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DarkBASIC Professional Discussion / Dark Basic Elite - A Question

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gwheycs62egydws
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Posted: 5th Nov 2013 22:51
humm

the idea of the price is legal but consider every thing is bent sideways

there are not limits ;op lol

if there was no need for money then the price for some thing
would be zero ;o)

to move side ways - is to move forward
Since a Strait line gets thin fast
Clonkex
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Posted: 6th Nov 2013 01:24 Edited at: 6th Nov 2013 01:39
Quote: "I would have thought it was illegal to display a price that wasn't expressed in legal tender."


Nope. Well, not in Australia anyway. Anyway it can be paid exactly by using a card. I've grown up using this system so it seems totally natural to round inexact prices

Quote: "Amazing how threads can go off topic isn't it."


Indeed

gwheycs62egydws
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Posted: 6th Nov 2013 01:57
at this point it seems a mute point that Dark Basic Elite
will come into effect ;o(

but we have to talk about other things until perhaps some time
down the road that it could be a option ;o)

I'm Glad Dark Basic & Dark Basic Pro were made
trying to learn any thing else would be many years

what little I do understand give me hope that
I can create the games I want

I've got the winter off more or less
I just need to spend the time building ;o)

to move side ways - is to move forward
Since a Strait line gets thin fast
Green Gandalf
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Posted: 6th Nov 2013 11:14
Quote: "I'm Glad Dark Basic & Dark Basic Pro were made
trying to learn any thing else would be many years"





Perhaps we'll have a clearer idea of the future when FPSC Reloaded is out of the way.



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gwheycs62egydws
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Posted: 6th Nov 2013 19:19
@Green Gandalf
FPSC Reloaded

from what I read on "FPSC Reloaded" and what images that are available

"FPSC Reloaded" is defiantly a huge upgrade and shows great promises

it could almost even replace the idea of
Dark Basic Elite need to be made

to move side ways - is to move forward
Since a Strait line gets thin fast
Green Gandalf
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Posted: 6th Nov 2013 23:01
Quote: "it could almost even replace the idea of
Dark Basic Elite need to be made"


Not really. There's more to life and gaming than FPS games.



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gwheycs62egydws
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Posted: 6th Nov 2013 23:45
@Green Gandalf

it's got all the nessarey peaces

a person could make a shooter game or
make some thing else with it

only the person who made what they have in mind
would know that it was "FPSC Reloaded"

for any program a menu system is needed
that has that so any program could be made

so a simple word processing program could be made with it
a 2d would also be possible

it's just a matter of setting how things are shown

the current version of ""FPSC" is very simple
but with a bit of thinking even that could be used
to create 2d or text programs

to move side ways - is to move forward
Since a Strait line gets thin fast
Sph!nx
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Posted: 7th Nov 2013 11:14 Edited at: 7th Nov 2013 11:16
Yeah, but I believe most guys on the DBP forum like to code from scratch as much as possible. Not tweak an existing thing to suit our needs, but to create new stuff.

Regards Sph!nx
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Green Gandalf
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Posted: 7th Nov 2013 18:07
Quote: "it's got all the nessarey peaces"


You can certainly make adventure style games with it I agree, but not all games surely? What about pong or a race track game?



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3D Game Maker 4 EVER
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Posted: 7th Nov 2013 20:12
Sounds cool
I think it's about time DarkBASIC get's a new revision, afterall DarkBASIC classic uses DX8 and DBPro utilizes DX9, and we currently use DX10 and DX11, and there's a new API coming out by AMD called Mantle, and DX12 sounds like it's around the corner.

What I would really like is an editor similar to Game Maker, you have the option to code, and the option to use Click-and-drag boxes to code, you can mix the "Click to create" slogan with DarkBasic.

Maybe even a level editor aswell.

I was previously "3D Game Maker 4 EVER!" but time has passed, hasn't it? I wish you COULD change your forum name.
Sph!nx
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Posted: 7th Nov 2013 20:26
Isn't that what Game Maker is for?

