Just questions.. ver 119.007
Processor Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Memory (RAM) 16.0 GB
Graphics NVIDIA GeForce GTX 560 Ti
Gaming graphics 4095 MB Total available graphics memory
Primary hard disk 715GB Free (932GB Total)
I really try to understand the HOW and WHY things work not just plug it in and pray it works.
Build ini file is peppered with lipsync files. I did not use them in this build yet here they are.
I did use game core WW2 speech models to talk to player. Is that the reason?
effectbank\ps_2_0\post-bloom.fx
effectbank\ps_2_0\post-depthoffield.fx
effectbank\postprocess\bleachbypass.fx
effectbank\postprocess\bloom.fx
effectbank\postprocess\filmgrain.fx
effectbank\postprocess\filmreel.fx
effectbank\postprocess\filmreel_scratches.dds
effectbank\postprocess\gasmask.fx
effectbank\postprocess\gasmask_mask.dds
effectbank\postprocess\gasmask_normal.dds
effectbank\postprocess\monochrome.fx
effectbank\postprocess\motionsickness.fx
effectbank\postprocess\nightvision.fx
effectbank\postprocess\none.fx
effectbank\postprocess\rain.fx
effectbank\postprocess\rain_diffuse.dds
effectbank\postprocess\rain_normal.dds
effectbank\postprocess\refract.fx
effectbank\postprocess\refract_normal.dds
effectbank\postprocess\surreal.fx
effectbank\postprocess\television.fx
effectbank\postprocess\western.fx
databank\compass.png
databank\needle.png
databank\radarback.png
databank\objective.png
databank\blip1.png
databank\blip2.png
databank\blip3.png
databank\blip4.png
gamecore\guns\guns.txt
languagebank\english\textfiles\fpsc-050.ini
languagebank\english\textfiles\fpsc-050.txt
languagebank\english\textfiles\fpsc-120.txt
License\LICENSE-BSD.TXT
languagebank\english\gamecore\huds\saveload\saveload-base.tga
languagebank\english\gamecore\huds\saveload\areyousure.tga
effectbank\common\water_N.dds
audiobank\water\Drown.wav
audiobank\water\Drown.lipsync
audiobank\water\GaspForAir.wav
audiobank\water\GaspForAir.lipsync
audiobank\water\WaterIn.wav
audiobank\water\WaterIn.lipsync
audiobank\water\WaterOut.wav
audiobank\water\WaterOut.lipsync
audiobank\materials\17WadingA1.wav
audiobank\materials\17WadingA1.lipsync
audiobank\materials\17WadingA2.wav
audiobank\materials\17WadingA2.lipsync
audiobank\materials\17WadingA3.wav
audiobank\materials\17WadingA3.lipsync
audiobank\materials\17WadingA4.wav
audiobank\materials\17WadingA4.lipsync
audiobank\materials\17WadingD.wav
audiobank\materials\17WadingD.lipsync
audiobank\materials\17WadingI.wav
audiobank\materials\17WadingI.lipsync
audiobank\materials\17WadingS.wav
audiobank\materials\17WadingS.lipsync
audiobank\materials\18UnderwaterA1.wav
audiobank\materials\18UnderwaterA1.lipsync
audiobank\materials\18UnderwaterA2.wav
audiobank\materials\18UnderwaterA2.lipsync
audiobank\materials\18UnderwaterA3.wav
audiobank\materials\18UnderwaterA3.lipsync
audiobank\materials\18UnderwaterA4.wav
audiobank\materials\18UnderwaterA4.lipsync
audiobank\materials\18UnderwaterD.wav
audiobank\materials\18UnderwaterD.lipsync
audiobank\materials\18UnderwaterI.wav
audiobank\materials\18UnderwaterI.lipsync
audiobank\materials\18UnderwaterS.wav
audiobank\materials\18UnderwaterS.lipsync
languagebank\english\gamecore\huds\noshader.dds
gamecore\flak\fantasy\oilbomb\flakspec.txt
gamecore\flak\Kasseyus\Dynamite\flakspec.txt
gamecore\flak\modernday\40mm\flakspec.txt
gamecore\flak\modernday\law\flakspec.txt
gamecore\flak\modernday\M381\flakspec.txt
gamecore\flak\modernday\m67\flakspec.txt
gamecore\flak\scifi\glaive\flakspec.txt
gamecore\flak\ww2\bazooka\flakspec.txt
gamecore\flak\ww2\millsno36\flakspec.txt
audiobank\materials\materialdefault.txt
languagebank\english\gamecore\huds\numeric3.png
languagebank\english\gamebank\testquest\titlepage.fpi
audiobank\music\generic\title.wav
audiobank\music\generic\title.lipsync
