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DarkBASIC Professional Discussion / Dark Basic Elite - A Question

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Mage
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Posted: 28th May 2013 07:07
Want to buy Dark Basic Elite.

provoststeven
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Posted: 28th May 2013 08:15
I would pay thousands of dollars if you could make it export to something you can play on a console. (ps4 or XboxOne) I'm like 4 years into my project and probably like 2 years from completing it. Unfortunately, PC is just not the best platform to launch a fighting game on.
Mage
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Posted: 28th May 2013 10:05 Edited at: 28th May 2013 10:06
Quote: "Unfortunately, PC is just not the best platform to launch a fighting game on."


lol I can relate, I'm developing using the XBox 360 controller, and eventually will make controls mappable.

I awhile back posted on the fact DBP crashes if you check for controllers at the precise moment you are plugging/unplugging the controller. Most people that responded at the time couldn't figure out why on earth I would want the program to be capable of detecting controllers after it had launched (like on a console). Ah well.

Green Gandalf
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Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 28th May 2013 16:03
Quote: "And my biggest gripe ever, the ability to mix pre rendered lightmaps with normal mapping"


You can do that already unless I've misunderstood what you're trying to do.
Pincho Paxton
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Posted: 28th May 2013 16:19
I want to write some Facebook games, so it would be good if it could do that.

Mobiius
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Posted: 28th May 2013 17:08
Quote: "an enhanced collision system"

You mean like Sparkies, or Newton, or DarkPhysics, or DarkDynamix, or ODE, or that havok wrapper someone was working on...

This is my current project, check it out! [url]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/url]
This is my website, check it out! [url]http:\\www.TeamDefiant.co.uk[/url]
Burning Feet Man
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Posted: 28th May 2013 23:10
I just wanted the ability to nest arrays under UDT's ;_;

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Mage
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Posted: 29th May 2013 05:41
How about some basic stuff like multi threading and error handling. These things alone would make the upgrade worth it.

DigitalFury
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Posted: 15th Jun 2013 11:50
Multi-Threading and multi-language support like C# is a must.

All in all you guys are behind. Where are the investors? Everyone knows that DBP Elite would be profitable if it had even a comparable editor to leadwerks. I realize this stuff takes time but since DBP has been released they had years.

Heck, if I was on the DBP team i'd write DBP Elite myself. XD Not saying i'd 100% know what I was doing, but better then no development time being poured into it.

I'm so bored i've been writing my own editor and eventually going to write my own language. XD lol I'd hope some movement with Dark Elite would happen as I would do what I could do to back it or help make it happen.

DigitalFury
Duffer
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Posted: 15th Jun 2013 13:00 Edited at: 15th Jun 2013 13:10
@ DigitalFury,

Wholeheartedly agree. However, I am still (naively, perhaps) banking on development of FPSC-Reloaded resulting in large advancements in DBPro, resulting in DB Elite.

P.S. Please carry on with your DreamEditor though!

[edit]

The Reloaded development blog is always encouraging:- http://fpscreloaded.blogspot.co.uk/

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
DigitalFury
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Posted: 15th Jun 2013 21:51
@Duffer - I've been following FPS Creator and hope that would happen but it seem that they will jump focus back on AGK.

I'm carrying on with my Dream Editor. I just have been waiting forever like everyone else for DBP Elite. XD

DigitalFury
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Posted: 15th Jun 2013 22:18 Edited at: 15th Jun 2013 22:26
What I want to know is what TGC are doing in response to leadwerks or http://www.nuclearglory.com/products/nb or Unity?

DigitalFury
TiW
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Posted: 17th Jun 2013 20:23
I would pay for this, it sounds really exciting!
Adrian
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Posted: 18th Jun 2013 20:44 Edited at: 18th Jun 2013 23:02
Quote: " since as was mentioned, Lee is no longer working on it.."


Is it true then?
Has DBPro been dropped completely?
I thought there were going to be updates because of this reloaded thing they were doing?

I'll be sad to see it go though.

That Nuclear Glory stuff looks interesting!
GreenDixy
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Posted: 18th Jun 2013 22:18
From everything I have read on this thread, Or my own. There should be updates but don't quote me on this. I hope so as I love dbpro!

======================================
My software never has bugs. It just develops random features.
Rylex
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Posted: 19th Jun 2013 00:20
There are no plans at the moment to publish DarkBasic Elite.
I wrote an email to Lee Bamber a few weeks ago and got this response from Richard Vanner.