Regards Sph!nx
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gwheycs62egydws
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Posted: 7th Nov 2013 22:05
@Green Gandalf

I don't see it a problem to make a race track game in it

I would think all the elements for doing that would be there


@Sph!nx


well the current version of "FPSC Creator" has the abilty to add in code to tweak things

"FPSC Creator" is built with "Dark Basic Pro" coding

to move side ways - is to move forward
Since a Strait line gets thin fast
Clonkex
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Posted: 9th Nov 2013 21:03
Quote: "What I would really like is an editor similar to Game Maker, you have the option to code, and the option to use Click-and-drag boxes to code, you can mix the "Click to create" slogan with DarkBasic.

Maybe even a level editor aswell."


Haha no That will never happen. DarkBASIC is a programming language aimed at game creation but it's not a game creator.

I agree that a professional-level click-n-create style game creator would be great (similar to UDK but designed with a single developer in mind, not big teams), but it will never be under the name DarkBASIC.

SamKM
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Posted: 9th Nov 2013 22:03 Edited at: 10th Nov 2013 00:12
Quote: "Haha no That will never happen. DarkBASIC is a programming language aimed at game creation but it's not a game creator."


Maybe not officially... But I think Brendy Boy is working on something called 'Dream Editor', which blends DBPro with a game creator style interface!

EDIT: NOT Brendy boy, DigitalFury... Got them confused...
Here's the thread: http://forum.thegamecreators.com/?m=forum_view&t=205808&b=8
gwheycs62egydws
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Posted: 9th Nov 2013 22:40
there is nothing wrong with a few short cuts in game creation

but we know that being able to program
some thing in will always be necessary

there has been a lot of addition built for DBP
pay and free

by now nearly every aspect has be dun

thanks to people who did the addition and even programing examples

I can spend more time building my program than making all the effects necessary

level editor is one of the biggest parts in building any program
especially when it comes to having it 3d

2d can be simpler give or take the effects being used

building a level can take a long time and then interacting with it is the next challenge for some of us

there has been a few people over time who have worked on a level editor but they only cover so much

if "Brendy Boy" 'Dream Editor' go's then that cuts down time to build ;o)

some time having some point and click is ok
but we know there will all ways be that need to surprise people

to move side ways - is to move forward
Since a Strait line gets thin fast
Clonkex
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Posted: 16th Dec 2013 02:02
Quote: "Maybe not officially... But I think Brendy Boy is working on something called 'Dream Editor', which blends DBPro with a game creator style interface!

EDIT: NOT Brendy boy, DigitalFury... Got them confused...
Here's the thread: http://forum.thegamecreators.com/?m=forum_view&t=205808&b=8"


Wow thanks for linking, it's a cool project

I meant officially. I meant DBPro itself would never become (or include) a drag-n-drop game maker or even 3D editor.

Sph!nx
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Posted: 16th Dec 2013 15:29
Editors or drag & drop game creators are forcing you a certain direction. The best thing of TGC's products are that they are not doing that at all and allow us to go our own way with their stuff.

I'm working on an engine and editor and have no limits (creatively) in that regards and with a little research and dedication you can really do almost everything with TGC's products.

Regards Sph!nx
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Mobiius
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Posted: 16th Dec 2013 16:25
TGC already have a drag & drop game creator. In fact they technically have two. FPSC is a drag and drop editor, and the 3D Game Maker is also a drag and drop editor.

gwheycs62egydws
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Posted: 16th Dec 2013 17:17
@Mobiius


there is one more you have not said

"Shoot Em up Kit "

to move side ways - is to move forward
Since a Strait line gets thin fast
Mobiius
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Posted: 16th Dec 2013 17:21
I did not know of that one.

Clonkex
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Posted: 17th Dec 2013 05:27
Quote: "I did not know of that one."


And not surprisingly. Probably the one thing TGC does REALLY badly is updating their website. The only reason I found out about the newer plugins (like Dark Imposters, Dark Dynamix and Dark Occlusion) is because I go there every now and then and open the list of plugins to see if there's any new ones. If they just had a NEWS thing on their front page like NORMAL people there'd be no problem. Releasing new plugins is a big thing and they don't capitalise on that.

HeadClot
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Posted: 20th Dec 2013 19:30
Has there any word on Dark Basic Elite?