audiobank\voices\squeak\leap.wav
audiobank\voices\squeak\leap.lipsync
languagebank\english\gamecore\backdrops\basic\gamemenu.dds
languagebank\english\gamecore\backdrops\basic\newgame.dds
languagebank\english\gamecore\backdrops\basic\loadgame.dds
languagebank\english\gamecore\backdrops\basic\exitgame.dds
gamecore\huds\pointer.dds
gamecore\backdrops\Basic\background.jpg
gamecore\backdrops\Basic\background.dds
audiobank\misc\talkping.wav
audiobank\misc\talkping.lipsync
languagebank\english\gamebank\testquest\loadingpage.fpi
audiobank\music\generic\incident.wav
audiobank\music\generic\incident.lipsync
languagebank\english\gamecore\backdrops\basic\loading.dds
gamecore\huds\loadingbarbox.dds
gamecore\huds\loadingbar.dds
scriptbank\people\throwback.fpi
scriptbank\people\throwfore.fpi
scriptbank\people\throwleft.fpi
scriptbank\people\throwright.fpi
scriptbank\people\throwragdollback.fpi
scriptbank\people\throwragdollfore.fpi
scriptbank\people\throwragdollleft.fpi
scriptbank\people\throwragdollright.fpi
gamecore\debris\debris1.dds
texturebank\ww2\walls\concrete\w_k_all_01_d2.dds
texturebank\Poloflece\MetalRoom1\floor1.dds
texturebank\Poloflece\MetalRoom1\roof2.dds
texturebank\Meows\wallclla\bulddish1b_D2.dds
texturebank\Meows\wallclla\5sqtunnelside1_D2.dds
texturebank\metro theater\lobbydoors_d2.dds
entitybank\_markers\player start.bin
entitybank\_markers\arrow.dbo
entitybank\_markers\arrow_D.dds
entitybank\metro theater\lobby doors (use).bin
meshbank\metro theater\lobby_doors_animated.dbo
texturebank\metro theater\lobbydoorsdynamic_D2.dds
entitybank\\Meows\Overlays\MI6Sign.bin
entitybank\\Meows\Overlays\Overlay_Wall.dbo
entitybank\\Meows\Overlays\MI6Sign.dds
entitybank\\Mk Model Pack V2\Modelli Vari e Oggetti\lavagnat.bin
entitybank\\Mk Model Pack V2\Modelli Vari e Oggetti\lavagnat.dbo
entitybank\\Mk Model Pack V2\Modelli Vari e Oggetti\friskonlavagna_d2.dds
entitybank\\Mk Model Pack V2\Sala Giochi\biliardo.bin
entitybank\\Mk Model Pack V2\Sala Giochi\biliardo.dbo
entitybank\\Mk Model Pack V2\Sala Giochi\biliardo_d2.dds
entitybank\\Model Pack 16\furniture\partnersdesk.bin
meshbank\benge\scenery\furniture\partnersdesk\partnersdesk.dbo
texturebank\benge\scenery\furniture\partnersdesk\partnersdesk_D2.dds
entitybank\\Model Pack 16\furniture\designerchairbrown.bin
meshbank\benge\scenery\furniture\designerchair\designerchair.dbo
texturebank\benge\scenery\furniture\designerchairbrown\designerchairbrown_D2.dds
entitybank\\Model Pack 16\junk\radiator.bin
meshbank\benge\scenery\furniture\radiator\radiator.dbo
texturebank\benge\scenery\furniture\radiator\radiator_D2.dds
entitybank\\Modern Day 2\Items\payphone wall.bin
entitybank\\Modern Day 2\Items\payphone_wall.dbo
entitybank\\Modern Day 2\Items\payphone_d2.dds
entitybank\\Modern Day 2\Items\water cooler.bin
entitybank\\Modern Day 2\Items\watercooler.dbo
entitybank\\Modern Day 2\Items\watercooler_D2.dds
entitybank\\ozzi mad boy\computer.bin
entitybank\\ozzi mad boy\computer.dbo
entitybank\\ozzi mad boy\computer.dds
entitybank\\ozzi mad boy\printer.bin
entitybank\\ozzi mad boy\printer.dbo
entitybank\\ozzi mad boy\printer.dds
entitybank\\Props\Misc\metal table-long.bin
entitybank\\Props\Misc\metal table-long.dbo
entitybank\\Props\Misc\metal table-long_D2.dds
entitybank\\Props\Misc\screen.bin
entitybank\\Props\Misc\screen.dbo
entitybank\\Props\Misc\screen_D2.dds
entitybank\\weathered books\Weathered Book A.bin
entitybank\\weathered books\Weathered Book A.dbo
entitybank\\weathered books\Weathered Book A.dds
entitybank\\weathered books\Weathered Book C.bin
entitybank\\weathered books\Weathered Book C.dbo
entitybank\\weathered books\Weathered Book C.dds
entitybank\\user\dining_table\Dining Table.bin
entitybank\\user\dining_table\Dining Table.dbo
entitybank\\user\dining_table\Dining Table.tga
