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DarkBASIC Professional Discussion / Call for DBP Games for publishing into the Intel AppUp Store!

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RickV
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Posted: 2nd Mar 2010 17:07 Edited at: 2nd Mar 2010 17:08
Hi,

I'm posting to ask for users to submit their finished Dark Basic Professional Games to TGC.

The reason we're asking is that Intel need games for their new AppUp store and are offering financial incentives to developers to have the games uploaded during March 2010. Read more here;

Intel Million Dollar Development Fund

TGC have already published Dark Basic Pro and FPS Creator within the Intel AppUp store and are now converting a number of our iPhone apps.

There's nothing stopping you from dealing direct with Intel and
publishing the game yourself. But if you don't have time or the
experience then TGC are willing to team up with you to help get the
game released in a revenue sharing deal.

If you are interested please post your interest here.

Your Games must meet these criteria;

* Be completed and bug free
* All content must be owned by you or licensed by you
* The game MUST be scalable down to 1024 x 600 (so it can work on a netbook)

Time is ticking, only 4 weeks to go!

Rick

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Cyborg ART
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Posted: 2nd Mar 2010 17:48
May have a game ready by then, will see what I can do

But does anyone know if Netbook support physics from Dark Physics?

Mobiius
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Posted: 2nd Mar 2010 17:49
Ooh! I gotta get my current game finished and uploaded for this!

My signature is NOT a moderator plaything! Stop changing it!
RickV
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Posted: 2nd Mar 2010 17:53
Hi, don't use PhysX. Keep games pure DBPro to ensure the submission is easy and error free.

Rick

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Cyborg ART
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Posted: 2nd Mar 2010 18:23
Then I am out

Caleb1994
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Posted: 2nd Mar 2010 19:04
Hmmm I might have something if i can get it 'bug free' lol

New Site! Check it out \/
Monk
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Posted: 2nd Mar 2010 20:40 Edited at: 21st Mar 2010 23:17
I made a quick game of pongout last year (mix of pong and blastout at the same time). Its just 2d lines and boxes at the moment, but its bug free and will only take a short while to update, so I'm interested.

TuPP3
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Posted: 2nd Mar 2010 21:25 Edited at: 2nd Mar 2010 21:26
"All content must be owned by you or licensed by you"

So that means Newton physics library is out of the question?
If Newton is okay, I might have smallish game for this, table soccer, a.k.a. Foosball game.
Though it is now controlled by PC mouse, I could tweak the gameplay a bit so it would be lots of fun playing with notebooks touchpad

http://i160.photobucket.com/albums/t187/TuPP3/Foosball2.png?t=1267561360
aonyn
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Posted: 2nd Mar 2010 22:06
I have a question, perhaps someone can answer for me.

I have an app I think I will have time to complete for March.
However, it is written currently in PureBasic, and uses PureGDK.

Will this work, or should I rewrite it using Dark Basic Pro?

Thanks,
Dave
RickV
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Posted: 2nd Mar 2010 22:14
Lee is currently away this week and I need him to answer some more of these deeper questions. Hopefully we can be clear next Monday with regards to using Newton.

@aonyn - we are only focussing on DBPro apps.

Timeline wise we will need your apps before the end of March. No later than the 22nd. This will give us time to review them and start work on submitting them.

Rick

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The Slayer
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Posted: 2nd Mar 2010 22:16
I also have a question. I have a game that can be finished, however, the game is not scalable to 1024, 600 since I don't have a notebook. So, does it REALLY need to be scalable down to 1024, 600?
I could try to make it scalable to that resolution, but I can't try it out, so there's my problem.

Cheers

Slayer rules!!! Yeaaah, man!
RickV
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Posted: 2nd Mar 2010 22:20
The screens are smaller on netbooks so you will have to make it work in that res. I'll ask another member of TGC to post some advice on this subject.

Rick

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Chenak
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Posted: 2nd Mar 2010 23:11
What are the typical specs of a netbook? I've got a few games I could finish but I'm not sure the netbook could handle it
Zeus
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Posted: 3rd Mar 2010 02:23
I am interested. Should I just go ahead and upload the game or what?

Daniel wright 2311
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Posted: 3rd Mar 2010 03:35
I have a best seller on the works but it will never be done this month, can we still publish our own works with them next year?

burneriza
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Posted: 3rd Mar 2010 06:57 Edited at: 3rd Mar 2010 07:23
I'm making a game using FPS Creator maps, is it ok to submit?
[EDIT] Nvm, i'd just end up using FPS Creator, unless thats allowed

- Burneriza
Dimension
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Posted: 3rd Mar 2010 11:04
I already have a 3D version of checkers game already made. With the game being checkers would there be any problems with trademark or copyright? I understand these subjects a little but am far from understanding all of issues in copyright and etc.
RickV
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Posted: 3rd Mar 2010 11:20
@Checnak - You can view a typical netbook here;
http://www.amazon.co.uk/gp/product/B002NPB13A/ref=oss_product

The new AppUp store will be appearing on all new netbooks from ASUS, DELL, SAMSUNG and other manufaturers. It will become part of the whole solution.