Quote: "
Hi,

Lee asked me to reply to you.

Our focus moving forward will be on FPS Creator Reloaded and App Game Kit. So it's unlikely we'll be doing much more on DBPro. Elite is not in our planning at this time.

We are using DBPro to make FPSCR, so maybe there will be an update released in the future but it's not guaranteed.

Regards,

--
Rick Vanner
Financial Director
The Game Creators Ltd
www.thegamecreators.com
http://about.me/rickvanner
"


Sorry if you are disappointed... but DB Pro really would need lots more bugfixes before you could publish a new product with even more bugs.


Best wishes

Rylex
Chris Tate
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Posted: 19th Jun 2013 00:52 Edited at: 19th Jun 2013 00:59
Well that sums it up completely; people will have to make do with Direct X 9 and a few upgrade promises if they want to use DBP. The source code library is there if people want to upgrade it themselves and take things in their own hands.

There has got to be a business reason for not pursuing the Dark Basic Elite idea. So let us hope the Reloaded project inspires a decent upgrade for the package. And if Reloaded flops; let's hope that some really special ideas come along from the community and some really promising WIP projects take place and make it in the industry, otherwise bye bye Dark BASIC.

Personally, I will make do with DX9 and tweak DBP as best as I can and finish my engine. Perhaps in 5 or so years I will end up using a different product; but I doubt that I will be choosing AppGameKit or FPSC reloaded at that stage in life.

GreenDixy
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Posted: 20th Jun 2013 21:45
Well I hope we will see some dbpro updates. I will keep using it regardless, There is enough plugins on the forums, To do what anyone should need anyways.

======================================
My software never has bugs. It just develops random features.
SamKM
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Posted: 20th Jun 2013 22:30
It's true, with the huge base of plugins that amazing people have put their time into creating, I can't think of anything that I'd want DBP to do that it can't already do! And using things like Evolved's Advanced Lighting and the SPARK 3d Particle wrapper, you can get some impressive graphics!
I think my only worry for DBP is that support for DirectX 9 might soon be totally dropped... If that happens and DBP doesn't get another update... It's dead
Chris Tate
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Posted: 20th Jun 2013 22:52 Edited at: 21st Jun 2013 01:01
Quote: "I think my only worry for DBP is that support for DirectX 9 might soon be totally dropped"


I doubt it Direct X 9 will be dropped any time soon. For one; the X Box 360 stands on top of it; and it looks like the XBox One will not be well received immediately. Lots of people will end up keeping the 360 to play games like GTA 5.

Two, the video card industry has come to a point where the amount of PC gamers has sky rocketed; particularly in the MMO category; and these developers want their games to run on as many systems as possible; which means they aim to at least support Direct X 9, which means the hardware companies will support it as well.

Three, where are at the peak of computer graphics acceleration. Quite like film CGI was a big hit in the 90s, which now is seen as nothing hugely special.

Graphics in 10 years time will improve, but will not be 10 times more realistic than they are now. 10 years ago, 3D games all looked blocky and pixelated; so we needed improvements to the hardware.

Looking at the Cry Engine now, it seems like we are at the peak.





The attention is to be focused elsewhere; no point investing millions into improving what isn't really broken.

But now any thing from Direct X 9 onward can be used for AAA titles in the same way films don't need CGI to make 1 billion dollars. There are a number of million dollar A list developers building yet to be released games which will use Direct X 9.

Four, there is still support for Direct X 7 and 8; so it would be unlikely for DX9 to loose it.

What I wished would happen; is for the updates to fix issues such as anti-aliasing and shader errors. Newer shader models would have also been very useful, very very useful; we are missing out BIG TIME there. And my number one wish was for syntax improvement, more effective arrays and DLL compilation so that projects can be better organized.

Competing with Unity or the CryEngine might be a bit of a stretch; perhaps why AppGameKit and casual gaming is being focused on. Do not under estimate the casual gaming market however; there are a lot of gamers out there that just want to have a 5 or 10 minute play of something simple and sweet.

A bit like an icecream bar instead of a full tub.

Mobiius
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Posted: 20th Jun 2013 23:44
Quote: " In fact you can still download and install Direct X 1.0 if you search for it."

You can't, as it would detect a newer version and cancel the installation.

