I would be interested in the "Elite" version as long as the editor and help system get overhauled, too.
When using a black background in the editor, I have to go to the config file to adjust the "variables" color code manually every time I have to reinstall DBPro. I develop on multiple computers, a pair of dual core 64-bit desktops and three laptops (one with 64-bit i7 core Intel); multicore processing/compiler would come in very handy.
The upgrade would be a massive undertaking, but I think Mr Bamber is correct in thinking that an "Elite" version would be a good idea. I have a few suggestions for additional commands/features:
+ better HTTP and Online Multiplayer commands
+ incorporate MySQL support
+ FTP file transfer system
+ upgraded Collision System
+ new Physics System
+ better World Environment System
+ internal Tiles System
+ object sensory commands
MAKE OBJECT SPHERE 1, 0.25
MAKE OBJECT BOX 2, 0,0,0, 1,2,1
MAKE OBJECT 2 SENSE MOUSECLICK LMB()
MAKE OBJECT 1 SENSE ALTITUDE()
fl_mouseLMB = MOUSECLICK LMB(2)
fl_altitude = ALTITUDE(1)
PRINT "ALT: "; fl_altitude
--something like that...
+ a bunch of presets for avatar/vehicle environment obstacles (i.e. water currents, icy surfaces, sand, mud, wind, etc.)
SET WORLD TO MARTIAN SURFACE
LOAD TO WORLD "ASSETS/WORLD.X"
MAKE GUI FROM ASSET "ASSETS/WORLDGUI.X"
PRESET GLOBALS FROM FILE "AdditionalFileGlobals.DBA"
REM ** or "MoreStuff.txt"
REM ** or "MyNeatSettings.rtf"
REM ** Entry Point system for it's Viewport
REM ** Set as a Rectangle with <x1,y1> to <x2,y2>
REM ** as a flat vertically-oriented 'window' where the
REM ** screen resolution becomes the Viewport and it all
REM ** gets seen there, bearing upper left corner = vector1
REM ** and the lower right corner = vector2.
SET ENTRY POINT FOR WORLD xv1, yv1, vx2, yv2
... ADD GAME CODE HERE ...
Again, these are just ideas.
I'd invest the $99 for it. I'd love to.
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