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Work in Progress / ESF - New Demo with planet shaders and more

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Ermes
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Posted: 14th Jul 2010 21:54 Edited at: 28th Dec 2010 22:24
hi, this is the second demo for ESF, my space sim game.


new space debris motion, ingame music by Benfil, new planet shaders and raycast effect lasers.

corrected errors on menu,missions and other bugs.

if you want to try ,it is about 83MB...

http://www.mediafire.com/?mmff2igmz21dlzy

NB: ************* VERY OLD DEMO *************



[img][/img]
Ermes
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Posted: 14th Jul 2010 21:55
please post here and not on the older one!!!

ogni scarafone è bello a mamma sua.
C0wbox
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Posted: 14th Jul 2010 23:35
Ermes

You should probably know that the whole idea on the WIP board is to just update the old WIP thread. - This is now your third thread on this project. Mods will undoubtedly advise you to keep it to one per project.

(Take every one else's WIP threads as an example. )

Ermes
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Posted: 15th Jul 2010 00:31 Edited at: 15th Jul 2010 00:41
oh,sorry, i wasn't thinking about this. i was believing my old threads will fall to the bottom in a week or two and to not bother anyone.it's right i keep this thread for the rest of this game's WIP.
but......
but how to ask people to test a new version of demo?i will be happy to delete or lock old threads and keep only one.but i can't, so i'm in the disgraceful position to bother people and post a new thread with a new demo. Not posting a new demo everyday, this is a revised and corrected version of the one you tested just a couple of week ago.
Sorry to look fancy or harsh, maybe i'm a bit precipitous.
anyway this new version worth a new download.

by the way, a new shipyard station


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C0wbox
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Posted: 15th Jul 2010 01:19
Yeah, regardless of how new each demo is, the whole point of a WIP thread is that you post the progress as you go on 1 thread. (That way when you've made 100 different versions, each slightly better than the previous - you don't have 100 threads cluttering everyone else's WIPs up. )

Ermes
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Posted: 15th Jul 2010 01:34 Edited at: 24th Aug 2010 01:22
in fact, to avoid to clut everyone else's wips, i will not make in the future any new thread about this game. i'm sorry i didn't think to make something so botherous.
by the way COwbox i've fixed the problems you showed me. would you like to test? i'll be very glad of this.

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C0wbox
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Posted: 15th Jul 2010 05:26
I would like to, unfortunately, being me comes with a lack of free time. So all I can say is, I'll try and get round to it some time soon.

Ermes
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Posted: 15th Jul 2010 10:49
i'll wait. i know all the users here have their projects, thank you for using your free time testing this demo.

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The Goldorak
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Posted: 16th Jul 2010 18:56
Grande lavoro Ermes ! Sopratutto i graphics con molti dettagli.
Great job Ermes ! You are a serious coder nah ?

Darkbasic is great !
Ermes
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Posted: 17th Jul 2010 01:48
grazie! Thanks!

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Ermes
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Posted: 19th Jul 2010 16:32 Edited at: 19th Jul 2010 16:34
The goldorak, how about your "très belle" homeworld clone???????

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draknir_
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Posted: 21st Jul 2010 01:24
Hi Ermes,

Some feedback on your demo.

First of all, your visual style is fantastic! The graphics are very beautiful, minimalist and consistent. Your attention to detail on the HUD is commendable, and I got a strong sense of atmosphere to your game. Very good job in this regard!