This is my current project, check it out! [href]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/href]
This is my website, check it out! [href]http:\\www.TeamDefiant.co.uk[/href]
Chris Tate
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Posted: 21st Jun 2013 00:59 Edited at: 21st Jun 2013 01:03
Yeah if you have the new version installed or a modern OS.

That point that Mobiius highlighted in the message above was purposed to be a minor illustration of its existence, not a recommendation. Do not try it.

The message above I was talking about was Direct X 9 still being around. Don't un-install the newer version to try out Direct X 1.0, who knows what might happen.

I am sorry I mentioned that point now, it seems it will lead the topic well astray. This is a discussion about Dark Basic Elite, and message I posted was about it in relation to Direct X 9.0, so I will remove that comment.

Duffer
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Posted: 22nd Jun 2013 13:43
@ Chris Tate,

We get your point - DirectX9 will still be of use and supported to an extent for some time yet.

I'm not really sure about TGC direction in the medium and long term now.

In the short term, if they had 3 chips (of focus) they seem to have put at least 2 on FPSC Reloaded and then nearly 1 on AppGameKit development.

Presumably, that is based upon what is likely to sell in to the future.

It is a risky strategy, but I understand the thinking. The boom time market at the moment is the tablet based stuff.

The biggest risk is they have missed the market of people who still, in effect, like to concentrate on using a basic-language based platform to develop games etc in Windows. The hobbyists in that camp.

DBPro Elite would easily cater for that market.

The problem is that, realistically, they may have wanted to tear up the original and start from scratch, and that is a massive endeavour - so it would be forwardly compatible (DirectX10, 11 etc) and compatible out (OpenGL etc).

From what Lee and others at TGC have said, and reading between the lines, they simply don't have the manpower and resource to develop a fresh DB Elite for the forseeable future.

Lee has said that he would think about an update to DBPro AFTER he has developed FPSC Reloaded taking in to account the things he has learnt and augmented when developing FPSC-R.

That last quote though does not really seem to indicate any strong committment to that.

DBPro is so big and has so many add-ons (and consequently bugs for latest versions etc) that it is easy to criticise it but it is still, in the round, the best Basic-Language based games development platform.

As someone else pointed out though, if there is no further proper development in that direction by TGC they will quickly find themselves overtaken by things like PureBasic and perhaps even NuclearBasic, perhaps another as yet unknown competitor.

I sometimes dream of developing something like that in C++ and very quickly realise I have a day job, and lack anything approaching the necessary skill. Which is why I want to use DBPro and then it's successor, be it TGC developed or developed by a third party.

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Battoad
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Posted: 5th Jul 2013 19:46
Reading this thread again I am surprised that a poll hasn't been created so that we and Lee can see if DBE is worthwhile for TGC.
I am not sure how to make one myself but instead have written a small program to count individual posters to this thread to get a basic idea.
The total, excluding Lee but including myself is only 119. This is probably why it probably won't proceed.

At the time of writing this post AGKv2 had 476 pledges/backers but it is unclear how many have pledge twice or more, so it is unclear as to how many individual backers there are for that kickstarter, but clearly a lot more interest than for DBE. Maybe DB has come to its end and is really being superceded by AppGameKit which is quickly expanding its functionality thanks to its backers.

I can't remember how many backers there were for FPSCr but there must have been a lot in total and besides this program also gives TGC the benefit of extra sales through the Model Packs which clearly is essential for continual income, something that DBPro didn't provide.

If people want DBE everyone will have to vote.

JackDawson
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Posted: 6th Jul 2013 01:50
I said I wanted it long ago. But the word lately is, this project is canceled.

https://soundcloud.com/toraktu
Battoad
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Posted: 6th Jul 2013 12:17
Quote: "I said I wanted it long ago."


I can confirm Jack that you are included in the above basic count of 119 who have shown some interest. I guess TGC would have wanted around another 300 people or more showing their interest before they might have suggested a DBE kickstarter, but clearly there is insufficient interest.
Reasons for lack of support interest may be because it takes so long for them to develop and may take years even to reach the current functionality of DBPro with all its extras, it may turn out not to be as good as AppGameKit which is starting to move again, or that people who have backed other kickstarters realise that TGC efforts to all projects will be diluted which means slower progress and possible discontinuation of something.

TGC probably have made the right decision at this time.

Green Gandalf
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Posted: 6th Jul 2013 17:23
The situation is becoming so serious I might have to learn C++.