I really want to buy it
Dragon slayer
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Posted: 20th Dec 2013 22:37
Not a word. Everything has slowed down around here!
gwheycs62egydws
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Posted: 20th Dec 2013 22:49
at this point FPS Creator Reloaded is there big Focus
well maybe updates to AGK

@HeadClot

your going to have to hold on a year or 4 before they get back to
what we all want

i kid you not i saw in a local store a 19 inch
windows 8 computer but it was shaped like a tablet
it had touch screen and no attached keyboard

so it could mean the end to laptops and computers like we are use to

so it could be even more changes to Dark Basic Elite that even the
own could engine

to move side ways - is to move forward
Since a Strait line gets thin fast
Dragon slayer
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Posted: 21st Dec 2013 14:40
a year or 4 hmmm! By that time I will really have no use for DBP or for that matter any of their products as I will be really, really good with C++, C# or both and Unity!
gwheycs62egydws
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Posted: 21st Dec 2013 16:10
@Dragon slayer

we all hope that it will not be that long

i do not know if they will have to do a total rewrite or can
rework what they have now

FPS Creator Reloaded

looks like it's a total rebuild .. a posobilty is that they could be
using a far updated version of DBP as in "Dark Basic Elite" egine

and this would be one way to show case what it can do

only time will tell

to move side ways - is to move forward
Since a Strait line gets thin fast
Mobiius
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Posted: 21st Dec 2013 19:43
There is no dark basic elite.

gwheycs62egydws
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Posted: 21st Dec 2013 19:55
@Mobiius

for now ....

there are always projects going on that we don't know about

my thought is one hope of a possibility ;o)

if watch the video's posted about "FPS Creator Reloaded"
it gives some credence that it was built with such

FPS was built with DBP
so why is not possible that FPS Creator Reloaded was not built wiht
Dark Basic Elite ?

to move side ways - is to move forward
Since a Strait line gets thin fast
Green Gandalf
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Posted: 21st Dec 2013 20:02 Edited at: 21st Dec 2013 22:50
Quote: "so why is not possible that FPS Creator Reloaded was not built wiht
Dark Basic Elite ?"


Because Rick Vanner says it was made with DBPro - plus a few extra functions/plugins I guess.

Edit

Here's the link:

[href=http://fpscrforum.thegamecreators.com/?m=forum_view&t=207042&b=1]
http://fpscrforum.thegamecreators.com/?m=forum_view&t=207042&b=1[/href]

Edit2 Why do links sometimes display correctly and not others? This has only happened in the last few weeks. Anyone know what the problem is?



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Gervais
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Posted: 23rd Dec 2013 17:12 Edited at: 25th Dec 2013 01:31
If it ever get done I would be very interested but it should not be to far in time
Clonkex
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Posted: 26th Dec 2013 13:35
Quote: "Edit2 Why do links sometimes display correctly and not others? This has only happened in the last few weeks. Anyone know what the problem is?"


Yeah. You're doing it wrong

Just use the "link" button rather than typing it manually. It works perfectly every time when you do that:

http://fpscrforum.thegamecreators.com/?m=forum_view&t=207042&b=1



Quote: "so it could mean the end to laptops and computers like we are use to"


No. Most people and companies expect it to go that way but it's simply so incredibly impractical to program (or do any kind of work for that matter) on a touchscreen that for the foreseeable future traditional hardware (mouse and keyboard) will still exist.

Infern0
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Posted: 3rd Jan 2014 00:59
I know they're currently busy with FPS Reloaded (Keep up the good work) but just throwing in my 2cents to say I would be extremely interested and definitely purchase DarkBasic Elite (Or whatever they end up calling it).

"Only when you realize how little you actually know, can you begin to really know anything"
Vidiot
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Posted: 7th Jan 2014 01:53
I just wanted to toss my hay-pence in the fountain.

I feel some of the same misgivings that were expressed on the first page of this post; still waiting on some thing that were never fixed or finished. But I also have to admit, I've gotten a lot for my previous $99.

So I don't think $99 is too much for a new D.B.Elite IF it includes a new updated printed manual. (I need more material for The Reading Room) LOL. I kid, but its true. I used to often browse the manual getting ideas for new programs while away from my computer.