entitybank\\user\dining_chair\Dining Chair.bin
entitybank\\user\dining_chair\Dining Chair.dbo
entitybank\\user\dining_chair\Dining Chair.dds
entitybank\\user\Buffet\Buffet_2.bin
entitybank\\user\Buffet\Buffet_1.dbo
entitybank\\user\Buffet\Buffet2.png
entitybank\\user\dining_placemat\Dining Placemat A.bin
entitybank\\user\dining_placemat\Dining Placemat A.dbo
entitybank\\user\dining_placemat\Dining Placemat A.dds
entitybank\\Cosmic props\Misc\bunkbeds.bin
entitybank\\Cosmic props\Misc\bunkbeds.dbo
entitybank\\Cosmic props\Misc\beds_D2.dds
entitybank\\Entity-Workshop\TV.bin
entitybank\\Entity-Workshop\TV.dbo
entitybank\\Entity-Workshop\TV.dds
entitybank\\Entity-Workshop\MI6Sign.bin
entitybank\\Entity-Workshop\MI6Sign.dbo
entitybank\\Entity-Workshop\MI6Sign.dds
entitybank\\market\monitor B.bin
entitybank\\market\monitor B.dbo
entitybank\\market\monitor B.dds
entitybank\\Modern Day 2\Items\refrigerator.bin
entitybank\\Modern Day 2\Items\refrigerator.dbo
entitybank\\Modern Day 2\Items\refrigerator_d2.dds
entitybank\\Modern Day 2\Items\ice machine.bin
entitybank\\Modern Day 2\Items\icemachine.dbo
entitybank\\Modern Day 2\Items\icemachine_d2.dds
entitybank\\Modern Day 2\Items\file cabinet.bin
entitybank\\Modern Day 2\Items\file_cabinet.dbo
entitybank\\Modern Day 2\Items\file_cabinet_d2.dds
entitybank\\Modern Day 2\Items\cola machine.bin
entitybank\\Modern Day 2\Items\cola_machine.dbo
entitybank\\Modern Day 2\Items\cola_machine_d2.dds
entitybank\\Modern Day 2\Items\optical disc.bin
entitybank\\Modern Day 2\Items\optical_disc.dbo
entitybank\\Modern Day 2\Items\opticaldisc_D2.dds
entitybank\_markers\trigger zone.bin
entitybank\_markers\cube.dbo
entitybank\_markers\cube_D.dds
entitybank\\Modern Day\Items\item_h.bin
entitybank\\Modern Day\Items\item_h.dbo
entitybank\\Modern Day\Items\item_h_d2.dds
entitybank\\McCrazy's furniture Pack\Living Room\teppich1.bin
entitybank\\McCrazy's furniture Pack\Living Room\teppich1.dbo
entitybank\\McCrazy's furniture Pack\Living Room\teppich1.jpg
entitybank\\Community Modern Pack\Props 2\Zombie Town\LargeSoda.bin
entitybank\\Community Modern Pack\Props 2\Zombie Town\LargeSoda.dbo
entitybank\\Community Modern Pack\Props 2\Zombie Town\LargeSoda_D2.dds
entitybank\\CosmicProphet\library\bookcase1b.bin
entitybank\\CosmicProphet\library\bookcase1b.dbo
entitybank\\CosmicProphet\library\bookcase1b.dds
entitybank\\CosmicProphet\library\bookcase2.bin
entitybank\\CosmicProphet\library\bookcase2.dbo
entitybank\\CosmicProphet\library\bookcase2.dds
entitybank\\CosmicProphet\library\bookcase3.bin
entitybank\\CosmicProphet\library\bookcase3.dbo
entitybank\\CosmicProphet\library\bookcase3.dds
entitybank\\CosmicProphet\library\bookcase5.bin
entitybank\\CosmicProphet\library\bookcase5.dbo
entitybank\\CosmicProphet\library\bookcase5.dds
entitybank\\CosmicProphet\library\Globe Table.bin
entitybank\\CosmicProphet\library\Globe Table.dbo
entitybank\\CosmicProphet\library\Globe Table.dds
entitybank\\CosmicProphet\library\Small Table.bin
entitybank\\CosmicProphet\library\Small Table.dbo
entitybank\\CosmicProphet\library\Small Table.dds
entitybank\\M3\Lights\flood_light_lit.bin
entitybank\\M3\Lights\flood_light_lit.dbo
entitybank\\M3\Lights\lights2_D2.dds
entitybank\_markers\white light.bin
entitybank\_markers\lightbulb.dbo
entitybank\_markers\lightbulb_white_D.dds
entitybank\\M3\Lights\wall_light_lit.bin
entitybank\\M3\Lights\wall_light_lit.dbo
entitybank\\M3\Lights\lights.dds
entitybank\_markers\yellow light.bin
entitybank\_markers\lightbulb_yellow_D.dds
entitybank\\generic\overlays\bullseye1a.bin
meshbank\common\wall_overlay.dbo
texturebank\common\overlays\target3.png
entitybank\\generic\overlays\bullseye2.bin
texturebank\common\overlays\target1.png
entitybank\\Model Pack 10\Military Rifles\AK74.bin