There wouldn't be any upgrade issues with that now, would there?
Mage
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Posted: 6th Jul 2013 17:52
Quote: " The situation is becoming so serious I might have to learn C++.

There wouldn't be any upgrade issues with that now, would there? "


I might just pick it back up and begin building a game framework.

JackDawson
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Posted: 6th Jul 2013 18:44 Edited at: 6th Jul 2013 18:58
Quote: "The situation is becoming so serious I might have to learn C++.

There wouldn't be any upgrade issues with that now, would there?"


Yea there is. Now the new C++ uses that DotNetFramework because MS is trying to push people away from the original way of C++ coding, using straight Win32 API calls. I hate C++ now. I won't use it. IF I am going to be forced into using ANOTHER VM, I will just use JAVA. It's way easier and faster to code a game in now. I been studying OpenGL for over 5 years now and I gotta say, its a lot of fun and works with JAVA. I could even finally get away from DirectX. The only reason I still use Darkbasic Pro is for design testing. Why ? Because its so dang easy to whip up a game with DBPro. It's great for testing and getting feedback on your game.

But with JAVA, I can make the game cross platform and on any device as well, whether it's 32-Bit or 64-Bit. Even works on iPad and Andriod. Compile it once, works on all. With C++ its a hassle, because you still have to worry about DLLs, pointers, and a great many other nonsense that JAVA takes care of. JAVA is not slow either since everyone is getting faster computers. JAVA being slow has been proven a myth now ever since JAVA 7 came out. Heck people are making video out of and watching TV shows with it.

Keep in mind, we are talking about games only here. C++ is still preferred if you want to write the old school way without coding for the DotNetFramework. But that is usually for 32Bit apps, not 64. And there isn't much help when it comes to 64Bit. You can still code, but it will just take you longer. Which is the real point here. Speed. How fast can you whip a game or program out ? JAVA makes it easy, but DBPro is easier.

My advice, if your going to make arcade or simple games, stick with DBPro. IF you want full advanced immersive 3D worlds / universe with OpenGL ( which can have same quality as DirectX 11), try JAVA. Two reputable games out there already have done it using JAVA. Minecraft and WURM Online. More and more games are being made with it all the time.

https://soundcloud.com/toraktu
aerostudios
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Posted: 7th Jul 2013 04:24
I really would like to see DB Elite that includes ALL of the addons (DarkClouds, DarkAI, etc.).
I am very disappointed that TGC is concentrating their efforts on developing Android-styled apps. I have a Kindle but really have no interest in many games for it, if at all.

Don't get me wrong, I am pledging in the Kickstarter, but I develop very sophisticated full-blown desktop simulations. The AppGameKit cannot possibly come close to meeting that need. I don't write web-based apps either, so my area of expertise is restricted to stand alone PC apps.

If things don't change, I may toss DBPro aside and seriously consider XNA for my future desktop apps/games.

My latest effort is TOWER CAB (www.towercab.com) using the DarkGDK.NET library. Although I am bummed about losing the ability to use DarkCLOUDS in Visual Studio 2010/2012. That was a very important addon for a 3d air traffi c control tower simulator.
Mychal B
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Posted: 7th Jul 2013 04:33
I'd like dbe as well!

The fastfood zombie killer
Mobiius
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Posted: 7th Jul 2013 15:05 Edited at: 7th Jul 2013 15:07
Quote: " If things don\'t change, I may toss DBPro aside and seriously consider XNA for my future desktop apps/games."


Microsoft have canned XNA.

This is my current project, check it out! [href]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/href]
This is my website, check it out! [href]http:\\www.TeamDefiant.co.uk[/href]
JackDawson
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Posted: 7th Jul 2013 16:15
Quote: "Microsoft have canned XNA"


Exactly why I never bothered with XNA. It wasn't what it promised as far as true cross-platform, even though it says it is on their site. What it meant by cross-platform is ONLY Microsoft products, such as Windows phone and XBox 360 and windows for PC. Meaning, it was a joke because MAC and linux users couldn't use it.

Same problem is happening with C# right now in general, because of the DotNetFrameWork that you must have for it, and the latest DotNet won't work on linux or MAC. So the choice is only C/C++ or JAVA if you want true cross-platform abilities. Unless you use AppGameKit and even then, Linux users are out of luck. Although you could probably emulate it.

https://soundcloud.com/toraktu
aerostudios
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Posted: 7th Jul 2013 17:21
Well that sucks. Thanks for the heads-up. Oh well, back to the drawing board. Perhaps Purebasic?
Sph!nx
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Posted: 8th Jul 2013 01:30
Well, perhaps AppGameKit V2 will evolve into something like DBP eventually. Perhaps through third party plugins. I hope so anyway.