@Zeus - send me some screen shots of your game to [email protected]

@Daniel wright 2311 - Sure, you can self publish if you want and when you want.

@ burneriza - right now we are only looking for completed DBPro games.


@Dimension - there are no copyright issues with checkers. Send me a screen shot and I'll let you know what I think.

Rick

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Van B
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Posted: 3rd Mar 2010 12:36
Netbooks are actually pretty darn good with DBPro, even the lowest spec ones. They tend to be 1.6mhz, so really, if your game would run on a standard PC from a couple of years ago, then it should work on a Netbook. It's probably comparable to a low spec laptop, if you have a cheap Dell laptop or something like that, then that might give you an indication. To be honest I haven't seen that many games written in DBPro that couldn't be made to run on a Netbook, remember the low resolution, and the speed benefits you get along with that - it kinda balances out the performance.

The cool thing is writing for a more standardized platform, you don't have to worry about it being run on lesser machines or even much faster machines, because it's aimed squarely at the Netbook.


Health, Ammo, and bacon and eggs!
Zeus
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Posted: 3rd Mar 2010 13:29
I emailed you Rick.

KISTech
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Posted: 3rd Mar 2010 17:59 Edited at: 3rd Mar 2010 18:02
Van B makes some excellent points.

It's not a terribly slow platform.
1GB of RAM is a little low, but if your game isn't to huge it should do fine.
They don't say much about the video chipset, but if they're pushing Windows 7 on it then it's good enough.

Just have to work out the 1024 x 600 part of it.

Wish I had something small that was close to being ready.

[edit] Actually, I may have an idea for something quick and simple. It's a netbook after all, so quick simple casual games are going to probably do well.

Space Dream Studios
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Posted: 3rd Mar 2010 18:10
Hi Rick,

sounds great!
What do you think, may we can use my EasyLander (covered in one of the early newsletters of TGC too): http://www.easylander.com

Could polish it a little bit and have it ready within a week or so.

Cheers!

Stephan
hmm
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Posted: 3rd Mar 2010 18:32 Edited at: 3rd Mar 2010 18:33
My games are windowed at 800x600 so should be fine for a netbook.

I'd like to submit Zero and Climb That Big Tree.

Zero is more of a proper game, but both are complete and bug free and made in DBP.

The game websites are;
Zero
Climb that big tree
Bossley
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Posted: 3rd Mar 2010 19:34
Well, I think I should be able to finish my current game and hopefully I will be able to fix the bugs. I have been waiting a long time for something like that. Okay, I will start the work right now.
Mnemonix
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Posted: 3rd Mar 2010 20:53
Hey Rick, is there any potential in space aliens from space?

http://safs.logicstudios.net

The Slayer
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Posted: 3rd Mar 2010 22:36
@Rick:

If I can get my game (SUPER-BRIX) running at 800, 600, 32 is that good enough too?

Cheers

Slayer rules!!! Yeaaah, man!
Dimension
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Posted: 4th Mar 2010 02:26
Heres what I have so far, see attached. I steel need to maybe do some upgrades on the appearance and fix the animation. Should I try to apply shaders to the objects or just keep it simple.
RickV
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Posted: 4th Mar 2010 10:30
Hi Guys,

Thanks for the interest. Here's my latest feedback to you all;

@ Space Dream Studios - yes I think Easy Lander will be ideal

@ hmm - I like the simplicity of these games. You would need to add the controls within the game so every thing is clear. I think these apps would be FREE apps to download.

@ Mnemonix - yes I think that would make a great FREE app. Is it coded in DBPro? If not can it be converted and can you get it into the screen res? Also, does it have sound effects, the video only had music on.

@ The Slayer - from the screen shots yes. You need to ensure the game is complete; title page, scores, end game screen etc

@ Dimension - the colours look very dark and dank. If you could brighten them up and make them a higher quality then it could be a worthy game. I would suggest you team up with a 3D artist. You don't need too many new graphics to get this looking better.

When Lee is back next Monday I will get clear with him as to how we will manage all of this. Mean time, please work on your games to make them compatible and complete.

Rick

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[Check out Jed McKenna - http://www.wisefoolpress.com/]
OldPMan
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Posted: 4th Mar 2010 16:06 Edited at: 4th Mar 2010 17:14
In newsletter 86
of the second step WRITTEN:
3. Load the example project 'AppUpExample'
WHERE TO TAKE THIS FILE
AFTER THE INSTALLATION UPDATE I could not find him.