entitybank\\Model Pack 10\Military Rifles\AK74_onside.dbo
entitybank\\Model Pack 10\Military Rifles\AK74vweap_D2.dds
entitybank\\Model Pack 10\Military Rifles\AK74 Ammo (x02).bin
entitybank\\Model Pack 10\Military Rifles\AK74mag2.dbo
entitybank\\Model Pack 10\Military Rifles\AKammo_D2.dds
entitybank\\ww2\items\colt45.bin
entitybank\\ww2\items\colt45.dbo
gamecore\guns\ww2\colt45\gun_D2.dds
entitybank\\ww2\items\colt45_ammo.bin
entitybank\\ww2\items\colt45_ammo.dbo
entitybank\\ww2\items\tommygun.bin
entitybank\\ww2\items\tommygun.dbo
gamecore\guns\ww2\tommygun\gun_D2.dds
entitybank\\ww2\items\tommygun_ammo.bin
entitybank\\ww2\items\tommygun_ammo.dbo
gamecore\guns\ww2\tommygun\ammo_D2.dds
entitybank\\ww2\items\mp40.bin
entitybank\\ww2\items\mp40.dbo
gamecore\guns\ww2\mp40\gun_D2.dds
entitybank\\ww2\items\mp40_ammo.bin
entitybank\\ww2\items\mp40_ammo.dbo
gamecore\guns\ww2\mp40\ammo_D2.dds
entitybank\\DTISignsV\fire1.bin
entitybank\\DTISignsV\horizontal.dbo
entitybank\\DTISignsV\fire1.png
entitybank\\Entity-Workshop\tradesupplies.bin
entitybank\\Entity-Workshop\tradesupplies.dbo
entitybank\\Entity-Workshop\tradesupplies.dds
entitybank\\Entity-Workshop\wanted3.bin
entitybank\\Entity-Workshop\wanted3.dbo
entitybank\\Entity-Workshop\wanted3.dds
entitybank\\NorthernFox\Fuzz\corkboard.bin
entitybank\\NorthernFox\Fuzz\vertical.dbo
entitybank\\NorthernFox\Fuzz\corkboard.png
entitybank\_markers\story zone.bin
entitybank\_markers\cube_story_D.dds
entitybank\\Meows\wonder\blackboard.bin
entitybank\\Meows\wonder\blackboard.dbo
entitybank\\Meows\wonder\blackBoard_d2.dds
entitybank\_markers\win zone.bin
entitybank\_markers\cube_win_D.dds
entitybank\\Modern Day 2\Characters\Scientist (Unarmed).bin
entitybank\\Modern Day 2\Characters\scientist.dbo
entitybank\\Modern Day 2\Characters\scientist_D2.dds
entitybank\\Props 3\Characters\G-Men\G-man (unarmed).bin
entitybank\\Props 3\Characters\G-Men\Gman.dbo
entitybank\\Props 3\Characters\G-Men\G-Man_D2.dds
entitybank\\Meows\Sci-Fi Body Armor\Body armor.bin
entitybank\\Meows\Sci-Fi Body Armor\armor.dbo
entitybank\\Meows\Sci-Fi Body Armor\armor.dds
entitybank\\scifi\items\battery.bin
entitybank\\scifi\items\battery.dbo
entitybank\\scifi\items\battery_d2.dds
entitybank\\user\traps\beartrap\beartrap.bin
entitybank\\user\traps\beartrap\beartrap.dbo
entitybank\\user\traps\beartrap\bt.dds
entitybank\\user\traps\arrowtrap\arrowtrap.bin
entitybank\\user\traps\arrowtrap\arrowtrap.dbo
entitybank\\user\traps\arrowtrap\arrow.dds
entitybank\\Model Pack 10\Light Machineguns\RPK.bin
entitybank\\Model Pack 10\Light Machineguns\rpk_pup.dbo
entitybank\\Model Pack 10\Light Machineguns\RPKvweap_D2.dds
entitybank\\Model Pack 10\Light Machineguns\RPK Ammo (x01).bin
entitybank\\Model Pack 10\Light Machineguns\RPKdrum.dbo
entitybank\\Model Pack 10\Light Machineguns\RPKammo_D2.dds
entitybank\\scifi\items\large_health_2.bin
entitybank\\scifi\items\large_health_2.dbo
entitybank\\scifi\items\large_health_2_d2.dds
entitybank\_markers\player checkpoint.bin
entitybank\_markers\arroworange_D.dds
entitybank\\Metro Theater\Theater Seating 3.bin
entitybank\\Metro Theater\theaterseating3.dbo
texturebank\metro theater\theater\seating_D2.dds
entitybank\\Metro Theater\Theater Curtain.bin
entitybank\\Metro Theater\largecurtain.dbo
texturebank\metro theater\theater\theatercurtain_D2.dds
entitybank\\generic\overlays\SeeMovie.bin
texturebank\common\overlays\seemovie.png
scriptbank\appear1.fpi
scriptbank\default.fpi
scriptbank\disappear1.fpi
entitybank\\M3\Lights\lights.tga
levelbank\testlevel\map0.obs
levelbank\testlevel\map1.obs
levelbank\testlevel\map2.obs
levelbank\testlevel\map3.obs
levelbank\testlevel\map4.obs
levelbank\testlevel\map5.obs
levelbank\testlevel\map6.obs
levelbank\testlevel\map7.obs
levelbank\testlevel\map8.obs