Regards Sph!nx
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basjak
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Posted: 8th Jul 2013 02:56
I think AppGameKit is far away from DBpro (when it comes to windows operating system)

Mobiius
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Posted: 9th Jul 2013 00:33
Quote: "Well, perhaps AppGameKit V2 will evolve into something like DBP eventually."


lol

Don't count on it.

This is my current project, check it out! [href]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/href]
This is my website, check it out! [href]http:\\www.TeamDefiant.co.uk[/href]
Takis76
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Posted: 19th Jul 2013 00:50 Edited at: 19th Jul 2013 00:53
Very nice news, I will purchase the new DarkBasic Elite.
But new commands must be added like, pure in game GUI libraries and window app GUI like BlueGui commands and faster text output routines and we don't need to depend on third party fast text libraries like D3DFunc.

Also about file I/O opening and file handling streams will be more classic QBasic style commands.

For example if you are opening a text file you can use ";" semicolon symbol to avoid to have line returns like chr$(13).



World editors
Model editors
All plugins included in the core like physics, cloths and particles, Splash screens, AI, Enhancements etc..
Data Pack editor (To able to create your own pack files)
Model animators.

New IDE which will not report wrong line of code when you have an error in multiple files project.

For example you have some error in some source file the IDE reports the error in wrong line.
One project with 3 included files total lines of code 350
100 for the first file
200 for the second
and 50 for the third.
And If you have error in line 5 of the second file the IDE reports the error in line 105 of the second file this is wrong.

And the ALT-TAB error if will handled automatically it will be great.

Less bugs, faster compile and more optimized core, running and be compatible with all operating systems like windows XP, 7 ,8 and the future operating systems and if it will able to export in Mac and Linux it will not bad.

Backwards compatibility will be nice, BUT if this sacrifice the speed and core optimization and if the work will be done better the Backwards compatibility is not so important.

I prefer to create my whole game from the beginning if it will be faster, better, bug free, compatible with new operating systems, with new direct X and open GLs and have all plugins included in the core and everything run FAST.

I will be very happy to pay and even more than $99 for this.
Have a nice day and these are GREAT NEWS.

Lee, it seems you have a lots of work to do. You will need to hire and second programmer.
Burning Feet Man
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Posted: 19th Jul 2013 07:22 Edited at: 19th Jul 2013 07:22
... You trolling bro? DB Elite ain't gonna happen. =\

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Daniel TGC
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Posted: 19th Jul 2013 13:00
DarkBASIC Elite hasn't been taken off the table, and is still under consideration. However AppGameKit v2 and FPS Creator Reloaded have taken top priority.
Battoad
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Posted: 19th Jul 2013 14:48
Quote: "DarkBASIC Elite hasn't been taken off the table, and is still under consideration."


Great news Daniel, well at least some hope. Thanks for keeping us informed. I am sure that there is really a lot more interest than has previously been expressed.

Mobiius
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Posted: 19th Jul 2013 17:07
@takis76, you want fpsc for all that nonsense. Or just the source code for it.

This is my current project, check it out! [href]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/href]
This is my website, check it out! [href]http:\\www.TeamDefiant.co.uk[/href]
Burning Feet Man
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Posted: 20th Jul 2013 03:10
I stand corrected Daniel! Woo! DB Elite is coming, get your wallets ready people!

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WickedVixen
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Posted: 20th Jul 2013 10:23
I would be interested in the "Elite" version as long as the editor and help system get overhauled, too.

When using a black background in the editor, I have to go to the config file to adjust the "variables" color code manually every time I have to reinstall DBPro. I develop on multiple computers, a pair of dual core 64-bit desktops and three laptops (one with 64-bit i7 core Intel); multicore processing/compiler would come in very handy.

The upgrade would be a massive undertaking, but I think Mr Bamber is correct in thinking that an "Elite" version would be a good idea. I have a few suggestions for additional commands/features:
+ better HTTP and Online Multiplayer commands
+ incorporate MySQL support
+ FTP file transfer system
+ upgraded Collision System
+ new Physics System
+ better World Environment System
+ internal Tiles System
+ object sensory commands

--something like that...
+ a bunch of presets for avatar/vehicle environment obstacles (i.e. water currents, icy surfaces, sand, mud, wind, etc.)