The help files need to be considerably more robust. I know it may make sense to some experienced programmers but I find them often to be of no help at all. A big reason why (I think) is because of the names used as example variables, its not always clear that they are example variables. They look like part of the command. Simply color-coding the help files would probably go a long way.

The answer to Life, the Universe, and Everything? "Tea for Two". Deep Thought was Dyslexic.
Green Gandalf
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Posted: 7th Jan 2014 15:07 Edited at: 7th Jan 2014 15:14
@Clonkex

Quote: "Just use the "link" button rather than typing it manually. It works perfectly every time when you do that:"


Er no.

I've been posting links without problems for years using both methods - but just recently some links for no obvious reason just don't display correctly.

So, back to my question:

Quote: "Why do links sometimes display correctly and not others? This has only happened in the last few weeks. Anyone know what the problem is?"


As a quick test I'm going to link to your post here using your method which is what I've successfully used in the past:

[href=http://]
http://forum.thegamecreators.com/?m=forum_view&t=199018&b=1&msg=2501741#m2501741[/href]

Edit As you can see, it didn't work.

The problem seems to be related to the fact that recently a little window pops up when I hit the link button and I can't seem to get that to work. In particular it used to be easy to add a text description to the link so instead of a meaningless link like "http://forum.thegamecreators.com/?m=forum_view&t=199018&b=1&msg=2501741#m2501741" being displayed you could get more informative text like "Clonkex's post" being displayed.

No doubt I am doing it wrong - but haven't worked out how to do it right. Perhaps it's something to do with the fact that I recently upgraded to IE11.



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Rudolpho
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Posted: 7th Jan 2014 15:39 Edited at: 7th Jan 2014 15:41
[href=www.thegamecreators.com]Slashless link[/href]
Link with slashes
Long link containing symbols

Sorry for being off-topic, just wanted to try it.


"Why do programmers get Halloween and Christmas mixed up?"
Green Gandalf
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Posted: 8th Jan 2014 01:24
Which browser version are you using?



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Rudolpho
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Chrome 31.0.1650.63 m.


"Why do programmers get Halloween and Christmas mixed up?"
GregA
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Posted: 8th Jan 2014 20:57
I have been away for a while, but I am working on a new game now...

Absolutely, would love a big update to DBPro, happy to give you my money for such a thing.
Clonkex
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Posted: 23rd Jan 2014 10:21 Edited at: 23rd Jan 2014 10:23
Quote: "Er no."


Huh, ok...

Quote: "The problem seems to be related to the fact that recently a little window pops up when I hit the link button and I can't seem to get that to work. In particular it used to be easy to add a text description to the link so instead of a meaningless link like "http://forum.thegamecreators.com/?m=forum_view&t=199018&b=1&msg=2501741#m2501741" being displayed you could get more informative text like "Clonkex's post" being displayed."


Steps to add a link (I will be testing these myself to ensure they work, at least for me):

1. Type the text that you want to appear as a link ("Green Gandalf's post", for example)
2. Select the text
3. Hit "link"
4. Paste the link (including "http://")
5. Hit "OK"

That will 'linkify' the text.

Now, to try it myself... Green Gandalf's post

EDIT: Yup, that works just fine

This is what it should look like at the end of the steps:


Green Gandalf
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Posted: 24th Jan 2014 03:05 Edited at: 24th Jan 2014 03:27
Weird. Just tried this again. The following link was entered the "old" way, i.e. your steps 1-3. Worked fine without the weird window popping up. See sample A.

Then I edited the message to add the same link with the intention of adding more meaningful text. This time the weird window popped up and I had to follow the rest of your procedure. See sample B. As you can see it didn't work. Interestingly the text looks the same to me in the post box. (Fixed now - see comments below.)

I'm now going to try again and actually add the text description this time. See sample C. [Actually, just before hitting the post button I copied the whole posting box text into a txt file and "Voila!" - the problem might be an invisible end of line character getting into the link. Let's see if this is fixed now.

