@Marc Steene
Quote: "The Zombie Killer, nice work on the third person body. Hopefully someone will make a TF341 compatible one at some time, like in LewMod"
I'm already working on that, I'm using the TF341 animations released in the Community Guide part 2 I believe, or was it another source, I am unsure, I don't have TF341 so I wouldn't know though.
EDIT: Then again, looking at the anims, it should already be compatible with TF341, well the third person, not the player body though, because of the difference in limbs, if you can give me the fpe files of TF341, I can make a plr body for them. I don't know if EAI would approve though, then again, they aren't the models.
EDIT: Update, here is the latest player body (not for TF341) with a feature that LewMod includes:
Hiding and showing arms when using weapons or not.
Next to come is breaching, but this will be very hard.
;Artificial Intelligence Script
;Header
desc = Player Body TZK
;Triggers
;Obvious required stuff
:state=0:state=1,entitysetimmune=1,coloff,setcamoffsety=15,setcamoffsetz=-15,hidelimb=35,hidelimb=36,hidelimb=37,hidelimb=25,hidelimb=26,hidelimb=27,hidelimb=28,hidelimb=40,hidelimb=46,dimlocalvar=dead,setvar=dead 0
:always:linktoplayer
;Animations
;:plrusingrun=1,keypressed=17 1,keypressed=46 0,keypressed=31 0,keypressed=30 0,keypressed=32 0:animationnormal,animate=5,plrfreeze=0
:plralive=1,keypressed=17 1,keypressed=46 0,keypressed=31 0,keypressed=30 0,keypressed=32 0:animationnormal,animate=2,plrfreeze=0
;:plrusingrun=1,keypressed=31 1,keypressed=46 0,keypressed=17 0,keypressed=30 0,keypressed=32 0:animationreverse,animate=5,plrfreeze=0
:plralive=1,keypressed=31 1,keypressed=46 0,keypressed=17 0,keypressed=30 0,keypressed=32 0:animationreverse,animate=2,plrfreeze=0
:plralive=1,keypressed=30 1,keypressed=46 0,keypressed=31 0,keypressed=17 0,keypressed=32 0:animationnormal,animate=53,plrfreeze=0
:plralive=1,keypressed=32 1,keypressed=46 0,keypressed=31 0,keypressed=30 0,keypressed=17 0:animationnormal,animate=54,plrfreeze=0
:plralive=1,keypressed=46 1,keypressed=17 0,keypressed=31 0,keypressed=30 0,keypressed=32 0:animationnormal,animate=31,plrfreeze=0
:plralive=1,keypressed=46 1,keypressed=17 1,keypressed=31 0,keypressed=30 0,keypressed=32 0:animationnormal,animate=82,plrfreeze=0
:plralive=1,keypressed=46 1,keypressed=31 1,keypressed=17 0,keypressed=30 0,keypressed=32 0:animationreverse,animate=82,plrfreeze=0
:plralive=1,keypressed=46 1,keypressed=30 1,keypressed=31 0,keypressed=17 0,keypressed=32 0:animationnormal,animate=83,plrfreeze=0
:plralive=1,keypressed=46 1,keypressed=32 1,keypressed=31 0,keypressed=30 0,keypressed=17 0:animationnormal,animate=84,plrfreeze=0
:plralive=1,keypressed=30 1,keypressed=32 1:animate=1,plrfreeze=5000000
:plralive=1,keypressed=30 1,keypressed=32 0:plrfreeze=0
:plralive=1,keypressed=30 0,keypressed=32 1:plrfreeze=0
:plralive=1,keypressed=17 0,keypressed=31 0,keypressed=30 0,keypressed=32 0,keypressed=46 0:animate=1
:plralive=1:setvar=dead 0
:plralive=0,varequal=dead 0:setvar=dead 1,state=2
:state=2:state=3,setframe=11
:state=3:incframe=11
:state=3,framebeyond=11 50,noraycastup=0 -50:setframe=11,incframe=11,advframe=50
:state=3,raycast=0 40,framewithin=11 50:setframe=12,forcebounce=0,state=4
:state=3,raycast=0 60,framebeyond=11 50:forcebounce=0
:state=3,frameatend=11:state=6
:state=4:incframe=12
:state=4,frameatend=12:state=7
:state=6:state=7
:state=7:state=7
;LewMod features
:weaponinslot=1,keypressed=2 1:showlimb=35,showlimb=36,showlimb=37,showlimb=25,showlimb=26,showlimb=27,showlimb=28,showlimb=40
:weaponinslot=2,keypressed=3 1:showlimb=35,showlimb=36,showlimb=37,showlimb=25,showlimb=26,showlimb=27,showlimb=28,showlimb=40
:weaponinslot=3,keypressed=4 1:showlimb=35,showlimb=36,showlimb=37,showlimb=25,showlimb=26,showlimb=27,showlimb=28,showlimb=40
:weaponinslot=4,keypressed=5 1:showlimb=35,showlimb=36,showlimb=37,showlimb=25,showlimb=26,showlimb=27,showlimb=28,showlimb=40
:weaponinslot=5,keypressed=6 1:showlimb=35,showlimb=36,showlimb=37,showlimb=25,showlimb=26,showlimb=27,showlimb=28,showlimb=40
:weaponinslot=6,keypressed=7 1:showlimb=35,showlimb=36,showlimb=37,showlimb=25,showlimb=26,showlimb=27,showlimb=28,showlimb=40
:weaponinslot=7,keypressed=8 1:showlimb=35,showlimb=36,showlimb=37,showlimb=25,showlimb=26,showlimb=27,showlimb=28,showlimb=40
:weaponinslot=8,keypressed=9 1:showlimb=35,showlimb=36,showlimb=37,showlimb=25,showlimb=26,showlimb=27,showlimb=28,showlimb=40
:weaponinslot=9,keypressed=10 1:showlimb=35,showlimb=36,showlimb=37,showlimb=25,showlimb=26,showlimb=27,showlimb=28,showlimb=40
:keypressed=11 1:hidelimb=35,hidelimb=36,hidelimb=37,hidelimb=25,hidelimb=26,hidelimb=27,hidelimb=28,hidelimb=40
;Currently unused stuff
;:state=0:state=1,hidelimbstring=Bip01_Head
;:always:followplreyeX
;End of Script
-TZK