Unfortunately.. I didn't get past the second mission. The movement controls are OK, but I was completely unable to even hit the target drones at all with my lasers. The shots are slow, the target is miniscule and moves around as well. I tried leading the drone with my cursor so that the shots would arrive at its future position, but ultimately it was nothing but frustrating and it felt impossible. Am I missing some 'targeting' key that will make it all much easier? I am using a mouse and keyboard.

regards,
draknir
Ermes
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Posted: 21st Jul 2010 11:14 Edited at: 21st Jul 2010 11:21
Thanks for playing the demo!

yes, this is aleady fixed, but not uploaded in the demo.
enemy/target ships will be slower and don't strafe so much.
but... i think you haven't used lasers...
there are 4 kind of weapons: mouse left> cannons,mouse right> lasers, right shift> railgun and enter> torpedoes.
(not all ships have all those weapons)
if you use lasers, they are targetted in auto on the enemy ship.
it you press "0" on numeric pad and the target is aimed (a red line drawed from your sight to the enemy position) the autopilot will activate and follow in auto the target.
Then, when you are in a dogfight, use engine in auto. (F2 Key)

there is a control/command section.

i advice a 10 buttons gamepad or a usb connected xbox360 controller.

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Dr Tank
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Posted: 22nd Jul 2010 05:26
Looks pretty. Howabout posting a video?
Ermes
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Posted: 22nd Jul 2010 09:28
i'new about making a video and i don't know how it can help me because i need feedback about game playability and errors, video can be a good showcase. on the other hand, a video showing something good can induce users to download and play the game.....

i'll try on the week end or on my holidays!

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David iz cool
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Location: somewhere lol :P
Posted: 25th Jul 2010 01:36
hey i really like your game! i like the music,i love your intro! i havent finished the demo but everything looks verrry cool! hope u keep working on this & dont just abandon it like most ppl around here. goodluck! & i really hope u have a full game sometime! verrry good space game!
Ermes
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Posted: 26th Jul 2010 02:00 Edited at: 26th Jul 2010 02:01
thanks!!!
i'm going to finish this game because i like space sim game and this is how i would like a space sim must be, and also this game is very good.
i will post new photo soon, with new space jellyfishes(!), berzekers,and new enemies.
BTW,now ships'lights are flashing,and engines'exaust have some random noise effect.added 4 missions.

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Irradic
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Posted: 26th Jul 2010 07:20
I see you've put much time and effort into it.
The interface and menus turned out very well, I like it.
The training missions could be better. I'm telling you, the majority of players won't bother to read the instructions at the main menu screen.
Use the training missions to teach the keyboard shortcuts. Or at least make it possible to view the key list in-game.
Personally I find the enemy ships very hard to hit, there seems to be no way to adjust your speed to the speed of the enemy vessel ?
Then I read your post where you mention that it is easier with the laser. Such tips definitely belong in the training missions. The player does not know how to play your game, and expect him to be too lazy to read through instructions. Use the training missions to teach the controls and other tips.

I think the sun should look more impressive, try using a sphere with a scrolling lava/fire texture (just brighten it up a lot) and then consider using bloom. Or maybe ask Morcilla (MPL3D Solar System), the sun looks very nice in his solar system simulator.

The ships could be pimped up as well. There is a normal map shader with a illumination texture stage, this would work great for glowing parts like windows. The energy weapons could use some improvement as well. The first weapon reminded me of shooting tennis balls.

Your representation of space is realistic, personally I would have taken some artistic freedom and added some blueish nebula like areas just too keep it interesting. But that's just me.

Those are some points which in my personal opinion could be improved. Other than that I think you did a great job, and I think it's nice that you are so dedicated to your project. I'm sure it will turn out great.

Ermes
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Posted: 26th Jul 2010 14:21
thanks Irradic, you show me some important points to work on.
I must code some inscreen instructions during training mission, and enemy ships must go a bit slower for sure.

i don't know if i can improve this game with effects like normal mapping,i'll try to make something.

thanks again for feedbacks!

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mikewhl
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Posted: 29th Jul 2010 05:36
I cannot get demo 2 to run.
"Bitmap does not exist at line 13203".
I am to new to look at it and know what to do.
Demo1 ran fine.

