: Thanks friend! I'll try this one out tomorrow, and maybe I get a lil' Gameplay Video on youtube

@all: I worked on the game yesterday and a bit this evening...I think I post some more stuff tomorrow.

All the best



-Wolf

God Helps the Beast in Me!
Bugsy
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Posted: 25th Sep 2010 01:53
you'va always had a way with lighting, wolf. every time I see your screens, it always makes me want to replicate the look of it in WWC. I usually fail, but the inspiration usually leads to a creative win which creates a style that looks like it's not copied, but was made for WWC.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Wolf
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Posted: 25th Sep 2010 02:15
Quote: "I usually fail, but the inspiration usually leads to a creative win which creates a style that looks like it's not copied, but was made for WWC."


I guess its kinda hard to copy a horror game style to a war/action game

Okay people: Last update before release

Quote: "

- 9 Levels finished
- Gameplay made a whole lot easier
- Some bugs fixed
- Non Spawning Falling Gibs from old Level 3 are now working
- All Lightmapping Errors etc. are gone.
- Outdoor level declined
- Intervall Overlays deleted//now in loadingscreens

- Level 1 Done (part of Level 1 from old version)

- Level 2 Done (part of Level 1 from old version)

- Level 3 Done (part from level 2 from old version)

- Level 4 Done (part from level 2 from old version)

- Level 5 ( done)

- Level 6 (done. part from old level 3)

- Level 7 (done, part from old level 3)

- Level 8 (done)

- Level 9 (done, part from old level 4)

- Level 10 (Work in Progress, part from old level 4, LAST LEVEL)

"


I'm so glad this is almost done!! So I can move on to some serious game projects

Some last screens for you people:







The last bug I have...sometimes the whole screen keeps being lit from gunfire.











Rooftop Windows...why didn't I add some to previous versions?!





This one is kinda scary

So people! Release is soon! Stay tuned and please leave a comments if you drop by



-Wolf

God Helps the Beast in Me!
Nbt
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Posted: 25th Sep 2010 02:35
Yay!! for the nameless, those guys rock!

Guess what??

Yup you guessed, I got a couple of crits ^_^

The clock and those filling cabinets?? looks a bit out of place with all the blood and grunge in that room (pic 3)

The light entities are too clean and bright (white) considering the degradation in the level(s) Maybe use a darkish orange/yellow Illumination map, or add to D2 texture if not using I textures?

Otherwise looking fantastic as always

Juzi
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Posted: 25th Sep 2010 03:12
Nbt: Damn.. I would so want to see a game from you You seem to have good eye to detail and seem to notice every little thing that is wrong. Hmm.. that sounded maybe a bit sarcastic but not indented

Looks great as always Adrien . I can't wait for the finished game which is any time soon . Definately going to write a review on that!

Deflate the mystery of living in the most heartless fashion I could ever imagine. No pretense of decor.
Nbt
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Posted: 25th Sep 2010 19:21
Quote: "Nbt: Damn.. I would so want to see a game from you "


Nah I doubt you would, as the last game I made was an MMO and one of the enemies was little rampant killer potatoes ^_^

Anyway it is not that I have a good eye, but that Wolf's levels are so well made, that the little inconsistencies are easier to spot. Would be much harder to spot in bad levels as I would not spend as much time admiring the screenshots.

Juzi
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Posted: 25th Sep 2010 19:38
Quote: "Nah I doubt you would, as the last game I made was an MMO and one of the enemies was little rampant killer potatoes ^_^"


Well ehm... That's original

And you are correct about Wolf's screenshots and it's almost written in the laws of physics that the more you put to the level, the more there will be small flaws.

C'mon Wolf! I want to play the game already

Deflate the mystery of living in the most heartless fashion I could ever imagine. No pretense of decor.
Wolf
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Posted: 25th Sep 2010 23:02
@NBT: Thanks for the crits, but I won't change anything now, since I finish the last level this evening and then its done

I would like you to drop by on my future project to point out things that don't fit in!

@Juzi: Easy buddy. I just have another cup of cappucino and then I finish it



-Wolf

God Helps the Beast in Me!
mgarand
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Posted: 25th Sep 2010 23:19
here is another one , hmm coffee, the best friend of a game developer , looks good wolf, im keen to play this!



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Camouflage Studios
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Posted: 25th Sep 2010 23:46
This game is looking great, shot you an email btw

banner.jpg
Flatlander
FPSC Tool Maker
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Posted: 26th Sep 2010 01:33
There could be another BOTB in this for ya.

Again, I'm jealous of another person who can do their own entities and stuff. On top of that knowing how to work the shaders. Just awesome. Oh yea, and on top of all that can write a good story and figure out puzzles and riddles.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
D0MINIK
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Posted: 26th Sep 2010 02:37 Edited at: 26th Sep 2010 02:38
On Screen 1: Are those the same textures on the pipes/tubes as one the wall? Looks a bit strange to me

Quote: "Thanks for the crits, but I won't change anything now"


Aww, well... this game looks outstanding, so probably a good decision.

Looking forward to the release, nice work so far!!