Thank you.
I found it on the Forums> Intel ยฎ Atom ™ Developer Program> Support Forum.( http://appdeveloper.intel.com/en-us/node/1097 )

.....already beside..... for all
KISTech
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Posted: 4th Mar 2010 16:50
Rick,

I've seen a few games proposed now, and you've mentioned they would make great FREE games.

So is there a line somewhere that determines where a game transitions from FREE to deserving of at least a $0.99 price tag?

RickV
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Posted: 4th Mar 2010 16:57
Hi,

This is where the DLL example can be downloaded from;

http://files.thegamecreators.com/AppUpForDarkBasicPro.rar

I think the decision for Free or paid for will be for the author and TGC to talk about. Clearly paid for apps have to be quality and Intel will be picking 100 apps for the price matching. So if your game is not matching the quality already showing in the store for paid apps it might make sense to pitch it as a free app.

Rick

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KISTech
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Posted: 4th Mar 2010 17:30
Ok, should have looked at the AppUp store first.

The Slayer
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Posted: 4th Mar 2010 22:49
Quote: "Mean time, please work on your games to make them compatible and complete."


Well, I'm working on it. I'll try to get it completed by then. My only concern is the resolution. Is 800, 600, 32 good enough to Intel, or does it have to be 1024, 600?
Also, does the content have to be completely owned or licensed by ourselves, or does FREE content by other poeple count aswell?
And, how about copyright and things like that? I mean, I'm a hobbyist, not a software company, so, how does this all work (license, contracts, payment,...) for indie developpers like us?

Cheers

Slayer rules!!! Yeaaah, man!
Randomness 128
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Posted: 4th Mar 2010 23:15
Ideally, I'd say your game should check to see which resolutions the computer supports, and allow the user to choose any of them whether it's designed with netbooks in mind or not. Unless, of course, there's some reason not to include that option (such as only using 2D raster graphics).

Windows 7 x64, Core i7 860, 8 GB DDR3 1333 RAM, Radeon HD 5850, 1.25 TB HDD capacity
darkvee
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Posted: 5th Mar 2010 01:33 Edited at: 5th Mar 2010 01:37
Hi RickV
here is my game you can use.
If you click the link it tells all about my type of game.
http://forum.thegamecreators.com/?m=forum_view&t=164617&b=5
If you like that game I will change the resolution to 1024,600.

darkvee
Mnemonix
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Posted: 5th Mar 2010 01:41
Rick - It is written in DBP, but it uses a couple of IanM's util DLLS. I will have a look at sorting the resolution for you.

fallen one
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Posted: 5th Mar 2010 04:44
Whats the rez on fpsc, its been a long time since I looked at that, if that outputted to the right screen rez, one could make a low spec game if one thought laterally in terms of style and gameplay, then run it on the netbook as a potential viable platform.

dummy_head
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Posted: 5th Mar 2010 07:28
here is one thats very fun and addicting i did last week.
it has great graphics and 3d sound.

purely written in darkbasicpro

screenshot:
RickV
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Posted: 5th Mar 2010 17:51
Hi Folks,

Feedback;


@The Slayer - let me try the current game on my netbook and I'll see if it plays OK. Just hack the screen res in for now so I can try it.

@darkvee - I like the game but it's far too hard. Can the first few levels be easier to get into?

@Mnemonix - OK, I'll ask Lee about extra DLLs next week. Can I get a build of the game as it is now?

@fallen one - a nice idea. Not something we will look at during March but a good idea for creating FPS games for the store.

@dummy_head - where can i download this game to try it?

Rick

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RickV
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Posted: 5th Mar 2010 17:54
You should also look at the iTunes app store to see what sells well. I am sure many of you could create simple variations of game ideas such as;

Doodle Jump
Worms
Angry Birds
Bejeweled
Mini Golf
etc

Rick

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Van B
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Posted: 5th Mar 2010 21:31
There's a couple of things to consider if your adapting a game for the Netbook, or making something from scratch too really.

The main thing is to consider the end user, and the design of the Netbook itself.
The keyboard is small, so try not to clump keys together like you can with a standard keyboard, using cursor keys plus CTRL is not a good idea for instance as the keys are too close together for that.
The mouse pad is quite small as well, so I think it's a good idea to keep GUI's big and bold. The screen quality is really good, even on the cheapest models, when plugged in the screen is as bright and clear as any monitor I've used.

The resolution thing is something that is best dealt with effectively. Thing is, the games have to appeal to Netbook owners more than the existing games out there. The 1024x600 resolution is unusual, so try and accomodate that so your game looks good at that resolution. Avoid stretching the screen as much as you can, because that's the problem with existing games, they get stretched out as they tend not to support that resolution. There's a whole 224 pixels extra width, so use it as people will see straight through a simple re-package of an old game. If your game can run in a window, then remember that it's not ideal to have a big window, 800x600 is not a good idea, so 640x480 might be a reasonable compromise. I think most people would prefer a full screen application though, I doubt that Netbooks are used for multi-tasking all that much - maybe a windowed mode would allow for MSN messager etc, which might be appreciated with some types of game.