Mike

some cool stuff someone else said here
The Goldorak
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Posted: 7th Aug 2010 01:21
@Ermes, you got an excellent memory !
Well, from time to time I work on my game.
When I wrote that "You are a serious coder" it's because your game is more than a WIP !
I've tested your second demo and it's quite impressive overall it's homogeneous in the gameplay. About my game, it will be partitionned like this: menus ( quite OK now ), graphics like sprites FX and icones ( quite OK now ), Engine 3D The big job! with AI pathfinding and collisions detection ( seems in a good way ). I rewrote from scratch the engine 3D routines ( it use and abuse 3d vectors ). Remains the scenarios writing and others graphics like skyspheres... Here one screenshot of a 3d engine runtime test : no sky, no textures, just some ships that flying around in autonomous AI without collinding with each others and asteroides...

Darkbasic is great !

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The Goldorak
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Posted: 7th Aug 2010 01:30
In fact, I got pieces of codes for each of this, I have to link all of them. It's hard because the goal is not only the game in itself ( like collect ressources or fighting ) but it's to give a RTS gameplay. I am not in a hurry so I don't give dates for the launching yet.
Basically, the player will lead a mothership with its fleet through space and several missions...like Homeworld uh ? Yes....

Darkbasic is great !

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Ermes
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Posted: 8th Aug 2010 02:06
i love space games, my game is very easy to play and can be played by a monkey i guess, but RTS space games are the best. i'm waiting to play your homeworld version.

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Ermes
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Posted: 23rd Aug 2010 01:53 Edited at: 1st Nov 2010 10:43
still working on this game,

now missions are 22, with two different storyboards,new enemies, ships and starscapes.

maybe a complete release for December, totally free of course.

radio pics are now of my own,not so good as i wish



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C0wbox
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Posted: 23rd Aug 2010 03:50
Haha, Ermes you really do surprise me sometimes.

I'm truely impressed with the effort you put into your works, while ensuring their originality in various ways.

Quote: "not so good as i wish"

I like them ^ They suite the cartoony style.

Ermes
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Posted: 23rd Aug 2010 10:31
oh thanks, i've a lot of this pics with aliens, pirates, etc.

my only hope is someone play this game trought all the missions.

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Ermes
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Posted: 24th Aug 2010 00:49
new powerful battleships of evil TORION



you'll meet after mission 14

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TheComet
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Posted: 27th Aug 2010 14:22
I really like your taste for science fiction. I enjoyed how you described each part of the ship while the game was loading I also complement you on the fantastic HUD and graphics

I'm also not a fan of the control system...

TheComet

Ermes
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Posted: 27th Aug 2010 14:40 Edited at: 27th Aug 2010 14:57
thanks TheComet, but what about control system?

i would like to make this game fitting ok for the most of the users, so please explain better

Quote: "I'm also not a fan of the control system..."


so i can work on it,

edit: this is an old demo, actually enemy ships are moving slower and not strafe so much as in this demo. now there are better instructions, command on screen, tips, and more.

another point is this game is designed to be controlled by a gamepad with at least 10 buttons, like a xbox360 controller.
cheap USB controller like this (10 buttons, no analogic sticks) are sold for less than 10 euro.
To many buttons for keyboard/mouse input system. or you're an octopus.

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Ermes
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Posted: 13th Sep 2010 20:21 Edited at: 13th Sep 2010 20:23


this is the effect for Alpha Centauri.

game actually has 27 missions and 92 ships.

ops sorry hud is in italian.

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zzz
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Posted: 13th Sep 2010 23:04
Wow, looking great!
Keep it up!


Ermes
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Posted: 14th Sep 2010 00:21 Edited at: 14th Sep 2010 16:13
well, i think not so great like your SOULHUNTER! i'm waiting to play your great piece of db software!

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Ermes
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Posted: 20th Oct 2010 22:43 Edited at: 20th Oct 2010 22:44


Denebola space: last section of the game.

i need more 10 mission to write, and the game will be 100%completed.

plus some extra mission and extra ships like a -nazi starship-.
(the player can use it!)

actually 100 different ships (HUGE) and about 25 selectable ships for the player,and 32 different missions (plus the 10 mission to add).

and listen, so strange but true,the game WILL BE COMPLETED....

and... 100% FREEEEEEE !