levelbank\testlevel\map9.obs
levelbank\testlevel\map10.obs
levelbank\testlevel\map11.obs
levelbank\testlevel\map12.obs
levelbank\testlevel\map13.obs
levelbank\testlevel\map14.obs
levelbank\testlevel\map15.obs
levelbank\testlevel\map16.obs
levelbank\testlevel\map17.obs
levelbank\testlevel\map18.obs
levelbank\testlevel\map19.obs
levelbank\level1.zip
gamecore\Bulletholes\bulletholes.dds
gamecore\debris\spark.dds
gamecore\debris\fire.dds
gamecore\debris\smoke.dds
gamecore\debris\scorched.dds
gamecore\debris\stressed.dds
gamecore\debris\explosionfuel1.wav
gamecore\debris\explosionfuel1.lipsync
gamecore\debris\explosionfuel2.wav
gamecore\debris\explosionfuel2.lipsync
gamecore\debris\explosionfuel3.wav
gamecore\debris\explosionfuel3.lipsync
gamecore\debris\explosionfuel4.wav
gamecore\debris\explosionfuel4.lipsync
meshbank\scifi\scenery\furniture\cylinderb\cylinder_b.dbo
meshbank\scifi\scenery\furniture\cylinderb\cylinder_b_chunk1.dbo
meshbank\scifi\scenery\furniture\cylinderb\cylinder_b_chunk2.dbo
meshbank\scifi\scenery\furniture\cylinderb\cylinder_b_chunk3.dbo
meshbank\scifi\scenery\furniture\cylinderb\cylinder_b_chunk4.dbo
meshbank\scifi\scenery\furniture\cylinderb\cylinder_b_chunk5.dbo
scriptbank\dooruse.fpi
gamecore\text\pressentertouse.png
languagebank\english\gamecore\text\pressentertouse.png
languagebank\english\gamecore\text\pressentertouse.dds
scriptbank\012LVLhAGqUEST\HealthPackControl.fpi
gamecore\huds\bluenumeric1.dds
scriptbank\012LVLhAGqUEST\controls.fpi
gamecore\huds\CONTROL.dds
scriptbank\012LVLhAGqUEST\credits.fpi
gamecore\huds\Credits.dds
scriptbank\012LVLhAGqUEST\Hud0.fpi
gamecore\backdrops\Hagquest\hudb.dds
languagebank\english\gamecore\backdrops\Hagquest\hudb.dds
scriptbank\012LVLhAGqUEST\keys.fpi
gamecore\huds\HAGkEYS.dds
scriptbank\light1.fpi
scriptbank\012LVLhAGqUEST\open1.fpi
gamecore\huds\hagquest\hudlvl1.dds
scriptbank\012LVLhAGqUEST\WeaponCheck.fpi
gamecore\huds\hagquest\WeaponCheck.dds
scriptbank\appear2.fpi
scriptbank\weapon.fpi
gamecore\text\pickedupaweapon.tga
languagebank\english\gamecore\text\pickedupaweapon.dds
audiobank\items\pickupweapon.wav
audiobank\items\pickupweapon.lipsync
scriptbank\disappear2.fpi
scriptbank\ammo.fpi
gamecore\text\pickedupammo.tga
languagebank\english\gamecore\text\pickedupammo.dds
audiobank\items\pickup.wav
audiobank\items\pickup.lipsync
scriptbank\storyinzone.fpi
scriptbank\plrinzone.fpi
scriptbank\012LVLhAGqUEST\greet player.fpi
scriptbank\destroy\fadecorpse.fpi
scriptbank\012LVLhAGqUEST\agent2talk.fpi
scriptbank\people\shootclose.fpi
scriptbank\012LVLhAGqUEST\agent1talk.fpi
scriptbank\012LVLhAGqUEST\bodyarmourpickup.fpi
gamecore\huds\user\bodyarmourpickedup.dds
audiobank\misc\ping.wav
audiobank\misc\ping.lipsync
scriptbank\012LVLhAGqUEST\maintimer.fpi
scriptbank\012LVLhAGqUEST\bodywisparmour800edit.fpi
gamecore\huds\user\bodyarmouron1.dds
gamecore\huds\user\bodyarmouron2.dds
gamecore\huds\user\bodyarmouron3.dds
gamecore\huds\user\bodyarmouron4.dds
gamecore\huds\user\bodyarmouron5.dds
gamecore\huds\user\bodyarmouron6.dds
gamecore\huds\user\bodyarmouroff.dds
scriptbank\beart.fpi
scriptbank\arrowtrap.fpi
scriptbank\012LVLhAGqUEST\PickUpHealthPack.fpi
gamecore\text\pickedupahealthpack.tga
languagebank\english\gamecore\text\pickedupahealthpack.dds
scriptbank\012LVLhAGqUEST\ViewLVL0start.fpi
gamecore\text\pressentertouse.tga
languagebank\english\gamecore\text\pressentertouse.dds
gamecore\huds\hagquest\open0a.dds
scriptbank\metro theater\nocollision.fpi
effectbank\ps_2_0\fastbone.fx
gamecore\decals\blob\blob.png
gamecore\guns\ww2\tommygun\gunspec.txt
gamecore\guns\ww2\tommygun\HUD.dbo
gamecore\guns\ww2\tommygun\ammo_d.dds
gamecore\guns\ww2\tommygun\ammo_n.dds
gamecore\guns\ww2\tommygun\ammo_s.dds
gamecore\guns\ww2\tommygun\crosshair.dds
gamecore\guns\ww2\tommygun\gun_d.dds