Final edit Yes. That fixed it - they all work now. Thanks for persisting with this. It looks as if the extra window was popping up because I had inadvertently got an EOL character in the link. But this is still a new problem - don't know why this has just started happening recently. At least I know how to avoid it now.

Sample A:

http://forum.thegamecreators.com/?m=forum_view&t=199018&b=1&msg=2505479#m2505479

Sample B:

http://forum.thegamecreators.com/?m=forum_view&t=199018&b=1&msg=2505479#m2505479

Sample C:

link to your post



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tiffer
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Posted: 24th Jan 2014 05:34
If you're talking about modernisation I don't think the name is a good idea. I think something along the dark basic pro 2.0 or dark basic 2014.

Cwatson
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Posted: 24th Jan 2014 08:52 Edited at: 24th Jan 2014 08:54
I still prefer Dark Basic Elite.

Anyway, it's probably a pipe dream.

I\'m starting to consider putting most of my proverbial eggs in both AGK2 and PureBasic (again).

That being said, being honest, I do love DBPro for all its faults and foibles. With all the plugins available, it is just so versatile. I'm always worried though that if I ever commit to and complete anything more than the simplest of games, it will turn out that with everything turned on (in 3d, some shaders, terrains etc, animation) it will just, overall, be too slow. Then again, that\'s probably me just looking for excuses.

I would buy 'DarkBASIC Elite' or whatever it might be called in less than a heartbeat. I suspect I am among many.

I think the key is that TGC are (rightly) focussing on the immediate money - FPS-R and AGK2. They are well in to those projects. They'd probably need double the development team to commit to DBE....

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Clonkex
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Posted: 25th Jan 2014 02:41
Quote: "But this is still a new problem - don't know why this has just started happening recently. At least I know how to avoid it now."


This is something I've never encountered; which browser are you copying the links from? Wait, I see you said IE11. Wouldn't surprise me one bit if M$ stuffed it up.

Also, if you select a link in the text of your message and hit "link" it'll instantly turn it into a link without asking for a link in the dialogue box.

Green Gandalf
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Posted: 25th Jan 2014 22:05
Quote: "Also, if you select a link in the text of your message and hit "link" it'll instantly turn it into a link without asking for a link in the dialogue box."


As I've said, that is how I normally do it - but as mentioned earlier I sometimes get the annoying box for the reason I discovered yesterday. The problem seems to be related to long links which run over one line - I suspect something somewhere, the forum perhaps, inserts an end of line symbol. When I get the time I'll check that theory carefully and if I can systematically reproduce it I'll report it to Paul in case it's a forum bug.



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Clonkex
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Posted: 26th Jan 2014 02:36
Quote: "if I can systematically reproduce it I'll report it to Paul in case it's a forum bug."


Actually best to report it to The Next as he's recreating the forums and fixes bugs with the current forums when necessary. I only just found out about this about 2 days ago; I was a bit horrified at first, but I think he will do a good job.

Green Gandalf
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Posted: 26th Jan 2014 16:56
Quote: "Actually best to report it to The Next as he's recreating the forums and fixes bugs with the current forums when necessary."


Quite right. Thanks for the reminder.

Quote: "I was a bit horrified at first"




Thanks for your help with this. It seems to be one of a number of minor glitches with IE11 on this machine. If I can be bothered I might revert to whatever I had before.



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Dark_ITheI _Angel
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Posted: 10th Mar 2014 23:41 Edited at: 10th Mar 2014 23:57
Wow, 2 years old thead! My 2 cents: Most and Most every dbp User is using dbp for a Hobby, wich is ok but for tgc  that dosnt allow hethem to get much paying User. I would say they should only concentrate in agk as THAT is the market for indie developers (Hobby or Not) and Export to every OS. Thats the Future of enginew like this One or 3dgamestudio. Its the plain truth. Nobody need an Elite Version that in fact is behind of Most everyone Else just for some to play with and mostly Not when.it takes the.Time for more important things.

To conclude this : with unity out there wich i feel even in 20 years i can be making cool things with todays Version (also for Windows)why should i then buy some Elite thing?
Tgc should concentrate in what is important and please dont hate me for this but we Know db has the Same Future as blitz3d

Btw: am sure by this Time they acknowledge that db isnt the way to go and for the people i would say you have your toy, wanna get Profi then you Know what you have to Do,change! And dont let years pass you by just cause the Love . And dont worry,even agk Future isnt pretty as Most users just dont want only to Code and Code every Single thing to get the Same result. And less money for tgc means less all the way.