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TheComet
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Posted: 21st Oct 2010 17:08
Nice work there Ermes! What I mean with the control system is that there is too much "smoothness" added to the rotation of the ship. I found it hard to aim. Also, I suggest using different images for that "sun blinding" effect you have there. Hold on a sec, I'll try to find a good set of images

TheComet

Ermes
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Posted: 21st Oct 2010 17:45 Edited at: 21st Oct 2010 17:47
i see. i will reduce that smoothness. now there is an auto aim to target option, to help mouse users (game works better with a 10 buttons gamepad)

and yes, a better set of sun flares will be welcome

so. i've some struggle with sprites alpha mapping... a bad outline effect when i change alpha value.

there are some upgrades to do before finish the game, one of this is to change that orrible lens flare of the sun.

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C0wbox
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Posted: 21st Oct 2010 17:50
!

Good old Ermes.

Always impressed by your work man.

Ermes
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Posted: 21st Oct 2010 18:27 Edited at: 21st Oct 2010 18:33
i feel the same for your work, C0wbox !!

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Ermes
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Posted: 21st Oct 2010 19:51


New Monodar (allied of earth forces) cruiser.

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Ermes
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Posted: 28th Oct 2010 18:43


the last of ESF force, the fleet admiral ship 'Lepanto'

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Morcilla
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Posted: 29th Oct 2010 12:52
In my opinion, this last one is the best design you have posted. Coherent and good looking. Looks like 300 or 400 meters long, doesn't it?
Nice modelling, looking forward to see more. Perhaps you could do a image mosaic with all of your ships
How many different ones have you included at the moment?

entomophobiac
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Posted: 29th Oct 2010 13:41
Depending on the style of sci-fi you're after, I'd suggest reading the ship building info at http://www.projectrho.com/rocket/

For anyone interested in a little bit of "realism," it's a superb resource.
Ermes
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Posted: 29th Oct 2010 13:52
thanks! ATM about 100 ships. this ship is 320 mt long.

now looking for that site.

in the game there is a section called "ships archive" where you can zoom, rotate and read the specs of all the ships you have unlocked during your missions.

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Ermes
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Posted: 29th Oct 2010 13:54
http://www.projectrho.com/rocket/

incredible resources...... ah, too late for this game.

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Ermes
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Posted: 29th Oct 2010 14:38


the -Lepanto- in action.

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baxslash
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Posted: 29th Oct 2010 14:41 Edited at: 29th Oct 2010 14:42
These ships are fantastic work! Well done!

One thing I noticed was that your "new powerful battleships of evil TORION" look a lot like the ship from "Blakes Seven" an old UK TV show which I loved! Not a critisism you understand but you may get a copyright infringement. Although the chances of it being intentional are incredibly low I'm sure.

...actually looking at it again it's not that similar. Excellent work anyway!



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Ermes
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Posted: 29th Oct 2010 14:56
here in Italy we never seen that show... but i think it's a classic design.

i must say it's really close.

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Ermes
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Posted: 1st Nov 2010 09:39 Edited at: 1st Nov 2010 10:21


Nazi starship from a different timeline.
It's a Bonus ship. Player can also use it.



the pilots.

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Ermes
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Posted: 1st Nov 2010 10:39 Edited at: 2nd Nov 2010 01:12
new option in the game: cheat code. (100% done)
for money, unlock ships, unlock missions, and show all ships on radar during missions,x3 shields,x3 weapon power,x3 money gain,etc.

still to think how and when let the player know those passwords.

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Ermes
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Posted: 5th Nov 2010 02:18
added the first bonus mission.
i wonder if anyone will play and finish this game.

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zzz
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Posted: 5th Nov 2010 02:39
You've got some really impressive and unique design on your ships, and the colour schemes are unusually varied for a space game! Keep it up!

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