Again, these are just ideas.
I'd invest the $99 for it. I'd love to.

All trees have bark. All dogs bark. All dogs are trees.
Adrian
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Posted: 20th Jul 2013 11:22
It would be nice if they fixed the bugs in the old version before they started a new one.

If DBE came out now I would probably buy it but I'm starting to look at other programming packages (Processing for example - open source and free).
By the time AppGameKit and FPS have been finished, and DBPro has been updated as promised, I just can't see myself coming back to learn DBE from scratch again.

It's a shame really as I love DBPro, but I think you've left it too long and you can't afford to stand still in todays programming market as there are some really very good alternative packages out there.
I have been tempted away I'm afraid.
So long DBPro - it's been great knowing you. I'll pop back in every so often and see how you're doing, but I think you've probably lost a customer.
Daniel TGC
Retired Moderator
18
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Joined: 19th Feb 2007
Location: TGC
Posted: 20th Jul 2013 13:18
MySQL support is problematic in my experience unless you're willing to setup a dedicated server and host it from home. The reason for this is that the best way to protect a MySQL database is to firewall it. Meaning it will only accept connections from the hosted website or server (aka local activity). Having said that you can easily access a MySQL database using simple PHP scripts and the HTTP Post commands. So really DBPro and AppGameKit have this functionality providing you develop a little bit of server side software which is how most games do it at the end of the day. Direct raw access from within DBPro or AppGameKit is potentially very dangerous. By setting up a server side application you limit the damage because it will only accept a limited number of possibilities meaning you can't dump a wipe all data or post all data SQL do that database.

Really allowing your MySQL database to be accessed from anyone outside your own hosted package would be a hackers dream come true.

Of course if you just want a database then we have DarkData. Though to be honest I always program my own using arrays and types.
Green Gandalf
VIP Member
20
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 21st Jul 2013 03:06
Quote: "It would be nice if they fixed the bugs in the old version before they started a new one."


I think you've answered your own comment there. It's time to move on. There becomes a point where it makes more sense to build a new version from scratch than to fix the existing one. I imagine the new version would be much cleaner as I'm sure a lot has been learnt during the development of DBPro () - and of course things have moved on DirectX wise.

But, yes, it would be nice to have the bugs fixed but please NOT at the extent of a new version.
Takis76
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Joined: 9th Apr 2005
Location: Greece
Posted: 21st Jul 2013 03:33 Edited at: 21st Jul 2013 03:37
Quote: "@takis76, you want fpsc for all that nonsense. Or just the source code for it."


No I don't want FPS Creator. I want source code and new fast, bug free language with all of missing features that already mentioned in all of these posts in this thread. I MEAN ALL.

With Dark Basic you can create FPS Creator. With FPS Creator you can't create other games than FPS.

I want Dark Basic Elite. PERIOD.

Quote: "... You trolling bro? DB Elite ain't gonna happen. =\"


I am not trolling!!!
Lee will convince to kick start this project if he read these posts.

Count how many $99s or even $150s exist in these posts.
Lee must start Dark Basic Elite after FPS Creator reloaded finishes, immediately.

The Freedom Engine will wait.

Have a nice day.
Mobiius
Valued Member
22
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 21st Jul 2013 09:47
Quote: "Lee will convince to kick start this project if he read these posts."

lol.

This is my current project, check it out! [href]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/href]
This is my website, check it out! [href]http:\\www.TeamDefiant.co.uk[/href]
JackDawson
14
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Joined: 12th Jul 2011
Location:
Posted: 21st Jul 2013 14:26 Edited at: 21st Jul 2013 14:27
Quote: "Lee will convince to kick start this project if he read these posts."


Yea I had to chuckle at this myself. You obviously do not know Lee very well. He does what he wants when he wants. There is no set time for anything. His intentions are good, but the man has a billion projects going at once. DBPro is not a priority since AppGameKit is the new baby. FPS had no love for years and he finally got a kickstarter going for it. Not saying that Elite will never happen, but it wont happen any time soon. By the time he does get something going for DB Elite, someone else might come up with a BASIC compiler just like this one.

Lee is a very nice guy to know, but he is in no rush to do anything. Typical programmer if you think about it. lol

https://soundcloud.com/toraktu

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