Note: this is my opinion (and sorry for my english.. I try )

Animals
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Playing: FFVII
Posted: 11th Mar 2014 01:45
Quote: "Dark_ITheI _Angel"


Not really sure what to say to you that will not come across as offensive.......

But I will just say this...

What may not apply to you... can and does apply to others...

Just because you have a car[Unity], does not mean I do not want a bus[DBPro...]...

To me, coding is incredulously critical for the coming 50 years, knowing how to code will determine if you have a job or not in the coming years, many UK companies who do marketing or PR are now requiring that you know how to do web coding or app coding, just have a look around for articles... DBPro is an excellent stepping stone prior to C style languages coding... I should know, I went through that process just recently...

And yeah You might say 'but there are apps and websites that let you design like Unity'... but there is a small thing known as 'Small Print' which your boss might fire you over...

Anyway... just a heads up, sometimes I too am naïve and make similar claims as you have above... we are all human and all young or inexperienced sometimes Don't take me the wrong way... I would say this to anybody who said as you have above and rightly so...

DarkBASIC: Professional ELITE to me would mean the ability to continue to create rapid 'Prototypes' using in-house tools with feature dependency being in your developers hands instead of waiting on an engine holder to update which can and may never happen... [Unless you had a developer in-house who was able provided Unity or whatever is open source to manually update the source code to add in the mechanic you are looking for...]

How is everyone in here anyway? this has been quiet for some time...

Dark_ITheI _Angel
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Posted: 11th Mar 2014 17:59
Hello!

I think you didnt get my point of view. I agree with you to a certain point but we Know people like you are a little percent here. That said, tgc cant/shouldnt concentrate on an small amount of people. Its about survive, like i said,this Kind of engines are dying slow due to the biggest change on,Mobile etc.
In their Situation i would think about melting dbp and agk, that would be a bigger step for everyone and financial for them.
Thats why i dont welcome another db even thought i could care less for tgc's Future.

The way it looks,they began thinking the Same .btw,darkbasic is and could be a bigger thing,thats why you need enough money and enough people for its development,the way i See things,they Do little Bit here and there to get little money here and there and thats isnt a concept when talking bout engines.

Anyway am looking forward for their products even if its a Elite engine and i agree,if its suits for you then..then theres nothing more to say

Btw,i wasnt putting db down just trying to share my thoughs !

Have a nice Day

Animals
GIDustin
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Posted: 11th Mar 2014 18:20
AGK is a perfect platform for making really simplistic games for mobile devices, and though almost everyone is using mobile devices, there is a ton of stuff you cannot do on them. You will never convince me to play an FPS on a phone/tablet, unless that device is connected to a TV and a keyboard/mouse or controller, but then it really isn't a phone/tablet anymore.

AGK filled the gap that existed when DarkBasic projects could not be easily ported to mobile devices. I am hoping that AppGameKit was not meant to obsolete DarkBasic, because it never will, unless AppGameKit can support plugins and perform DLL calls, and essentially replicate all of the DarkBasic functions.

At this point, I am not sure if there will be a DarkBasic Elite. I can, however, almost positively guarantee that there will be an update to DarkBasic due in part to FPS Creator Reloaded. If you read his blogs, Lee has already fixed issues with compiler speed, the Blitz Terrain plugin, and found an error with load image that caused it to use more memory than it should. He mentioned the DarkAI plugin as well, so we might see updates there too. As he "nit picks" at the DLLs for FPSC:R, he is essentially updating DBPro. We only have to wait for him to officially package the updates and release them, which probably won't occur until well after FPSC:R is running smooth by his standards.

Additionally, in one of his most recent blog posts, he even hinted that it would only take around 6 months to rewrite the graphics engine for DX11, which he would only consider after defeating DX9 (to maintain backwards compatibility), so we *might* be getting that as well!

I don't think it is a matter of "if", but of "when" at this point.

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