gamecore\guns\ww2\tommygun\gun_n.dds
gamecore\guns\ww2\tommygun\gun_s.dds
gamecore\guns\ww2\tommygun\hud_icon.dds
gamecore\muzzleflash\flash1.dds
gamecore\brass\brass2\brass2.dbo
gamecore\brass\brass2\brass2_D2.dds
gamecore\decals\smoke1\decal.dds
gamecore\muzzleflash\flash4.dds
gamecore\brass\brass1\brass1.dbo
gamecore\brass\brass1\brass1_D2.dds
gamecore\guns\ww2\tommygun\fire.wav
gamecore\guns\ww2\tommygun\fire.lipsync
gamecore\guns\ww2\tommygun\reload.wav
gamecore\guns\ww2\tommygun\reload.lipsync
gamecore\guns\ww2\tommygun\dryfire.wav
gamecore\guns\ww2\tommygun\dryfire.lipsync
gamecore\guns\ww2\tommygun\cock.wav
gamecore\guns\ww2\tommygun\cock.lipsync
gamecore\guns\ww2\tommygun\hud_icon.dds
gamecore\guns\ww2\mp40\gunspec.txt
gamecore\guns\ww2\mp40\HUD.dbo
gamecore\guns\ww2\mp40\ammo_d.dds
gamecore\guns\ww2\mp40\ammo_n.dds
gamecore\guns\ww2\mp40\ammo_s.dds
gamecore\guns\ww2\mp40\crosshair.dds
gamecore\guns\ww2\mp40\gun_d.dds
gamecore\guns\ww2\mp40\gun_n.dds
gamecore\guns\ww2\mp40\gun_s.dds
gamecore\guns\ww2\mp40\hud_icon.dds
gamecore\guns\ww2\mp40\fire.wav
gamecore\guns\ww2\mp40\fire.lipsync
gamecore\guns\ww2\mp40\reload.wav
gamecore\guns\ww2\mp40\reload.lipsync
gamecore\guns\ww2\mp40\dryfire.wav
gamecore\guns\ww2\mp40\dryfire.lipsync
gamecore\guns\ww2\mp40\cock.wav
gamecore\guns\ww2\mp40\cock.lipsync
gamecore\guns\ww2\mp40\hud_icon.dds
gamecore\guns\ww2\colt45\gunspec.txt
gamecore\guns\ww2\colt45\HUD.dbo
gamecore\guns\ww2\colt45\gun_d2.dds
gamecore\guns\ww2\colt45\crosshair.dds
gamecore\guns\ww2\colt45\gun_d.dds
gamecore\guns\ww2\colt45\gun_n.dds
gamecore\guns\ww2\colt45\gun_s.dds
gamecore\guns\ww2\colt45\hud_icon.dds
gamecore\guns\ww2\colt45\fire.wav
gamecore\guns\ww2\colt45\fire.lipsync
gamecore\guns\ww2\colt45\reload.wav
gamecore\guns\ww2\colt45\reload.lipsync
gamecore\guns\ww2\colt45\dryfire.wav
gamecore\guns\ww2\colt45\dryfire.lipsync
gamecore\guns\ww2\colt45\cock.wav
gamecore\guns\ww2\colt45\cock.lipsync
gamecore\guns\ww2\colt45\hud_icon.dds
gamecore\guns\model pack 10\rpk\gunspec.txt
gamecore\guns\model pack 10\rpk\HUD.dbo
gamecore\guns\model pack 10\rpk\gun_D2.dds
gamecore\guns\model pack 10\rpk\ammo_d.dds
gamecore\guns\model pack 10\rpk\crosshair.dds
gamecore\guns\model pack 10\rpk\gun_d.dds
gamecore\guns\model pack 10\rpk\hand_d.dds
gamecore\guns\model pack 10\rpk\hand_d.jpg
gamecore\guns\model pack 10\rpk\hud_icon.dds
gamecore\guns\model pack 10\rpk\rpkvweap_d.dds
gamecore\brass\brass4\brass4.dbo
gamecore\brass\brass4\brass4_D2.dds
gamecore\guns\model pack 10\rpk\fire.wav
gamecore\guns\model pack 10\rpk\fire.lipsync
gamecore\guns\model pack 10\rpk\reload.wav
gamecore\guns\model pack 10\rpk\reload.lipsync
gamecore\guns\model pack 10\rpk\dryfire.wav
gamecore\guns\model pack 10\rpk\dryfire.lipsync
gamecore\guns\model pack 10\rpk\retrieve.wav
gamecore\guns\model pack 10\rpk\retrieve.lipsync
gamecore\guns\model pack 10\rpk\putaway.wav
gamecore\guns\model pack 10\rpk\putaway.lipsync
gamecore\guns\model pack 10\rpk\hud_icon.dds
gamecore\guns\model pack 10\ak74m\gunspec.txt
gamecore\guns\model pack 10\ak74m\HUD.dbo
gamecore\guns\model pack 10\ak74m\gun_D2.dds
gamecore\guns\model pack 10\ak74m\ak74vweap_2d.dds
gamecore\guns\model pack 10\ak74m\ak74vweap_d.dds
gamecore\guns\model pack 10\ak74m\ammo_d.dds
gamecore\guns\model pack 10\ak74m\crosshair.dds
gamecore\guns\model pack 10\ak74m\gun_d.dds
gamecore\guns\model pack 10\ak74m\hand_d.dds
gamecore\guns\model pack 10\ak74m\hand_d.jpg
gamecore\guns\model pack 10\ak74m\hud_icon.dds
gamecore\guns\model pack 10\ak74m\fire.wav
gamecore\guns\model pack 10\ak74m\fire.lipsync
gamecore\guns\model pack 10\ak74m\reload.wav
gamecore\guns\model pack 10\ak74m\reload.lipsync
gamecore\guns\model pack 10\ak74m\dryfire.wav
gamecore\guns\model pack 10\ak74m\dryfire.lipsync
