This level was lit and ran fine in 1.17. I've used the same or similar settings in 1.18; with the above as a result. Setting the lightmap quality too low causes the appearance of seams in the segments, which is a no-no.
Here's the whole thing:
[GAMERUN]
realgameview=0
dynamiclighting=1
dynamicshadows=0
useeffects=1
useeffectsonguns=1
useeffectsonscene=1
useeffectsonentities=1
dividetexturesize=0
controllerhint=0
vrmode=0
vrmodemag=100
mousesensitivity=100
producelogfiles=0
hsrmode=2
optimizemode=1
aspectratio=0
newblossershaders=1
postprocessing=1
showaioutlines=0
airadius=20
disablepeeking=0
disableparticles=0
[GAMEMULTIPLAYER]
multiplayergame=0
gameobjectivetype=0
gameobjectivevalue=0
oneshotkills=0
maxplayers=0
spawnrandom=0
uniquegamecode=
[GAMEMAKE]
lightmapping=1
lightmapold=0
lightmapshadows=1
lightmapambientr=0
lightmapambientg=0
lightmapambientb=0
lightmapsunx=0
lightmapsuny=-1
lightmapsunz=0
lightmapsunr=0
lightmapsung=0
lightmapsunb=0
lightmapzerorange=100
lightmapatten=16
lightmapmaxsize=-1
lightmapboost=4
lightmaptexsize=512
lightmapquality=40
lightmapblurmode=1
lightmapthreadmax=-1
bloodonfloor=0
imageblockmode=1
showalluniquetextures=0
systemmemorycapoff=0
entitytogglingoff=0
extracollisionbuilddisabled=1
alwaysconfirmsave=0
simplifiedcharacterediting=0
[GAMEDEBUG]
exitpromptreport=0
debugreport=0
showentitygameinfo=0
showdebugtextingame=0
debugreportstepthrough=0
usesky=1
usefloor=0
useenvsounds=1
useweapons=1
includeonlyvideo=0
includeonlyname=gamecore
width=1024
height=768
depth=32
aspectratio=0
useuniquelynamedentities=0
exportassets=0
loadreport=0
[GAMEPROFILE]
key1 = 17
key2 = 31
key3 = 30
key4 = 32
key5 = 57
key6 = 46
key7 = 28
key8 = 19
key9 = 16
key10 = 18
key11 = 42
global = languagebank\english\gamebank\mygame\setuplevel.fpi
levelfpm1 =
levelfpi1 = languagebank\english\gamebank\mygame\loadingpage.fpm
As you can see from this image; a combination of ambient setting (75) and lightmap quality (32), along with static light placement...gives the illusion of global illumination, creating a "light-bounce" effect on all objects and segments. This shot was done in 1.17 with the settings listed above.
In this image (1.18 B10); the lighting is unrealistic, when I try to get that "light-bounce". The light cut-off is much harsher; where it should be gradual:
-Keith