Nbt
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Posted: 26th Sep 2010 03:20
Quote: "On Screen 1: Are those the same textures on the pipes/tubes as one the wall? Looks a bit strange to me "


That's just the blueish lighting that fluorescent tubes produce creating a blue/grey monochromatic overall effect which makes the surrounding textures blend together giving that dusky horror feel.

uzi idiot
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Posted: 26th Sep 2010 10:10
Wow! how did you get the vertex fur in different colours for the Nameless? incredibly good work, keep it up

good frame rates matter...
Metal Devil123
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Posted: 26th Sep 2010 10:52
AWESOME! I love the design and that weird enemy (can't remember it's name, too lazy to scroll up) is outstanding! That "lowpoly scary" thing... Great job! Rambo approves.

DarkJames
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Posted: 26th Sep 2010 15:49
@uzi Iditiot

by editing it, its sooo easy

Metal Devil123
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Posted: 26th Sep 2010 22:15
Quote: "by editing it, its sooo easy"

Becouse that answers the question so well...

DarkJames
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Posted: 26th Sep 2010 22:26
Quote: " how did you get the vertex fur in different colours for the Nameless?"


@Metal devil

its true, it even says, inside the shader, wich colour controls rgb and that, its just taking a lazy look at it, in a readme file or DShader

uzi idiot
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Posted: 27th Sep 2010 10:09
thanks, but i meant how it has patches of red on it

good frame rates matter...
D0MINIK
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Posted: 27th Sep 2010 10:42 Edited at: 27th Sep 2010 10:42
Quote: "its true, it even says, inside the shader, wich colour controls rgb and that, its just taking a lazy look at it, in a readme file or DShader"


Which actually isn't the full truth. Have you tried editing it? Maybe it's just me, then I'll take my words back... no offense, anyway. But I have tried to edit the colours, and for me it does not work for characters. They are always yellow like on these screens.

Wolf
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Posted: 27th Sep 2010 16:49
@Flatlander: Thanks!Even though there are only a few riddles in this to annoy... i mean... keep the player entertained.

@all: Thanks for the nice comments and the support, people

to clear things up: I did not modify anything on this shader. It is the vertex fur shader from the Ultimate Shader Pack. I guess the effect is caused by the highly contrasted texture.

**************************************

I just builded the game. Its pretty small for a 10 level game, so the download won't be that large. I sadly had to delete half of the lights in level 9 in order to build it with good quality.

I will have my driving lesson now and afterward, I'll upload this game and spread it on the net

My first real FPSC Project that didn't get lost due to an harddrive failure



-Wolf

God Helps the Beast in Me!
AbdulAhad
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Posted: 27th Sep 2010 16:54
GREAT!!!! Looking forward to the release.

Abdul Ahad
Metal Devil123
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Posted: 27th Sep 2010 20:14
I already refreshed showcase 10 times :-P Awesome

Wolf
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Posted: 27th Sep 2010 21:19
XD Awesome to see you guys await it

Okay: I'm uploading now. The Downloadable file will be 572 Mb of size.



-Wolf

God Helps the Beast in Me!
Juzi
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Posted: 27th Sep 2010 21:37
Quote: "Okay: I'm uploading now. The Downloadable file will be 572 Mb of size."


Mm.. That's epicly and massively small. Doesn't strain my tiny getting HDD that much

Deflate the mystery of living in the most heartless fashion I could ever imagine. No pretense of decor.
Wolf
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Posted: 28th Sep 2010 11:49 Edited at: 28th Sep 2010 11:50
Euthanasia Work in Progress Final Post



So its done. The Final Product is far from perfect but it was only a test and practice Artwork all the way along. It grew larger than expected, it had more bugs than I could imagine before and a lot of release versions. But after long months of development, the game is finally done.

However, its recommended to save every level because the game still crashes sometimes.

**********************************************************

Links to all Related Posts, Sites, Download Links:

Showcase Thread

Moddb Site

Version 0.5

The Beta Demo

*************************************************************

Since this is no longer a WIP. This Thread can be locked.



-Wolf

God Helps the Beast in Me!
Nbt
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Posted: 28th Sep 2010 19:02
This aint being locked until I had my say

You rock Wolfy

Ok I'm done, you can lock it now ^_^

uzi idiot
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Posted: 28th Sep 2010 20:01
DLing now! can't wait

good frame rates matter...
Andrew Dickinson
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Posted: 6th Oct 2010 14:05
the guy should have a torch,its abit dark to see anything.

Anddos
Wolf
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Posted: 6th Oct 2010 15:21
Its meant to be played in a dark room. And you should adjust your screen like in stated in the starter app



-Wolf

God Helps the Beast in Me!
Andrew Dickinson
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Posted: 6th Oct 2010 16:37
well i did but its still very dark, he really needs some kind of light because i am not going to play it until i can atleast see something.

Anddos
Andrew Dickinson
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Posted: 6th Oct 2010 16:44
what do you mean adjust my screen like stated in the starter app?, will that give more brightness?

Anddos
Nbt
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Posted: 6th Oct 2010 19:15
Quote: "Its meant to be played in a dark room."


Woah!! far too scary my friend

Wolf
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Posted: 7th Oct 2010 20:03
@NBT:

@Andrew Dickinson: Every Screen is differently adjusted, so on some screens the game might be too dark. On Screens with a default setting, the game looks normaly lit. You can adjust your screens brightness as stated in the starter application. Click on "view settings"



-Wolf

God Helps the Beast in Me!

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