gamecore\guns\model pack 10\ak74m\retrieve.wav
gamecore\guns\model pack 10\ak74m\retrieve.lipsync
gamecore\guns\model pack 10\ak74m\putaway.wav
gamecore\guns\model pack 10\ak74m\putaway.lipsync
gamecore\guns\model pack 10\ak74m\hud_icon.dds
gamecore\decals\blood\decalspec.txt
gamecore\decals\blood\decal.dds
gamecore\decals\dust\decalspec.txt
gamecore\decals\dust\decal.dds
gamecore\decals\glowred\decalspec.txt
gamecore\decals\glowred\decal.dds
gamecore\decals\glowzone\decalspec.txt
gamecore\decals\glowzone\decal.dds
gamecore\decals\red\decalspec.txt
gamecore\decals\red\decal.dds
gamecore\decals\ripple\decalspec.txt
gamecore\decals\ripple\decal.dds
gamecore\decals\shards\decalspec.txt
gamecore\decals\shards\decal.dds
gamecore\decals\sparks\decalspec.txt
gamecore\decals\sparks\decal.dds
gamecore\decals\splash\decalspec.txt
gamecore\decals\splash\decal.dds
gamecore\decals\splinters\decalspec.txt
gamecore\decals\splinters\decal.dds
audiobank\voices\player\leap.wav
audiobank\voices\player\leap.lipsync
audiobank\voices\player\land.wav
audiobank\voices\player\land.lipsync
audiobank\voices\player\hurt1.wav
audiobank\voices\player\hurt1.lipsync
audiobank\voices\player\hurt2.wav
audiobank\voices\player\hurt2.lipsync
audiobank\voices\player\hurt3.wav
audiobank\voices\player\hurt3.lipsync
audiobank\voices\player\finalmoan.wav
audiobank\voices\player\finalmoan.lipsync
audiobank\voices\player\spawn.wav
audiobank\voices\player\spawn.lipsync
audiobank\materials\0groundA4.wav
audiobank\materials\0groundA4.lipsync
audiobank\materials\0groundA1.wav
audiobank\materials\0groundA1.lipsync
audiobank\materials\0groundA2.wav
audiobank\materials\0groundA2.lipsync
audiobank\materials\0groundA3.wav
audiobank\materials\0groundA3.lipsync
audiobank\materials\1stoneA4.wav
audiobank\materials\1stoneA4.lipsync
audiobank\materials\1stoneA1.wav
audiobank\materials\1stoneA1.lipsync
audiobank\materials\1stoneA2.wav
audiobank\materials\1stoneA2.lipsync
audiobank\materials\1stoneA3.wav
audiobank\materials\1stoneA3.lipsync
audiobank\materials\2metalA4.wav
audiobank\materials\2metalA4.lipsync
audiobank\materials\2metalA1.wav
audiobank\materials\2metalA1.lipsync
audiobank\materials\2metalA2.wav
audiobank\materials\2metalA2.lipsync
audiobank\materials\2metalA3.wav
audiobank\materials\2metalA3.lipsync
audiobank\materials\3woodA4.wav
audiobank\materials\3woodA4.lipsync
audiobank\materials\3woodA1.wav
audiobank\materials\3woodA1.lipsync
audiobank\materials\3woodA2.wav
audiobank\materials\3woodA2.lipsync
audiobank\materials\3woodA3.wav
audiobank\materials\3woodA3.lipsync
audiobank\materials\4glassA4.wav
audiobank\materials\4glassA4.lipsync
audiobank\materials\4glassA1.wav
audiobank\materials\4glassA1.lipsync
audiobank\materials\4glassA2.wav
audiobank\materials\4glassA2.lipsync
audiobank\materials\4glassA3.wav
audiobank\materials\4glassA3.lipsync
audiobank\materials\6clothA4.wav
audiobank\materials\6clothA4.lipsync
audiobank\materials\6clothA1.wav
audiobank\materials\6clothA1.lipsync
audiobank\materials\6clothA2.wav
audiobank\materials\6clothA2.lipsync
audiobank\materials\6clothA3.wav
audiobank\materials\6clothA3.lipsync
audiobank\materials\11bathroomA4.wav
audiobank\materials\11bathroomA4.lipsync
audiobank\materials\11bathroomA1.wav
audiobank\materials\11bathroomA1.lipsync
audiobank\materials\11bathroomA2.wav
audiobank\materials\11bathroomA2.lipsync
audiobank\materials\11bathroomA3.wav
audiobank\materials\11bathroomA3.lipsync
audiobank\materials\14metalA4.wav
audiobank\materials\14metalA4.lipsync
audiobank\materials\14metalA1.wav
audiobank\materials\14metalA1.lipsync
audiobank\materials\14metalA2.wav
audiobank\materials\14metalA2.lipsync
audiobank\materials\14metalA3.wav
audiobank\materials\14metalA3.lipsync
audiobank\voices\male\hurt1.wav
audiobank\voices\male\hurt1.lipsync
