Quote: "Well I'm really sorry but I have been really busy with A levels and will be until 25th June when my last exam is. I will try to find the time to work on the battle system for you before then though. The quest system looks great though by the way!"
No problem, I've got plenty to do besides combat

. And glad you like the quest system

.
I've been busy with AP exams the last 2 weeks, but now I'm done

. I'm still working on getting triggers to work. The ones I have working so far are:
npcDamage( npc, minimum damage, maximum damage )
npcDie( npc )
npcDistance( npc, target, minimum distance, maximum distance )
npcFacing( npc, target, degree variation allowed )
npcHasItem( npc, item )
playerDamage( minimum damage, maximum damage )
playerDistance( x, y, z )
playerGiveItem( npc, item )
playerHasItem( item )
playerDropItem( item )
playerPosition( x1, x2, y1, y2, z1, z2 )
playerRotation( x1, x2, y1, y2, z1, z2 )
I'm also going to need a talk system soon, and am not sure how I want it to be, so I'm working on designing it right now. I have the old one from the very old engine that works perfectly fine, but isn't exactly what I'm looking for. If anyone has any suggestions, feel free to make them

.