Think about sound and music, Netbooks are very portable, so consider switching to sounds that are unlikely to annoy, same goes for music - as people might not always have earphones handy, and there's nothing worse than annoying people and having to go without sound. Having quick and easy volume control is also an idea.

Any type of mobile game needs to have consideration for loss of power, and other unforseen events, sleep mode etc. Saving the game is quick and easy for things like Bejeweled, you could have it load right back up again if things go wrong. That's a luxury that most other PC games don't have, so think about it, can your game be made more robust. I have a check after every sync to see if the media has been deleted, after switching processes DBPro apps can loose their media loadout - so I re-load everything in that case. This means that with these measures, I have a very robust game experience, you simply won't loose your progress, even if the game crashes.
It's nice to be performance friendly too, if you can give a little back to the processor it can make other processes more efficient and your game won't 'daunt' the Netbook. For instance, by adding a SYNC SLEEP 5 before the sync, I got my app down to 30-35%, leaving quite a bit for other things. It helps if you have access to a Netbook so you can tweak this depending on how your game runs, as I said - even a low spec laptop could make a decent test system. It's best to aim at the lowest spec, maximize the potential customer base (which is damn huge BTW), so getting your game running on a low spec machine is a good start.

Lastly I'd say make the most of it - put things to one side and have a go at making some money, these oppertunities are quite rare in our small field these days. It's a precious thing, an actual growing market - I set up 4 Netbooks last christmas just for people I work with, buying them for their kids. I know more people with Netbooks than I do with iPods and iPhones. PC game developers have dreamt about a standardised PC platform for years, here it is, might be a bit of a step back from modern desktops, but very few indi developers can compete in that market.


Phew!, long post - hope some of you read it and found it useful.


Health, Ammo, and bacon and eggs!
Herakles
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Posted: 6th Mar 2010 00:55
For the resolution, would it not be prudent to just do something like this:



Mnemonix
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Posted: 6th Mar 2010 03:11
Rick - Its available at http://safs.logicstudios.net for free download. There will need to be tweaking to get the resolution right + whatever you decide it needs.

dummy_head
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Posted: 6th Mar 2010 05:07
sorry rick, here is the link to download the game.
i sent it to this forum as an attachment but the redish colored download button at bottom right of my post doesnt download the whole file for some reason. you guys needs to fix ur site.

link to game:
http://www.filefactory.com/file/b30hh59/n/roids.exe
Tekklar
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Posted: 6th Mar 2010 18:45
I read the FAQ's at appdeveloper.intel.com, and a particular question got me:

Can I submit paid application from anywhere in the world?
No. Due to tax and legal reasons we cannot pay developers in all countries. We are working to expand this list in the future. The following countries are where we can pay developers: US, Canada, United Kingdom, Italy, Germany, France, Spain, Netherlands, Sweden, Belgium, Russia, India, Japan, Australia, Slovenia, Argentina, Serbia, Colombia, Switzerland, Israel, Brazil, Poland , Estonia, and New Zealand.

Since I live in Nigeria, can I still publish through The Game Creators?
OldPMan
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Posted: 6th Mar 2010 21:04
Can I use shaders for the application? 1,2,3 version ?

.....already beside..... for all
Monk
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Posted: 6th Mar 2010 21:04 Edited at: 21st Mar 2010 23:18
Rick, I sent you an email about my game, but I'm not sure it got through because I got a mailer daemon email error thing, so I've sent it again to see if its worked this time.

Edit:
Sorted, it just doesn't like .zip files

World Class Multimedia
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Posted: 6th Mar 2010 22:32
I am totally interested in this.

Does it have to be a game? I am planning on composing new music and creating a visual relaxation program utilizing a few cool DBP features.

I may be able to get it done in time.

Mike

YOU DREAM IT - WE CREATE IT!
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TuPP3
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Posted: 8th Mar 2010 15:59 Edited at: 8th Mar 2010 16:02
I'm still waiting the answer for the Newton question so that I know am I in or not.

I attach the game here if Newton is okay (well, why wouldn't it be?) so you can test out the modified gameplay with netbook touchpad.

Briefly it is a table soccer("foosball") game, mouse left and right click will change the player and you can control them with the touchpad.

"R" resets the ball and "ยง" for console.

If anyone with netbook could give some feedback that is it annoying to play on touchpad. It is kind of fun with PC mouse though
dummy_head
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Posted: 8th Mar 2010 19:30
rickv was you able to download my game successfully?

if not i attached it to this post and hopefully it will work on this post since it didnt work on my original posting.

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