audiobank\voices\male\hurt2.wav
audiobank\voices\male\hurt2.lipsync
audiobank\voices\male\hurt3.wav
audiobank\voices\male\hurt3.lipsync
audiobank\voices\male\finalmoan.wav
audiobank\voices\male\finalmoan.lipsync
audiobank\voices\male\spawn.wav
audiobank\voices\male\spawn.lipsync
effectbank\common\Water.fx
audiobank\misc\soundtrigger.wav
audiobank\misc\soundtrigger.lipsync
videobank\hag1.wmv
audiobank\012LVLhAGqUEST\helpus.wav
audiobank\012LVLhAGqUEST\helpus.lipsync
audiobank\012LVLhAGqUEST\WelcomeBackCommander.wav
audiobank\012LVLhAGqUEST\WelcomeBackCommander.lipsync
audiobank\012LVLhAGqUEST\welcome.wav
audiobank\012LVLhAGqUEST\welcome.lipsync
languagebank\english\gamebank\testquest\setuplevel.fpi
skybank\ww2\Gas\Gas.dbo
skybank\ww2\Gas\Gas_U.dds
skybank\ww2\Gas\Gas_D.dds
skybank\ww2\Gas\Gas_L.dds
skybank\ww2\Gas\Gas_R.dds
skybank\ww2\Gas\Gas_B.dds
skybank\ww2\Gas\Gas_F.dds
audiobank\music\generic\main.wav
audiobank\music\generic\main.lipsync
gamecore\huds\fader.dds
gamecore\huds\eyehud.dds
gamecore\huds\zoom.dds
languagebank\english\gamecore\huds\lives.dds
gamecore\huds\numeric1.dds
languagebank\english\gamecore\huds\health.dds
gamecore\huds\numeric1.tga
gamecore\huds\ammo.dds
languagebank\english\gamecore\backdrops\basic\gamemenu.dds
languagebank\english\gamecore\backdrops\basic\loadgame.dds
languagebank\english\gamecore\backdrops\basic\savegame.tga
languagebank\english\gamecore\backdrops\basic\exitgame.dds
languagebank\english\gamecore\backdrops\basic\saving.tga
languagebank\english\gamecore\backdrops\basic\returntogame.dds
gamecore\huds\pointer.dds
languagebank\english\gamebank\testquest\gamewon.fpi
audiobank\music\generic\victory.wav
audiobank\music\generic\victory.lipsync
languagebank\english\gamecore\backdrops\basic\gamecomplete.dds
languagebank\english\gamebank\testquest\gameover.fpi
languagebank\english\gamecore\backdrops\basic\gameover.dds
audiobank\materials\0groundS.wav
audiobank\materials\0groundS.lipsync
audiobank\materials\0groundI.wav
audiobank\materials\0groundI.lipsync
audiobank\materials\0groundD.wav
audiobank\materials\0groundD.lipsync
audiobank\materials\1stoneS.wav
audiobank\materials\1stoneS.lipsync
audiobank\materials\1stoneI.wav
audiobank\materials\1stoneI.lipsync
audiobank\materials\1stoneD.wav
audiobank\materials\1stoneD.lipsync
audiobank\materials\2metalS.wav
audiobank\materials\2metalS.lipsync
audiobank\materials\2metalI.wav
audiobank\materials\2metalI.lipsync
audiobank\materials\2metalD.wav
audiobank\materials\2metalD.lipsync
audiobank\materials\3woodS.wav
audiobank\materials\3woodS.lipsync
audiobank\materials\3woodI.wav
audiobank\materials\3woodI.lipsync
audiobank\materials\3woodD.wav
audiobank\materials\3woodD.lipsync
audiobank\materials\4glassS.wav
audiobank\materials\4glassS.lipsync
audiobank\materials\4glassI.wav
audiobank\materials\4glassI.lipsync
audiobank\materials\4glassD.wav
audiobank\materials\4glassD.lipsync
audiobank\materials\6clothS.wav
audiobank\materials\6clothS.lipsync
audiobank\materials\6clothI.wav
audiobank\materials\6clothI.lipsync
audiobank\materials\6clothD.wav
audiobank\materials\6clothD.lipsync
audiobank\materials\materialsused.bin
Why are these in every FPSC-Game.log?
76408191 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\testquest\Files\audiobank\water\WaterIn.wav - ABS PATH NOT ALLOWED!)
76408191 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\testquest\Files\audiobank\water\WaterOut.wav - ABS PATH NOT ALLOWED!)
76408201 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\testquest\Files\audiobank\water\Drown.wav - ABS PATH NOT ALLOWED!)
76408201 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\testquest\Files\audiobank\water\GaspForAir.wav - ABS PATH NOT ALLOWED!)
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